Difference between revisions of "Levels"
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| − | + | {{Incomplete|[[Refactor]] March 02, 2023}} | |
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| + | '''Levels''' track a player's progress in a skill. Performing an action (or completing specific [[quests]]) grants experience in a skill, and with [[Experience Table|enough experience]] gained, the player will level up in that skill. The maximum level is 99, with '''Mastery Levels''' starting at 0 after that. | ||
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| + | If a player's level is boosted (e.g. with equipment or mastery levels), the '''effective level''' is usually used to calculate the effects of a player's level, except for [[combat]] skills, scrollcrafting, etc. | ||
==Effect== | ==Effect== | ||
| − | Levels can affect a skill in many different ways depending on the skill. | + | Levels can affect a skill in many different ways depending on the skill. |
| + | * In [[foraging]], [[mining]], and [[smithing]], the higher the level, the lower the action time. | ||
| + | * In [[fishing]], [[enchanting]], and [[cooking]], the higher the level, the higher the success chance for each action. | ||
| + | * In [[farming]] and [[runecrafting]], the higher the level, the greater the yield for each action. | ||
==Mastery Levels== | ==Mastery Levels== | ||
| − | Mastery levels | + | '''Mastery levels''' track a player's progress in a skill past level 99. These increase the effective level of a skill. After reaching level 99 in a skill, further experience will be mastery experience, levelling mastery levels (starting at 0). The experience needed to level up scales up very quickly (around double every 7 level), making it hard to obtain many mastery levels. |
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| + | Mastery Levels are often prerequisites to start an [[Achievements|Achievement]] or to unlock [[Talents]]. | ||
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| + | ==See Also== | ||
| + | *[[Experience Table]] | ||
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| + | [[Category:Mechanics]] | ||
Latest revision as of 02:48, 30 May 2025
Levels track a player's progress in a skill. Performing an action (or completing specific quests) grants experience in a skill, and with enough experience gained, the player will level up in that skill. The maximum level is 99, with Mastery Levels starting at 0 after that.
If a player's level is boosted (e.g. with equipment or mastery levels), the effective level is usually used to calculate the effects of a player's level, except for combat skills, scrollcrafting, etc.
Effect
Levels can affect a skill in many different ways depending on the skill.
- In foraging, mining, and smithing, the higher the level, the lower the action time.
- In fishing, enchanting, and cooking, the higher the level, the higher the success chance for each action.
- In farming and runecrafting, the higher the level, the greater the yield for each action.
Mastery Levels
Mastery levels track a player's progress in a skill past level 99. These increase the effective level of a skill. After reaching level 99 in a skill, further experience will be mastery experience, levelling mastery levels (starting at 0). The experience needed to level up scales up very quickly (around double every 7 level), making it hard to obtain many mastery levels.
Mastery Levels are often prerequisites to start an Achievement or to unlock Talents.