Difference between revisions of "Overgrown Castle"

From Idlescape Wiki
Jump to navigation Jump to search
m (link fixing)
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Infobox Location|title=OverGrown Castle|image=https://i.gyazo.com/ccd0127f306184f9c10ecc105d2ff3b5.png|rel-date=Refactor|zone-type=Combat|dangerous=yes|max-players=3|monsters=|recommended-stats=50+|recommended-gear=|recommended-style=Melee, piercing}}
+
{{Infobox Location|title=Overgrown Castle|zone-type=Combat|dangerous=yes|max-players=3|monsters=[[Wild Boar]], [[Wolf]], [[Nox Wolf]], [[ANGY BOAR]], [[ANGY WOLF]]|recommended-stats=50+|recommended-gear=At least a base armor set and a +5 weapon |recommended-style=Range,Piercing}}
  
 +
'''The Overgrown Castle''' is a 3 player/mercenaries combat location that can be accessed with the [[Castle Map]] dungeon key.
  
'''The Overgrown Castle''' is a 3 player/mercenaries combat location that can be accessed by using the [[Castle Map]] Dungeon key.
+
==Recommendations==
 +
The base dungeon is of low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run, or 3 dps players/mercenaries for a riskier run.  
  
The base dungeon is pretty low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run,or 3 dps players/mercenaries for a riskier run.  
+
Range is recommended because the monsters in this dungeon are all classified as beasts with a negative defensive affinity to range and piercing attacks.
  
Range is recommended because the monsters in the dungeon are all classified as a beast, and all beasts in this dungeon have a negative defensive affinity to range and piercing. 
+
==Key Acquisition==
 +
The Castle Map key is tradeable at the [[Marketplace]] or [[Crafting|Crafted]]:
 +
{{Item Recipes|Castle Map}}
  
That means, you are recommended to take a range loadout that does piercing and range damage.
+
==Dungeon Combat==
 +
There are three waves in this dungeon.  
  
==Dungeon Key==
+
===1st Wave===
{| class="wikitable"
+
*This wave will always spawn 40 monsters of two types: [[Wolf|Wolves]] and/or [[Wild Boar]]s.  
|-
 
!Item!!Max Players
 
!Recommended Level
 
|-
 
|{{img|Castle Map|45|45|word=1}}||3
 
|{{img|1=Range|2=25|3=25|word=1}} (Level 50+)
 
|}
 
 
 
==Dungeon Info==
 
There are three waves in this dungeon. Their details are:
 
 
 
======1st wave======
 
This will always spawn 40 monsters of two types, either the wolves or the wild boars.
 
 
 
Either of them has a 50% chance to spawn, so you can expect to never see a uniform spawn count. But a average of 20 wolves and 20 boars can be expected, but not guaranteed.  
 
  
The monsters will spawn 4 at a time, so there will be 10 sets of 4 monsters in a wave, where wolves and boars will spawn.  
+
*Either of them has a 50% chance to spawn so an average of 20 wolves and 20 boars can be expected, but not guaranteed.  
<br />
 
  
======2nd wave======
+
*10 waves of 4 beasts will spawn.
This will always 12 Nox wolves. This is a 100% spawn rate.  
 
<br />
 
  
======3rd wave======
+
===2nd Wave===
This will always spawn 2 monsters of two types, either the ANGY BOAR, or the ANGY WOLF.  
+
*12 [[Nox Wolf|Nox Wolves]] will spawn.  
  
Either of them has a 50% chance to spawn, so you can expect to never see them in a 1:1 ratio,and can expect to face either one of them only or both of them per dungeon.  
+
===3rd wave===
 +
1-2 monsters will appear: either the [[ANGY BOAR]] and/or the [[ANGY WOLF]].  
  
 +
Either of them has a 50% chance to spawn. Sometimes only one will appear or both will.
  
===Monsters===
+
==Monsters==
  
{| class="wikitable mw-collapsible mw-collapsed"
+
{| class="wikitable mw-collapsible mw-collapsed "
 
!Monster
 
!Monster
 
!Encounters
 
!Encounters
 
!Offensive Affinities
 
!Offensive Affinities
 
!Defensive Affinities
 
!Defensive Affinities
!List of All Drops Available with their drop rate
+
!Notable Drops with their drop rate
 
|-
 
|-
|{{Img|wild boar|60|auto|word=1}}
+
|{{img|Wild Boar|60|word=1}}
 
|0-40
 
|0-40
 
|Melee: 20%
 
|Melee: 20%
Line 62: Line 51:
  
 
Piercing: -33.3%
 
Piercing: -33.3%
|class="space-between"
+
|{{img|Partial Map|25|word=1}} (6.7/10k)
{{img|Monster Tooth|25|25|word=1}}(10%){{img|Tusk|25|25|word=1}}(10%)
+
{{img|Overgrown Woods Scroll|25|word=1}} (0.7/10k)
{{img|Valuable Furs|25|25|word=1}}(10%){{img|Bone Shards|25|25|word=1}}(5%)
 
 
 
{{img|Bone|25|25|word=1}}(4%)  {{img|Fur|25|25|word=1}}(2%)
 
 
 
{{img|Hide|25|25|word=1}}(1.33%) {{img|Rough Hide|25|25|word=1}}(1%)
 
 
 
{{img|Basic Runic Dust|25|25|word=1}}(1%) {{img|Partial Map|25|25|word=1}}(6.7/10k)
 
  
{{img|Book|25|25|word=1}}(1.0/10k){{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k)
 
 
|-
 
|-
|{{Img|wolf|60|auto|word=1}}
+
|{{img|Wolf|60|word=1}}
 
|0-40
 
|0-40
 
|Melee: 20%
 
|Melee: 20%
Line 86: Line 67:
  
 
Piercing: -33.3%
 
Piercing: -33.3%
|{{img|Monster Tooth|25|25|word=1}}(40%){{img|Bone Shards|25|25|word=1}}(40%)
+
|{{img|Partial Map|25|word=1}}(6.7/10k)  
{{img|Valuable Furs|25|25|word=1}}(20%){{img|Bone|25|25|word=1}}(5%)
+
{{img|Overgrown Woods Scroll|25|25|word=1}} (0.7/10k)
 
 
{{img|Fur|25|25|word=1}}(2.5%){{img|Hide|25|25|word=1}}(1.67%)
 
 
 
{{img|Rough Hide|25|25|word=1}}(1.33%){{img|Unusual Runic Dust|25|25|word=1}}(1%)
 
 
 
{{img|Partial Map|25|25|word=1}}(6.7/10k) {{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k)
 
 
|-
 
|-
|{{Img|nox wolf|60|auto|word=1}}
+
|{{img|Nox Wolf|60|word=1}}
 
|12
 
|12
 
|Melee: 20%
 
|Melee: 20%
Line 113: Line 88:
  
 
Piercing: -33.3%
 
Piercing: -33.3%
|{{img|Valuable Furs|25|25|word=1}}(66% for 1-8){{img|Monster Tooth|25|25|word=1}}(50% for 1-8)
+
|{{img|Partial Map|25|word=1}}(2%)
{{img|Bone Shards|25|25|word=1}}(50% for 1-8){{img|Monster Tooth|25|25|word=1}}(10% for 1-8)
+
{{img|Overgrown Woods Scroll|25|word=1}} (0.2%)
  
{{img|Bone Shards|25|25|word=1}}(10% for 1-8){{img|Valuable Furs|25|25|word=1}}(10% for 1-8)
+
{{img|Charred Pelt|25|word=1}} (0.1%)
  
{{img|Unusual Runic Dust|25|25|word=1}}(10%){{img|Bone|25|25|word=1}}(8.33%)
+
{{img|Armor and its Weaknesses|25|word=1}} (0.1%)
 
 
{{img|Fur|25|25|word=1}}(4.17%){{img|Hide|25|25|word=1}}(3.33%)
 
 
 
{{img|Rough Hide|25|25|word=1}}(2.27%){{img|Partial Map|25|25|word=1}}(2%)
 
 
 
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.2%){{img|Charred Pelt|25|25|word=1}}(0.1%)
 
 
 
{{img|Armor and its Weakness|25|25|word=1}}(0.1%)
 
 
|-
 
|-
|{{Img|ANGY WOLF|60|auto|word=1}}
+
|{{img|ANGY WOLF|60|word=1}}
 
|0-2
 
|0-2
 
|Melee: 33%
 
|Melee: 33%
Line 146: Line 113:
  
 
Ice: -50%
 
Ice: -50%
|{{img|Prime Runic Dust|25|25|word=1}}(10%){{img|Bone|25|25|word=1}}(8.33%)
+
|{{img|Bestial Dagger|25|word=1}}(1%)
{{img|Fur|25|25|word=1}}(4.17%){{img|Hide|25|25|word=1}}(3.33%)
+
{{img|Bestial Defender|25|word=1}}(1%)
  
{{img|Rough Hide|25|25|word=1}}(2.27%){{img|Bestial Dagger|25|25|word=1}}(1%)
+
{{img|Charred Pelt|25|word=1}}(1%)
 
 
{{img|Bestial Defender|25|25|word=1}}(1%){{img|Charred Pelt|25|25|word=1}}(1%)
 
 
|-
 
|-
|{{Img|Angy boar|60|auto|word=1}}
+
|{{Img|ANGY BOAR|60|word=1}}
 
|0-2
 
|0-2
 
|Melee: 33%
 
|Melee: 33%
Line 171: Line 136:
  
 
Ice: -50%
 
Ice: -50%
|{{img|Prime Runic Dust|25|25|word=1}}(10%){{img|Bone|25|25|word=1}}(8.33%)
+
|{{img|Bestial Dagger|25|word=1}} (1%)
{{img|Fur|25|25|word=1}}(4.17%){{img|Hide|25|25|word=1}}(3.33%)
+
{{img|Bestial Defender|25|word=1}} (1%)
  
{{img|Rough Hide|25|25|word=1}}(2.27%){{img|Bestial Dagger|25|25|word=1}}(1%)
+
{{img|Charred Pelt|25|word=1}} (1%)
 +
|}
  
{{img|Bestial Defender|25|25|word=1}}(1%){{img|Charred Pelt|25|25|word=1}}(1%)
+
==Drops==
|}
+
{{Loot table}}
 +
 
 +
==Tips==
 +
*Taking the {{img|Ring of Taxes|25|word=1}} will boost profits from the dungeon, as it boosts junk drop chance.
 +
 
 +
*Wearing a piece of equipment enhanced with the [[Treasure Hunter]] enchantment will help increase all combat drop chances by 3% (base percentage for Treasure Hunter 1) except for guaranteed (100%) drop items which do not get an additional drop roll.
 +
 
 +
*The [[Talents|Lucky looter]] or [[Talents|Loaded Dice]] talents give double junk drop chance. 
 +
 
 +
*Talents like [[Talents|Novice Treasure Hunter]] or [[Talents|Master Treasure Hunter]] provide higher chances to find items in the combat. 
  
==Some Important Info on the dungeon:==
+
*The [[Talents|Beast Hunter]] or [[Talents|Beast Slayer]] talents will help defeat the monsters quickly.
This dungeon primarily has beasts from the [[Overgrown woods]] combat zone. That means they'll be dropping a lot of junk. Taking the [[Tax ring]] will give a big boost on profit from the dungeon, as it boosts junk drop chance.  
 
  
Affixes like [[Lucky looter]], [[Loaded Dice]], [[Beast Hunter]], [[Beast Slayer]], [[Novice Treasure Hunter]], [[Master Treasure Hunter]] help a lot on clearing the dungeon faster, and give more junk/drops from it.
+
The achievement [[Achievements#CastleHunting|Castle Hunting]] gives another [[Talents|talent]] that further boosts damage against beasts by 1%.
  
The achievement "[[Castle Hunting]]" Gives another talent that further boosts your damage against beasts by 1%, so that's another thing to keep note of when running the dungeon.
+
[[Category:Zones]]
 +
[[Category:Dungeon]]

Latest revision as of 16:15, 9 June 2025

Overgrown Castle
Overgrown Castle
Type of zoneCombat
Dangerousyes
Encounters
Max Players3
MonstersWild Boar, Wolf, Nox Wolf, ANGY BOAR, ANGY WOLF
Zone Recommendations
Rec. Combat Levels50+
Rec. GearAt least a base armor set and a +5 weapon
Rec. Combat StyleRange,Piercing

The Overgrown Castle is a 3 player/mercenaries combat location that can be accessed with the Castle Map dungeon key.

Recommendations

The base dungeon is of low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run, or 3 dps players/mercenaries for a riskier run.

Range is recommended because the monsters in this dungeon are all classified as beasts with a negative defensive affinity to range and piercing attacks.

Key Acquisition

The Castle Map key is tradeable at the Marketplace or Crafted:

IconNameSkill: LevelExperienceRecipe
Castle Map Crafting (Dungeon): 7427,600Scroll x1, Yew Log x10, Partial Map x6, Silver x1,000, Leather x20, Scale x20
Partial Map x20, Scroll x1

Dungeon Combat

There are three waves in this dungeon.

1st Wave

  • Either of them has a 50% chance to spawn so an average of 20 wolves and 20 boars can be expected, but not guaranteed.
  • 10 waves of 4 beasts will spawn.

2nd Wave

3rd wave

1-2 monsters will appear: either the ANGY BOAR and/or the ANGY WOLF.

Either of them has a 50% chance to spawn. Sometimes only one will appear or both will.

Monsters

Monster Encounters Offensive Affinities Defensive Affinities Notable Drops with their drop rate
Wild Boar Wild Boar 0-40 Melee: 20%

Magic: 0%

Range: 0%

Melee: 20%

Magic: 10%

Range: -20%

Piercing: -33.3%

Partial Map Partial Map (6.7/10k)

Overgrown Woods Scroll Overgrown Woods Scroll (0.7/10k)

Wolf Wolf 0-40 Melee: 20%

Magic: 0%

Range: 0%

Melee: 20%

Magic: 10%

Range: -20%

Piercing: -33.3%

Partial Map Partial Map(6.7/10k)

Overgrown Woods Scroll Overgrown Woods Scroll (0.7/10k)

Nox Wolf Nox Wolf 12 Melee: 20%

Magic: 0%

Range: 0%

Melee: 40%

Magic: 20%

Nature: -10%

Range: -20%

Fire: -30%

Ice: -30%

Piercing: -33.3%

Partial Map Partial Map(2%)

Overgrown Woods Scroll Overgrown Woods Scroll (0.2%)

Charred Pelt Charred Pelt (0.1%)

Armor and its Weaknesses Armor and Its Weaknesses (0.1%)

ANGY WOLF Angy Wolf 0-2 Melee: 33%

Magic: 0%

Range: 0%

Fire: 100%

Melee: 50%

Magic: 0%

Range: -10%

Nature: -25%

Piercing: -25%

Ice: -50%

Bestial Dagger Bestial Dagger(1%)

Bestial Defender Bestial Defender(1%)

Charred Pelt Charred Pelt(1%)

ANGY BOAR Angy Boar 0-2 Melee: 33%

Magic: 0%

Range: 0%

Fire: 100%

Melee: 50%

Magic: 0%

Range: -10%

Nature: -25%

Piercing: -25%

Ice: -50%

Bestial Dagger Bestial Dagger (1%)

Bestial Defender Bestial Defender (1%)

Charred Pelt Charred Pelt (1%)

Drops

Normal drops
ItemQuantityRarityVendor value
GoldGold50,000–200,000100%50,000–200,000
Overgrown CacheOvergrown Cache1100%1,000
Lesser Jewelry CacheLesser Jewelry Cache150%1,000
Basic Runic DustBasic Runic Dust20–8020%10,000–40,000
Unusual Runic DustUnusual Runic Dust10–4015%10,000–40,000
Bestial DaggerBestial Dagger112.5%250,000
Bestial DefenderBestial Defender112.5%250,000
Singular Runic DustSingular Runic Dust5–3010%10,000–60,000
Overgrown CacheOvergrown Cache110%1,000
Hunter's BandHunter's Band18.333%3,450,000
Charred PeltCharred Pelt16.25%1,620,000
Castle DoorCastle Door16.25%4,840,000
Prime Runic DustPrime Runic Dust1–155%4,000–60,000
Defender's PendantDefender's Pendant13.125%500,000
Defender's BandDefender's Band13.125%500,000
Mythical Runic DustMythical Runic Dust1–82.5%8,000–64,000
Trapper's Guide, the SequelTrapper's Guide, the Sequel12%500,000
All Ghillied UpAll Ghillied Up12%500,000
Projectile Based Diplomacy - IProjectile Based Diplomacy - I12%500,000
Trapper's GuideTrapper's Guide12%500,000
Projectile Based Diplomacy - IIProjectile Based Diplomacy - II12%500,000
Projectile Based Diplomacy - IIIProjectile Based Diplomacy - III12%500,000
Ballistics 101Ballistics 10112%500,000
Junk drops
ItemQuantityRarityVendor value
Armor ScrapsArmor Scraps30–100100%45,000–150,000
Broken ArmamentsBroken Armaments15–100100%15,000–100,000
Primitive CoinPrimitive Coin20–150100%50,000–375,000
Dwarven CoinsDwarven Coins30–150100%225,000–1,125,000
Old CoinsOld Coins30–150100%30,000–150,000
Light Armor ScrapsLight Armor Scraps2–10100%2,500–12,500
Useless Metal ScrapsUseless Metal Scraps250–2,000100%25,000–200,000
Ancient Armor ScrapsAncient Armor Scraps8–20100%32,000–80,000
Valuable FursValuable Furs50–200100%75,000–300,000
Primitive CoinPrimitive Coin10–15050%25,000–375,000
Old CoinsOld Coins10–15050%10,000–150,000
Valuable FursValuable Furs25–20050%37,500–300,000
Dwarven CoinsDwarven Coins10–15050%75,000–1,125,000
Armor ScrapsArmor Scraps3–10050%4,500–150,000
Ancient Armor ScrapsAncient Armor Scraps5–2050%20,000–80,000
Useless Metal ScrapsUseless Metal Scraps100–2,00050%10,000–200,000
Light Armor ScrapsLight Armor Scraps1–1050%1,250–12,500
Broken ArmamentsBroken Armaments5–10050%5,000–100,000
Valuable FursValuable Furs25–20010%37,500–300,000
Primitive CoinPrimitive Coin10–15010%25,000–375,000
Old CoinsOld Coins10–15010%10,000–150,000
Dwarven CoinsDwarven Coins10–15010%75,000–1,125,000
Useless Metal ScrapsUseless Metal Scraps100–2,00010%10,000–200,000
Ancient Armor ScrapsAncient Armor Scraps5–2010%20,000–80,000
Broken ArmamentsBroken Armaments5–10010%5,000–100,000
Armor ScrapsArmor Scraps3–10010%4,500–150,000
Light Armor ScrapsLight Armor Scraps1–1010%1,250–12,500
League specific drops
ItemQuantityRarityVendor valueLeagues
PineapplePineapple5–2050%350–1,400No Gather Ironman
Tangle RootTangle Root5–2050%400–1,600No Gather Ironman
Thorny VineThorny Vine5–2050%250–1,000No Gather Ironman
Small Gathering Supply CrateSmall Gathering Supply Crate150%1,000No Gather Ironman
Black BerryBlack Berry1–550%20–100No Gather Ironman
Thorny RootThorny Root5–2050%250–1,000No Gather Ironman
Gathering Supply CrateGathering Supply Crate130%1,000No Gather Ironman

Tips

  • Taking the Ring of Taxes Ring of Taxes will boost profits from the dungeon, as it boosts junk drop chance.
  • Wearing a piece of equipment enhanced with the Treasure Hunter enchantment will help increase all combat drop chances by 3% (base percentage for Treasure Hunter 1) except for guaranteed (100%) drop items which do not get an additional drop roll.

The achievement Castle Hunting gives another talent that further boosts damage against beasts by 1%.