Difference between revisions of "Deep Pit"
Jump to navigation
Jump to search
m (Updated to a smaller table by combining drop freq and avg drop to one, formatted text) |
m (Added empty entry for salt to make table look proper) |
||
Line 69: | Line 69: | ||
|40.91 | |40.91 | ||
|16.36 | |16.36 | ||
+ | | | ||
|} | |} | ||
<blockquote>''Note that these numbers represent a frequency, that's why they sometimes add up to more than 100 in total.''<br />''To get percentage values you need to do <code>(frequency / totalFrequency) * 100</code>,'' ''i.e. Clay in Desert: (3 / 106) * 100 = 2.83%''</blockquote> | <blockquote>''Note that these numbers represent a frequency, that's why they sometimes add up to more than 100 in total.''<br />''To get percentage values you need to do <code>(frequency / totalFrequency) * 100</code>,'' ''i.e. Clay in Desert: (3 / 106) * 100 = 2.83%''</blockquote> |
Revision as of 16:12, 27 December 2020
Level Required | 70 |
---|---|
Type of zone | Mining |
Drops | Gold Ore, Runite Ore, Rune Slate, Stygian Ore |
Base Exp/Hour | 20,395 |
Dangerous | Yes |
Encounters | |
Monsters | Greater Demon |
Zone Recommendations | |
Rec. Combat Levels | 50 - 60 |
Rec. Gear | Adamantite - Runite |
Deep Pit is a end-game mining zone requiring both combat and mining levels.
Deep Pit is the only mining source for stygian ore.
While players are mining in Deep Pit, there is a chance of encountering a Greater Demon, making it a dangerous mining zone.
Drop Frequency/Avg. drop per hour
Name | Copper | Tin | Iron | Gold | Mithril | Addy | Runite | Clay | Stone | Sand | Silver | Coal | Slate | Stygian | Salt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Drop Frequency | 25% | 50% | 25% | 10% | |||||||||||
Avg. drop per hour | 40.91 | 81.82 | 40.91 | 16.36 |
Note that these numbers represent a frequency, that's why they sometimes add up to more than 100 in total.
To get percentage values you need to do(frequency / totalFrequency) * 100
, i.e. Clay in Desert: (3 / 106) * 100 = 2.83%