Difference between revisions of "Template:Enchantments"

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{{#ifeq: {{{1}}}|Shield|
 
 
List of useful [[Enchanting#List of Enchantments|Enchantments]].
 
List of useful [[Enchanting#List of Enchantments|Enchantments]].
<table class="itemTable">
+
<noinclude><!--Javascript to generate partially
<tr>
+
Object.values(window.Idlescape.data.items).filter(a => a.class == "enchanted-scroll" && a.name != "Scroll" && a.requiredResources[0]).map(
<th class="it-header-row"><img src="https://idlescape.com/images/enchanting/enchanted_scroll.png" height="60"></th>
+
b => "<tr>\n"
<th class="it-header-row">Scroll Name</th>
+
+ " <td>{{img|" + b.name + "|40|word=1}}</td>\n"
<th class="it-header-row">Slot</th>
+
+ " <td>" + b.categories.map(c => c.charAt(0).toUpperCase() + c.slice(1)).join(", ").replaceAll("set", " Set") + "</td>\n"
<th class="it-header-row">Enchanting Level</th>
+
+ " <td style=\"text-align:center;\">" + b.level + "</td>\n"
<th class="it-header-row">Silver</th>
+
+ " <td style=\"text-align:center;\">" + b.requiredResources[0][111] + "</td>\n"
<th class="it-header-row">Rune Amount</th>
+
+ " <td style=\"text-align:center;\">" + (b.requiredResources[0][510] ? b.requiredResources[0][510] :
<th class="it-header-row">Runes</th>
+
(b.requiredResources[0][511] ? b.requiredResources[0][511] :
<th class="it-header-row">Effect per scroll</th>
+
(b.requiredResources[0][512] ? b.requiredResources[0][512] :
</tr>
+
(b.requiredResources[0][513] ? b.requiredResources[0][513] :
<tr>
+
(b.requiredResources[0][514] ? b.requiredResources[0][514] :
<td class="it-data-input"><img src="https://idlescape.com/images/enchanting/scroll_of_healing.png"></td>
+
(b.requiredResources[0][515] ? b.requiredResources[0][515] :
<td class="it-data-input">[[Scroll of Healing]]</td>
+
(b.requiredResources[0][516] ? b.requiredResources[0][516] :
<td class="it-data-input">Shield</td>
+
(b.requiredResources[0][517] ? b.requiredResources[0][517] :
<td class="it-data-input">10</td>
+
(b.requiredResources[0][518] ? b.requiredResources[0][518] :
<td class="it-data-input">200</td>
+
(b.requiredResources[0][519] ? b.requiredResources[0][519] : ""))))))))))+ "</td>\n"
<td class="it-data-input">30x</td>
+
+ " <td>" + Object.values(_.map(b.requiredResources[0], (c, d) => d)).filter(e => e >=510 && e <= 519).map((f) => Object.values(window.Idlescape.data.items).find(g => g.id == f).name).join(", ").replaceAll(" Rune", "") + "</td>\n"
<td class="it-data-input">Blood, Nature, Cosmic</td>
+
+ " <td>" + Object.values(window.Idlescape.data.enchantments).find(c => c.id == b.enchantmentID).getTooltip(1,Object.values(window.Idlescape.data.enchantments).find(c => c.id == b.enchantmentID).strengthPerLevel) + "</td>\n"
<td class="it-data-input">Boost your health regeneration rate.</td>
+
+ "</tr>\n"
</tr>
+
).join("").replaceAll("undefined", "")
<tr>
+
-->
<td class="it-data-input"><img src="https://idlescape.com/images/enchanting/scroll_of_force.png"></td>
+
</noinclude>
<td class="it-data-input">[[Scroll of Force]]</td>
+
<table class="wikitable sortable hover-highlight jquery-tablesorter mw-collapsible {{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}} )>0|mw-collapsed}}">
<td class="it-data-input">Shield</td>
+
<tr>
<td class="it-data-input">79</td>
+
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending" style="text-align:left;">{{img|scrollcrafting|40}} Scroll</th>
<td class="it-data-input">900</td>
+
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<td class="it-data-input">80x</td>
+
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort descending">Level</th>
<td class="it-data-input">Blood, Death, Chaos</td>
+
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending" width="50">Silver Amount</th>
<td class="it-data-input">10% of your shield's defenses are converted to accuracy. <br>It no longer provides any defensive bonuses.</td>
+
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending" width="50">Rune Amount</th>
</tr>
+
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Runes</th>
</table>
+
<th class="unsortable">Effect per scroll</th>
|}}{{#ifeq: {{{1}}}|Weapon|
+
</tr>
List of useful [[Enchanting#List of Enchantments|Enchantments]].
+
{{#ifexpr: ( {{#ifeq:{{{1}}}|Shield|1|0}}+{{#ifeq:{{{1}}}|Weapon|1|0}}+{{#ifeq:{{{1}}}|Helm|1|0}}
<table class="itemTable">
+
+{{#ifeq:{{{1}}}|Body|1|0}}+{{#ifeq:{{{1}}}|Chest|1|0}}+{{#ifeq:{{{1}}}|Legs|1|0}}+{{#ifeq:{{{1}}}|Combat|1|0}} )>0|
<tr>
+
<tr>
<th class="it-header-row"><img src="https://idlescape.com/images/enchanting/enchanted_scroll.png" height="60"></th>
+
<td>{{img|Scroll of Weakening|40|word=1}}</td>
<th class="it-header-row">Scroll Name</th>
+
<td>Helm, Body, Legs, Shield, Weapon</td>
<th class="it-header-row">Slot</th>
+
<td style="text-align:center;">4</td>
<th class="it-header-row">Enchanting Level</th>
+
<td style="text-align:center;">100</td>
<th class="it-header-row">Silver</th>
+
<td style="text-align:center;">20</td>
<th class="it-header-row">Rune Amount</th>
+
<td>Air, Fire, Mind</td>
<th class="it-header-row">Runes</th>
+
<td>Decreases the level requirements of the item by 1.</td>
<th class="it-header-row">Effect per scroll</th>
+
</tr>
</tr>
+
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Shield|1|0}}+{{#ifeq:{{{1}}}|Combat-Amulet|1|0}}+{{#ifeq:{{{1}}}|Combat-Talisman|1|0}}+{{#ifeq:{{{1}}}|Combat|1|0}} )>0|
<tr>
+
<tr>
<td class="it-data-input"><img src="https://idlescape.com/images/enchanting/scroll_of_overhealing.png"></td>
+
<td>{{img|Scroll of Healing|40|word=1}}</td>
<td class="it-data-input">[[Scroll of Overhealing]]</td>
+
<td>Shield, Combat-Amulet</td>
<td class="it-data-input">Weapon</td>
+
<td style="text-align:center;">10</td>
<td class="it-data-input">11</td>
+
<td style="text-align:center;">200</td>
<td class="it-data-input">200</td>
+
<td style="text-align:center;">30</td>
<td class="it-data-input">30x</td>
+
<td>Blood, Nature, Cosmic</td>
<td class="it-data-input">Air, Water, Death</td>
+
<td>Passive heal per tick increased by 20%. Increases health received from consumables by 10%.</td>
<td class="it-data-input">Heal for 1% of overkill damage on a target.</td>
+
</tr>
</tr>
+
<tr>
<tr>
+
<td>{{img|Scroll of Fortitude|40|word=1}}</td>
<td class="it-data-input"><img src="https://idlescape.com/images/enchanting/scroll_of_critical_strike.png"></td>
+
<td>Shield, Combat-Amulet</td>
<td class="it-data-input">[[Scroll of Accuracy]]</td>
+
<td style="text-align:center;">68</td>
<td class="it-data-input">Weapon</td>
+
<td style="text-align:center;">800</td>
<td class="it-data-input">28</td>
+
<td style="text-align:center;">70</td>
<td class="it-data-input">400</td>
+
<td>Blood, Chaos, Nature</td>
<td class="it-data-input">40x</td>
+
<td>Increases stamina by 10.</td>
<td class="it-data-input">Blood, Death, Mind</td>
+
</tr>
<td class="it-data-input">Increases player accuracy by 5%.</td>
+
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Shield|1|0}}+{{#ifeq:{{{1}}}|Combat|1|0}} )>0|
</tr>
+
<tr>
<tr>
+
<td>{{img|Scroll of Force|40|word=1}}</td>
<td class="it-data-input"><img src="https://idlescape.com/images/enchanting/scroll_of_critical_strike.png"></td>
+
<td>Shield</td>
<td class="it-data-input">[[Scroll of Critical Strike]]</td>
+
<td style="text-align:center;">79</td>
<td class="it-data-input">Weapon</td>
+
<td style="text-align:center;">900</td>
<td class="it-data-input">52</td>
+
<td style="text-align:center;">80</td>
<td class="it-data-input">600</td>
+
<td>Blood, Death, Chaos</td>
<td class="it-data-input">60x</td>
+
<td>Gain 1% of your protection as strength.</td>
<td class="it-data-input">Blood, Death, Chaos, Cosmic</td>
+
</tr>
<td class="it-data-input">Gain a 5% chance to critically hit the enemy.</td>
+
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Weapon|1|0}}+{{#ifeq:{{{1}}}|Combat|1|0}} )>0|
</tr>
+
<tr>
</table>
+
<td>{{img|Scroll of Overhealing|40|word=1}}</td>
 +
<td>Weapon</td>
 +
<td style="text-align:center;">11</td>
 +
<td style="text-align:center;">200</td>
 +
<td style="text-align:center;">30</td>
 +
<td>Air, Water, Death</td>
 +
<td>Heal for 1% of overkill damage on a target.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Accuracy|40|word=1}}</td>
 +
<td>Weapon</td>
 +
<td style="text-align:center;">28</td>
 +
<td style="text-align:center;">400</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Blood, Death, Mind</td>
 +
<td>Increases accuracy for all three combat styles by 3% multiplicatively.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Critical Strike|40|word=1}}</td>
 +
<td>Weapon</td>
 +
<td style="text-align:center;">52</td>
 +
<td style="text-align:center;">600</td>
 +
<td style="text-align:center;">60</td>
 +
<td>Blood, Death, Chaos, Cosmic</td>
 +
<td>Increases critical chance and damage multiplier by 2.5%.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Weapon|1|0}}+{{#ifeq:{{{1}}}|Cape|1|0}}+{{#ifeq:{{{1}}}|Combat|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Endless Ammo|40|word=1}}</td>
 +
<td>Cape, Weapon</td>
 +
<td style="text-align:center;">29</td>
 +
<td style="text-align:center;">400</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Chaos, Nature, Mind</td>
 +
<td>Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
 +
melee whetstones, and magic charms.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Rune Reserves|40|word=1}}</td>
 +
<td>Cape, Weapon</td>
 +
<td style="text-align:center;">35</td>
 +
<td style="text-align:center;">500</td>
 +
<td style="text-align:center;">50</td>
 +
<td>Water, Chaos, Mind</td>
 +
<td>Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Helm|1|0}}+{{#ifeq:{{{1}}}|Body|1|0}}+{{#ifeq:{{{1}}}|Legs|1|0}}+{{#ifeq:{{{1}}}|Chest|1|0}}+{{#ifeq:{{{1}}}|Combat|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Reinforcement|40|word=1}}</td>
 +
<td>Helm, Body, Legs</td>
 +
<td style="text-align:center;">13</td>
 +
<td style="text-align:center;">200</td>
 +
<td style="text-align:center;">30</td>
 +
<td>Death, Chaos, Mind</td>
 +
<td>Increases agility by 12.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Protection|40|word=1}}</td>
 +
<td>Helm, Body, Legs</td>
 +
<td style="text-align:center;">31</td>
 +
<td style="text-align:center;">400</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Air, Earth, Cosmic</td>
 +
<td>Increases protection by 10.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Resistance|40|word=1}}</td>
 +
<td>Helm, Body, Legs</td>
 +
<td style="text-align:center;">32</td>
 +
<td style="text-align:center;">400</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Air, Fire, Cosmic</td>
 +
<td>Increases resistance by 10.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Recklessness|40|word=1}}</td>
 +
<td>Helm, Body, Legs</td>
 +
<td style="text-align:center;">80</td>
 +
<td style="text-align:center;">1000</td>
 +
<td style="text-align:center;">80</td>
 +
<td>Blood, Death, Chaos</td>
 +
<td>Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of False Equilibrium|40|word=1}}</td>
 +
<td>Helm, Body, Legs</td>
 +
<td style="text-align:center;">81</td>
 +
<td style="text-align:center;">1000</td>
 +
<td style="text-align:center;">80</td>
 +
<td>Blood, Death, Chaos</td>
 +
<td>Increases maximum damage and decreases minimum damage by 1.5%.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Body|1|0}}+{{#ifeq:{{{1}}}|Legs|1|0}}+{{#ifeq:{{{1}}}|Chest|1|0}}+{{#ifeq:{{{1}}}|Combat|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Patience|40|word=1}}</td>
 +
<td>Body, Legs</td>
 +
<td style="text-align:center;">82</td>
 +
<td style="text-align:center;">1000</td>
 +
<td style="text-align:center;">80</td>
 +
<td>Air, Water, Death</td>
 +
<td>Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Enchanting|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Chances|40|word=1}}</td>
 +
<td>Gloves, Boots</td>
 +
<td style="text-align:center;">70</td>
 +
<td style="text-align:center;">800</td>
 +
<td style="text-align:center;">70</td>
 +
<td>Nature, Mind, Cosmic</td>
 +
<td>Increased chance of an item transforming during augmentation by 1.000%.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Crafting|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Crafting|40|word=1}}</td>
 +
<td>Gloves, Boots</td>
 +
<td style="text-align:center;">67</td>
 +
<td style="text-align:center;">800</td>
 +
<td style="text-align:center;">70</td>
 +
<td>Air, Nature</td>
 +
<td>Each crafted item costs 2% less ingredients</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Combat|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of the Treasure Hunter|40|word=1}}</td>
 +
<td>Gloves, Boots</td>
 +
<td style="text-align:center;">85</td>
 +
<td style="text-align:center;">1200</td>
 +
<td style="text-align:center;">100</td>
 +
<td>Chaos, Nature, Cosmic</td>
 +
<td>Increases your chance of finding items from slain enemies by 3%.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Cooking|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of the Shrimp Lord|40|word=1}}</td>
 +
<td>Gloves, Boots</td>
 +
<td style="text-align:center;">1</td>
 +
<td style="text-align:center;">100</td>
 +
<td style="text-align:center;">10</td>
 +
<td>Air, Water, Chaos, Nature</td>
 +
<td>Gain 5% chance per cooking action to gain one Raw Shrimp.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Cooking|40|word=1}}</td>
 +
<td>Gloves, Boots, Ladle</td>
 +
<td style="text-align:center;">40</td>
 +
<td style="text-align:center;">500</td>
 +
<td style="text-align:center;">50</td>
 +
<td>Earth, Fire, Water</td>
 +
<td>Decrease chance to burn food while cooking by 4%.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Tongs|1|0}}+{{#ifeq:{{{1}}}|Smithing|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Refining|40|word=1}}</td>
 +
<td>Gloves, Boots, Tongs</td>
 +
<td style="text-align:center;">34</td>
 +
<td style="text-align:center;">400</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Air, Earth, Fire, Cosmic</td>
 +
<td>Gain a mysterious chance to find gems and other rare materials while smithing. Each forge is designed to
 +
extract different materials. The rarest of materials requires the hottest of forges and highest tier
 +
ores to be smelted.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Smithing|1|0}}+{{#ifeq:{{{1}}}|Cooking|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Inferno|40|word=1}}</td>
 +
<td>Boots, Gloves</td>
 +
<td style="text-align:center;">46</td>
 +
<td style="text-align:center;">600</td>
 +
<td style="text-align:center;">50</td>
 +
<td>Earth, Fire, Chaos</td>
 +
<td>Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.
 +
Caps at 80% strength; every 25% strength increases the number of times inferno can proc by 1.
 +
For example at strength 1 (4%) it can proc once, at strength 7 (28%) it can proc twice, etc.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Smithing|1|0}}+{{#ifeq:{{{1}}}|Cooking|1|0}}+{{#ifeq:{{{1}}}|Runecrafting|1|0}}+{{#ifeq:{{{1}}}|Enchanting|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Efficiency|40|word=1}}</td>
 +
<td>Gloves, Boots</td>
 +
<td style="text-align:center;">91</td>
 +
<td style="text-align:center;">1500</td>
 +
<td style="text-align:center;">130</td>
 +
<td>Air, Earth, Fire, Water, Nature</td>
 +
<td>Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Mining|1|0}}+{{#ifeq:{{{1}}}|Foraging|1|0}}+{{#ifeq:{{{1}}}|Fishing|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Naturalist|40|word=1}}</td>
 +
<td>Gloves, Boots</td>
 +
<td style="text-align:center;">49</td>
 +
<td style="text-align:center;">600</td>
 +
<td style="text-align:center;">60</td>
 +
<td>Air, Water, Nature, Cosmic</td>
 +
<td>Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Fishing|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Fishing|40|word=1}}</td>
 +
<td>Gloves, Boots</td>
 +
<td style="text-align:center;">55</td>
 +
<td style="text-align:center;">700</td>
 +
<td style="text-align:center;">60</td>
 +
<td>Earth, Water, Mind</td>
 +
<td>Increases fish catch chance by 2.5%.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+{{#ifeq:{{{1}}}|Chisel|1|0}}+{{#ifeq:{{{1}}}|Runecrafting|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Runecrafting|40|word=1}}</td>
 +
<td>Gloves, Boots, Chisel</td>
 +
<td style="text-align:center;">43</td>
 +
<td style="text-align:center;">500</td>
 +
<td style="text-align:center;">50</td>
 +
<td>Nature, Mind, Cosmic</td>
 +
<td>Reduces essence used in Runecrafting by 5%.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Essence Concentration|40|word=1}}</td>
 +
<td>Gloves, Boots, Chisel</td>
 +
<td style="text-align:center;">59</td>
 +
<td style="text-align:center;">700</td>
 +
<td style="text-align:center;">70</td>
 +
<td>Chaos, Mind, Cosmic</td>
 +
<td>Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Gloves|1|0}}+{{#ifeq:{{{1}}}|Boots|1|0}}+
 +
{{#ifeq:{{{1}}}|Mining|1|0}}+{{#ifeq:{{{1}}}|Foraging|1|0}}+{{#ifeq:{{{1}}}|Fishing|1|0}}+
 +
{{#ifeq:{{{1}}}|Smithing|1|0}}+{{#ifeq:{{{1}}}|Cooking|1|0}}+{{#ifeq:{{{1}}}|Runecrafting|1|0}}+{{#ifeq:{{{1}}}|Combat|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Prolonging|40|word=1}}</td>
 +
<td>Gloves, Boots</td>
 +
<td style="text-align:center;">58</td>
 +
<td style="text-align:center;">700</td>
 +
<td style="text-align:center;">60</td>
 +
<td>Nature, Mind</td>
 +
<td>Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Enlightenment|40|word=1}}</td>
 +
<td>Gloves, Boots</td>
 +
<td style="text-align:center;">73</td>
 +
<td style="text-align:center;">900</td>
 +
<td style="text-align:center;">70</td>
 +
<td>Air, Water, Chaos, Mind</td>
 +
<td>Gain 1 more essence per action where essence is acquired.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Ring|1|0}}+{{#ifeq:{{{1}}}|Necklace|1|0}}+
 +
{{#ifeq:{{{1}}}|Mining|1|0}}+{{#ifeq:{{{1}}}|Foraging|1|0}}+{{#ifeq:{{{1}}}|Fishing|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Gathering|40|word=1}}</td>
 +
<td>Ring, Necklace</td>
 +
<td style="text-align:center;">64</td>
 +
<td style="text-align:center;">800</td>
 +
<td style="text-align:center;">70</td>
 +
<td>Earth, Fire, Water, Mind, Cosmic</td>
 +
<td>Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Ring|1|0}}+{{#ifeq:{{{1}}}|Necklace|1|0}}+{{#ifeq:{{{1}}}|Smithing|1|0}}+{{#ifeq:{{{1}}}|Cooking|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Pyromancy|40|word=1}}</td>
 +
<td>Ring, Necklace</td>
 +
<td style="text-align:center;">7</td>
 +
<td style="text-align:center;">100</td>
 +
<td style="text-align:center;">30</td>
 +
<td>Fire, Water, Nature</td>
 +
<td>Use 5% less heat when cooking and smithing. Caps at 80% reduction.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Ring|1|0}}+{{#ifeq:{{{1}}}|Necklace|1|0}}+
 +
{{#ifeq:{{{1}}}|Mining|1|0}}+{{#ifeq:{{{1}}}|Foraging|1|0}}+{{#ifeq:{{{1}}}|Fishing|1|0}}+{{#ifeq:{{{1}}}|Smithing|1|0}}+{{#ifeq:{{{1}}}|Cooking|1|0}}+{{#ifeq:{{{1}}}|Runecrafting|1|0}}+{{#ifeq:{{{1}}}|Enchanting|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Wealth|40|word=1}}</td>
 +
<td>Ring, Necklace</td>
 +
<td style="text-align:center;">37</td>
 +
<td style="text-align:center;">500</td>
 +
<td style="text-align:center;">50</td>
 +
<td>Nature, Mind, Cosmic</td>
 +
<td>Automatically sells gathering and production items for 20% of their vendor price.
 +
                        Does not affect Crafting or stack with Scholar.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of the Scholar|40|word=1}}</td>
 +
<td>Ring, Necklace</td>
 +
<td style="text-align:center;">88</td>
 +
<td style="text-align:center;">1300</td>
 +
<td style="text-align:center;">110</td>
 +
<td>Chaos, Mind, Cosmic</td>
 +
<td>Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Haste|40|word=1}}</td>
 +
<td>Ring, Necklace</td>
 +
<td style="text-align:center;">94</td>
 +
<td style="text-align:center;">2000</td>
 +
<td style="text-align:center;">200</td>
 +
<td>Air, Chaos, Mind, Cosmic</td>
 +
<td>Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Pickaxe|1|0}}+{{#ifeq:{{{1}}}|Hatchet|1|0}}+{{#ifeq:{{{1}}}|Tacklebox|1|0}}+
 +
{{#ifeq:{{{1}}}|Mining|1|0}}+{{#ifeq:{{{1}}}|Foraging|1|0}}+{{#ifeq:{{{1}}}|Fishing|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Archaeology|40|word=1}}</td>
 +
<td>Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set</td>
 +
<td style="text-align:center;">41</td>
 +
<td style="text-align:center;">500</td>
 +
<td style="text-align:center;">50</td>
 +
<td>Earth, Water, Nature</td>
 +
<td>Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Pickaxe|1|0}}+{{#ifeq:{{{1}}}|Mining|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Destructive Testing|40|word=1}}</td>
 +
<td>Pickaxe, Mining Set</td>
 +
<td style="text-align:center;">16</td>
 +
<td style="text-align:center;">200</td>
 +
<td style="text-align:center;">30</td>
 +
<td>Earth, Fire, Chaos, Mind</td>
 +
<td>Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece. Scholar rolls first and does not stack.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of the Prospector|40|word=1}}</td>
 +
<td>Pickaxe, Mining Set</td>
 +
<td style="text-align:center;">25</td>
 +
<td style="text-align:center;">300</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Air, Fire, Cosmic</td>
 +
<td>Increase your chance to find gems or silver while gathering by 50%. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Supercooling|40|word=1}}</td>
 +
<td>Pickaxe, Mining Set</td>
 +
<td style="text-align:center;">75</td>
 +
<td style="text-align:center;">900</td>
 +
<td style="text-align:center;">80</td>
 +
<td>Earth, Water, Cosmic</td>
 +
<td>Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a water rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Superheating|40|word=1}}</td>
 +
<td>Pickaxe, Mining Set</td>
 +
<td style="text-align:center;">76</td>
 +
<td style="text-align:center;">900</td>
 +
<td style="text-align:center;">80</td>
 +
<td>Earth, Fire, Cosmic</td>
 +
<td>Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a fire rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Dwarven Engineering|40|word=1}}</td>
 +
<td>Pickaxe, Mining Set</td>
 +
<td style="text-align:center;">83</td>
 +
<td style="text-align:center;">1000</td>
 +
<td style="text-align:center;">90</td>
 +
<td>Air, Nature, Mind</td>
 +
<td>Gives a 0.20% chance to massively boost amount gathered.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Hatchet|1|0}}+{{#ifeq:{{{1}}}|Foraging|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Nature|40|word=1}}</td>
 +
<td>Hatchet, Foraging Set</td>
 +
<td style="text-align:center;">19</td>
 +
<td style="text-align:center;">300</td>
 +
<td style="text-align:center;">30</td>
 +
<td>Earth, Water, Nature, Cosmic</td>
 +
<td>Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Root Digging|40|word=1}}</td>
 +
<td>Hatchet, Foraging Set</td>
 +
<td style="text-align:center;">22</td>
 +
<td style="text-align:center;">300</td>
 +
<td style="text-align:center;">30</td>
 +
<td>Earth, Nature, Cosmic</td>
 +
<td>Gain a chance to find gems while foraging. Stronger enchantments are stronger chances.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Seed Harvesting|40|word=1}}</td>
 +
<td>Hatchet, Foraging Set</td>
 +
<td style="text-align:center;">30</td>
 +
<td style="text-align:center;">400</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Earth, Blood, Nature</td>
 +
<td>Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of the Herbalist|40|word=1}}</td>
 +
<td>Hatchet, Foraging Set</td>
 +
<td style="text-align:center;">42</td>
 +
<td style="text-align:center;">500</td>
 +
<td style="text-align:center;">50</td>
 +
<td>Fire, Death, Nature</td>
 +
<td>Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Embers|40|word=1}}</td>
 +
<td>Hatchet, Foraging Set</td>
 +
<td style="text-align:center;">61</td>
 +
<td style="text-align:center;">700</td>
 +
<td style="text-align:center;">70</td>
 +
<td>Fire, Nature</td>
 +
<td>Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Hoe|1|0}}+{{#ifeq:{{{1}}}|Farming|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Cultivation|40|word=1}}</td>
 +
<td>Hoe</td>
 +
<td style="text-align:center;">12</td>
 +
<td style="text-align:center;">200</td>
 +
<td style="text-align:center;">30</td>
 +
<td>Air, Water, Blood</td>
 +
<td>Gain a 2% chance to get a seed back when harvesting.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of the Gold Digger|40|word=1}}</td>
 +
<td>Hoe</td>
 +
<td style="text-align:center;">36</td>
 +
<td style="text-align:center;">500</td>
 +
<td style="text-align:center;">50</td>
 +
<td>Earth, Nature, Cosmic</td>
 +
<td>Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Farming|40|word=1}}</td>
 +
<td>Hoe</td>
 +
<td style="text-align:center;">72</td>
 +
<td style="text-align:center;">900</td>
 +
<td style="text-align:center;">70</td>
 +
<td>Earth, Water, Nature</td>
 +
<td>Gain a 2% chance to get double the yield when harvesting.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Fertilizing|40|word=1}}</td>
 +
<td>Hoe</td>
 +
<td style="text-align:center;">90</td>
 +
<td style="text-align:center;">1400</td>
 +
<td style="text-align:center;">120</td>
 +
<td>Air, Earth, Water, Nature, Cosmic</td>
 +
<td>Increase minimum harvest yield by 6%.</td>
 +
</tr>
 +
|}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Ladle|1|0}}+{{#ifeq:{{{1}}}|Cooking|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Overly Well Done|40|word=1}}</td>
 +
<td>Ladle</td>
 +
<td style="text-align:center;">2</td>
 +
<td style="text-align:center;">100</td>
 +
<td style="text-align:center;">10</td>
 +
<td>Earth, Fire, Water</td>
 +
<td>Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of the Master Chef|40|word=1}}</td>
 +
<td>Ladle</td>
 +
<td style="text-align:center;">84</td>
 +
<td style="text-align:center;">1000</td>
 +
<td style="text-align:center;">90</td>
 +
<td>Earth, Fire, Water</td>
 +
<td>Decreases chance to burn food while cooking by 4% of your effective cooking level.</td>
 +
</tr>
 +
|}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Tacklebox|1|0}}+{{#ifeq:{{{1}}}|Fishing|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Pungent Bait|40|word=1}}</td>
 +
<td>Tacklebox, Fishing Set</td>
 +
<td style="text-align:center;">14</td>
 +
<td style="text-align:center;">200</td>
 +
<td style="text-align:center;">30</td>
 +
<td>Water, Nature</td>
 +
<td>Increases bait power by 3.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Reinforced Line|40|word=1}}</td>
 +
<td>Tacklebox, Fishing Set</td>
 +
<td style="text-align:center;">23</td>
 +
<td style="text-align:center;">300</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Earth, Water</td>
 +
<td>Increases reel power by 3.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Fishing Magnetism|40|word=1}}</td>
 +
<td>Tacklebox, Fishing Set</td>
 +
<td style="text-align:center;">33</td>
 +
<td style="text-align:center;">400</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Earth, Water, Cosmic</td>
 +
<td>Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Bait Preservation|40|word=1}}</td>
 +
<td>Tacklebox, Fishing Set</td>
 +
<td style="text-align:center;">47</td>
 +
<td style="text-align:center;">600</td>
 +
<td style="text-align:center;">60</td>
 +
<td>Earth, Water, Chaos</td>
 +
<td>Increases chance to preserve bait by 4%.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of the Fiber Finder|40|word=1}}</td>
 +
<td>Tacklebox, Fishing Set</td>
 +
<td style="text-align:center;">50</td>
 +
<td style="text-align:center;">600</td>
 +
<td style="text-align:center;">60</td>
 +
<td>Earth, Water, Mind</td>
 +
<td>Increases chance to find aquatic fibers by 25%.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Oil Spill|40|word=1}}</td>
 +
<td>Tacklebox, Fishing Set</td>
 +
<td style="text-align:center;">69</td>
 +
<td style="text-align:center;">800</td>
 +
<td style="text-align:center;">70</td>
 +
<td>Earth, Water, Death</td>
 +
<td>Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Deadliest Catch|40|word=1}}</td>
 +
<td>Tacklebox, Fishing Set</td>
 +
<td style="text-align:center;">71</td>
 +
<td style="text-align:center;">900</td>
 +
<td style="text-align:center;">70</td>
 +
<td>Earth, Water, Blood</td>
 +
<td>Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources.</td>
 +
</tr>
 +
|}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Tongs|1|0}}+{{#ifeq:{{{1}}}|Smithing|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Metallurgy|40|word=1}}</td>
 +
<td>Tongs</td>
 +
<td style="text-align:center;">38</td>
 +
<td style="text-align:center;">500</td>
 +
<td style="text-align:center;">40</td>
 +
<td>Air, Fire, Mind</td>
 +
<td>Increases the forge's max heat intensity by 0.5. (Rounded down)</td>
 +
</tr>
 +
<tr>
 +
<td>{{img|Scroll of Pure Metals|40|word=1}}</td>
 +
<td>Tongs</td>
 +
<td style="text-align:center;">87</td>
 +
<td style="text-align:center;">1200</td>
 +
<td style="text-align:center;">100</td>
 +
<td>Earth, Fire, Mind</td>
 +
<td>Reduces the amount of materials required to smelt a bar by 2%.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Chisel|1|0}}+{{#ifeq:{{{1}}}|Runecrafting|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Engraving|40|word=1}}</td>
 +
<td>Chisel</td>
 +
<td style="text-align:center;">39</td>
 +
<td style="text-align:center;">500</td>
 +
<td style="text-align:center;">50</td>
 +
<td>Nature, Mind, Cosmic</td>
 +
<td>Gives a 2% chance to not consume rune slates while Runecrafting.</td>
 +
</tr>
 +
}}{{#ifexpr: ( {{#ifeq:{{{1}}}|Christmas|1|0}} )>0|
 +
<tr>
 +
<td>{{img|Scroll of Candy Canes|40|word=1}}</td>
 +
<td>Christmas elf gear</td>
 +
<td style="text-align:center;">1</td>
 +
<td style="text-align:center;"></td>
 +
<td style="text-align:center;">10</td>
 +
<td>Chaos, Mind, Cosmic</td>
 +
<td>Merry Christmas! Santa Claus has buffed the server with Christmas Spirit!</td>
 +
</tr>
 
|}}
 
|}}
 +
</table>{{#ifeq: {{{1}}}|Helm|[[Category:Helm]]|}}{{#ifeq: {{{1}}}|Body|[[Category:Body]]|}}{{#ifeq: {{{1}}}|Chest|[[Category:Body]]|}}{{#ifeq: {{{1}}}|Legs|[[Category:Legs]]|}}{{#ifeq: {{{1}}}|Gloves|[[Category:Gloves]]|}}{{#ifeq: {{{1}}}|Boots|[[Category:Boots]]|}}{{#ifeq: {{{1}}}|Weapon|[[Category:Weapon]]|}}{{#ifeq: {{{1}}}|Shield|[[Category:Shield]]|}}{{#ifeq: {{{1}}}|Combat-Amulet|[[Category:Combat Amulet]]|}}{{#ifeq: {{{1}}}|Necklace|[[Category:Necklace]]|}}{{#ifeq: {{{1}}}|Ring|[[Category:Ring]]|}}{{#ifeq: {{{1}}}|Pickaxe|[[Category:Pickaxe]]|}}{{#ifeq: {{{1}}}|Hatchet|[[Category:Hatchet]]|}}{{#ifeq: {{{1}}}|Hoe|[[Category:Hoe]]|}}{{#ifeq: {{{1}}}|Cape|[[Category:Cape]]|}}{{#ifeq: {{{1}}}|Tacklebox|[[Category:Tacklebox]]|}}{{#ifeq: {{{1}}}|Tongs|[[Category:Tongs]]|}}{{#ifeq: {{{1}}}|Ladle|[[Category:Ladle]]|}}{{#ifeq: {{{1}}}|Chisel|[[Category:Chisel]]|}}<noinclude>
 +
[[Category:Template]]
 +
</noinclude>

Latest revision as of 03:26, 9 October 2024

List of useful Enchantments.


Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll