Difference between revisions of "Bronze Chainmail"
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It is acquired via the [[crafting]] skill, recipe: | It is acquired via the [[crafting]] skill, recipe: | ||
{{Crafting Recipe|{{PAGENAME}}}} | {{Crafting Recipe|{{PAGENAME}}}} | ||
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+ | ==Enchanting== | ||
+ | {{Enchantments|Chest}} | ||
==See also== | ==See also== | ||
*[[Equipment]] | *[[Equipment]] | ||
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[[Category: Bronze Equipment]] | [[Category: Bronze Equipment]] |
Revision as of 20:35, 11 April 2021
gold coin | 1,200 | ||||||||||
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50,000 | |||||||||||
Level Required | - | ||||||||||
Source | Crafting | ||||||||||
Slot | Chest | ||||||||||
Enchantment Slots | 1 | ||||||||||
Defensive Stats | |||||||||||
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Augment Bonus | |||||||||||
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Bronze Chainmail is body armor that provides some defensive bonuses while in combat. It requires level 1 defense to equip.
How to Acquire
It is acquired via the crafting skill, recipe:
Crafting Level |
Crafting Exp |
Materials | |
---|---|---|---|
11 | 180 |
60x Bronze Bars |
Enchanting
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Weakening | Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Reinforcement | Helm, Body, Legs | 13 | 200 | 30 | Death, Chaos, Mind | Increases agility by 12. |
Scroll of Protection | Helm, Body, Legs | 31 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
Scroll of Resistance | Helm, Body, Legs | 32 | 400 | 40 | Air, Fire, Cosmic | Increases resistance by 10. |
Scroll of Recklessness | Helm, Body, Legs | 80 | 1000 | 80 | Blood, Death, Chaos | Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount. |
Scroll of False Equilibrium | Helm, Body, Legs | 81 | 1000 | 80 | Blood, Death, Chaos | Increases maximum damage and decreases minimum damage by 1.5%. |
Scroll of Patience | Body, Legs | 82 | 1000 | 80 | Air, Water, Death | Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease. |