Difference between revisions of "Guard"

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===Community drop table===
 
===Community drop table===
 
This table contains the loot tables determined by a community effort of logging the loot tables. It is highly likely this data is biased and not 100% correct.
 
This table contains the loot tables determined by a community effort of logging the loot tables. It is highly likely this data is biased and not 100% correct.
{| class="wikitable sortable mw-collapsible mw-collapsed"
+
The numbers represent the average amount of items you can expect per kill. A fraction (1 / x) indicates you can expect one item every x kills. After each amount of items the total amount of occurrences is shown between brackets. A lower amount of total occurrences is more subject to statistical errors.
 +
{| class="wikitable sortable"
 
|+
 
|+
 
!Guard
 
!Guard
 
!None
 
!None
(sample size of 39703)
+
(sample size of 46521)
 
!TH 1
 
!TH 1
 
(sample size of 0)
 
(sample size of 0)
Line 118: Line 119:
 
(sample size of 16223)
 
(sample size of 16223)
 
!TH 6
 
!TH 6
(sample size of 6556)
+
(sample size of 17581)
 
|-
 
|-
 
|Gold
 
|Gold
|437.582 (17373302)
+
|438.317 (20390925)
 
| -
 
| -
 
| -
 
| -
Line 127: Line 128:
 
| -
 
| -
 
|505.785 (8205357)
 
|505.785 (8205357)
|519.502 (3405857)
+
|516.612 (9082547)
 
|-
 
|-
|Iron Boots
+
|Sapphire
|0.001% (23)
+
|1 / 1789.3 (26)
 +
| -
 
| -
 
| -
 
| -
 
| -
|0.000% (0)
 
 
| -
 
| -
|0.001% (17)
+
|1 / 1622.3 (10)
|0.002% (11)
+
|1 / 1172.1 (15)
 
|-
 
|-
|Sapphire
+
|Iron Boots
|0.001% (21)
+
|1 / 1789.3 (26)
 +
| -
 
| -
 
| -
 
| -
 
| -
|0.000% (0)
 
 
| -
 
| -
|0.001% (10)
+
|1 / 954.3 (17)
|0.001% (5)
+
|1 / 976.7 (18)
 
|-
 
|-
 
|Diamond
 
|Diamond
|0.000% (6)
+
|1 / 7753.5 (6)
 +
| -
 
| -
 
| -
 
| -
 
| -
|0.000% (0)
 
 
| -
 
| -
|0.000% (2)
+
|1 / 8111.5 (2)
|0.000% (2)
+
|1 / 5860.3 (3)
 
|-
 
|-
 
|Emerald
 
|Emerald
|0.000% (9)
+
|1 / 5169.0 (9)
 +
| -
 
| -
 
| -
 
| -
 
| -
|0.000% (0)
 
 
| -
 
| -
|0.000% (6)
+
|1 / 2703.8 (6)
|0.000% (1)
+
|1 / 8790.5 (2)
 
|-
 
|-
 
|Ruby
 
|Ruby
|0.000% (5)
+
|1 / 6645.9 (7)
 +
| -
 +
| -
 
| -
 
| -
 
| -
 
| -
|0.000% (0)
 
 
| -
 
| -
|0.000% (0)
+
|1 / 8790.5 (2)
|0.000% (1)
 
 
|-
 
|-
|Satchel
+
|Black Opal
|0.000% (3)
+
|1 / 15507.0 (3)
 +
| -
 
| -
 
| -
 
| -
 
| -
|0.000% (0)
 
 
| -
 
| -
|0.000% (0)
+
|1 / 16223.0 (1)
|0.000% (1)
+
|1 / 17581.0 (1)
 
|-
 
|-
|Moss Maul
+
|Satchel
|0.000% (0)
+
|1 / 15507.0 (3)
 
| -
 
| -
 
| -
 
| -
|0.000% (0)
 
 
| -
 
| -
|0.000% (0)
+
| -
|0.000% (1)
+
| -
 +
|1 / 17581.0 (1)
 
|-
 
|-
|Black Opal
+
|Mysterious Seed
|0.000% (3)
+
|1 / 23260.5 (2)
 
| -
 
| -
 
| -
 
| -
|0.000% (0)
 
 
| -
 
| -
|0.000% (1)
 
|0.000% (0)
 
|-
 
|noItem
 
|0.000% (0)
 
 
| -
 
| -
 
| -
 
| -
|0.000% (0)
 
 
| -
 
| -
|0.000% (0)
 
|0.000% (0)
 
 
|-
 
|-
 
|}
 
|}
  
 
==Changes==
 
==Changes==

Revision as of 16:12, 10 January 2021

Guards are monsters found in the City at an encounter rate of 80%.

Guard
Guard
ZonesCity
Offensive Stats
Attack SpeedDPSCrit ChanceCrit Multiplier
2.4nil5%110%
Offensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
0%0%0%
Stab splash.pngCrush splash.pngSlash splash.png
0%0%10%
Fire splash.pngIce splash.pngNature splash.png
0%0%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%
Defensive Stats
ThreatCrit AvoidanceCrit Reduction
16095%90%
Defensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
10%-10%25%
Stab splash.pngCrush splash.pngSlash splash.png
5%10%25%
Fire splash.pngIce splash.pngNature splash.png
-25%-25%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%

Drops

Main Drops

Image Item Quantity Rarity Price
Gold 50 - 1035 -
Iron Boots 1 8,000
Sapphire 1 1,000
Emerald 1 2,000
Ruby 1 5,000
Diamond 1 10,000
Black Opal 1 50,000

Universal Drops

Image Item Quantity Rarity Price
Satchel.png Satchel 1 Very rare 1000
Mysterious Seed 1 Very rare 7


Community drop table

This table contains the loot tables determined by a community effort of logging the loot tables. It is highly likely this data is biased and not 100% correct. The numbers represent the average amount of items you can expect per kill. A fraction (1 / x) indicates you can expect one item every x kills. After each amount of items the total amount of occurrences is shown between brackets. A lower amount of total occurrences is more subject to statistical errors.

Guard None

(sample size of 46521)

TH 1

(sample size of 0)

TH 2

(sample size of 0)

TH 3

(sample size of 550)

TH 4

(sample size of 0)

TH 5

(sample size of 16223)

TH 6

(sample size of 17581)

Gold 438.317 (20390925) - - 467.880 (257334) - 505.785 (8205357) 516.612 (9082547)
Sapphire 1 / 1789.3 (26) - - - - 1 / 1622.3 (10) 1 / 1172.1 (15)
Iron Boots 1 / 1789.3 (26) - - - - 1 / 954.3 (17) 1 / 976.7 (18)
Diamond 1 / 7753.5 (6) - - - - 1 / 8111.5 (2) 1 / 5860.3 (3)
Emerald 1 / 5169.0 (9) - - - - 1 / 2703.8 (6) 1 / 8790.5 (2)
Ruby 1 / 6645.9 (7) - - - - - 1 / 8790.5 (2)
Black Opal 1 / 15507.0 (3) - - - - 1 / 16223.0 (1) 1 / 17581.0 (1)
Satchel 1 / 15507.0 (3) - - - - - 1 / 17581.0 (1)
Mysterious Seed 1 / 23260.5 (2) - - - - - -

Changes