Difference between revisions of "Idlescape Wiki"

From Idlescape Wiki
Jump to navigation Jump to search
m (Changed useful stuff img)
m (Fixed spelling error (Useful Stuffs -> Useful Stuff))
Line 37: Line 37:
 
<div class="tile-top tile-image"> [[Useful_Stuff|<img src="https://idlescape.wiki/images/6/6f/Mainpage_Useful_stuff.png" alt="">]] </div>
 
<div class="tile-top tile-image"> [[Useful_Stuff|<img src="https://idlescape.wiki/images/6/6f/Mainpage_Useful_stuff.png" alt="">]] </div>
 
<div class="tile-bottom link-button">
 
<div class="tile-bottom link-button">
<h2>[[Useful Stuff|Useful Stuffs]]</h2> </div>
+
<h2>[[Useful Stuff|Useful Stuff]]</h2> </div>
 
</div>
 
</div>
 
<div class="tile-halves">
 
<div class="tile-halves">

Revision as of 12:46, 13 September 2021

Welcome to the Idlescape Wiki!

This wiki is dedicated to being a reliable source of knowledge on all things Idlescape that anyone can edit.

How to get involved

Everyone is more than welcome to contribute! To get started, you just need to log in or create an account. (Please check your spam folder)
If you see anything that needs changing – change it! If you notice improper grammar, spelling errors, inaccuracies or any general incompleteness, hit the Edit button at the top of the page and correct it.
After submitting your suggestion, it will be put into a queue where moderators will review and accept them.

"Idlescape Logo"
  • Number of articles: 1,117
  • Number of files: 159
  • Number of edits: 15,569


Recent Updates

Beta 0.22.4 - Oops, all WIP
April 19, 2025 Beta 0.22.4 Oops, all WIP

This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far.

This update's changes

  • New Glass Ranger asset
  • Elite Scrolls increase mob counts per wave when difficulty is increased high enough (check tooltips)
  • Can only set referral codes within a week of account creation
  • Mantis Shrimp equipment now also requires mystical driftwood

More Details on WIP Stuff

  • Currently entirely rewriting the login system entirely to make it more robust and better at handling multi-platforms. This is primarily a technical task, but it should also improve the logging in experience immensely for people who play on multiple devices (i.e. mobile, steam, etc.)
  • Lots of improvements to Skilling/Production that should smooth out pain-points and make gameplay more consistent and enjoyable. Includes several reworks as well as more content!
  • So many technical updates. Just an absolute mess of them. Each one takes about a week just to get started, a week to fix obvious issues, and then a week of fixing edge cases, and that's just the optimal timeline.
  • "Combat 3.0"; taking a huge look at the current state of combat and all the features that have been slowly added and reconsidering everything. This is very early (still design notes phase), but the basic goals are to make every combat style feel AND sub-style unique and viable (even in non-optimal zones) as well as ensuring all the recent combat mechanics and features are available throughout the progression instead of only properly existing in the content it was introduced with.
Beta 0.22.3 - busy bees
April 2, 2025 Beta 0.22.3 busy bees

0.22.3a

  • Fix inventory search bar not working
  • Improve the filter panel a bit
  • Raised the hard cap max level from 255 to 1024

im so tired

there's a lot of WIP stuff that's still not ready to launch yet that's been taking up a lot of our time, hopefully ready by next week (or at least in a state where we can start getting feedback on it / testing)

Fixes

  • Fix monster paths
  • Fix new monster enchantment handling not applying to mercs properly
  • Fix some name change stuff
  • Exclude some quests from the available quests notification
  • Fix missing quest completed popup

balance

  • bestial shawl agility betterer
  • ice spells have generally longer cooldowns
  • ancient ice age bonus halved
  • melter smelter / original superheat correctly consume the ore that made the bar instead of just giving a free bar
  • shrimp gear crafting and augmenting reqs adjusted to fit the hybrid nature more

UI stuff

  • options to hide group chat, activity logs, or all of chat entirely
  • moved the inventory filter out of the cog panel by default, you can swap the behavior back to only being in the cog panel in chat settings
  • improvements to chat and inventory rendering to improve performance a bit when under high load situations (big madness)
  • fix dark vault hiscore icon using the wrong key image
Beta 0.22.2 - Mostly Fixes
March 27, 2025 Beta 0.22.2 Mostly Fixes

0.22.2a

  • Rework how monsters consume buffs to match the behavior of players (consume at end of action loop instead of immediately); this fixes some inconsistent behavior when monsters use AOEs
  • Made the season warnings larger

Coming Soon^TM

  • Reworks to how you obtain skilling dungeons
  • Lots of misc. technical improvements and clean up
  • Steam client playtest

Fixes

  • Fix some missing images and paths for monsters
  • Enhanced Stun debuff from 99% accuracy cap to 99.99% so it "skips" the attack of raid bosses more consistently
  • Fix agility cap in UI
  • Fixed saving invalid loadout
  • Fix Fishing Mastery II description
  • Extended the Pre-Launch ending again^again^again

UI

  • Remove equip button for cosmetics
  • Notification when you're below the global flood limit now says what level you need to begin chatting
  • Show personal donation per shrine tier
  • Formatting some enchanting xp

Balance

  • Elites in the Lava Maze quest count for more progress than normals
  • EKLB higher up front crystal scale crafting cost, but removed entirely from augmenting/researching with void ammo cost going up slightly
  • Lance now uses 1 mith/iron/styg instead of just 5 styg, also uses less obby glass (10 -> 2)
Beta 0.22.1 - Magic Magic
March 20, 2025 Beta 0.22.1 Magic Magic

UI

  • Some cooking text should shift around less
  • Highlight currently active node in tooltip
  • Share button in quest completion popup
  • Fixed a couple enchantment icons
  • Format expected damage in ability tooltips
  • Format hit multipliers
  • Format quest XP
  • Format item turn in amount
  • Live updated fishing chances in UI
  • Fix item rename dialog

Balance

  • Chaos Rends now have slashing affinities
  • Chaos Crest is rarer from demons, but now added to Smithing dungeon tables

Fixes

  • Fix some inadvertant drops that are kinda spoopy
  • Deep Pit now counts for mining set quest
  • Clothweaving counts for Runecrafting set quest again

AI Placeholder Stuff

  • I replaced a lot of the more egregious placeholder assets for monsters with slightly less unsightly/memey images from one of the newer models that came out recently.
  • These are still placeholders.
  • Since IS isn't some AAA company or has a ton of funding everyone from devs to artists kind of do things as they have the time, and art can take a long time to do. We intend to replace the assets with properly handdrawn pieces when possible, but in the meantime the generated images help communicate what we had in mind for the actual appearance of the monsters.
Beta 0.22.0 - Magic Catastrophe Rerun
March 12, 2025 Beta 0.22.0 Magic Catastrophe Rerun

0.22.0b

  • Fix some madness messages in general
  • Add some sanity caps to some enchantments
  • Enchantment Procs setting set to false by default on madness leagues
  • Toned down a few madness specifics (it's still chaos spam, I just reverted some of the early boosts)

0.22.0a (and previous bug fixes)

  • Researcher of the Past disabled (it was not meant to be accessible and gave a key on every action lol)
  • Fixed double using tokens
  • Fix some more edge case group issues
  • Elite Scrolls / Dungeon Keys do not announce and do not count towards +25 quests/achievements
  • Fix being able to gift bonds to people who are already subbed
  • Disabled a handful of monster-only buffs from madness since they have no effect on players (and if they did they would make players beyond absurdly OP)
  • Fix DOT Dealer UI display
  • Technical improvements for combat defender/attacker stuff
  • Fix Easily Enraged not working as intended
  • Technical improvements to health refilling
  • Optimized and consolidated notifications
  • Fix madness messages going into General
  • Madness decreases slower
  • Maxing a skill gives 2 hours of a buff (up from 1)
  • We will manually add a bunch of buffs after this update goes live
  • Magic Catastrophe Rerun now has access to gem packages and sealed scrolls like normal IM league

Magic Catastrophe Rerun

  • We will be running the much beloved Magic Catastrophe season again!
  • As a refresher, the Magic Catastrophe season focuses on granting a ton of random buffs from the Shrine. Additional buffs can be gained by completing various milestones, such as completing a Master level quest/achievement or getting the max level in a skill.
  • This season snowballs HARD and the buffs it can give can reach incredibly absurd levels; it will not be uncommon to log in and see a random skill has >10k effective level or one of the combat styles has become effectively immortal for a few hours.
  • The rerun will be Ironman only, sorry market moguls!
  • Also, it will use the new XP scaling formula in use in the Pre-Season season (which will continue to run in parallel with the new season).

Bonds

  • Bonds are being introduced in this update!
  • Bonds are a way to gift a month of IS+ and the standard monthly plat to another community member, similarly to something like a Twitch Subscription. To celebrate our most charitable members, sub gifts are announced in the chat (though you can choose to gift anonymously)!
  • Gifter get a fancy new icon to show their charitable spirit with a few different tiers, mirroring the icons given from donating or getting referral tiers.
  • Please don't use this for Real World Trading, that's against the rules and we can see it :)

Fixes

  • Fix Illegal Gun Parts image
  • Fix hunter gatherer node UI
  • Correct crit damage in tooltips
  • Fix dupe status text + other status text issues
  • IS+ Shrine notification dot + setting
  • Fix referral plat sometimes not being added
  • Fix Wand of the Phoenix having the wrong critical type
  • Fix combat hiscores not using the latest username for a character
  • Fix RC guide talisman blurb
  • Fix Overgrowth applying to Totems
  • Fix market button for items without a vendor value
  • Fix group related crashes

Balance

  • Nerfed Hunter Gatherer frequency boost so it's not Old Superheat, Foraging edition
  • Affinity clash is now additive rather than multiplicative, i.e. 2 vs 0.7 = 2.3 instead of ~2.86. This improves the smaller differences (1.4 vs. 1.2 = 1.2 instead of 1.17) but keeps large ones from maxing out quickly
  • Raised global max difficulty in zones from 30 to 50
  • Raised cap for keys/dungeons to +40 from +20
  • Weaker fire spells now use Lesser Overheating instead of Overheating
  • Reduced Boar and Wolf melee defensives from 1.4 to 1.2
  • Significantly reduced dodge chances for non-elite elves
  • Elves are now slightly weak to piercing and slashing damage
  • Cannon base attack speed changed from 3.4 to 4.4 since range has several options to increase attack speed
  • Bag of Holding proc chance per strength lowered from 33% to 15% (this means a max bag of holding is no longer a guaranteed proc, but a 45%
  • Deep Pit encounter now has a unique demon with bonus mining related drops
  • Increased chance to generate prismatic extract in cooking by ~10%

New Stuff

  • DOT Dealer enchant, increases DOT damage multiplicatively up to a cap
  • Easily Enraged talents, gives a chance to enrage when struck and damaged
  • New UI for determining a zone's intended style and level range at a glance
Beta 0.21.28 - The Great Balancing
March 06, 2025 Beta 0.21.28 The Great Balancing

What's happening at IS?

  • The business stuff is done. Prepare yourself.

What's next?

  • We will re-run the Magic Catastrophe season next week (dropping on either Monday or Tuesday, depending on how much work it takes to make sure everything is working right when we turn it on internally)

Balancing Changes

  • This is based on a list of specific concerns from the community!
  • Buffed shapeless scythe abilities a bit
  • Lowered overheating cap from master of flames from 30 to 12 (that's still a lot)
  • Decreased augmenting cost for dwarven adventurer backpack
  • Critical Strike additive chance bonus decreased from 2.5% to 1.5%, but the additive multiplier to damage is up from 2.5% to 3%. This is to make Crit Strike less of a perma-pick for every single weapon and more of a way to enhance critical focused builds.
  • Buffed Naga drops since CL isn't represented by a dungeon; 4x more scales, 2x more junk
  • ALL mantis shrimp armor give +2 dmg stats per aug. It's raid gear!
  • Added a Cannon pity craft (and reduced base transform chance)
  • augmenting/researching xp scales with the item's augment level
  • Early fibers drop in larger bunches, aquamarines drop in bunches
  • Mining locations target ores/mats now drop in bunches, rune slate moved a bit from spires to higher level zones
  • Foraging Elder Logs drop in bunches, Spriggans can now drop elder logs
  • Danger Zone elite chance increased from 1/25 to 1/10 (this massively increases Elder Log production, btw)
  • Runecrafting divisor from 30 -> 40, Runecrafting base from 3 -> 4, talisman ownership gives 2 FREE runes
  • hunter gatherer foraging enchantment, gives access to small and rare hunting nodes while foraging
  • overgrowth enchantment for farming, lets you double your base experience and yield for a plot on harvest at the cost of 5x the initial setup cost

Fixes

  • Fixed some enchanted armory waves not spawning enemies in groups
  • Time spent looking for nodes counts for shards in fishing/foraging
  • Dangerous encounters now also count for shards
  • Fixed some technical stuff related to laggy chest openings
  • Fix UI scrolling in some elements
  • Fix runecraft/weaving action queue

Misc

  • Simplified the dwarven engineering calculation
  • New tooltips from CharacterMood!
  • Drawer is toggled when clicking on a name
  • Action Queue tab is now hidden in settings
  • Overhauled the technical parts behind some group handling; please report any strange group behavior!
  • Overhauled handling of platinum; please report any bugs if you run into any!

Roadmap

See our post on reddit.
You can also check out the page Future Updates for a list of potential upcoming features.