Patch Notes

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Contents

2025

Beta 0.22.1 - Magic Magic
March 20, 2025 Beta 0.22.1 Magic Magic

UI

  • Some cooking text should shift around less
  • Highlight currently active node in tooltip
  • Share button in quest completion popup
  • Fixed a couple enchantment icons
  • Format expected damage in ability tooltips
  • Format hit multipliers
  • Format quest XP
  • Format item turn in amount
  • Live updated fishing chances in UI
  • Fix item rename dialog

Balance

  • Chaos Rends now have slashing affinities
  • Chaos Crest is rarer from demons, but now added to Smithing dungeon tables

Fixes

  • Fix some inadvertant drops that are kinda spoopy
  • Deep Pit now counts for mining set quest
  • Clothweaving counts for Runecrafting set quest again

AI Placeholder Stuff

  • I replaced a lot of the more egregious placeholder assets for monsters with slightly less unsightly/memey images from one of the newer models that came out recently.
  • These are still placeholders.
  • Since IS isn't some AAA company or has a ton of funding everyone from devs to artists kind of do things as they have the time, and art can take a long time to do. We intend to replace the assets with properly handdrawn pieces when possible, but in the meantime the generated images help communicate what we had in mind for the actual appearance of the monsters.
Beta 0.22.0 - Magic Catastrophe Rerun
March 12, 2025 Beta 0.22.0 Magic Catastrophe Rerun

0.22.0b

  • Fix some madness messages in general
  • Add some sanity caps to some enchantments
  • Enchantment Procs setting set to false by default on madness leagues
  • Toned down a few madness specifics (it's still chaos spam, I just reverted some of the early boosts)

0.22.0a (and previous bug fixes)

  • Researcher of the Past disabled (it was not meant to be accessible and gave a key on every action lol)
  • Fixed double using tokens
  • Fix some more edge case group issues
  • Elite Scrolls / Dungeon Keys do not announce and do not count towards +25 quests/achievements
  • Fix being able to gift bonds to people who are already subbed
  • Disabled a handful of monster-only buffs from madness since they have no effect on players (and if they did they would make players beyond absurdly OP)
  • Fix DOT Dealer UI display
  • Technical improvements for combat defender/attacker stuff
  • Fix Easily Enraged not working as intended
  • Technical improvements to health refilling
  • Optimized and consolidated notifications
  • Fix madness messages going into General
  • Madness decreases slower
  • Maxing a skill gives 2 hours of a buff (up from 1)
  • We will manually add a bunch of buffs after this update goes live
  • Magic Catastrophe Rerun now has access to gem packages and sealed scrolls like normal IM league

Magic Catastrophe Rerun

  • We will be running the much beloved Magic Catastrophe season again!
  • As a refresher, the Magic Catastrophe season focuses on granting a ton of random buffs from the Shrine. Additional buffs can be gained by completing various milestones, such as completing a Master level quest/achievement or getting the max level in a skill.
  • This season snowballs HARD and the buffs it can give can reach incredibly absurd levels; it will not be uncommon to log in and see a random skill has >10k effective level or one of the combat styles has become effectively immortal for a few hours.
  • The rerun will be Ironman only, sorry market moguls!
  • Also, it will use the new XP scaling formula in use in the Pre-Season season (which will continue to run in parallel with the new season).

Bonds

  • Bonds are being introduced in this update!
  • Bonds are a way to gift a month of IS+ and the standard monthly plat to another community member, similarly to something like a Twitch Subscription. To celebrate our most charitable members, sub gifts are announced in the chat (though you can choose to gift anonymously)!
  • Gifter get a fancy new icon to show their charitable spirit with a few different tiers, mirroring the icons given from donating or getting referral tiers.
  • Please don't use this for Real World Trading, that's against the rules and we can see it :)

Fixes

  • Fix Illegal Gun Parts image
  • Fix hunter gatherer node UI
  • Correct crit damage in tooltips
  • Fix dupe status text + other status text issues
  • IS+ Shrine notification dot + setting
  • Fix referral plat sometimes not being added
  • Fix Wand of the Phoenix having the wrong critical type
  • Fix combat hiscores not using the latest username for a character
  • Fix RC guide talisman blurb
  • Fix Overgrowth applying to Totems
  • Fix market button for items without a vendor value
  • Fix group related crashes

Balance

  • Nerfed Hunter Gatherer frequency boost so it's not Old Superheat, Foraging edition
  • Affinity clash is now additive rather than multiplicative, i.e. 2 vs 0.7 = 2.3 instead of ~2.86. This improves the smaller differences (1.4 vs. 1.2 = 1.2 instead of 1.17) but keeps large ones from maxing out quickly
  • Raised global max difficulty in zones from 30 to 50
  • Raised cap for keys/dungeons to +40 from +20
  • Weaker fire spells now use Lesser Overheating instead of Overheating
  • Reduced Boar and Wolf melee defensives from 1.4 to 1.2
  • Significantly reduced dodge chances for non-elite elves
  • Elves are now slightly weak to piercing and slashing damage
  • Cannon base attack speed changed from 3.4 to 4.4 since range has several options to increase attack speed
  • Bag of Holding proc chance per strength lowered from 33% to 15% (this means a max bag of holding is no longer a guaranteed proc, but a 45%
  • Deep Pit encounter now has a unique demon with bonus mining related drops
  • Increased chance to generate prismatic extract in cooking by ~10%

New Stuff

  • DOT Dealer enchant, increases DOT damage multiplicatively up to a cap
  • Easily Enraged talents, gives a chance to enrage when struck and damaged
  • New UI for determining a zone's intended style and level range at a glance
Beta 0.21.28 - The Great Balancing
March 06, 2025 Beta 0.21.28 The Great Balancing

What's happening at IS?

  • The business stuff is done. Prepare yourself.

What's next?

  • We will re-run the Magic Catastrophe season next week (dropping on either Monday or Tuesday, depending on how much work it takes to make sure everything is working right when we turn it on internally)

Balancing Changes

  • This is based on a list of specific concerns from the community!
  • Buffed shapeless scythe abilities a bit
  • Lowered overheating cap from master of flames from 30 to 12 (that's still a lot)
  • Decreased augmenting cost for dwarven adventurer backpack
  • Critical Strike additive chance bonus decreased from 2.5% to 1.5%, but the additive multiplier to damage is up from 2.5% to 3%. This is to make Crit Strike less of a perma-pick for every single weapon and more of a way to enhance critical focused builds.
  • Buffed Naga drops since CL isn't represented by a dungeon; 4x more scales, 2x more junk
  • ALL mantis shrimp armor give +2 dmg stats per aug. It's raid gear!
  • Added a Cannon pity craft (and reduced base transform chance)
  • augmenting/researching xp scales with the item's augment level
  • Early fibers drop in larger bunches, aquamarines drop in bunches
  • Mining locations target ores/mats now drop in bunches, rune slate moved a bit from spires to higher level zones
  • Foraging Elder Logs drop in bunches, Spriggans can now drop elder logs
  • Danger Zone elite chance increased from 1/25 to 1/10 (this massively increases Elder Log production, btw)
  • Runecrafting divisor from 30 -> 40, Runecrafting base from 3 -> 4, talisman ownership gives 2 FREE runes
  • hunter gatherer foraging enchantment, gives access to small and rare hunting nodes while foraging
  • overgrowth enchantment for farming, lets you double your base experience and yield for a plot on harvest at the cost of 5x the initial setup cost

Fixes

  • Fixed some enchanted armory waves not spawning enemies in groups
  • Time spent looking for nodes counts for shards in fishing/foraging
  • Dangerous encounters now also count for shards
  • Fixed some technical stuff related to laggy chest openings
  • Fix UI scrolling in some elements
  • Fix runecraft/weaving action queue

Misc

  • Simplified the dwarven engineering calculation
  • New tooltips from CharacterMood!
  • Drawer is toggled when clicking on a name
  • Action Queue tab is now hidden in settings
  • Overhauled the technical parts behind some group handling; please report any strange group behavior!
  • Overhauled handling of platinum; please report any bugs if you run into any!
Beta 0.21.27 - Greater Gathering
February 26, 2025 Beta 0.21.27 Greater Gathering

Fixes

  • Fix merc food matching
  • Junk affix can roll on combat talismans
  • Fix some technical connection issues with client refreshes
  • Fix some incorrect ID stuff for group handling
  • Fix loadout UI not updating unequip empty slots sometimes
  • Fix potion enchantment offers and multibuy
  • Fix health not getting set to max on action starts sometimes
  • expired IS+ members removed from IS+ chat
  • Fix multiple of the same augmentation logging
  • Potential fix for unread patch notes notification
  • Fix first mob ability getting rerolled
  • Fix force full inventory setting on Dungeons Only applying to everything
  • Correct stockpile filter for items that research into dust

UI

  • Improve single step quest reward display
  • Improve combat names to be readable

Runecrafting

  • Runecrafting locations have been split so that there are unique spots for Runecrafting and the Weaving portions; this allows you to set unique loadouts properly for each sub-action. Unfortunately this will cancel any in progress weaving actions. Nothing else about RCing or Weaving has changed.

Skilling Balance

  • Scroll of Fishing enchantment level dropped from 55 to 45
  • Destructive Testing reworked to give a bonus based on the experience of the zone, making it much more effective at higher level spots than low level
  • Added a fairly rare chance for greater gathering chests to drop their relevant dungeon component
  • Deep Pit and Living Forest now have a higher chance to roll greater chests than other locations
  • Adjusted frequency in slate spires to favor rune slate more and reduced max roll a little

Combat Balance

  • Desolation of Void has another strength level for when 2h weapons are in use
  • Reduced aquamarine and myst driftwood drops from elite swordfish and shrimp
  • Hands of Khaast gets the standard accuracy bonus for melee weapons per aug
  • Adjusted hitmults for staves, longbows, and a few uniques (all buffs, don't worry)
Beta 0.21.26 - Magically Magical
February 20, 2025 Beta 0.21.26 Magically Magical

Fixes

  • Militia Sling actually uses the janky sling icon
  • Fix slag affix setting the amount instead of adding
  • Fix socket reconnection issues
  • Improve client authentication handling
  • Adjust action start and ID checking to reduce errors on doing things
  • Fix loadout item matching field issues
  • Consistent Chef UI element should only appear when Consistent Chef is active

Combat

  • Decreased agility of elves moderately
  • 6 new melee debuffing abilities, 3 from books and 3 from talent
  • 1 new spell from a book
  • 2 new ranged debuffing abilities, 1 from book 1 from talent
  • Massively buffed DOT scaling from stats. This scales with the DOT boosting sets to make them a lot better
  • Almost all attacks with rune costs have been given a chance to apply a relevant debuff; check tooltips! Melee/range chances to apply are much lower than magic; most magic spells have guaranteed debuffs for the higher level spells and decent chances for the spammable spells

Skilling

  • Smithing Mastery II swapped Metallurgy to Forge Maintenance since metallurgy uses breakpoints of 2, making it generally not useful in this state
  • Nerfed min/max rolls for all loot within Slate Spires to reduce its effectiveness in very high level mining
  • Reintroduced the fairly small base prospecting chance in Mining; currently it is worth ~10% of 1 normal Prospecting level and does not cost runes when it successfully hits

WIP

  • New tooltips from CharacterMood if it's reviewed and merged before update goes live
Beta 0.21.25 - The Ol Switcheroo
February 13, 2025 Beta 0.21.25 The Ol Switcheroo

Unsorted List of Shenanigans

  • Notification when non-leader doesn't have full inventory
  • Combine monster and dungeon drops before announcement
  • Improved some routing problems
  • Improved^tm NickUI^tm Quest Categories
  • Show current playerbase activity
  • Loadout recommendation overhaul- lots of improvements, check it out!
  • Item visuals order overhaul
  • Elves and Beasts have had their primary weaknesses swapped; Elves are now weak to Melee and Beasts are now weak to Range. This comes with some other minor stat adjustments
  • Royal Reverence boosts nature accuracy
  • Cannon Piercing affinity and accuracy slightly reduced
  • Hands of Khaast affinities improved
  • Hopefully fix some IOS specific UI issues
  • Don't consume prospecting stacks when empowered prospecting triggers
  • Only show "All foods" and "All pots" when market isn't empty
  • Add new fancy research filters
  • Add confirmation when researching augmented items
  • Removed junk from some caches that snuck by
  • Show related scroll/dungeon key in quest triggers
  • Scroll food loadout instead of stretching
  • Clarify dwarven engineering description
  • Restart socket if client falls asleep / disconnects
  • Consistent Chef rework! After an hour of cooking you will always produce the higher quality. After 6 continuous hours it will produce the next quality up. For brewing, it increases the number of potions made.
  • A bunch of backend cleanup for how we handle the action queue
  • Fire Orb big magic buffs
  • Wand of the Phoenix better Fire affinity and 1 handed
  • Reduced slate spire xp from 50 to 40
  • mantis shrimp scraps per research attempt dropped to 1 for all
  • increased chance to roll shrimp scrap a bunch and max shrimp scrap roll in maelstrom increased from 66 to 82
  • shrimp raid minimum shrimp scrap upped from 1 (lol) to 70, max upped from 240 to 340
  • shrimp are weaker in general to fire and nature, but stronger against ice
  • Removed some combat quirks / hidden mechanics- removed the innate hidden chaos weakness and the 1.5 minimum hit multiplier
  • Castle Map cost changed from 80 scale to 20 scale, 20 leather, and 10 yew logs
  • Made loaded dice description more clear
  • Fix True Blue preview
  • Fix loot announcements for other players in party

What's Coming Soon^tm?

  • IS+ Gift Subs
Beta 0.21.24 - Is It Hot In Here
February 05, 2025 Beta 0.21.24 Is It Hot In Here

Sorting? What's that?

  • Added some icons to the platinum shop
  • Loot log blur on safari maybe fixed
  • Fix buff message saying "upgraded" when strength stayed the same
  • Personal Cannon announces on creation
  • All pots filter legacy items
  • Overhauled Flame Resistance and Overheating, making them functional again. Each strength of Overheating reduces damage dealt by 10% and increases damage taken by 10%
  • New Unique Wand of the Phoenix added to Palace of Flames
  • Phoenix/Fire set bonuses adjusted for this new item (weaker without it, stronger with it)
  • Revamped the gun abilities; mortar has better accuracy and speed with less damage; grapeshot is slower and does less damage but has more accuracy and more AOE targets and now does a bleed (that scales) too; hot shot has slightly less dmg and acc
  • Added a notification when group members aren't ready on start
  • Gathering Tooltip improved on mobile
  • Actual implemented the Critical Weakpoint talent
  • Reduced point cost for Augmentation Afficionado II
  • Quests get categories and a Nick UI^tm Accordion
  • Ranger's Grace merged into Dextrous Shot and renamed Elven Agility
  • Elder's Elegance merged into Royal Reverence
  • EKLB more dex and some agility
  • Cannon a lot less agility (-64 to -128, ouch!)
  • Force/Convergence/Finesse can go on mainhands; now also convert half def stats to off instead of just free stats. i.e. at 8 strength, you get 8% of the def stat as offensive, and lose 4% of the def stat. 100 agility = +8 dex and -4 agil
  • Ancient Blood, Air, and Nature amulets swapped to their respective 'Aspect of' enchantment. Old ones have not been updated, so there's legacy ones for now I guess
  • All ancient amulets have aug stats on par with Ancient Chaos Amulet
  • Gem Jewelry aug bonuses buffed / made flavorful
  • Ancient Pyramid myst driftwood cost reduced from 200 to 75, but now requires more aquamarines. also costs less shrimp
  • Mael Orb elder log cost reduced from 1500 to 500, but added some token rune costs
  • Elder Lockstone stone cost reduced from 1000 to 100 on aug, 60k gold to 65k tho
  • Added Scroll of Researchers Boon that can go on capes to make the enchantment actually accessible
  • New 'Lost Artisan/Craftsman' full transmog cosmetic in plat shop
  • Castle Map cost changed; 80 scale -> 20 scale, 20 leather, 10 yew logs
  • Clarified Loaded Dice description
  • Fix loot announcements for other players besides group leader
  • chest profile showcasing
  • You can now add your opened chests to your profile! Wiki bois may want to add all the share links to the wiki

where steam

  • Waiting on the accountant to finalize our selected option and then we pay the bordering on excessive fee to finally get the legal nonsense sorted. Was expecting it to be finalized on Monday but it's not ready yet REEEEEEE
Beta 0.21.23 - Aspect of Updating
January 30, 2025 Beta 0.21.23 Aspect of Updating

0.21.23a

  • Fix the LAG caused by Krampus being upset snowball events are over
  • Elder Ruins corrected nature stone rolls
  • Extended Pre-Launch again^again
  • Signet Ring gets a chaos ranged attack (but no ranged stats)
  • Fixed locations in bestiary not visually changing junk to gold

New Contributors

  • Please welcome our new Community Contributors- Feylos, FlyingPurpleCarrot, and fixed! Blue Name Pipeline goes BRRRRRRRRR

The Great Big Unsorted List of Changes

  • Add animation resuming for Combat Animations (respawns)
  • Only activate fishing nodes with tags when the relevant enchantment is active instead of always
  • Show required bonus rarity for impossible fishing loot
  • Blacklisted buffs work on stat buffs
  • Available shrine themes are automatically filtered
  • Added Lesser Intuition to shrine pools
  • Activated the Enchanting, Crafting, and Total shrine themes
  • Deselect instead of Unselect in some UI
  • Fixed all current Mass Spelling/Grammer thread issues
  • Logout should send back to /login page properly
  • Obsidian Research Notes now only drop from the Obsidian Research Facility instead of in the standard book pool
  • Allow sharing all combined chests when running dungeons
  • Fishy Fortune and Junk Snagging properly boost relevant nodes by 10% per level instead of 1%
  • Notification + Activity Logs for when you try to do a solo action in a group
  • Added a setting to automatically sell junk for gold and replace bestiary loot entries with gold instead of junk
  • Ichor is properly consumed when you are very hungry for it
  • Center loot log image
  • Fix lucky looter doubling chance to loot instead of amount to loot
  • Fix some more UI formatting of numbers
  • All 'Aspect of' enchantments now do damage enhancement instead of damage conversion, making them far more useful; also implemented the remaining style aspect enchantments even if they're not accessible (yet)
  • Made scroll of weakening cheaper and lower level and give less exp
  • Shrimp Stinger moderately nerfed
  • Personal Cannon and EKLB min/max hits increased
  • Wrath and War enrage buff from ability now gives strength 1 enrage instead of 2
  • Lots of new tooltips from CharacterMood
  • Proper requirements for Talent tutorial
  • Fix superheat and supercool impact in UI
  • gold aug cost for ancient pyramid and increased from 100k to 125k for keep, reduced rune cost for phoenix key, pyramid, maelstrom orb, keep key
  • Threadbare Charm enchantment for Runecrafting/Weaving
Beta 0.21.22 - Returning the Gold to Habs
January 22, 2025 Beta 0.21.22 Returning the Gold to Habs

0.21.22a

  • Affinity boost for Khaast
  • Dungeon Keys somewhat cheaper overall to aug, except for Spade which got death runes
  • Increase vendor value of keys to exceed their base mat cost
  • Gave all dungeons another set of junk rolls
  • Base magic armor gets missing affinities
  • Added fiber/fish/driftwood tags for nodes for fiber finder, fishy fortune, and junk snagging to boost/unlock nodes
  • Slightly boosted chaos frag drops, NGIM get void stone drops
  • Pungent Runes II requires I
  • Fix some potential issues with turn in UI for quests
  • Adjust some base settings for server related configs to improve stability and performance
  • Cups untradeable

Combat Gold Generation Overhaul

  • Monsters have been assigned an internal allowance for how much gold they can drop on average per kill based on their stats and this has been used to re-tune ALL junk drops as well as alter a few unique drops.
  • Overall, this means similarly leveled monsters will drop similar amounts of raw gold. Specifically:
  • Farm/Caves slightly buffed
  • City slightly nerfed
  • Fallen Academy significantly nerfed
  • Lava Maze significantly buffed
  • Corrupted Lands moderately buffed
  • Valley of Giants significantly nerfed
  • Overgrown Woods moderately nerfed
  • Enchanted Armory slightly nerfed
  • Elven Encampment slightly nerfed
  • Chaos Wastes moderately nerfed
  • In most cases nerfed loot drop have been split into multiple rolls. For visualization purposes, you can consider this the small average "main" roll, and then a lucky "crit" roll that can often double your potential loot for that item. These have been split so that the different looting bonuses (Treasure Hunter, Taxing, Lucky Looter) are able to synergize much more effectively compared to before if you really lean into them.
  • In some cases I have reduced the vendor value of non-junk items where they make up the bulk of a monster's average kill value. This is most impactful for Giants.
  • Locations have also been changed! Dungeon caches now no longer drop a ton of random junk items, instead those rolls have been shifted into the Dungeon clear loot itself as the critical loot roll, as well as the baseline average junk from Dungeons being significantly increased across the board.
  • TL;DR - Loot has been moved from easier combat to harder combat. Less raw gold to combat excessive gold inflation.

Resource Node UI

  • Nodes will now appear in the location information tooltip, giving you more information on what specifically you have access to and what their odds are

Tradeable Talent Respec Tokens

  • New Tradeable Talent Respec Tokens have been added to the General Store. All existing Talent Respec Tokens will continue to be their untradeable variants. Untradeable variants will be used before tradeable.

New Achievements

  • 5 new achievements for donating a lot of gold to the Shrine! These are NOT retroactive!

Misc. Changes

  • Chopped vegetables have a new image
  • New all foods image
  • Missing smithing resources show in red in the UI
  • Switch to "Searching..." once the node is empty
  • Correct notification for completed achievements
  • Box Trap now craftable at level 1
  • Updated several guides from Feylos + new lore book!
  • Shortened the Queue button
  • More readable mobile essence UI
  • Correct Bestial Cloak aug bonus
  • Hands of Khaast abilities significantly buffed
  • Modified Diving Gloves can now rarely transform into Hands of Khaast (it's magical, don't think too much about ice -> fire lol)
  • Alacrity Pendant and its enchantment have been changed; the item itself now gives more base accuracy malus and better lightning stats. The enchantment makes attacks faster and reduces ability cooldowns. Gotta go fast!
  • Adjusted the agility formula to allow a higher cap of 1000. This means you can get more dodgy, wowee
  • Razorfin buffed; marginally better melee stats, lots of magic stats, not much magic accuracy
  • Added a minor gold cost to augmenting elite scrolls and dungeon keys. Just imagine you're paying some wizard named Habs
  • cups
  • Improve loadout UI on save
Beta 0.21.21 - Equipment Enforcement
January 09, 2025 Beta 0.21.21 Equipment Enforcement

0.21.21b

  • In place of another weekly update since it's a pretty small one this week so far-
  • Some backend cleanup of magic numbers, making them truly mundane
  • Improvements to ability error logging for loadouts when tools whisper sweet lies to their wielders about their viability in combat
  • Formatting some numbers for marketplace. Their ledgers require ABSOLUTE PRECISION

0.21.21a

  • Fix some loadout related UI crashes
  • Fix new combat wave quest progress step progression
  • Runecrafting Master talent now gives an additional level of Runecrafting
  • Runecrafting Grandmaster talent now requires 6 mastery but gives an additional level of Engraving
  • Misc. ability and quest typos

New Quest

  • Added the new story quest 'Back to the City' that focuses on the enchanted armory and its surrounding locations

New assets for the Glass/Obsidian Knight and Mage! (Ranger still in progress)

Merc Changes

  • Mercenaries are now only as good as the player at wearing equipment and cannot equip any gear that the hiring player cannot equip personally

Fixes

  • Fixed market field display for cost per stack
  • Fixed reserved name check on creating new characters
  • Show inventory tabs if tab order isn't set
  • Fix wiki rules link
  • More number formatting fixes
  • Fix trash heap activity log
  • Fix sharing items from research queue
  • Fix legendary chisel quest description
  • Fix gathering lock cover for mobile

Bestial Shawl Changes

  • Split Bestial Shawl into the Bestial Shawl and Bestial Cloak, a range and melee variant respectively
  • Bestial Shawl now has "Bestial Dexterity" set bonus, boosting agility, dex, and attack speed
  • Bestial Cloak has "Bestial Rage" set bonus, boosting protection, strength, and attack speed
  • Both set bonuses above have been rescaled from +10% - +20% to 15% and 30% so that the bonus is still viable at strength 1 (cape and 1 weapon, or both weapons) for hybrids
  • Bestial Shawl drops have been replaced with "Charred Pelt" which can be crafted into either of the cape variants at level 60 crafting
  • The attack speed bonus takes the highest level bestial set bonus if you have both. Yes, you can have both at the same time, and, yes, they stack besides the attack bonus. This might be a little OP and is subject to rebalancing if it is.

Other Changes

  • Slayer's Pendant stamina aug bonus now matches protection at +1.5 per level
  • All pizza made out of cakes must be put into 25 quadrillion gold debt
Beta 0.21.20 - Happy New Year
January 01, 2025 Beta 0.21.20 Happy New Year

Happy New Year!

Where Steam?!

  • The primary dev behind this project got ~70% of the way through this process before losing momentum and going primarily inactive. Unfortunately, the remaining work needed access to certain dashboards/systems that weren't configured yet as well as a few legal blockers to authorizing more devs to work on it.
  • Essentially, we're waiting on some legal forms to get signed so we can finish the remaining work for the Steam client. We're completely stuck until that happens. Once those forms are handled I (Nick) will have the necessary authorization and autonomy to handle everything!

Changes this Update

  • Extended Pre-Launch another month out of habit
  • Fix some feedback errors
  • Can hit Esc key to cancel farming selection
  • Level reqs now shown in farming seed selection
  • Preview disenchanting resources
  • Move scrollcrafting exp to a bubble and shortened names
  • IS+ (and staff) chat icons can now be toggled in the chat settings popup menu as well
  • Buy offer now only shows possible enchantments
  • No affix in cosmetics
  • Added settings search
  • Fix listing selector
  • New achievements and talents for skilling dungeons
  • Increased snowball event loot by ~20%
  • Removed snowballs and combat buffs from event shop
  • Beyond the Edge leaderboard icon
Beta 0.21.19 - Merry Christmas
December 26, 2024 Beta 0.21.19 Merry Christmas

Merry Christmas! Just a small patch for today since everyone has been busy with the holidays:

Changes

  • Handle error when news don't load
  • Make last enchanting affix tiers accessible
  • Improve shard generation calculations
  • Fix default filter on group screen to show all dungeons and scrolls
  • Fix dungeon filter
  • Added achievement categories to split quest and achievement requirements
  • Add heat tag to charged heat stones
  • Fixed farming shard master not working as intended
  • Fix some UI text formatting for the max level popup

Friends List

  • Online/Offline functionality has been implemented. There are two new privacy settings to handle who can see you being online, by default only people you are friends with can see you are online, but you can change this so that anyone (or no one) can see your online status at any time.

2024

Beta 0.21.18 - Mastery Achievements
December 19, 2024 Beta 0.21.18 Mastery Achievements

0.21.18a

  • Fix foraging/mining masteries getting some reqs/rewards mixed up
  • Fix all potion selection marketplace buy UI crash
  • When an invalid talent is found it should now filter the invalid one out instead of doing a full reset
  • More bonus stats from skilling masteries as well as skill specific enchantments as secondary bonuses
  • Fix fishy fortune interacting with some items incorrectly

50+ Mastery Achievements and Talents

  • 6 Achievements for any skill reaching a certain goal
  • 5 Achievements for Total Mastery Level goals
  • 3 Achievements for every skill
  • Talent rewards for total mastery level goals (lesser intuition) and stat bonus awards for the per-skill achievements
  • Fully retroactive, you will definitely get spammed with notifications and rewards on loading the update

Other New Stuff

  • Added a congratulatory popup when maxing a skill
  • Settings to skip scholar or wealth notification warnings

Balance Changes

  • Arrows/Quiver/Pendant slot can now take reduced skilling level affixes
  • Small Bag of Holding tier overriden from 0.5 to 1 so it can take affixes
  • Reduced affix reroll dust cost from 2 to 1.5
  • Combat Talismans can now roll a ton of combat related affixes

Fixes

  • Fixed some talent requirements sometimes being inconsistent
  • Fixed running out of augmenting resources sometimes leading to action queue getting exited as if an error had occurred instead of skipping to next valid
  • Fix Oil Rig talent not requiring mastery fishing (this might give a 'free' respec to some people, sorry!)
  • Adjusted description for lesser magic tome transformation steps
  • Fix double progress in quests/achievements while scrollcrafting
  • Remove listing selector for single variant food
  • Fix talents not being automatically being added on reward, sometimes
  • Fix random throw cooldown
  • Fix Elven Student stats
  • Extend tab order when buying new inventory tabs
  • Expose monsters to console
  • Add long description to fishing stat affix
  • Fix bonus shard calculations starting at 100% strength req instead of 0%
  • Fix closing popup for affix selection confirmation dialogue
  • zoomba has been asking for this for literally months now, pls direct any and all ire towards him KEK
Beta 0.21.17 - Skilling Shards!
December 12, 2024 Beta 0.21.17 Skilling Shards!

Small update this week since most of what would have come out today came out earlier with the event hotfixes

  • Skilling shard drops from dungeon bosses increased significantly
  • Activated some inactive gathering/production talents
  • Added new talents for skill specific shard generation bonuses
  • Fix Speedster Foraging not being able to be put on the foraging set
Beta 0.21.16 - Winter Event
December 04, 2024 Beta 0.21.16 Winter Event

0.21.16d

  • Reduced vendor costs for some more expensive dungeon keys and their components
  • Fix some winter event theme texts and timers
  • Added Poison Offensive and Defensive affinity affixes
  • Added a new lore book from Feylos
  • Added Fresh Forager, Slag Bonus, and Slag Refinement affixes
  • Added skilling affix support for skilling sets

0.21.16c

  • Made some monster minimum hits consistent to their global setting
  • Fix broken hammer head image
  • Overcharged enchantment slot UI for items with higher default enchantment strength than they normally have (loot jewelry)
  • Improve formatting in market notification
  • Handle a few malformed loadout issues, this will fix a lot of action queue fail states for some players
  • Fix Guest Logins
  • Added functionality to the player report button
  • Decreased Dwarven Hammer Necklace aug costs for addy and rune bars
  • Added augmenting recipes for champ belt and spiked cuffs

Event Changes:

  • New event quest to introduce players to the basics of the winter theme
  • Added UI timer for next snowball fight
  • Can now do /throw without a target to throw at a random player (on a 5s cooldown)
  • Delay between events reduces from 2-6h to 1-4h
  • Event duration increased from 90s to 120s
  • Frigid Wraith rate increased from 1/20 to 1/7
  • Player general cooldowns removed; cooldown on targeting the same person though
  • Improved text for notification and announcements
  • Participation rewards rescaled
  • Friendly fire enabled (you don't get rewards for hitting your friends though!)
  • More snowball messages, some specific to Frigid Wraiths
  • Visual cooldown added for phases, when eliminated, or when using random throws
  • Buffed snow drop range from 100-300 to 100-500
  • Added event tokens to participation loot table

Winter Event

  • Frigid Wraiths are invading Idlescape this Winter and only you can stop them!
  • Gather your arsenal of Snow Balls through any action- Gathering, Production, or Combat- to defeat the invaders with the mighty /throw command! Maybe you should even consider researching larger, more powerful Snow Balls?
  • Frigid Wraiths can be pretty sneaky! Make sure to be careful about friendly fire; while the Wraiths may not be able to target another Wraith, mere humans can eliminate one another and weaken humanity's attempt to push back these corrupting spirits.
  • A global participation pool of rewards and buffs is generated based on the participants in the encounter. A personal reward is also generated based on the number of Frigid Wraiths you can take down as a human, or number of humans you can take down as a Frigid Wraith.
  • Oh, wait, did we forget to mention that this is Player vs. Player? (don't worry about your gear or stats, only your snow ball /throwing arm matters here)
  • See you on the field!
  • There is a new setting in the chat category to ping players when an event is about to start, it's off by default.

Other New Stuff

  • Legendary weapon from Giant's Keep- the Shattered Forging Hammer, with freshly kitbashed placeholder art! This is essentially a blunt Shapeless Scythe, focusing more on high single target damage.
  • Giant Champion's Belt from Giant's Keep- grants a little bit of protection but additively boosts your maximum hit multiplier
  • Spiked Cuffs from Giant's Keep- grants a little bit of stamina and agility but additively boosts your minimum hit multiplier
  • Some new enchantments/affixes coming soon^tm
  • New Chest sharing button in chat

Balance Changes

  • Non-Combat talent costs have been significantly decreased to make them cheaper on average to their Combat counterparts
  • Reduce seed oil crafting cost
  • Decrease totem drop rate from myst seeds
  • Corrected World Shaper ability inconsistencies (range/mage versions of ability are now as good as melee)
  • Adjusted monster HP scaling from difficulty; it's slightly higher pre-difficulty 10, but spikes hard after that

Fixes

  • Fixed species display in bestiary
  • Enforce General Shop limits
Beta 0.21.15 - Scholar Rework + Research Scaling
November 27, 2024 Beta 0.21.15 Scholar Rework + Research Scaling

0.21.15a

  • Fix combat inventory food in loadouts visual dupes
  • Dwarven Engineering now interacts with Scholar
  • Fixed overflowing offline item log and added another item per row on larger screens
  • Center drawer nav items and adjusted icons to avoid stretching
  • Improvements to scrollcrafting recipe tooltips
  • A few more misc. things

Linear Scaling for Research Chance

  • Starts at 1/10 break chance, all modifiers increase/decrease the denominator
  • 2 new affixes, Bonus Research Attempts and Less Research Attempts
  • Updated enchanted related enchantments/talents to fit this updated system

Scholar Rework

  • Replaced Scholar's old effect of consuming all resources to give more mastery XP with a normalized chance to replace a resource roll with a skilling shard. Scholar was kind of a fossil from another era and just didn't fit into the last couple year's design philosophies. The new system has interesting interactions with existing enchantments, can you find them all??

Changes

  • Put a ton more buffs into the shrine pools
  • Clearer general shop limits UI
  • Correct merc health in UI
  • Center small screen status levels
  • Friendlies will no longer apply chance based debuffs when trying to use buff abilities on friendlies
  • Melee friendlies will no longer parry buffs and try to kill friendlies for the audacity of helping
Beta 0.21.14 - Balancing Fun + New Stuff
November 20, 2024 Beta 0.21.14 Balancing Fun + New Stuff

Steam News

  • We've sent in another build for review based on the latest round of feedback. Currently, they have given us feedback on our trailer (they want more gameplay), more microtransaction integration notes, and want us to fill out / provide some more boilerplate legal forms

Balancing Fun

  • Agility Scaling v3:
  • 0 agility = 0.5x dodge effectiveness
  • 50 = 0.96x old, 1.09x live, 0.96x new
  • 100 = 1.42x old, 1.41x live, 1.39x new
  • 200 = 2.33x old, 1.75x live, 2.16x new
  • 300 = 3.25x old, 1.93x live, 2.81x new
  • 400 = 4.17x old, 2.04x live, 3.34x new
  • Berserk ability buff changed - Increases damage in/out by 15%, increases threat by 150%
  • Greater Aim now uses a nature rune, backstab gets piercing affinity, demonic protection targetting issues fixed
  • Fix farming shard log capitalization
  • Fix the chain of calculations that result in weird decimal health values
  • Clarified Critical Chance/Mult text, all chance shown as %, all mults shown as x
  • Necromancer armor augment cost rebalance- from 6 elder cloth and 5 aquamarines to 2 chaos, blood, and death runs, 7 elder cloth, and 1 aquamarine
  • Fix mercs getting more than intended from healing enchantment

New Stuff

  • Militia Sling and Shaman staff are now dropped, craftable, and are quest rewards
  • New and updated guides from Feylos
  • Forgotten Souls now require "Soul Fragments", they are dropped in batches from the enemies that currently drop the various Forgotten Soul weapons and are now used to craft/augment Forgotten Souls
  • Lore Contest Winners content added into the game! Several new stories, a new quest, and a new achievement
  • Resume progress bar in UI (smiths rejoice!)
Beta 0.21.13 - nick got sick again
November 13, 2024 Beta 0.21.13 nick got sick again

I'm actually mostly recovered as of posting these patch notes, it's just a bad head cold. You might be logged out when this update goes live due to changes in the login process, just log back in like normal.

Misc Changes

  • Update critical related UI to show multipliers consistently
  • Changed how we handle user tokens so that you aren't logged out when swapping browsers / clients (like using steam vs. browser!). This is kind of WIP and is subject to change to accomodate unforeseen client issues
  • Mark channel as read if it is activated
  • Ancient Air Amulets now come with Finesse 2 by default
  • Pre-Launch just extended til the end of the month because STEAAAM

Ability Changes

  • Lesser Magic Bolts now have their respective accuracy scalings (Fire, Ice, Nature, Blunt, Slashing, Poison
  • Added 22 new combat abilities that are gained by investing some talent points into their relevant talents: 7 new talents that unlock 2-3 abilities per. Generally these cost 2 talent points and require only mastery 1 in the related skill.
  • The new abilities are heavily focused on fulfilling specific niches such as buffs for yourself and your party, debuffing the enemy, chance based de/buffs, and testing out having abilities scale differently off of criticals.
  • New abilities and general descriptions:
  • Poison Arrow - ranged attack that applies a DoT, scales okay
  • Double Tap - ranged attack that hits two targets, scales well
  • Thunderclap - Low damage Lightning AOE (5 targets) that has a 50% chance to stun enemies on hit, scales okay
  • Chain Lightning - Mid damage Lightning AOE (2 targets) that has a 50% chance to stun enemies on hit
  • Greater Chain Lightning - High damage Lightning AOE (5 targets) that has a 50% chance to stun enemies on hit, scales well
  • Smoke Bomb - Very low damage Range AOE (3 targets) that has a 50% chance to blind enemies on hit and gives self camouflage
  • Critical Strike/Shot/Bolt - 5s cooldown almost auto-attack that has a 1.5x crit damage mult
  • Take Aim / Greater Take Aim - Range self buff that grants crit strike; can be used by any style tho so might be worth investing in regardless of damage type
  • Stone Skin Self / Stone Skin Party - Double protection and resistance on self/party
  • Backstab - melee attack with 100% crit chance and +1x (i.e. 1.3x -> 2.3x) crit multiplier. has half base accuracy but scales well on accuracy so you can offset the accuracy debuff
  • Headshot - same as above but for range
  • Demonic Protection - grants demon skin to your party and self
  • Mirror Image - grants hard to hit to self on cast
  • Berserk - technically a melee self buff, grants enraged 3 (HUGE dmg buff) and does self damage. Can be used with any style, similarly to the crit strike abilities above. hopefully not too OP
  • Lesser / Greater Soul Theft - grants short lived soul stealing (lifesteal on hit) to self/party
  • Magic Missile - quick, low damage, but absurdly accurate magic attack that somewhat scales
  • Disintegrate - very strong single target chaos spell that scales really well and does double crit damage
  • Cone of Frost - low damage ice AOE (3 targets) that applies ice prison on hit (makes enemies take a lot more dmg)
Beta 0.21.12 - More Combat, Steam News
November 06, 2024 Beta 0.21.12 More Combat, Steam News

0.21.12a

  • Fix Log Maul Affinities
  • EKLB now has hitmults, 0.25 min -> 0.3, 1.0 max -> 1.2
  • Monster defense level now scales by 0.05x per difficulty; i.e. at difficulty 10 monsters have 1.5x defense. This boosts their base defensive rolls for accuracy checks
  • Rebooting the server to try and resolve some backend issues that have popped up

Steam News

  • We're currently in the process of merging the Steam branch with the latest version of the game. This is a very long, very tedious process. That said, the manual conflict resolution is nominally completed and all that's left is making sure no human error snuck its way into the merge, or any wacky automated stuff breaking. The Steam review has found even more things that need addressing; there is a problem with some installs not being able to access the register page from a fresh account and the ever annoying microtransaction integrations that have been narrowed down to only two remaining issues (one of which is literally just us selecting a checkbox).

Fixes / Tweaks

  • Loadout copy equipment unequips empty slots
  • Remove focus check for marking read messages
  • Increment queue count for augmenting/researching
  • Hide existing messages on block

Combat Changes

  • Add crafting/augmenting recipes for Goblin Club, Demon Tooth Spear, and the Log Maul
  • Ancient Ice Age now only applies on a magic attack and has an enchantment proc activity log message when it applies
  • Reduce the massive augment cost for necromancer weapons
  • Careful Criticals rebalanced so it only increases crit by 1.5x instead of 2x
  • Adjusted Shrimp Stinger affinities; Piercing, Slashing, and Range are all now 1.2 (Range down from 1.5)
  • Witchhunter Handgonne Piercing affinity down from 1.22 to 1.11
  • Personal Cannon Piercing affinity down from 1.5 to 1.4
  • Elven King Longbow Blunt and Slashing affinities up to 1.1 from 0.5
  • Elven Royal Leggings Nature affinity upped from 1.03 to 1.1
  • Elven Royal Tunic Nature affinity upped from 1.03 to 1.15
  • Elven Royal Hat now has 1.2 Nature affinity
  • Elven Royal gear getting massive Nature affinity instead of Piercing/Slashing to incentivize using the EKLB specifically
  • New agility scaling- better under 100 agility, then diminishing returns instead of pure linear gain (they intersect at ~100 agility for 1.4x effectiveness each. at 200 agility new scaling is 1.75x instead of old's 2.33. at 300 1.93x instead of 3.25x. at 600 2.17x instead of 6x)
Beta 0.21.11 - Combat Fixes Mostly
October 30, 2024 Beta 0.21.11 Combat Fixes Mostly

Fixes

  • Hard To Hit no longer increases agility by 10 strength (100% multiplier) too much if it exists
  • Fix permanent 13.3% armor pen from enrage bug
  • Fixed Ice Prison applying twice in some cases
  • Fix offensive accuracy rating check for primary affinity styles not getting hit properly
  • Fix cleanse counteracting all related armor debuffs instead of just corrosion as intended
  • Remove market cost per stack from pots since always one stack
  • Fix royal reverence set crit
  • spooky pumpkin
Beta 0.21.10 - Elven Elvish and Enchanting Enchantment
October 24, 2024 Beta 0.21.10 Elven Elvish and Enchanting Enchantment

0.21.10b

  • Extended Pre-Launch an additional couple weeks, see Steam Update section below for why (tl;dr dev related IRL issues)
  • Adjusted health related affix rounding to be less strict
  • Fix slow burn talent reward automatically being given to everyone and it progressing by number of items burned instead of heat generated

0.21.10a

  • Fixed EKLB not having Royal Reverence set bonus
  • Buffed Elven junk drops to reflect new combat difficulty
  • New Heat Achievement
  • Lesser Pyromancy talents
  • Junk Snagging enchantment
  • EKLB DoT ability
  • Goblin Club and Demon Tooth Spear now available as quest rewards

Steam Update

  • Our main steam dev has been unable to work on the game this month due to IRL circumstances that have kept him from being able to access his PC. He should have his laptop now and will be able to continue working on it this week.
  • We should have another update about this that goes into more detail regarding steam soon^tm when he is able to get development going again.

Today's Changes

  • Fix system message flickering in UI
  • Show current brewed potion (remove obsolete option)
  • Augmentable tomes, transformable tomes, updated augment quests
  • Adjusted fishing level reqs to be steps of 20 instead of kinda random
  • Refresh inventory if loadout save fails (error handling)
  • Unstacked all over time damage/heal events. No more wasted DOTs or Healing! (Might be a little OP)
  • Fix inverted attack speed modifiers on some enchantments/buffs in some cases
  • Some shard activity logs combined for modifiers/enchantments
  • Updated Combat, Enchanting, and Smithing guides
  • Affix bins (re)implemented to make affixes a little less janky, esp. for UI stars (best possible roll) and achievements
  • Fix forest embrace icon
  • Disenchanting items will refund 100 - itemTier * 10% of the original scroll cost. This should encourage enchanting early game gear
  • Massively reduced affix clear costs
  • Massively reduced gold related affix costs
  • Royal Reverence has 2 more tiers, at 5/6 for strength 8 and 6/6 for strength 10, for use with the Elven King Longbow and Elven Quiver
Beta 0.21.9 - feesh
October 17, 2024 Beta 0.21.9 feesh
  • Fix missing cursor: pointer CSS
  • Improve backend handling of some inventory interactions for food / ammo
  • Craft burning feather from heat stones
  • Stop cooking if valid count is between 0 and 1
  • Node searching properly consumes buff in fishing
  • Pungent bait no longer consumes on gathering
  • Instant node clear cannot trigger on first node
  • Match similar items in vial slot
  • Easier loadout food selection
  • Refactored the janky referral code that is just janky
  • Rebalanced Pungent Runes + added a second tier
  • Fiber Snagging enchantment, Fishy Fortune enchantment
Beta 0.21.8 - Spooky Season
October 08, 2024 Beta 0.21.8 Spooky Season

0.21.8a

  • Fix tag generation in our backend, fixes ammo pouch issues
  • Added UI elements to show unobtainable gathering loot / scholar stuff
  • Fix loadout ability rotation order
  • Expose transform data to client for NERDS
  • Split loadout copy to equipment and food
  • Only show gear stats on equipment tab
  • RESEARCHING not SCRAPPING (text fixes)
  • Mobile timestamps setting
  • Various number formatting fixes/updates
  • New lore book
  • Corrupted Ring stats update to use C2.0 stats since it was basically unchanged since refactor
  • Added a fishing xp multiplier to rarer nodes, this is not currently shown in the UI fully but rarer nodes (anything that requires bonus to roll or has a really low chance without bonus stats) give up to 1.3x XP per action scaling with rarity of node
  • Affix chance UI handling improvements
  • More referral handling improvements, esp. error handling

Lore Competition!

  • 📜 Dear Experts of Idlescape Lore, and Other Mere Mortals, 📜

Whether you've read the lost journal or burned the Demonic Orders, Idlescape without lore books is not the same. Whether you've found the fabled Animal Treats or are yet to discover them, we welcome your stories to Idlescape.

  • We're excited to announce the Lore Book Competition, and this time it's spooky! 🕸️🎃
  • Anyone is welcome to enter, and your lore book can contain (mostly!) anything you want. Whether you write a recipe with the sinister flair of the Goblin Chef, or perhaps sketch a crude map of the eerie Hidden Mine with a description of what lurks deep within, we eagerly await your spine-tingling tales!
  • Competition Details:
  • 📅 Deadline: November 1, check Discord for exact times
  • 📌 Submissions: Post your spooky story in the #lore-contest channel/forum. Make it as easy as possible for others to read your story (discord messages or a Google Docs link is preferred). Each participant can submit up to three entries, with a (soft) maximum of 1000 words per story. Only the highest voted entry per player is counted.
  • 📩 Voting: Other players can vote for their favorite lore books using emojis. Voting will continue for another week after submissions close
  • Prizes:
  • 🏆 1st Place: 6,000 Platinum and a gold medal
  • 🥈 2nd Place: 3,500 Platinum and a silver medal
  • 🥉 3rd Place: 2,000 Platinum and a bronze medal
  • Winners will see their stories featured in the game, and will collaborate with our lore experts (JustinCreditRoll, Feylos, Nick) to give your stories the finishing touch and to make sure that they fit into the Idlescape universe.
  • Other stories might make it into the game if we think they fit. Authors of these will be rewarded with 1000 platinum.
  • So gather your courage, delve into the unknown, and may the best spooky lore win!
  • This community contest is only for mortal beings and creatures of the night. Silicone based lifeforms (AI) are excluded.

0.21.8 Patchnotes UI

  • New Loadout Editor, with WIP Loadout Generator Support
  • Fixed down arrow deletes inputs

Balance Adjustments

  • Runecrafting base craft amount increased from 1 to 3, level divisor for bonus runes increased from 20 to 30
  • Fix Stygian Breasplate augment cost being 5x higher than its counterparts, now down to 1x like it should be
  • Major Farming rebalance, smooths out a lot of progress across the entire Farming progression.
  • Gathering Gear quests now reward "Prototype" versions of their skilling sets that give access to the set bonus and lower strengths of their related enchantments if the crafting level req for the recipe is unmet. Only for gathering, not production!

Farming Specifics

  • Peppercorn Seed: Experience: 120 → 125 Level: 30 → 45
  • Sugarcane Seed: Experience: 160 → 190 Level: 20 → 22
  • Wheat Seed: Mysterious Seed: 1-16 → 1-8 Experience: 50 → 35 Time: 30 → 15
  • Potato Seed: Potato: 1-5 → 1-6 Mysterious Seed: 1-16 → 1-12 Experience: 40 → 50 Time: 30 → 20
  • Rice Seed: Mysterious Seed: 1-16 → 1-8 Experience: 100 → 45 Level: 25 → 27 Time: 30 → 15
  • Tomato Seed: Tomato: 1-5 → 3-10 Experience: 60 → 110 Time: 30 → 40
  • Wildberry Bush Seed: Wildberry: 5-15 → 5-20 Mysterious Seed: 1-24 → 1-18 Experience: 200 → 225 Time: 60 → 45
  • Chili Pepper Seed: Chili Pepper: 1-5 → 2-7 Experience: 90 → 125 Time: 30 → 40
  • Pumpkin Seed Level: 25 → 40
  • Mushroom Spore Mushroom: 1-2 → 1-1 Mysterious Seed: 1-16 → 1-8 Experience: 70 → 45 Level: 15 → 17 Time: 30 → 15
  • Tree Seed Log: 20-50 → 15-40 Branch: 2-20 → 1-15 Mysterious Seed: 1-16 → 1-12 Experience: 450 → 1000 Time: 120 → 90
  • Oak Tree Seed Oak Log: 20-50 → 25-65 Branch: 2-20 → 3-25 Experience: 1250 → 1750 Level: 17 → 15 Time: 120 → 150
  • Box Trap Bone: 2-8 → 3-12 Hide: 5-15 → 5-25 Fur: 1-5 → 2-6 Raw Chicken: 5-15 → 5-25 Feather: 50-150 → 66-200 Experience: 30 → 110 Level: 1 → 5 Time: 30 → 40
  • Pitfall Trap Bone: 2-8 → 3-10 Fur: 5-15 → 5-20 Rough Hide: 1-5 → 1-6 Raw Beef: 5-15 → 6-18 Milk: 10-30 → 10-35 Experience: 100 → 125 Level: 10 → 13 Time: 35 → 40
  • Bird Trap Raw Chicken: 25-75 → 20-55 Feather: 500-1500 → 375-1125 Phoenix’s Feather: 1/100 → 3/400 Mysterious Seed: 1/2 (5-15) → 1/10 (3-12) Experience: 325 → 350 Level: 20 → 23 Time: 120 → 90
  • Bear Trap Bone: 5-15 → 10-35 Bone Plate: 5-15 → 10-35 Chitin: 5-15 → 10-40 Scale: 1-5 → 3-12 Raw Beef: 40-50 → 80-150 Experience: 400 → 650 Level: 35 → 50 Size: 1 → 2 Time: 50 → 60
  • Monster Trap Bone Plate: 10-30 → 60-180 Scale: 5-15 → 30-90 Spider Legs: 30-50 → 180-300 Goblin Brain: 30-50 → 180-300 Satchel: 1 → 1-10 Experience: 500 → 2250 Level: 50 → 60 Size: 1 → 4 Time: 60 → 90
  • Mysterious Seed Experience: 600 → 400 Level: 1 → 5
  • Worm Composting Bin Experience: 50 → 60 Level: 5 → 6
  • Willow Tree Seed Experience: 1800 → 1600
  • Banana Tree Seed Experience: 2250 → 2100 Level: 20 → 25
  • Apple Tree Seed Level: 20 → 30
  • Maple Tree Seed Level: 25 → 40
  • Yew Tree Seed Experience: 4950 → 5000 Level: 35 → 50
  • Elder Tree Seed Level: 50 → 60
  • Sageberry Bush Seed Experience: 450 → 600 Level: 25 → 60
  • Net Trap Experience: 300 → 200 Level: 25 → 33
  • Nature Totem Level: 40 → 50
  • Earth Totem Level: 40 → 50
  • Water Totem Level: 40 → 50
  • Coalescing Totem Level: 40 → 50
  • All drop rates have been adjusted to compensate. Trap crafting cost and xp was adjusted accordingly.
  • Some of the basic seeds can now be crafted into Seed Oil (Crafting -> General), which can be prepared for bitter and spicy essence.
  • Totem crafting level now matches the farming level of 50. Crafting cost reduced: Runes: 5k (6k for Coalescing, 0 for Water) -> 1k Stone: 1k -> 400 Additionally each totem is now thematically linked to a skill Earth - Mining Nature - Foraging Water - Fishing Coalescing -> Combat Each totem now has two crafting recipes. One requires early game, one late game resources from the respective skill.
  • XP from 1x1 seeds was nerfed as mentioned before from 600 to 400. But larger myst seeds now also get more xp, even though the xp per seed still get smaller and smaller the larger the seed is. A 4x4 gets 3280 xp, about half of what 16 1x1 seeds would give.

More WIP Stuff coming with update, check back later to see if they made the cut

Beta 0.21.7 - nick still sick
October 03, 2024 Beta 0.21.7 nick still sick

0.21.7a

  • Fix some UI crashes, focused on recent chat changes
  • Chicken Kitchen now drops a cache as it should
  • Removed cooking shards from certain drop tables that were moved to Chicken Kitchen
  • Fix /me messages
  • Improved quest rendering
  • Improved referral handling
  • Potions difficulty when upgraded decreased; now easier to make if upgraded in steps

Bug Fixes

  • Lots of UI fixes, including a lot of mobile related stuff and Smithing's recent borkening, and lots of date/number displays not being consistent
  • Cooking Quest targets the new cooking dungeon/key
  • Added some new Error Boundaries to keep the whole client from crashing on certain errors

Balance

  • Witchhunter's Handgonne has been nerfed because it had t88 stats, then t82 stats, now it has t78 stats. It's still a little higher than its tier says it should be, but that might be okay. I also made it lower agility slightly because reloading a flintlock is a little harder than nocking an arrow on the move. (1.3 piercing/blunt -> 1.22; 0 agility -> -12 agility)
  • Personal Cannon buffed; slightly faster, better prot/res, augmenting it can offset the agility malus. (3.6s -> 3.4s, 32 prot/res -> 64, +3 agil per aug)
Beta 0.21.6 - On the Horizon
September 25, 2024 Beta 0.21.6 On the Horizon

0.21.6b

  • Farming Variety update, check dev-blog for more info/reasoning
  • Massive (hopefully) performance increase for inventory and chat rendering
  • Added prismatic extract chance to UI
  • Improved cooking UI
  • Lots of misc UI improvements
  • Fix auto-sorting abilities putting autos in the wrong spots
  • Fix UI for the new ammo/rune preserving affixes

What's the Plan for 1.0?

  • Before I begin, I'd like to take a moment to remind everyone that Idlescape is completely volunteer run, from admins to chat mods. Nobody on the Idlescape staff team takes any salary and all our money goes back into paying for the servers and other upkeep costs to keep the game running.
  • Here's the basic breakdown of what's going on currently: The Steam client has issues that are cropping up now that we're further along in the Steam integration, with the chief (and only real remaining big one) problem being the Steam Wallet integration. Our backend system for handling payments was designed solely for our current payment provider and there are foundational changes that are still underway to make sure our payment systems can handle both the existing payment handling as well as Steam or other potential storefronts.
  • We cannot launch on Steam with only our existing non-Steam payments active as it would violate their terms, and we cannot remove those payment methods because platinum purchases and IS+ subs directly pay for our upkeep fees. If you have ever donated or purchased anything in Idlescape we cannot thank you enough for contributing to keeping the game running!
  • We were hoping to launch 1.0 and Steam at the same time this weekend (and not announce until we had a fully reviewed, functional, and approved build playtested), on the 29th, but as of right now we do not yet have a fully approved Steam build. We're exploring options to streamline getting a build approved and integrated, but even if a breakthrough occurs overnight there's still a 2 week review period for Steam to get back to us on it that will inherently cause a delay, assuming no issues on our end (unlikely lol).
  • Basically, the game itself is playable and works fine on Steam purely gameplay wise, but payment shenanigans and integrations are keeping us from launching it.
  • As for 1.0- it's been ready for weeks now. As a developer I don't really believe in holding onto functional features for no reason. This means that in a standard game dev environment the last few weeks of updates might be held to make 1.0 more impactful, but I'd rather just let you all have access to the content now. This is in part due to the fact we have no dedicated QA or testers, but also because I as a player want all the new, shiny stuff as soon as possible. This means that 1.0 is basically "just" the introduction of new permanent gamemodes, making existing ones legacy, and starting a true long-term fresh economy again.
  • Right now we are still aiming for 1.0 to drop with Steam instead of having it launch early. This decision has been made because we want to stuff as much polish and fixes into the game, continue working on early/mid-game balance, and have the time to implement the remaining designed quests before 1.0 launches. Also, I want more people to be able to reach the Pre-Launch level goal for the event tokens and icon!
  • We're working on solutions to the current Steam roadblock and expect it to be resolved within a couple weeks as early tests have shown a lot of promise in our local builds; however, as shown in the last couple months, the local and browser builds do not translate 1:1 to the Steam client.
  • I apologize for any undue hype that we can't live up to, but in our defense 1.0 was ready to launch a couple weeks ago! To be clear, we're not blaming Steam here, there's just a lot of delays in the review process that neither party can skip for various reasons.
  • TL;DR- 1.0 is ready, Steam Wallet is not. We're delaying 1.0 until Steam approves our builds, but they ask for ~2 weeks per review so even when it's ready there will be a delay.

Today's Update: Balance Changes

  • Significantly reduce chance to transform Reinforced Crossbows and Arbalests into the Witchhunter Handgonne. It was simply too easy and inexpensive to make a near best-in-slot ranged weapon.
  • Reduced crafting experience gained from Militia Quiver and Rune Bag to match its level requirement and material cost
  • Removed the Mining Prodigy requirement from Hamster Hunter. This means you can get the talent at level 60 Mining if you really wanted to!
  • Shrine Quest now requires you to exceed your first personal threshold to receiving buffs, ~400k gold, to complete.
  • Nerfed the abilities related to Wrath and War slightly so it doesn't have such high base effectiveness. This does NOT nerf the enrage bonus, so it's still really strong.
  • Added relevant accuracy scaling to range auto attacks (Serrated Ammo, etc.)
  • Massively reduced rune costs of abilities to make many spells more viable in a fresh economy
  • Witchhunter Handgonne has been nerfed by ~5% accuracy and affinity, mostly because it just scales really, really well

New Things

  • Updated Dark Vault key asset
  • Dungeon leaderboard icons for Skilling Dungeons and the Dark Vault
  • Added 3 new fishing baits- Smelly Fish Guts, Crustacean, and Improved Hook Baits. These are intended to be decent early/mid-game bait options that can let you reach certain bonus breakpoints when using your expected tier of gear.
  • Added the Cooking Dungeon! This is the new source for Bleached Cloth and it can be accessed by cooking the Prismatic Pudding after finding Prismatic Extract randomly while cooking/preparing.
  • New assets for the Ancient Trident
  • New Physical and Elemental Accuracy scrolls. They are available at the same level as Accuracy with slightly modified recipes and give 3% bonus accuracy to relevant styles, up from Accuracy's 2.5%
  • Added 12 new Combat accuracy related affixes and 4 new ammo/rune preservation related affixes. These are primarily on weapons, gloves, capes, and pendant/quiver slots.

Bug Fixes

  • Fix shrine activation issues. This should fix the issue of certain shrines (like Ironmen, or seasonal modes) not generating buffs after the first, or not generating buffs at all. This is a HUGE fix for shrines. I also forgot to manually grant buffs so I'll give a bunch to everyone after the update goes live!
  • Fixed Enlightened Parchment not having a scrapping recipe
  • Hamster Hunter properly shown in UI timer
  • Fix multiple "Inventory is empty!" messages

UI Tweaks and Improvements

  • Improved quest ordering in lists
  • Hidden talent tutorial if you have no mastery levels
  • Added support for monster shields in the UI, currently only for Aberrant Shrimp. I apparently set it up to have it literally years ago and just kind of forgot about it entirely, oops!
  • Added the Equipment Tab to mobile
  • Improved the cultivation description
  • Improve unaccepted quest and turn in ready quest notifications

What's next?

  • I'll keep you all updated on what's happening with Steam. For gameplay, we'll be focusing on more polishing and bug fixes as well as new and rebalanced content. For content, I'm planning on going through all the equipment and reevaluating their augmentation bonuses for accuracy to find any that are lacking, as well as looking through abilities and seeing if any have unnecessarily bad scaling. If there are items/abilities in specific you any you have in mind that need a look over, let me know!
Beta 0.21.5 - Technical Technicalities and Balancing Balancers
September 17, 2024 Beta 0.21.5 Technical Technicalities and Balancing Balancers

0.21.5a

  • Improved formatting for /channel command
  • Necromancer's Weapon set now has poison accuracy poison
  • Ability accuracy scaling adjusted so that you get the full benefit of your primary style summed with the average of the non-primary style affinities. This makes it much more accurate than in 0.21.5, but still less accurate than 0.21.4 and before.
  • Transform Chances are now revealed in the UI
  • Dungeon Clear time Group message
  • Individual dungeon personal best tracking by difficulty
  • You will need to log back in after this update due to login changes.

Technical

  • A massive revamp of technical handling of our development environment and updating our tools
  • Login process has been overhauled. You will need to log back in to the game after this update.

UI

  • Revamped Character Selection Menu
  • Updates to a lot of text issues and legibility
  • Added affix slots UI component to match enchantment slots
  • Added notification numbers and in summary for unaccepted quests or ones that are ready for turn in
  • Add Action Queue skip to next

Balance

  • Black Knight's Gauntlet augment cost reduced, stats and aug bonuses rebalanced to make it the obvious Best in Slot for melee
  • Accuracy ability scaling formula has been redone; it no longer massively boosts accuracy just by having other scaling types by takes the average of all scaling values.
  • Wizard's wisdom gives some accuracy bonus
  • Adjusted elven heavy armor crafting recipe
  • Rebalanced a lot of quest objectives to not require a huge amount of time or items to accomplish
  • Rebalance Dark Vault Infernal Dust drops

Monster Balance

  • MASSIVE overhaul of monster stats. They have higher base stats across the board, but also are much more susceptible to weaknesses. Accuracy will matter a lot more as well. This will make building equipment properly more important as well as make the higher difficulties more of a challenge. This is a massive buff for monsters.

Other

  • Can no longer add temporary icons to profile display because they interact in a buggy way
  • Added Empowered Root Digging to plat shop
  • Fix alchemy amount sometimes being one off intended
Beta 0.21.4 - Fixes, QoL, UI, Woah
September 09, 2024 Beta 0.21.4 Fixes, QoL, UI, Woah

New Idlescape Plus QoL Perks

  • With new clients around the corner, we're porting a few of the Quality of Life features that have generally been relegated to being implemented by scripts. In this update we're introducing a basic idle notification as well as a notification for empty farming plots.

Balance Changes

  • Early game monster stat tweaks:
  • Chicken, Cow, Rat, and Goblin have had their overall base defensive stats boosted so that they're still really easy to beat, but low/mid tier gear get a more impactful kph increase
  • Guard has lost 3 resistance and gained 9 agility
  • Milita has lost 5 resistance and gained 8 agility
  • Black Knight has gained 40 agility, 38 protection, and lost 10 resistance
  • Gargoyle Crafting recipes are now available at level 60 crafting. They use Infernal Dust, Iron, Mithril, and Runite Bars plus their respective base obsidian counterpart to craft. Gargoyle drops have been replaced in Dark Vault with Infernal Dust.
  • Battleaxe Rebalance - massive buffs so it can fill the role of slow, heavy hitter better:
  • Min hult mult 0.25 -> 0.28
  • Max hit mult 1.0 -> 1.25
  • Slashing affinity 0.75 -> 1.1
  • Wrath and War is now a proper one handed battleaxe and has been restatted to have t85 battleaxe stats; this means a slight reduction in damage, an increase in accuracy, and the ability to use it with a shield (like the upcoming infernal shield, they pair together quite nicely!)
  • Added the Gargoyle Battleaxe, both craftable and from transform
  • Ladle stat rebalances-
  • Ladle - base +25 cooking +1.5 per aug, changed from +10 and +3
  • Searing Ladle - +40 and +2, from +20 and +4
  • Golden Spoon - Bonus of +5 per aug reduced to +4
  • Other stuff-
  • All damage over time effects now scale with their base stats with this formula: (style damage stat / 5000) + (style mastery level / 1000) + ((style affinity - 1)/100)
  • Fish Bait can now be crafted with Raw Tigerfish, Raw Tuna, and Raw Sharks
  • Living Wood Wolf now drops Cooking Shards
  • M A G I C
  • Pendant of Virulence now contributes to Living Death and has a new Virulent Plague ability, which is between Lesser and Greater Miasma abilities in damage
  • Living Death now requires only 4 pieces to get strength 2, new tier of 6 pieces for strength 3 available. Rescaled to make the first two strengths a little weaker, but the new strength is very strong if you focus on it. This means you can get Living Death strength 2 with any weapon combo!
  • Master of Flames - 3 piece set bonus, +10% int and fire affinities, doubles DoT of the Master of Flames ability from Mantle of Flame
  • Ancient Ice Age - 3 piece set bonus, +10% int and ice affinities, 10% chance per strength to apply 3 stacks of Ice Prison 3 (debuffs agility by 30% and prot/res by 15%)
  • Ancient Ring and Token now have the Frostbite ability which does a decent chunk of damage (upfront + DoT) as well as the Frostbite debuff which reduces Prot/Res by ~45%
  • Third Eye ability from the Enlightened Parchment (legendary ability scroll, drops in the same areas as apocalyptic ritual); basically a huge +damage stance for magic at the cost of damage taken
  • Grasp Heart ability from Necromancer's Cowl which does triple damage to enemies below 33% hp, or 25% otherwise. Also applies the Heart Attack debuff that reduces enemy damage output by a decent chunk.

New Stuff

  • Quest and Achievement progress can be shared in chat
  • Militia Quiver, crafted at level 15 and gives 1 strength of quiver
  • Rune Bag, crafted at level 15 and gives 1 strength of rune reserves

Bug Fixes

  • Season Claiming being finnicky should be resolved
  • The Shrimp Aberrant encounter now counts as a dungeon/elite encounter for highscore and profile display purposes, making it possible to showcase it
  • NGIM do not gain XP in gathering skills. This is not retroactive, unfortunately.
  • Deviant Shrimp Studier now requires the correct achievement to unlock

Coming Soon

  • A bunch of Infernal weapons and a new dungeon that drops them / their materials
  • More unique equipment that come early in the game progression
Beta 0.21.3 - User Interface Fun
September 04, 2024 Beta 0.21.3 User Interface Fun

User Interface Changes

  • Added dungeon profile display support
  • New fancy mercenary UI
  • Adjusted a few achievements that display the descriptions twice
  • Gear enchantments and talents no longer are shown as paused in the Active Effects panel as pausing the related buff does not pause those
  • Blacklisted buffs are now available as a list in the miscellaneous tab in the settings
  • Added empty farming plot screen reader support
  • Added info text for player profile in hiscores
  • Profile Slots listed as an IS+ benefit
  • Added a claim season rewards button to the character screen for seasonal characters

Bug Fixes

  • Combat hiscore announcements should now properly only happen on dungeons/elites completion
  • Some backend tools got some functionality back
  • Infernal Knowledge talent now grants the Infernal Puncture ability

New Things

  • Added a new book and a fun source for it. Hint: combat (because it's always combat!!!!!)
  • bugs, probably
Beta 0.21.2 - Combat Hiscores and More
August 28, 2024 Beta 0.21.2 Combat Hiscores and More

0.21.2a

  • Cracked Shrimp Bauble comes from failing research, not suceeding
  • Added mixed difficulty display for combat hiscores
  • Improved various checks and queries for dungeon hiscores, fixes a few misc issues and sets up new features
  • Hide the queue button by default
  • Added inspect player from hiscores
  • Early game shrine balancing - reduced base cost, reduced personal contribution thresholds, shrines always start with first two buffs before random buffs
  • Added announcements for getting the new top dungeon scores
  • Added automatic achievement completion when the achievement requirements are changed

Combat Hiscores and Dungeon Icons

  • Elite Scrolls and Dungeons now have their own hiscores! Hiscores are saved on successfully completing a dungeon and their leaderboards can be filtered by league and difficulty with shortest completion times being the best. Dungeon Mastery Icons are now awarded based on the highest difficulty completed, then the shortest time to complete. These Icons are only available for dungeons and are given to the entire party of players who were present for that run; Icons are currently not awarded for elite scroll leaderboards.
  • Unfortunately this uses a new system so previous dungeon runs are not retroactively applied to these new hiscores.

Bug Fixes

  • Fixed potion upgrade cost
  • Fixed Castle Hunting talent being a copy of Elder Error
  • Improved quest turn in consumption handling

UI Changes

  • Added a button in the market to toggle empty manifests
  • Alchemy Quality -> Alchemy Amount for affixes
  • Quests tab is the new default tab on opening the game instead of mining
  • Adjusted quest UI to fit better

Balance Changes

  • Jewelry can roll reduced strength common skilling effective level/stat affixes
  • Added a handful of enchantments to the main storyline and combat side quests
  • Adjusted smithing elite/master achievements to be more reasonably obtainable, takes roughly 650k runite bars to complete both
  • Added iron daggers and a sturdy longbow to the city services rewards and obby full helm to city secrets
  • Tongs now have the same tier as their other tool counterparts

Other Stuff

  • Implemented support for variable season rewards, like tokens per level, how much you get from leaderboard placements, icon rewards, etc.
Beta 0.21.1 - Early Game Progression Overhauls
August 19, 2024 Beta 0.21.1 Early Game Progression Overhauls

0.21.1a

  • Significantly buffed the experience rewards for storyline quests and combat side quests
  • Adjusted combat side quests to permit slaying a large number of normal mobs as an alternative to 10 elites
  • Fix combat food sometimes reporting that it's empty when it isn't
  • Some farming adjustments to rng handling, worm compost bin doesn't get visually larger as it progresses
  • Skilling set reqs for quests and crafting dropped to 50 from 60
  • Default max combat difficulty has been set to 3 to keep new players from getting farmed by elites. If you haven't updated this setting before, the old default is 30
  • Fix some edge case affinity clash calculations
  • Can now reorder and renames tabs when inventory filters are shown
  • Fixed some item tags and classes

Steam Progress

  • It's still going! We've run into a few obstacles and Boohi has been very hard at work trying to get everything solved. In fact, we actually managed to hit some rate limits whilst testing builds due to how complex the build and testing process has become. Fingers crossed it gets resolved soon!

Pre-Launch Season

  • The Pre-Launch Season is going strong for feedback! We've received a lot of good stuff from it which have directly resulted in most of the changes in this patch. Please continue to voice your thoughts! Even if we haven't directly changed something that's been talked about, it has been read and may be in the process of coming soon.

Farming and Fishing

  • Can now craft worm compost bins with prepared ingredients that can be 'planted' on your Farms to produce fertilizer and bait
  • Seaweed amount per roll has been massively buffed to make it more accessible for runic etchant

Mining

  • Cleaned up some of the mining rates so they display nicer
  • Added some salt to quarry for leather

Crafting and Smithing

  • Crafting / smithing required levels now line up along melee/ranged/magic and fit better with when you start to accumulate those resources.
  • Forge 1 was getting way less experience per resource spent than forge 2 (about 1/2 as much), it should now provide 50% extra xp. Additionally the intensity only trades heat for time (keeping with the theme of a simple forge). This will prevent smithing from falling so far behind mining prior to forge 2 unlocking.
  • Ran the crafting xp script to adjust all recently changed crafting recipes

Affix Changes

  • Common and Uncommon equipment can only roll up to Rare rarity affixes. This is to curtail the prevelance of bronze gear getting easy access to epic/legendary affixes that make them worth holding onto until adamant tier equipment
  • Clarified alchemy bonus affixes

Set Bonus Changes

  • Valley's Vigor has been given a second tier at 3 Giant's pieces equipped

Profile Overhaul

  • Ice has been hard at work overhauling the player inspect menu, now you can properly showcase things like your hiscore standing, achievements, icons, items, and profile backgrounds. You start with 4 showcase slots for hiscores, achievements, icons, or items, but can purchase a token to increase the number of available showcase slots for 600 plat. In the future we plan to allow purchasing different profile backgrounds as well.

Shrine Changes

  • Materials other than gold now contribute 15x their vendor value, up from 10x. Heavy Chitin and Heavy Scale are now longer rolled as potential materials for turn in. Affix Dusts and Scraps can now roll for turn in.

Monster Drops

  • Elven Riders (both normal and elites) now drop the Magic Quiver at the same rate as Elven Boots

Misc UI

  • Cooking now properly considers heat owned for max action count
  • Fix Fishing Node UI using bait instead of reel when intended
  • Added confirmations to purchasing anything with platinum
  • Added confirmation for leaving a chat channel
  • Fix swapping auto-attacks when rotation is full
  • Ammo and Food can now be seen in the normal equipment panel without accessing combat to check
  • Fix pinning the Combat tab replicating itself

Quests

  • Quests will no longer eat more than their share of progress multiplied item turn ins; if you try to turn in too much it will automatically cap

Mercs

  • Fixed Mercs not benefiting from their gear's Set Bonuses
Beta 0.21.0 - Pre-Launch Season and Even More Talents
August 13, 2024 Beta 0.21.0 Pre-Launch Season and Even More Talents

0.21.0d

  • Fix Processing Tutorial heat step needing to be done 10 times, instead of burning 10 heat once
  • Fixed some server crashes
  • Improve consistency of farming quest tracking when enchantments kick in
  • Farming quest progress can come from replanting instead of the first plant attempt
  • Improved automatic quest handling of missing steps when new steps are added or progress requirements change. This should unstuck anyone that was stuck with the tutorial changes.

0.21.0c

  • Fixing Processing Tutorial heat step
  • Significantly decreased the crafting cost of fishing tools' legacy components (nets/rods/etc.) with only barely increased driftwood costs to compensate
  • Moved the end of Pre-Launch to end of Sept so people know it's not ending in 2 weeks, even if it ends before end of Sept
  • Fix augment counter duplication

0.21.0a/b

  • All Dungeon Mastery achievements give combat related talents, the original talents will probably be repurposed to relevant skilling dungeon achievements
  • Farming Master achievement
  • Revamped tutorials to be smoother and a better new player experience. This may result in weird step progression or missed out rewards for mid-progress steps or completed tutorials, unfortunately :(
  • Adjusted sources and chances for GUNS (more things make them, better chances as well)
  • Adjusted some aug costs that were exorbitantly compared to other similar items
  • Cows can drop Hide
  • Adjusted T1/T2 craftable weapon costs to be significantly lower for easier early game access to multiple styles
  • Achievements can be selected to get more information about their rewarded talents, if applicable
  • Fix some marketplace field matching shenanigans

Pre-Launch Season

  • This is primarily a test season for the new experience formula curve and making sure there's no obvious problems in the progression that have gone overlooked. This season will run until 1.0 officially drops (the end date will be updated) but probably won't get any fancy mechanics. This is essentially a way to pre-plan your progression, test the new early/mid game without seasonal mechanics making things crazy, and get some more event tokens when 1.0 releases.
  • There will also be a unique icon for reaching a total level of 800 to show that you were one of the first to play the 1.0 balance system, and potential for Community Stars based on feedback or Bug Icons from bug reports!

Balance

  • All talents have had their costs re-evaluated compared to their actual power, intended power, and usage in high level gameplay. Overall this has resulted in a reduction of cost for a majority of talents, with a focus on niche talents becoming more viable as potential side selections without losing out on the "meta" picks.
  • New 'Quick Study' enchantment: Inferno but for enchanting, requires 92 enchanting to craft and is intended to be a mid/late game enchantment to boost enchanting speeds
  • Reduced augmenting/research cost for Scythes
  • Can smash Giant King's Jewels into Giant Scraps

Added a new Naga only wave to Corrupted Lands at mid+ difficulty

New Gear

  • Added guns. Maybe try researching things

New Talents

  • Obsidian Forgery
  • Dwarven Refinement
  • Forest Cleaning
  • Smithing Grandmaster
  • Smithing Legend
  • Bulk Cooking
  • Pungent Runes
  • Augmentation Afficionado I and II
  • Cooking Grandmaster
  • Cooking Legend
  • Wild Magic I, II, III, and Master
  • Snowman
  • Fleet Fungi
  • Tea Break
  • Runic Racing
  • Deflection
  • Gold Leaf Cook
  • It Belongs in a Museum
  • Rough Seas Fishing
  • Oil Rig
  • Shrimp's Blessing
  • Giant King's Vitality
  • Vault Hunter
  • Prismatic Power
  • Shrimp Aberrancy
  • Goblin Recipe Book
  • Dark Alloying
  • Seeds of Doubt
  • Experienced Hunter
  • Demonic Architecture
  • We're now up to 21 Gathering Talents, 82 Combat Talents, and 58 Production Talents!

Quest / Achievements

  • Added some new Elite and Master achievements for Smithing, Cooking, and Magic. Gave some achievements some special "mastery" talent rewards.
  • Added some non-combat options for completing a few quest steps in the main storyline. No more combat softlocks (hopefully)!
  • Added 11 Dungeon Mastery achievements that have some pretty nice rewards
Beta 0.20.11 - More Talents, More Balance!
August 07, 2024 Beta 0.20.11 More Talents, More Balance!

Steam Update

  • We are currently waiting for Steam to review the latest build to begin allowing public playtesting!

New Talents!

  • Novice and Master Treasure Hunter - gives 1 level of TH each
  • Critical Striker - 1 level of critical strike
  • Thick Skinned - 1 level of Demon Skin
  • Lightfooted - 1 level of Nimble
  • Fortitude I and II - 1 level of fort then 2 levels of fort
  • Reckless Attacker - 1 level of recklessness
  • Elemental Stability - 5 levels of elemental stabilization
  • Mass Crafter I, II, and III - 5, 3, and 2 levels of Mass Crafter (bonus bulk output)
  • Force/Convergence/Finesse I, II, and III - II and III use the "Overpowering" version that reduces the defensive stat to boost the offensive one.
  • Messy Eater - Reduces food cooldowns and healing by 15%

Balance

  • Affix doublers now properly boost scholar
  • The Hamster Mining talent now requires 60 (non-mastery) mining
  • Removed Embers, Loot Goblin, Archaeology, and Refining from the Platinum Buff shop in advance of 1.0's fresh economy. They will most likely come back at some point!
  • Adjusted the augment costs of several legendary tools:
  • Elvish Hoe: Diamond -> 10 polishing paste, Styg Bar 10x to 1x, added 1 Ichor
  • Ocean's Embrace: Aquamarine 5x to 1x, added 2 Myst Driftwood
  • Grovekeeper: Elder Logs 10x to 1, added 3 Yew Logs
  • Dwarven Rocksmasher: Added 3 stone
  • Ancient Runic Chisel: Halved all gem related costs
  • Ancient Cloth Fragments can be doubled / efficiency'd to bring it in line with other skilling dungeon materials
  • Overhauled the junk drops of Dungeons; now their average junk drops are in order based on their intended difficulty level. This includes buffing some of the higher level dungeons and nerfing some lower level ones. Does NOT affect their Dungeon Caches drops.
  • Adjusted Refining tables ever so slightly
  • Mantis Shrimp now has the 'Shrimp Skin' item set bonus which enhances Demon Skin and gives a % chance to deflect the damage that was reduced

Bug Fixes

  • Fixed Demon Skin always applying the flat reduction instead of the % reduction when % reduction beat flat

UI Tweaks

  • Clarified some Affix descriptions/names
  • Added a warning chat message for IS+ expiring within a week, happens when MOTD is sent
Beta 0.20.10 - Improvements and Fixes
July 31, 2024 Beta 0.20.10 Improvements and Fixes

0.20.10a

  • Make sure live build actually uses the right augmenting cost check; fixes recently updated aug cost items (khaast, skilling sets) not being able to be moved to augmenting queue
  • Clear offer enchant strength if no enchantment is specified
  • Crash fixes when under intense load

Steam Update

  • For those of you following the dev-blog on Discord, you may have seen the Idlescape client being downloaded by Boohi! We're in the process of ironing out the kinks related to build creation and distribution as well as continuing work on integration details. In other words, things are actually on schedule?!

What happened to season?!

  • Someone was cheating and causing the massive positive feedback loop so we had to manually reset it, sorry :( I'll manually reset the shrine costs once the update hits

Client Fixes

  • Fixed the crashing on load issue for some devices
  • Game URLs are consistent now
  • Number inputs should use the same component everywhere
  • Improved globals handling overall
  • Tweaks / improvements to shrine material value display and quest rewards display
  • Improvements to character activation and creation

Server Stuff

  • When changing your username it becomes reserved so it can't be immediately taken by someone else. This may be put on a time limit in the future.
  • Fix some global buff stacking issues
  • Revamped how whispers are stored, this will result in old whispers potentially being lost, so save them before the update if you want to keep them!

Game Things

  • Skilling Sets have had their augmenting and scrapping costs revamped; their shard costs have been dropped to 1, but they will now require a mix of various materials from their related skills. This should significantly increase the availablity of outfit augmentation and mildly increase the demand for some items.
  • Hands of Khaast have gotten their own augmenting and scrapping costs instead of being a copy of the modified diving gloves.
Beta 0.20.9 - Steam When?! Raids?!
July 24, 2024 Beta 0.20.9 Steam When?! Raids?!

0.20.9d

  • Fix combat queue not working with some of the latest changes to combat wave handling
  • Show loading status when booting the game
  • Ancient Chaos Talisman now has augmenting and researching requirements
  • Fix an inconsistent crash on load for clients when initializing globals
  • Shrimp raid bosses renamed to thematically match their stats
  • Adjusted stats of shrimp raid bosses to reduce the hard requirements for certain builds since it's not particularly intuitive
  • Fixed on-hit debuffs sometimes affecting friendlies when casting group buffs
  • Combat abilities with rune costs have had their cooldowns significantly decreased across the board; the magic wave clear spells (Apocalypse and Ocean's Wrath) are now faster to cast as well
  • Shrimp raid 1 hit KO mechanics have been swapped to 1 huge hit that is survivable with decent stamina and a long lasting damage over time that is also survivable if you don't get combo'd out to reduce the chances of bad RNG being a complete run ender
  • Smithing will not complete if any of the required item counts come back as 0 or negative
  • Smithing enhancement and maintenance capped at 30% (30 strength)

0.20.9c

  • Improve shrimp set descriptions
  • Upgraded Zedge to T65 (up from T50), better stats, req 65 atk and str, slightly faster, now an epic rarity item to reflect its new strength level
  • Ancient Chaos Amulet - dropped in Shrimp God dungeon, comes pre-enchanted with 'Voidblessed' which enhances all Chaos affinity abilities
  • Buffed Shrimp God's Hunger scaling for 4 and 5 count sets
  • Adjusted Shrimp God immunities to be less RNG centric

0.20.9b

  • Fix total level calculations; you may need to get a level or mastery level to recalculate them if it doesn't automatically refresh it on server restart
  • Fix some dungeon end cases resulting in the wrong outcomes
  • Zero Edge has been moved up from Uncommon to Rare
  • Increased Shrimp weapon stats to T92 from T85. Speed decreased from 2.4s to 2.3s.
  • Fixed some issues with the new shrimp sets not applying the right stats, fixed descriptions
  • Shapeless Scythe benefits from 'Desolation of the Void' set bonus. This may be too strong, need feedback here.

0.20.9a

  • Mantis Shrimp gear is properly tradeable
  • Hardcoded max group size raised to 10
  • Misc. text fixes + improved backend logging stuff
  • The "First to X" announcements are not retroactive, so they're announcing whenever someone reaches those milestones. Once someone achieves them, they won't announce anymore for that league! Default = Mainscape

Socials

  • We're setting our Socials back up, finally! Come follow, sub, like, or whatever the social calls it!
  • It may be a little empty now, but we're working on getting stuff added!

Technical

  • Rewrite of our experience system. Right now it will primarily mean an improvement in how experience and levels are handled, but in the future we may testing new experience formulas that move away from the existing Runescape one.
  • The updated login handling has been brought to live; since everyone probably playing on the web client, barring a few test clients, this will mean just better handling of logins, improved 2fa behavior (like the QR code actually loading), and more robust character interactions (de/activating).
  • The Steam client is now functional and proper internal testing has begun; once Steam approves the client we'll start asking for non-staff testers!
  • The DPS Dummy is now a normal zone and won't throw weird errors if it's initialized during a server reboot
  • Dungeon leaderboard tracking has been reimplemented fully, leaderboards soon^tm
  • First to milestone (i.e. first to 99) has been reimplemented fully
  • Improved handling of prolonging
  • Purged the remnants of Soulbound mechanics from the codebase since it's unused and just bloat

UI

  • Added smthing, ammo, and chest filters to the inventory
  • Madness Altar descriptions made more descriptive
  • Action Queue tutorial hidden if you are not able to complete it
  • Adjusted combat UI to show parties larger than 5 better
  • New Elven gear assets! They will appear for all existing elf gear, though it's intended to only be the royal elf gear once more assets are produced.
  • Dead players/mercs now turn grayscale and become transparent
  • Elite scroll aug cost UI

Combat

  • Adjustments to conversion enchantments: now represented in tooltips and removed the nerfing of base affinities
  • Slightly decreased offensive combat XP gain. Attack XP divisor increased from 35 to 40. Style XP divisor increased from 15 to 25. Constitution XP divisor increased from 25 to 35. Defensive XP gains are untouched.
  • Swapped level requirements for platebodies (now just def) and chainmail (now str and def)
  • Gave magic and range reqs to relevant forgotten soul weapons
  • Adjusted debuff stack caps or added them where there were none to avoid perma-debuffs
  • Low level shrimp gear has new set bonus

Raid?!

  • Beyond the Edge is releasing today! It is a 10 person dungeon that REQUIRES the party to engage with ALL major combat mechanics to complete it. You probably can't brute force it without mind boggling madness buffs active. If you remember Rise of Info from the pre-refactor, it's similar to that, but in our new system.
  • This raid includes an alternate way to craft the Shrimp Whip, Stinger, and Scepter, as well as introduces the new T85 Mantis Shrimp set that is a hybrid head, torso, legs, gloves, and off-hand set. What makes it customizable is the fact that it comes with 5 new set effects that turn on depending on which pieces you have equipped. For example, you can combine the Whip and Stinger to get both the Melee and Range DPS set bonuses at once, or something crazy like the Scepter and Shield for Magic DPS and Tank bonuses! You may want to turn on compact tooltips if you plan on using them, though!
  • The intended difficulty of the Raid is "hardest in the game" with the intended strength of the new gear being "very strong hybrid potential, much easier to maintain than 1 endgame set per style, but potentially not as strong as a full investment single style set."
  • The new Mantis Shrimp set assets are placeholder recolors, besides the gloves.
Beta 0.20.8 - Background Work
July 17, 2024 Beta 0.20.8 Background Work

Not Much This Week

  • Mercenary and Action Queue Tutorial Quests
  • New lore book and bestiary entries for The Advisor!
  • Added backup error handling for retrieving and displaying external data that may be missing expecting information, i.e. Patch Notes with unpublished fields
  • Dungeon Bestiary now shows dungeon loot when the related elite scroll has been cleared at +10, +12, +14, and +16. These values were arbitrarily chosen and will probably be changed.

Steam Stuff

  • If you haven't been following the dev-blog, here's a quick rundown of what we've got setup internally or are in the process of testing out:
  • Steam authentication and logging in are fully functional; you can link your Steam account to an Idlescape account and login through Steam instead, or even create an entirely new account that is attached to a Steam account
  • Purchasing Platinum through Steam instead of Stripe is currently being worked on
  • Setting up a process to automatically build a standalone Steam client for the game
  • The above processes should be able to be reused for mobile app store stuff too!
Beta 0.20.7 - Action Queueueueueueueue
July 10, 2024 Beta 0.20.7 Action Queueueueueueueue

0.20.7b

  • Adjusting Action Queue backend handling to remove inconsistent action flickering, vastly improve performance, and address few edge case issues
  • Allow removing from an invalid queue so it's not soft-locked
  • Tweaked some platinum token handling to address edge case issues
  • Naga enemies now drop scales at roughly twice the rarity as Runite Ore/Bars since they're a T6 processed material
  • Reroll Affix notification now also gives the real internal value as well as a star icon by the affix name if it's a near perfect roll
  • Blocked pure cosmetics from being equipped like normal items
  • Made /loadoutgen a bit smarter. It's a command that generates a loadout recommendation for whatever location you're currently in; your mileage may vary
  • Fix Druidism and Poisoner stats not matching descriptions

0.20.7a

  • Move the laggy duration multiplier logs to EnchantmentProcs filter; this should resolve the latest performance issues. Remember to turn off showing EnchantmentProcs!
  • Make Action Queue stuff less intrusive if player has not claimed tokens or IS+
  • Remove Action Queue Length restrictions; if you have claimed tokens for it previously they are converted to Count tokens. This should make the Action Queue significantly less over-complicated!

Action Queue Enhancements

  • Silent has revamped the Action Queue to make it a lot more useful!
  • Make sure to enable the Action Queue button in the Settings or Action Queue page to see a lot of the new functionality in the UI. It should be on by default now, but if you have changed it in the past it will use your current setting.
  • Now you can choose to complete an action a certain number of times instead of doing it for a specified length. One action equals 1 minute's worth of length, so if you have an hour's length as your max queue time, then you can queue up 60 actions, 60 minutes, or a mix of the two, such as 30 individual actions and then 30 minutes of something else. The UI will also reflect this more obviously to make sure you're constantly aware of the status of your queue.

Quest / Achievement Completion Popups

  • There's a popup now. Woah!

Bestiary Entries

  • All corrupted enemies should now have completed bestiary descriptions

Background Progress

  • We've implemented Steam authentication and logins; you will be able to link your existing accounts to Steam, or make a new one, and then use Steam to login to your account. This will be pretty useful if you're playing the game through Steam!
Beta 0.20.6 - Work, Work, Work
July 03, 2024 Beta 0.20.6 Work, Work, Work

0.20.6c

  • Fix set difficulty on elite clears
  • Fix some crashes
  • Fix queue toggle button for augmenting/research
  • Fix cold-blooded stats
  • Fix Gear Scraps description
  • Add restored cloth to cloak of the void cost
  • Fix affix reroll talent
  • Added permanent Intuition 10 to Season 2
  • Added permanent Intuition 10 and Haste 10 to Season 2 Ironman
  • Madness Buff Strength rolls will now always be at least half the buff strength shrine, i.e. if the strength shrine is 10 it could roll from 1-10, but now if it rolls 1-4 it will be forced to be 5. This should result in significantly better buffs overall

0.20.6b

  • Added max button to toggle queue dialogue
  • Fixed most of the descriptions reported in the mass typo thread
  • Fix critical aug dropping legendary tools to +1
  • Fix zone specific difficulty slider
  • Fix doubled up inactive buffs
  • Fix incorrect affix strength in active effects UI
  • Active Effects components is closer to the other buff panels in style
  • Fix referral loop check
  • Fix activating a character getting stuck, probably
  • Active Effects now show relevant global buffs too

0.20.6a

  • Crash fixes

Researching Tweaks

  • Added support for secondary items available when researching, both on success and failure.
  • Removed Obsidian Glass and Crystal Scale crafts and moved them over to Research failure rewards as a secondary on top of the existing gear scraps
  • Shrimp weapons can now break down into a decent chunk of shrimp scraps
  • Infernal Dust is produced on Obsidian research success
  • Prismatic Dust has a 10% chance to be produced on Black Opal jewelry
  • Cracked Shrimp Baubles can be sourced from researching shrimp baubles
  • Shrimp Armor now requires the correct Raw Shrimp item

Augmenting Tweaks

  • Gear with specific transform augment levels no longer skip the transform if they exceed the specific level, usually through critical augmenting giving 2 augment levels instead of one. This affects Bestial items, Razorfin, and Bags of Holding.
  • Dungeon Keys and Elite Scrolls can no longer be critically augmented, they will always only increase by 1 level.

Balance Tweaks

  • Increased drops of Shrimp Scraps

Bug Fixes

  • Fixed Wrath and War ability icons
  • Fixed some inconsistent reward behavior with referrals
  • Soul Wisdom enchantment and affixes are properly deprecated
  • Fixed some IS+ related technical issues

New Things

  • Really fast actions that are hard capped (such as UBER FAST actions in S2) now give a production multiplier bonus based on how fast it should have been, up to 5x more produced per action.
  • New lore book
  • Added new UI component to the status bar to show all active effects for your currently active action
  • New Quest UI
  • New Settings UI
  • New Combat Zone quests

Quest Tweaks

  • Runes of the Lava Maze's first step can be completed by turning in 5000 slates or doing the 2500 gathering actions like originally

Madness Tweaks

  • Halved the chance for Theme to switch when maxing a skill

Background Work

  • This stuff isn't live yet but we're currently in the process of rewriting login and authentication systems to support alternative sources, i.e. a mobile app or steam client. It hasn't been looked at since porting the original pre-refactor implementation to the refactor, so it's great pain to work on.
  • Oh, and Season 2 Ironman gets its own chat channel. Woo!
Beta 0.20.5 - Season 2 Ironman
June 26, 2024 Beta 0.20.5 Season 2 Ironman

0.20.5a

  • Fixing some fun crashes that are related to higher player counts than our test environments
  • Magic Catastrophe Ironman properly see the Madness status icon
  • Fix missing quest image
  • Making the crushed gem crafts available to everyone
  • Fix loadouts looking for soulbound items

Season 2 Ironman Launch

  • It's like a soft-relaunch of S2, but Ironman! Woah! This mode will share the timed buff madness changes with normal S2, though everything else will be league specific even if the mechanics are still the same. It also benefits from Global Buffs?!

New Augmenting System

New Stuff

  • Added the elite corrupted elder tree for the corrupted enemy group
  • Added a couple more lore books
  • Mastery announcements in madness leagues also proc the madness maxed skill buffs

UI Changes

  • Tweaked Market UI to make it more user friendly and overall improved
  • Lava Maze Combat Quest descriptions and rewards updated

Balance Changes

  • Adjusted the latest lava maze quest - underground maze is a valid location and rewards have been buffed mildly
  • Moved Dwarven Manufacturing Pendant to the Dwarven Research Station instead of the Academy gathering dungeon
  • Infernal Strength set bonus massively nerfed; now it provides +1% dmg when under 20% hp due to overlap with talents
  • Bound Anger talent strength doubled (up to 1.1x -> 1.2x)
  • Unbound Rage talent strength nearly doubled (up to 1.25x -> 1.4x, 25% def aff loss -> 40%)

Bug Fixes

  • Fix marketplace item filtering
  • Fix item jiggle in inventories
  • Fix referrals not working when your first created character was deleted

Technical Things

  • Stop sending empty inventory update messages
  • Improved some lock timing consistency
  • Adjusted transaction handling and recovery to hopefully reduce number of lost items
  • Mind essence is awarded at the end of combat waves to reduce the number of transactions during each combat action

Known Issues

  • Since Season 2 launched there have been intermittent reports of transactions failing and items not being rewarded when they should have been; we've narrowed down what is happening but we don't yet know why it's happening. If this happens to you please make a bug report on Discord with as much detail as possible about what you were doing, if you had a group or were solo, if you have any of the inventory related settings (auto-vault, auto-tacklebox, etc.), or anything else you deem pertinent, thanks!
Beta 0.20.4 - Madness Tweaks + Fixes
June 18, 2024 Beta 0.20.4 Madness Tweaks + Fixes

0.20.4a

  • Clear All notification button only on the first one
  • Unnest mobile quest button
  • Fix elite scroll aug cost
  • Over-overload prereq of ammunition overload
  • Fix forgotten madness crafting conversion recipe
  • Only spawn mercs on first action
  • Ported existing enchanting affixes to S2 system
  • Added some new Lorekeeper icons for Lorekeepers!
  • Fix referral system getting angry when trying to claim your first set of rewards
  • Improvements to referral UI
  • Three new lore books
  • Corrupted creature bestiary entries
  • Lava Maze main story quest, a couple combat quests, new gathering achievement
  • Improved mobile marketplace UI
  • Updated chisel vendor costs
  • Manually fixed the Shrine buffs for this week, it's automatically handled for next shrines

Referral System

  • Introduced a new referral system! Everyone is assigned a code and can designate one person's code as their referrer. At 3 major gameplay checkpoints you can claim rewards that affect the whole server as well as both you and your referrer personally.
  • Right now there are 3 tiers:
  • Tier 1, 500 total level - Global +50% XP for 30 mins (Intuition 10)
  • Tier 2, 1000 total level - Global hours of +50% XP and +20% Non-Combat Action Speed (Intuition 10, Empowered Haste 10); 200 plat for referrer and referred
  • Tier 3, Maxed - 2 hours of Global +50% XP and +20% Non-Combat Action Speed; 400 plat for referrer and referred; the new 'Friendly' chat icon
  • There is no cap on the number of people you can refer, in fact, there is a special unique icon for having 5 people you refer maxing one of their characters. Your referral code is account bound, not character bound.

Promo System

  • Added support for promo codes. There aren't any yet, but it's implemented!

Madness Tweaks

  • Removed band-aid fix for strength capping, now it is once more uncapped
  • Tweaked how madness rolls; theme should change roughly twice a day
  • Maxing a skill gives a very strong short-lived buff with a chance to swap theme

Technical Changes

  • Fixed a cause of lag when handling changing global buffs, most impactful when there are lots of buffs, like in madness
  • Reworked how actions are saved, making behavior more consistent across the board; mostly fixes inconsistent errors related to enqueueing actions
  • Market listings are removed when a market enabled character is made inactive
  • Improve some market list/offer behavior

Bug Fixes

  • Reverted Cooking changes that made the action stop a lot more than intended
  • Fixed shrine donation levels sometimes being lost; this is unfortunately not retroactive so the current shrine might still be a little wonky but after that it'll be fine
  • Fixed Swift Agony one shot kills not rewarding any experience
  • Fixed not being able to remove overflow queue actions from your action queue, such as when IS+ expires and your action queue length is reduced
  • Shrimp Bauble now properly transforms into its Cracked variant after 10 augments in S2 augmenting system
  • Fixed some icon issues when refreshing and shrine hiscores

Balance Changes

  • Farm Blitz now requires Cooking mastery 6
  • Scrapped ability books give dust on break instead of item scraps
  • Added forgotten weapon conversion recipes since they no longer transform in S2 augmenting
  • Shrimp Scraps droprates and amounts rolled increased from dungeon, cache unchanged
  • Decreased cost to augment shrimp weapons in S2
  • Titanic Gauntlet only requires one successful augment to transform

UI Changes

  • Made the descriptions of several enchantments and affixes more verbose and clearer
  • NGIM Chat Mastery star fixed
  • Crafting lock cover properly covers the whole element
  • Fix S2 augmenting showing two scrolls when it should just be one
  • IS+ now mentions that it gives +3 action queue count and +3 hours of action queue time
  • Added a 'Clear all' button to Notifications when there are more than one active
  • Item Tier is now explicitly shown in the item tooltip, if relevant
  • Show effects of augmentation afficionado in UI
  • Added the Buff Madness icon, not distributed yet
  • Match loadout combat zone order
  • Show correct affix clear cost in UI
  • Combat Loot activity log messages now note when a loot booster resulted in finding something additional as well as when double and triple loot rolls proc
  • Adjusted number input coin position

New Items

  • Charged and Inert Heat Stones, you can craft charged heat stones with heat, some fire runes, and an inert heat stone. The inert stone can be purchased from the general shop or found while refining. The charged stone can be burned (opened, it's actually a chest for technical purposes) for heat or traded. Tradeable heat?!

Mastery Talents

  • You can now buy 3 full mastery respec tokens every 30 days for 100m each, this will probably be discontinued before the 30 days expires as we are investigating changes to the talent system, so the final value of these tokens are essentially speculative.
  • We are investigating changes to the system to make it less painful and restrictive while still maintaining the notion that you are spec'ing into a specific build. Have any ideas? Make a feedback post!
Beta 0.20.3 - Iconic Icons and Buggy Bugs
June 11, 2024 Beta 0.20.3 Iconic Icons and Buggy Bugs

0.20.3a

  • Differentiate aug and scrap animation
  • Show talent point cost
  • Click hover buffs
  • Shift click to pause buff
  • Group leader icon

Buff Pausing

  • You can now pause your usage of a specific buff by selecting the buff and hitting the "Pause" button in the tooltip. To unpause do the same thing but hit the "Unpause" button. No more bad buffs for your builds!
  • This is disabled on Season 2 because of the Madness theme. That said, I have blacklisted specific enchantments with potential for game breaking or full stall effects from rolling in the future and if I remember I'll manually remove them from the list.

Fixes

  • Dark Vault key only needs one augment to upgrade
  • Fixed ancient academy cloth image
  • Fixed aspect affinity conversion inadvertantly reducing the base damage of the style more than intended
  • Added some sanity strength caps for enchantments; affected enchantments have new "Caps at X%" appending to their descriptions. These sanity caps should be impossible to reach outside of Season 2 and keep the server from breaking since they were never designed to be exceeded.
  • Removed fishing's hardcoded 1 second limit; now limited to 333ms like everything else
  • Allow turning in non-base items for quests (gathering dungeon keys)
  • In dungeon requeue ignore aug of keys
  • Skill books now give a matching rarity dust

UI - May need to clear cache to see some of the changes

  • Disable next step button if quest is already complete
  • Added ~50 new icons for enchantments
  • Changed duplicate enchantment icons to at least make sense if it didn't get a new unique icon
  • More obvious quest completion coloring
  • New and improved icons for the donator 1k and 2k crowns
  • Fix runecrafting essence cap
  • Clear Affix button properly shown on all items with affixes
  • Fix totemic wisdom description
  • Fix fishing UI not respecting the 333ms timer
  • New mobile modal item tooltips
  • Mobile market sell page overflow fixed
  • Added new combat splashes for blunt, nature, piercing, poison, and slashing
  • Foraging loot UI now shows effect of nature, herbalist, and seed harvesting
  • Fishing UI now calculates everything it needs to display locally
  • Removed some redundant animation handling
  • Renamed Practitioner Robe Hood to just Practitioner Hood to match the rest of the hoods
  • Fixed S2 augmenting displaying an incorrect error message
  • Add arrows to number input components

New Stuff

Technical Things

  • Optimizing how we handle experience and level gain
  • Optimized how we handle actions and action loops
  • Optimized some quest progress handling; should also fix multiple progress gains in one action (i.e. gathering multiple of a target resource) not stacking the progress properly

Balancing

  • Moved Wrath and War up to Tier 8 from Tier 7.5. This moves it over the breakpoint to get it another enchantment slot, a higher critical damage multiplier, better strength and protection stats, and a higher bonus from augmenting.
  • Buffed Wrath and War unique abilities; better affinity scaling and higher maximum damage ranges.
  • Fishing node sizes affects node frequency
Beta 0.20.2 - Affixing Alterations
June 03, 2024 Beta 0.20.2 Affixing Alterations

0.20.2a

  • Increased minimum action time from 250ms to 333ms because Season 2 is melting the server. If the optimization measures alleviate the issues then I'll drop it back down to 250ms with the next patch
  • Fix scrolls needing more than one per augment
  • Fix some affix related tooltip things
  • Epic tier dust and scrap (Prime Runic Dust and Epic Gear Scraps) are now purple to match the rarity coloration
  • Magic gear consistency- swapped greater and magic cloth names to match the rest of the game. Changed colors of cloth and fibers to match their robes. You may need to clear your cache to see all these changes!
  • Added a new chat setting - "Helper Ping" - this pings you if there are ANY messages sent in the help channel that aren't yours so you can be a very good helper
  • Mobile item tooltip in main dialog
  • Adjusted some backend logs to track bugs betterererest
  • Optimized a few areas that buff madness have exposed as weak points
  • Fix some incompatible enchantments appearing in the shrine
  • Option to turn in the legendary tool keys instead of clearing them. It's still probably best to clear them, they have great rewards!
  • Increased Infernal Lance strength requirement to 85, making it a proper tier 8.5 item; this means it has significantly stronger affix scaling, on par with the scythe
  • We are aware that shrine is having issues; this is due to lag, we will make the system more robust by next patch!

We are aware the Ancient Cloth Fragment image is broken.

If your client is lagging in S2 check your Settings and turn off "Show Enchantment Procs" and "Show Quest Progress" under Activity Log settings. Turn on High Performance Mode under Miscellaneous. If you are stuck in Catch-Up just hit resume; the buffs are making your characters process as fast as Catch-Up normally is and it's confusing the system.

Affixing Changes

  • New 'Clear Affixes' button when selecting an item in stockpile; allows you to very expensively clear existing affixes off of an equipment piece
  • Overhauled affix stat scaling; now many affixes have their strengths changed depending on the tier of item they are put on. For example, the 'Strong' prefix gives 2 to 5 strength under tier 4, 6-10 for tier 4 to tier 6, and 11-15 for tier 7+. Overall this is a buff and your items will automatically be adjusted to this new system, don't worry!
  • In most cases epic+ tier items will have their affix strengths doubled or more
  • Higher tier items' affix strength floors are generally the cap of the tier below; i.e. if it's a 1-5% range chance to proc something for a common, the epic variant of the affix could be 5%-10% range
  • Split the Dangerous Zone Chance affix into two affixes, one increases chance for dangerous encounters, the other decreases. Current dangerous zone chance affixes will be converted to increasing dangerous encounters since the way the range was calculated it heavily weighed towards increasing rather than decreasing
  • Affix UI will show one more decimal place for most stats so it's easier to compare things. In most cases it will show up to 3 decimal places.

Item Changes

  • Prismatic Jewelry has been made a Tier 8 gear piece for augmenting and affixing, its enchantment slots are unchanged.
  • Black Knight's Gauntlets have been made a Tier 6 gear piece for augmenting and affixing, no enchantment slot change
  • Assigned tiers to gold ring/necklace, naga's bracelet, and titanic guantlets so they can be affixed

UI Changes

  • Fixed mobile quest view
  • Fixed wrong elite scroll icon for fallen academy
  • Fixed cases of the game deciding you were breaking the chat link rules when you weren't
  • Condensed single step quest UI
  • Clarified some misc UI descriptions
  • Scrapping now logs item changes to lootlog

Gameplay Changes

  • Fixed SB removing certain item fields in some cases
  • Fixed affix strength roll conversion calculation error
  • Two-handed weapons give a flat 1.5x strength modifier to their affixes
  • Fix consumption of some buffs being inconsistent
  • Fixed missing health calculation resulting in significantly higher multipliers than intended in some cases
  • Fixed affinity clash calculations that resulted in unintended clash results when affinity differences are large. If you have very negative affinities you will hurt a lot more.
  • Fixed quests using intuition, taxing, and affixes when awarding experience
  • Ability Books can be researched as intended
  • Increased amount of metal slag generated by refining
  • Reduced Dwarven Forge refining chance by ~33% multiplicative
  • Increased Volcanic Forge refining chance by ~50% multiplicative
  • Refining is no longer capped at 100%; if it exceeds 100% it will roll on the excess, i.e. 125% = 100% chance to hit proc refining once, 25% to proc it again in the same action

Technical Changes

  • Cleaned up some group related logic
  • Improved how we generate SB and affixed items
  • Fixed a minor hiscore crash
Beta 0.20.1 - Weekly Madness
May 30, 2024 Beta 0.20.1 Weekly Madness

0.20.1a

  • Fixed some conditional base item costs appearing in the wrong gamemodes
  • Fix potential crash case for weekly shrine leaderboards
  • Manual eating now applies heal over time and buffs
  • Replaced treasure hunter icon that indicated highest zone clear difficulty with the zone's relevant elite scroll icon
  • Added difficulty icon assets
  • Added support for custom rules for progress logging in quests, i.e. send a flavor message when halfway through; changed the condition for sending progress from every step to exceeding 1% of target
  • Commands to adjust shrine cost modifiers without a server restart
  • Adjust sorting for achievements and quests
  • Made quest list button and summary more obvious
  • Made locked achievements more obvious
  • Only show pin button for in progress quests/achievements
  • steam store page btw, pls wishlist, it helps a LOT
  • https://store.steampowered.com/app/2692420/Idlescape/

Not a hotfix??

  • After the MANY hotfixes from last week, the primary crashes have been finally found and squashed. Crashes often constitute critical, or at least high, priority issues for development time so we haven't had a huge amount of time to prepare content/fixes for this week. That said, we have some for you!

Changes

  • Re-implemented weekly shrine temporary icon; now given to #1 top altar donators for each altar instead of top 3
  • Fixed top 3 global shrine donators
  • Fixed Idling Like a Champ achievement
  • Improved Talent descriptions
  • Fixed some unintended talent bonus effects
  • Fix Smithing validity check
  • Fix runaway shard bonuses, can now not give bonus shards indefinitely and instead gives up to the double shards you had earned
  • Fixed Augmenting rework now requiring base copies above +5
  • Fix critical augmenting chance not applying in augmenting rework
  • Spiraling out of control talent effects now appears in UI
  • Account icons now properly distribute to all characters outside of session starts
  • Fix inversion of ammo preservation chance on ammunition overload talents
  • Fix crafting flickering
  • Show scrapping talent effect
  • Scroll of Immunity for capes - 10% chance per strength to halve debuff stacks
  • Fix NGIM being able to do certain skills they shouldn't be able to, probably

Issues being investigated

  • Currently some buffs don't like stacking properly if one was started before a server restart; such as platinum buffs
Beta 0.20.0 - Season 2 and More
May 21, 2024 Beta 0.20.0 Season 2 and More

Hotfix notes are at the very bottom!

Steam Store Page

Season 2 - Buff Madness - May 22nd to September

  • Buff Madness
  • Focusing on the shrine reworks, there are new instant shrines that give a random buff everytime the shrine's goal is reached separate from the rest of the shrine system.
  • This is a community effort! You can contribute to either the strength of the shrine, or contribute to generating new buffs in the shrine. Every 24 hours the buff madness shrines will downgrade, so you will need to be constantly maintaining (or upgrading) the shrines to benefit from the nearly limitless pool of buffs available.

Wiki Madness

  • Starting on Season 2 launch, wiki edits from registered accounts with at least 500 changed characters will be rewarded with a random buff on Season 2 "Buff Madness". Large edits will get longer buff durations. Wiki edits will be reviewed to prevent spam and buffs will be given out by moderators manually, so some delay is to be expected. Moderators are also allowed to give out extra buffs for edits that fall below the threshold, but still required substantial work, on their own discretion. (Begging for a buff will have the opposing effect.)

Leaderboard

  • All editors will additionally participate in a leaderboard. All players with at least 1000 changed characters will receive a participation icon at the end of the season. First, second and third place will receive a medal/an icon (tbd, maybe both?). Icons will transfer to 1.0, once it releases.
  • Check out the leaderboard!

Augmenting Overhaul (includes changes below)

  • Augmentation Counter System (Season 2 Only, Currently)
  • Instead of being a success/fail system, augmentations have been fractionalized and made into a success/crit success system.
  • Almost all augmentation costs in this new system have been reduced to roughly 1% of the materials required to initially craft the item.
  • Augmenting an item increases its Augmentation Counter, and once that counter exceeds the threshold to upgrade the item consumes up to several base variants of the item, increases its augmentation level, and resets the counter.
  • There is a low chance that instead of increasing the counter once a player may critically succeed, incrementing the counter twice. This system ensures that there is no ability to "fail" in the augmenting progression but there is still a chance to do better than the base.
  • In this new system all items are tradeable!

Research System

  • The Research System, also called 'Scrapping' internally, gives the player a new timed Enchanting action. It costs the same to Research as to Augment and results in the same amount of experience, but instead of upgrading items it breaks them down.
  • Players will research existing items with successful attempts resulting in the relevant affix dust and unsuccessful attempts resulting in the relevant item scraps. The amount of dust and scrap generated scales with the augmentation level of the item used, so high augmentation items may result in dozens, if not hundreds, of their rarity of dust before turning into several pieces of scrap.
  • This new system allows players to generate new materials through recycling old and unused equipment as well as accumulate a ton of experience in the process.
  • Oh, by the way, Ability Books/Scrolls/Tomes/Whatevers are researchable for a decent chunk of higher level dusts. Don't burn them!

No More Soulbound

  • Season 2 has no Soulbound status, Item Levels, or Item Experience. Every item is tradeable, go nuts on the market!
  • These gameplay changes (besides the buff madness seasonal mechanics) will inevitably come to main game, either mid-season or post-season 2

Global Game Changes

  • Yes, these are main game updates, not just the season changes!

Partial Augmenting Overhaul

  • Augmentation Bonus Rescaling
  • All combat related stats (except offensive criticals) have been rescaled to always be at least 5% of the item's base strength. This means at +10 an item is 50% stronger, and at +20 an item is twice as strong as its base variant.

Shrine Rework

  • Shrines have been completely overhauled!
  • Shrines now have several altars of buffs that can be individually contributed to as well as introducing personal contribution goals.
  • Each altar focuses on a specific skill or category of skills as well as its own contribution goals. Each time a goal is reached, one of the enchantments is unlocked or upgraded in strength. Generally there are three enchantments per altar. Shrine duration now has its own contribution pool and goals; it must be donated to separately from the other altars to increase the length of ALL other altars. In order to benefit from these altars a player must meet a personal contribution goal. As of writing this post a player must contribute 1 million gold to unlock the first buff from each altar, 10 million gold to unlock the second buff, and 100 million gold to unlock all buffs. Contributing to any altar will raise a player's personal contribution.
  • Essentially, the shrine is now a set of 9 buffs that scale theoretically infinitely, limited only by how much gold the community wants to spend on them.
  • Ironmen can also contribute to shrines through donating materials rather than gold with altars asking for a specific set of items; as of now materials will count for 10x their vendor value.

Quests and Achievements

  • Quests, Achievements, and Tutorials are making their entrance into Idlescape.
  • They can be advanced by accomplishing specific tasks and often reward the player with experience, items, quest points, achievements points, or access to new mechanics.
  • Quests are multi-step tasks to guide the player through content, such as having the player work through a specific tier of content, and often unlock subsequent quests and sets of achievements. Quests have been split into a storyline, combat quests, gathering quests, and processing quests.
  • Storyline quests follow the progression flow of the game and allow many different avenues to complete it; most steps can be completed through combat, gathering, or processing, and are designed to allow any playstyle to easily approach the story.
  • Combat quests focus on the combat within a specific tier and see the player engaging several difficulties in that tier's combat zone, culminating in the relevant elite scroll or dungeons.
  • Gathering quests focus on all the gathering zones within a tier to familiarize the player with the materials that are found there.
  • Processing quests are a specialized set of quests that allow the player to obtain specialized rewards; for example, there is now a questline to unlock each tier of the enchanting tomes as well as a questline to passively unlock the effect of the previous crafting enchantment (crafting resource reduction).
  • Achievements are single-step tasks that focus on accomplishing one specific task a massive number of times.

Talents

  • Talents, also known as Mastery Talents depending on how long you have been around here, are a new progression system that generally starts after you max a skill.
  • There are roughly 100 talents as of writing this post; they are spread across all skills and vary greatly in their effects.
  • Some of the cheaper talents are minor effective level boosts, whereas the more expensive talents that require a much higher level to unlock come with new mechanics to help you specialize into your gameplay niche.

Affixes

  • Affixes are FINALLY coming out globally and have undergone several reworks:
  • Affix rerolling has been redone so that you have the option to choose either the new or old rolls.
  • Dust and Scrap generation has been integrated into the previously mentioned research system; on a successful research attempt dust will be generated. On an unsuccessful attempt the item will be consumed and scrap will be generated. The number of dust or scrap produced scales with the augmentation level of the item researched.
  • Affixes are now internally stored as a range of 0 to 1 so that we are able to rebalance and change affix strengths after they are already applied to items. This means that if you get a perfect roll on an item that affix value will be stored as 1; if we buff the affix later it will be automatically updated to the new higher strength, or lowered if the affix is nerfed.
  • Affix UI now displays the odds for rolling specific affixes as well as rarity categories so you should now know exactly what you should expect from RNG rolling

Other Balance Notes

  • Smithing has gotten a rebalance; it has had more of its power moved into its tools/effective levels and its experience curve has been made flatter (nerfed) in the early/mid game. Refining has similarly been adjusted for these new rates and scaling.

Lots of other stuff

  • Not everything has been included here since it is the culmination of several months of work, rework, and reworking the reworks. We will be around to answer questions you may have either in-game or on Discord!

Hotfix: 0.20.0a

  • Add a big warning text for quest steps that aren't active with reason why they aren't active
  • Fix some enchant calc errors
  • Fix chaos hand-in twice for fallen academy quest
  • Announced quest/achievement completions in season 2 give 4 hours of magic catastrophe buffs
  • New announcement handler
  • bronze hatchet craftable, augmentable, and scrappable
  • Master Miner now accepts Deep Pit for progress
  • Elf Slayer properly accessible
  • New Shrine System quest / tutorial
  • Fix some notifications showing as errors instead of successes
  • Added runeslate to gathering tutorial, not retroactive sorry :(
  • Fix wiki madness icon paths
  • Season 2 ends in September, not in a week!
  • Updated descriptions of Silent Fury and Unbound Rage to note they are incompatible
  • Quest progress bars can now fill fully properly
  • Added talent respec token to platinum shop; costs 500 platinum. There WILL be more free opportunities from the main storyline to get them without paying any plat!

Hotfix: 0.20.0b

  • Show correct quest step tooltip
  • Fix scroll position flicker
  • Fix rainbow road achievement
  • Fix smithing button width
  • Changed default scroll filter from hatchet to gloves
  • Don't reset aug counter on affix
  • Increased quest point requirements for enchanting tome and crafting questlines, +1 per level so first one is 1 req, 5th one is 5 req; Gave a quest point as a reward for completing the final 2 of each line
  • Fix some crash cases
  • Increased material donation cost (for ironmen) by 10x
  • Show more decimals for affixes
  • UI for jumping to required quest
  • UI toggle for showing quest progress
  • Max turn in button for quests

Hotfix: 0.20.0c

  • Maybe crash fix please PLEASE
  • Unpinning quests
  • Death essence added to fallen academy quest
  • Filter augment message setting working
  • Restore the Combat Instance Stats formatting that got accidentally deleted

Hotfix: 0.20.0d

  • PLEASE FIX THE CRASHES AAAAAAAAA
  • Hide gathering drawer on NGIM characters
  • Some improved logging to misc things in backend
  • Fix scrapping item amounts
  • combat instance stats support cast count for more accurate ability dps
  • Improved initialization of offline time checking
  • New session reconnection handling
  • Lower burn chance at low level cooking
  • Fix some crafting experience being 1
  • 'Consistent Chef' talent to always cook higher quality and ignore chance to increase quality
  • Augmentation announcements for successful high level augs only happen in the new augmenting system
  • Augmentation failed announcements added, red text!!

Hotfix: 0.20.0e

  • Fixed nine-lives taking your health away accidentally
  • Optimized market manifest snapshot
  • Allow items to transform when augmenting
  • More tweaks to session handling to optimize and fix things

Hotfix: 0.20.0f

  • Improved catchup frozen check; should more aggressively handle potential frozen actions
  • Added 5 more achievements: "It's Definitely Spelled 'Mellon'", "Destroying History", "Feeling Lucky?", "Burning with Enthusiasm", "BURN IT ALL"
  • Fix all the mismatched quest/achievements
  • A lot more logging for ongoing issues we've been investigating that are making me GO CRAZY

Hotfix: 0.20.0g

  • Fix golden spoon requiring 3000 shards per aug instead of 300
  • Improved offline session error handling
  • Start next action on action fail, if it exists
  • Add golden spoon to crafting v quest
  • Decreased affixing tutorial RC exp from 50k to 500 :x
  • Essence concentration strength UI made more clear
  • Post soulbound resource check working as intended
  • Clearer description for "Idling like a champ"
  • More logging for errors that PLAGUE ME

Hotfix: 0.20.0h

  • Prepped ingredients can now be eaten directly; they're way worse than proper meals but are better than nothing!
  • Refactored our session start and initialization system; this should make it significantly more robust and informative when errors occur
  • Please report any session related errors, like getting stuck when connecting or not being able to load a character!

Hotfix: 0.20.0i

  • THOU SHALT ACKNOWLEDGE MOD POPUPS (by clicking a close button)
  • Phoenix's Flame debuff now Overheating 3, down from Overheating 4
  • Improved location de/buff handling (still kinda iffy when there's lag)
  • Crashed shards should now at least attempt to recover crashed player sessions instead of ignoring them
  • Cave Cleanup correctly rewards the lesser ladle instead of the legacy ladle
  • More adjustments to session starting tolerances

Hotfix: 0.20.0j

  • Reduce heat and cooking time for simpler recipes
  • ~20% less refining gems on forge 2
  • Only auto-pin accepted quests
  • Show next quests
  • Fix invalid date string for end of season
  • More backend cleanup tasks and refactoring

Hotfix: 0.20.0k

  • Fix a market snapshot error that made it never run, probably
  • Slightly improved logging on our end for the farmingerrors that are probably just lag related
  • Handle some marketplace item related errors
  • Runecrafting enchantments can go on the runecrafting set
  • Added item tags to the legendary skilling gear mats
  • Turning on some process logging and updating software

Hotfix: 0.20.0l

  • Entirely a backend update
  • Fixed the persistent crash from the last few days. WOOHOO
Beta 0.19.12 - Putting Out Fires
15 May 2024 Beta 0.19.12 Bug Fixes and Minor Improvements

Changes

  • Improved tooltip stickiness, should fix some flickering issues.
  • Added augmentation XP to Black Knight Gloves.
  • Fixed enchantment affix application when equipment affixes are 0.
  • Reviewed and updated some global announcement drops.
  • Added Durian Seed.
  • Added Researcher's Boon and Adventurer's Boon to Platinum Shop buffs.
  • Increased z-index of equipment by 3x, giving more granular control—purely cosmetic, report any issues!
  • "Tab 0" is now the default tab.
Beta 0.19.11 - Lich!
09 May 2024 Beta 0.19.11 New Content and Fixes

0.19.11a

  • Allow joining/leaving channels with spaces in the name.
  • Max button added in item dialog.
  • Tooltip delay implemented to reduce flicker.
  • Outline added to the cooking slider.
  • Fixed switching zone behavior.
  • Fixed selecting the wrong dungeon key.
  • Stopped dungeon if the loadout fails; ignores combat check if loadout is for dungeons.

Season 2 Playtest

  • The Season 2 Playtest is still public and ongoing! If you haven't checked it out yet, feel free to try the new content before it officially launches.
  • Development efforts remain focused on the playtest until Season 2 goes live.

Changes

  • Added assets for Dark Magic caster enemies.
  • Added assets for the Necromancer set.
  • Introduced a new cosmetic Lich set.
  • Filter Heat when clicked in inventory.
  • Allowed drinking of non-healing potions in combat.
  • Fixed refresh issue in the market sell page.
  • Fixed augmentation scaling for non-soulbound items.
  • Enabled re-queueing a dungeon key, ignoring augmentation levels—now you can finally run those dozens of keys!
Beta 0.19.10 - Tiny Lil Update
19 April 2024 Beta 0.19.10 Small Fixes and UI Adjustments

0.19.10a

  • Fix item shifting on hover in cooking prep list.

Not Much This Week

  • Added a new (old?) platinum icon by request.
  • Stop items shifting when hovering in prep list.
  • Don't show previous item in New Listing.
  • No Cake Day icon on a character's first day, it doesn't count!

Upcoming

  • There will be a significantly larger post coming soon (within a week) along with a playtest for the upcoming content!
Beta 0.19.9 - Fixes + Season Launch Checklist
10 April 2024 Beta 0.19.9 Fixes and Season Preparation

Fixes

  • Go to combat screen if in combat properly.
  • Fix combat tab handling.
  • SORTING SORTING SORTING SORTING.
  • Fix Cake Day handling.
  • Don't show player count for empty/inactive leagues.
  • Hide buffs for dead monsters.
  • Augment number color fix.

Season Launch Checklist?

These are the remaining entries on our checklist, most of them are generally >70% completed and effectively playable; they are being worked on concurrently rather than sequentially, so when a few of them are completed then the rest will follow very shortly behind:

  • Finish remaining talent implementations + bug fixes - less than 10 remaining out of roughly 100.
  • Enchanting / Augmenting / Researching - playable, but needs polish and content integration.
  • Affix Cost Rebalance - scripted change.
  • Affix UI Improvements - adding some more info to UI.
  • Affix Rerolling Redux - implementing new selection system.
  • Shrine Balancing.
  • Quests / Achievements - design work, everything technical is implemented.
  • Some other things that are mostly technical/backend related.
Beta 0.19.8 - Mostly Fixes
03 April 2024 Beta 0.19.8 Bug Fixes and Talent Progress

Fixes

  • Fixed superheating costs and UI drop rates now reflect the effects.
  • Fix inventories being sorted when they shouldn't be.
  • Same items will now stack in chest/loot popups.
  • Fix catch-up when offline time is fully expended.
  • Fix wrong target in combat sometimes.
  • Fix NPC DoT/HoT source being incorrectly assigned.
  • Fix prepare dungeon UI.
  • Fixed softlock during catch-up, should now just cancel catch-up if it gets stuck.
  • Fixed catch-up softlock situation if the action goes idle (i.e., out of resources).

What Have We Been Up To?

  • We've been focusing on making many recipes more reasonable in the new systems while allowing much more granular control over resource usage.
  • Redundant resources are being removed, and conversion recipes are being added (e.g., heavy variant resources in ranged crafting, fractional gem/bar usage for crafting).

Talent Progress

  • Currently 60 planned talents, with 37 already implemented and in testing.
  • Here are some of the talent names:
  • Gathering Master
  • Gathering Grandmaster
  • Dwarven Student
  • Hamster Hunter
  • Melter Smelter
  • Fresh Forager
  • Precision
  • Bound Anger
  • Unbound Rage
  • Infernal Knowledge
  • Careful Critical
  • Unadorned Agility
  • Arsonist
  • Featherweight Fighter
  • Nine-Lives
  • Were-Elf
  • Loaded Dice
  • Augmentation Afficionado
  • Pungent Runes
  • Molten Lava
Beta 0.19.7 - Technical Stuff and Bug Fixes
28 March 2024 Beta 0.19.7 Technical Fixes and UI Updates

Hotfix: 0.19.7a

  • Fixed supercooling/superheating rune consumption + added logging for it when it happens.
  • Fixed inventories being sorted when they shouldn't be.
  • Added Efficiency to the Session Stat Tracking.
  • Fixed flipped settings UI.
  • Some miscellaneous grammar/typos fixed in descriptions.
  • Fixed email verification UI.

Returning Feature!

  • Cake Day has been reimplemented!

Bug Fixes

  • Fix greater chest log messages.
  • Fix heat formatting on modern tooltips.
  • Fix combat loot log grammar errors.
  • Fix gathering log categories.
  • Fix item tier and globals loading.
  • Fix showing correct total experience.
  • Overheal and other combat buffs moved to EnchantmentProcs chat filter.
  • Added new handling to break players out of softlocks in erroring actions.
  • Fixed some augmenting XP being 0.

UI Changes / Fixes

  • Auto-run the reset UI function on switching characters.
  • Updated even more really old legacy components to the new standard.
  • Can shift-click to unequip gear.
  • Added shift-click shortcut to inventory items.
  • Premium icons hidden in whispers.
  • Overwrite loadout confirmation dialogue.
  • Added cosmetic tags to cosmetics missing them.
  • Shows untradeable status in tooltips.
  • Added a catch-up loading screen when simulating player sessions in SUPER SPEEEEED.
  • Fixed preparation sorting mismatch from front and back ends.

Technical Changes

  • MASSIVE overhaul to how a lot of data is handled from the backend, significantly cutting down on memory-related interactions.
  • Should also significantly decrease client information spam, potentially increasing performance while decreasing network usage.
  • Made some changes to logging when it wasn't giving enough information to fix potential issues.
  • Improved handling for session resuming, should resolve long action resetting on session restarts.

Season 2 News?

  • We're (Silent and Ice) currently working on revamping a lot of the "programmer UI" (redoing Nick's jank UI) and balancing a few potential positive feedback loops.
Beta 0.19.6 - Background Work
21 March 2024 Beta 0.19.6 Background Work

This week's live game update is a rather small one due to most of the focus continuing to be on the upcoming season and its reworks/overhauls. For the upcoming content it is still currently a WIP and in testing on the playtest server and may change depending on feedback we get or data we collect!

Changes

  • Some backend/technical cleanup of unused fields and functions.
Some cleanup of unused or unnecessary frontend components.
"Super Duper Accuracy" for Loot Goblin chance calculation, primarily affects some catch-up time shenanigans.
  • Enchanted Armory enemies Poison def aff reduced from 2 to 0.5.
  • Black Knight variants poison def aff reduced from 1 to 0.8.
  • Guard/Militiaman reduces poison def aff from 1 to 0.8.
  • Royal Reverence effect changed; chance for acrobatics 5 is 10-15%, missing HP bonus now gives bonus crit stats under 50%.

Background Work - Still WIP!

  • We've been working on the new augmenting/enchanting system these last couple weeks, here's a quick rundown of the main changes (still WIP, may be changed based on feedback):

Removal of Soulbound / Item Leveling Mechanics

  • Splitting augmenting into two conflicting paths has caused a lot of trouble and headaches for us and the players, and we've decided to strip out some of the chaff from both while keeping what we consider the good bits.
  • All items will become tradeable like pre-refactor, but augmenting will be a lot less RNG-centric.
  • Instead of a chance to destroy the item on a failed augment, each augmentation attempt adds to an augment counter that is specific to the item and once that counter passes a specific threshold the item will augment to the next level.
  • There is NO chance to fail, only a very small chance to critical aug, meaning that the augmentation counter increases by 2 instead of 1.
  • The goal of these changes are to completely remove the potential "bad feeling" when augmenting and the potential loss of progression and help reduce variability due to RNG while acting as a sink for items and materials.
  • Augmentation costs will also be overhauled. In most cases the augment attempt cost will be ~1-5% of the original crafting cost of the item; however, higher augmentation levels will require a copy of the base item to upgrade the item once the counter has reached the threshold.

Integration of Affixes

  • Since affixes will be coming to the main gamemodes, we've had to reconsider a lot of how the economic aspect of affixes needs to look like and integrate the system into existing skills.
  • The simple "press button to salvage item" system is incredibly basic and just not good enough, so we've replaced it with a new "Item Research" system to complement the above augmenting changes.
  • This will add a new "Research Queue" where the player will conduct experiments on items.
  • Currently, when a player succeeds in the experiment the item is NOT consumed and produces affix dust as well as the current augmentation fail item (prismatic dust, infernal dust, etc.).
  • When the experiment fails the item is consumed and a relevant item scrap is produced.
  • This will become the primary source of experience in Enchanting as well as a significant item sink.

Why New Systems?

  • Idlescape is an idle game so the new systems had to focus more on the time than the material aspect.
  • The primary resource consumed in these changes will be time rather than purely material, even if the new material sinks are another goal of the systems.

As it is now, these changes will only be present on Season 2 when it releases; the old "Salvage" button system will be on main gamemodes as well as the Research system being disabled on them so that we can properly evaluate and balance the systems according to internal data and player feedback.

So what's planned for Season 2?

  • Quests
  • Achievements
  • Tutorials
  • Talents
  • Affix Integration
  • Augmenting Overhaul
  • Shrine Overhaul
  • So many technical overhauls to handle the above that I have honestly lost count.

Which of these will go to main gamemodes immediately?

  • Quests
  • Achievements
  • Tutorials
  • Talents
  • Old Affix System
  • Shrine Overhaul
  • The technical stuff that gives me nightmares.

Other Tidbits of Info

  • Quests have been slowly integrated into various systems and progression steps and will be able to:
  • Unlock purchasable talents.
  • Unlock passive perks.
  • Unlock crafting recipes.
  • Unlock entire mechanics (do your tutorials!).
  • The Shrine Overhaul allows much stronger shrines at exponentially increasing costs.
  • I hope y'all like gold sinks (and maybe material turn-ins)!
  • It should be worth it though since it is theoretically possible to unlock over 32 shrine milestones (global and personal), up from the 9 global milestones, every week!
Beta 0.19.5 - Blue > Gold?
13 March 2024 Beta 0.19.5 Enchanting Rework Progress, Bug Fixes, and UI Changes

Progress Update

  • Next major update progress is going well, but additional feature implementations keep expanding the scope.
  • The latest feature addition is the long-discussed enchanting rework, which integrates well with affixes.
  • Dev-blog teasers expected soon as UI work progresses.

Bug Fixes

  • Added unstuck behavior for players when groups break.
  • Friendly abilities always hit, as intended.
  • Fixed various crafting-related issues.
  • Prepping no longer consumes Deep Fry stacks.
  • Fixed Regal Might and Nature's Sanctuary calculations applying to incorrect stats.

UI Changes

  • XP UI reverted from gold back to blue.
  • General shop components improved; now supports 'Enter' to confirm purchases.
  • Added information about special scaling costs for augmenting where relevant.
  • Fixed hiscores display on mobile.
  • Additional topbar improvements.
  • Updated vacation token description to clarify it is a one-time effect consumable.

Balance Changes

  • NGIM now receives more miscellaneous gathering resources from drops.
  • Talismans increase rune output by 1.

Technical Stuff

  • Began migration for combat stats handling for optimization purposes.
  • Implemented incremental loot logging as an optimization improvement.

Easter Eggs

Beta 0.19.4 - Soon^Soon^tm
07 March 2024 Beta 0.19.4 Balance Tweaks, Bug Fixes, and UI Improvements

Background Stuff

  • We're currently in the polish and balance phase for the next major update!
  • The next major update(s) will tentatively include:
  • Affixes
  • Achievements
  • Season 2
  • Quests
  • Talents
  • Keep an eye on the dev-blog for more!

Balance Changes / Bug Fixes

  • Reduced the augmentation cost for obsidian to reflect the lowered experience rates.
  • Preparation interactions with Scholar have been tweaked to reduce the massive experience rate potential.
  • Fixed Swift Agony interactions with self-damage.
  • Damage and Health Over Time events now refresh an existing stack if it exists or upgrade the stack if refreshed by an enhanced version, rather than stacking as a separate event.
  • Loot Goblin has been overhauled to align with intent; description now reflects the expected average number of encounters per day.
  • Deep Fry only applies to cooking food and alchemy.
  • Fixed Entropic Strike using magic accuracy instead of melee.
  • Cooking balance changes:
  • Moved to normal potions, now gives 1 potion per stack (from 6).
  • Adjusted everything else by ~x5-6.
  • Blitzing scales with levels.
  • Prevented adding ammo that doesn't meet requirements.
  • Action Queue only moves off combat if at wave end and not in an elite scroll/dungeon.
  • Fixed some global buff application bugs.
  • Tentative fix for additional loadout food issues.

UI Stuff

  • More cooking cosmetics!
  • Added Damage and Health Over Time UI elements to combat buff/debuff panel.
  • Fixed loadout color switching.
  • Removed some market loot logging.
  • Tweaked loot log displays for chests.
  • Distributed a variety of ability icons to ones missing unique icons.
  • More compact header.
  • Allow viewing zone info in combat.
  • Made equipment DPS display smarter, now includes DoTs.
  • Chat scroll only on unread mention.
  • Disabled pressing escape to clear chat.
  • Reset UI button now beside the clock.
  • Send all relevant level-up announcements instead of just one.
Beta 0.19.3 - Feature Creep™
27 February 2024 Beta 0.19.3 Bug Fixes, Balance Changes, and New Features

Feature Creep?

  • There's some interesting background work happening! While this isn’t delaying quests, achievements, talents, or affixes, it will require some playtesting.
  • On that topic—playtesting soon™?

Bug Fixes

  • Custom name now correctly shown on market listings.
  • Fixed threat profile setting dropdown rendering spam.
  • Proportional scholar experience applied on efficiency proc.
  • Improved glove rendering.
  • Fixed superheat/cool functionality.
  • Fixed some loadout food loading issues.
  • Miscellaneous improvements to smithing UI components.
  • Added default enchants to new buy orders.
  • Correct buff strength displayed in combat inventory.
  • Fixed some whisper-related bugs.
  • A lot of backend fixes and improvements to support upcoming content.

Balance Changes

  • Increased HP from food.
  • Blood Magic now drains the caster's HP on cast.
  • Improved many mobs' ability rotations to increase synergy with their stats.
  • Infernal Strength missing health damage bonus adjusted:
  • Now begins below 50% HP.
  • Grants 2% more damage per missing HP.
  • At 25% HP, you deal 50% more damage.
  • At 10% HP, you deal 80% more damage.

New Abilities

  • From HeckYea, our latest blue name conversion:
  • Manifest Kalanahmatti - Shard of Kalanahmatti auto attack.
  • Mauling Blow - Moss Maul auto attack.
  • Crystal Strike - Crystal Mace auto attack.
  • Coral Claw - Modified Diving Gloves auto attack.
  • Fury - Wrath and War auto attack.
  • Riptide - Razorfin auto attack.
  • Entropic Strike - Signet Ring melee attack.

Alchemy Changes

  • Cheaper buff stacks to make most buffs viable to craft.
  • Quality slider replaced with a potion tier selection slider.
  • Craft multiple potions instead of increasing quality—reduces inventory clutter.
  • Reduced potion categories to a single line.
  • Buff ingredient drops reduced.

Cooking

  • Increased the number of prepared ingredients used.
  • Lower-tier food (with fewer ingredient types) provides more quality per slider, increasing buff stacks.
  • Process slowed by half, but experience doubled to maintain XP rate.

Preparation

  • Faster Blitzing.
  • No more RNG—now level-restricted instead.
  • Ladle and Greater Ladle discontinued.

NGIM Gathering Crates

  • New dungeon rewards: Every dungeon now has a chance to drop gathering crates up to its tier.
  • Small Crate (up to level 20 materials).
  • Normal Crate (up to level 40 materials).
  • Large Crate (level 40+ materials).
  • Crates contain unrefined basic gathering materials and drop in relatively low quantities.

Miscellaneous

  • Added auto-scroll to chat tab when mentioned.
  • New fun mod tools :)
  • Added an option to reset legacy named items.
  • Added popup for claiming an account on refresh.
Beta 0.19.2 - Let Cooks Cook
22 February 2024 Beta 0.19.2 Balance Changes, Client Updates, and Bug Fixes

Balance Changes

  • Retuned defense XP gain:
  • Decreased XP gained from dealing unmitigated damage by ~25%.
  • Decreased XP gained from dealing mitigated damage by ~50%.
  • Increased XP gained from taking unmitigated damage by ~25%.
  • Doubled XP gained from mitigating taken damage.
  • DOTs now award XP.
  • Increased minimum hit multiplier for monsters from 1/20 to 1/2, making monster damage more consistent.
  • Reverted drop rate nerf for some Dark Fortress uniques that were originally shared with the Dark Vault.

Client Changes

  • Cooking and Preparation hooks added for scripts.
  • Exposed cookingList for better script interactions.
  • Added Threat Profile settings—new checkbox to use custom threat slider settings instead of the default profile.
  • Added a background to the cooking info to improve legibility.
  • SessionStats page now uses proper item components with tooltips and borders.

Bug Fixes

  • Buff application with caps adjusted.
  • Fixed gathering dungeons not getting set bonuses correctly.
  • Show correct buff consumed strength in consume dialogue.
  • Fixed cosmetics being the wrong data types in some cases and not rendering properly.
  • Fixed preparation duration sometimes being incorrect.
  • Various leaderboard display fixes.
  • Skip buffs at strength 0 that were causing issues.
  • Fixed a chat UI disconnect issue.
  • ChatIcons now scale with font-size properly.
  • Fixed some ability buff application logic.

Upcoming

  • Significant progress on Quests and Achievements.
  • Several completed progression questlines, including augmenting tomes and crafting passive effect replacing the enchant.
  • New ways to get rewards from quests, such as unlocking crafting recipes and talents.
  • Quests, Achievements, Talents, and Affixes are likely to release together in the next major update.
  • Expect playtesting to recommence soon™!
Beta 0.19.1 - Balancing the Bugs
14 February 2024 Beta 0.19.1 Bug Fixes, Balance Changes, and UI Updates

0.19.1a

  • Can soulbind/augment the new jewelry in Dark Vault.
  • Fixed offline tracking.
  • Prevent infinite locked wheel state blocking some inputs.
  • Soul Wisdom can now properly be applied to all skilling sets.
  • Tweaks to some buff handling behavior for more consistency.
  • More consistent merc loadout logic, should be less "sticky" on UI.
  • Fixed the rat/goblin mixup in low-level combat locations.

Bug Fixes

  • Fixed mercs attacking before an enemy spawned, potentially wasting a buff cast.
  • Resort merc/mob buffs to fix strength selection issues.
  • Fixed alchemy potion tooltip location.
  • Shrimp can be prepared to get baubles.
  • Fixed 'Respawning...' stuck in CombatInfoBar.
  • Made chat stick to the bottom.
  • Prevented combat food from being consumed from stockpile.
  • Fixed activity log not using the intended space.
  • Fixed runecrafting amount formula.
  • Placeholder combat asset added for Royal Elven Hat.
  • Fixed incorrect behavior when unblocking users who have changed their username recently.
  • Commands are now case insensitive again.
  • Fixed some incorrect/typo descriptions for enchantments.
  • Unstuck mercenaries in UI.

Balance Changes

  • Adjusted alchemy formula for consistency and intuitiveness.
  • Adjusted the Greater Imbued Wand essence crafting requirement.
  • Mercs now get buffs from food.
  • Spades and Vault key components are ~4x rarer to drop.
  • Improved difficulty scaling of Enchanted Armory, now scales up to difficulty 15.
  • Removed Titan, Blademaster, and Torn Banner from Dark Vault.
  • Added Dark Ring, Crown of Spikes, and Pendant of Virulence to Dark Vault.
  • Dark Ring - ring, reduces defenses but improves offenses significantly.
  • Crown of Spikes - pendant, passive deflect but cannot dodge and much lower accuracy.
  • Pendant of Virulence - pendant, DOTs auto resolve at half damage but synergizes with Living Death.
  • Living Death now synergizes with Pendant of Virulence—the lower your HP, the greater the damage your auto-resolved DOT does.
  • Royal Reverence agility bonus halved; dodge-to-get-acrobatics has been massively buffed and now scales with remaining HP. This set bonus is now primarily focused on DPS rather than dodge tanking.

Other Things

  • Surrounding players in the hiscore will now be shown.
  • Slightly more verbose explanation for required feedback fields.
  • Optimizations and improvements to loadout food handling.
  • Added a new preparation option for cooking: "Prepare Evenly."
  • Various UI optimizations and component refactoring.
  • Can now filter affix by effect... soon™!
  • Can now filter by cooking tag and cooking enchantment.
  • Lots of backend/frontend optimizations.
  • Some more work for quests/achievements.
  • Gathering Dungeons now have bestiary entries from the relevant gathering elite scrolls.
  • April Fools gear can now be used as cosmetics.
Beta 0.19.0 - Post-Season Huge Update
01 February 2024 Beta 0.19.0 Major Combat, Skilling, and UI Changes

0.19.0b

  • Obsidian equipment now grants tier 4 item XP in augmenting, up from tier 2.
  • Elite scrolls grant tier 1 item XP in augmenting, up from 0.
  • Dungeon keys grant tier 2 item XP in augmenting, up from 0.
  • Fixed checks for Nigh-Invincibility, Cleanse, and Corrosion.
  • Royal Elven set bonus now properly applies when you dodge, not when you miss.
  • Fixed weird interactions with Forge Enhancement/Maintenance.
  • Mushrooms are now tagged as bitter, and chili peppers are now tagged as spicy (primarily for NGIM).
  • Infernal Dust given value for UI checks.
  • Cooking is faster for smaller sizes.
  • Food generally heals more.
  • Increased difficulty for some ingredients for better XP rates.
  • Moved size of essence to vials/pots.
  • Alternate recipe for Dark Vault dungeon key added.
  • Ran the crafting XP script to update some items.
  • Fixed some crashes related to supercooling/heating.
  • Added a location for prepping in cooking for loadout purposes.
  • Smithing progress bar shown on first action.
  • Hooked up Cooking progress bar.
  • Symphony of Souls can now be augmented.
  • Monsters in UI get cleared when not in combat.

0.19.0a

  • Fixed cooking pot issues.
  • Smithing UI crash fixed.
  • ID Crystal asset added.
  • Prismatic aug bonuses buffed.
  • Fixed some items incorrectly using Void Anchor assets.

Combat Changes

  • Passive heal removed entirely; all passive heal boosts now affect healing from food/other sources.
  • New player HP formula: massively increased base HP pool and more impact from stamina.
  • Changed accuracy formula—reducing overall accuracy and increasing agility effectiveness.
  • Some dungeons have a new reinforcement system where bosses summon weak monsters as distractions.

Abilities

  • Most lower-tier magic abilities no longer require runes.
  • Legendary and some epic weapons now have unique auto-attacks and new abilities.
  • New monster group de/buff abilities added, primarily for elites and specialized enemies.
  • New abilities introduced, including:
  • Blood Offering & Blood Sacrifice - Typeless damage at the cost of defense.
  • Lesser/Greater Miasma & Decaying Grasp - Necromancer poison DoTs.
  • Lingering Flame - Fire orb AOE flame DoT.
  • Gaia Strike & Earthquake - Nature abilities for Moss Maul.
  • New enhanced autos for various weapons like Trident, Shrimp Scepter, and Khaast.

New Items

"Infernal" melee set (T7 epic, upgrade to Gargoyle, crafted from Dark Vault materials).
"Royal Elven" ranged set (T7 epic, upgrade to Elven, crafted from Elder Ruins materials).
"Symphony of Souls" (Empowered variant of Chorus of Souls, transforms at a specific aug level).
"Reinforced Cape" (Low-level craftable cape replacing Decayed Cloak stats).
  • "Infernal Lance" upgraded to Legendary rarity.

New Dungeon

  • The Dark Vault (Level 75+ dungeon, key materials drop from Enchanted Armory).
  • Maelstrom boss now features the reinforcement mechanic.

Set Bonuses

  • Multiple reworks and adjustments, including:
  • Protective Plates nerfed (10% prot/stam → 7.5% per level).
  • Ranger’s Grace nerfed (20% agility → 10% per level).
  • New Infernal Strength set bonus: +10% STR, 1% more damage per missing % HP, +10% fire affinity.
  • Nature’s Blessing now boosts healing, de/buffs, and nature affinities.

Cooking Overhaul

  • Now split into three stages:
  • Preparation - Convert ingredients into base components.
  • Cooking - Select recipes, strengths, and optional buffs.
  • Alchemy - Create and upgrade potions.

Other Changes

  • Smithing, Runecrafting, and Cooking now have full skilling sets.
  • New enchantments like Crucible, Forge Enhancement, and Leftovers.
  • Augmenting XP now scales with item tier rather than enchantment slots.
  • TONS of UI improvements from Silent and Ice.
  • Season 1 rewards distributed (tokens based on total/mastery levels, extra for top 20 hiscores).
  • Event shop restocked with new platinum tokens and buffs.

Affix Changes

  • Affixes are not yet reintroduced until they are balanced properly.
  • Players can submit feedback on affix changes via an in-game form.
Beta 0.18.4 - More UI Stuff + Next Update Progress
25 January 2024 Beta 0.18.4 UI Cleanup, Technical Changes, and Next Update Progress

This week is another light update focused on UI cleanup and improvements.

Fixes

  • Fixed rounding errors in Smithing Information Component.
  • Show Available Create/Activate Character Button properly.
  • Browser Back Button now returns to Character Select Screen instead of refreshing.

Tweaks

  • More precise Attack Speed Threat Display in UI.

Technical Stuff

  • Ice has done another pass on UI-related code cleanup.
  • This resulted in ~2,100 changed lines of code.
  • These changes improve maintainability and will make future fixes easier.
  • However, some issues were found in testing, so the rollout is delayed for now.

Next Update

  • The next major update is in testing.
  • Current iteration is feature complete.
  • Now undergoing balancing adjustments before release.
Beta 0.18.3 - Just a Lil Update
17 January 2024 Beta 0.18.3 UI Tweaks, Technical Improvements, and Bug Fixes

Tweaks

  • Technical improvements for Throwing Snowballs.
  • Added delay for fetching Hiscore Icons (should improve accuracy on restart).
  • Reimplemented Flavor Message Settings.
  • Two-Handed Cosmetics now override Offhand.
  • Clarified 'Send Notifications as Activity Logs' to 'Send Notifications as Activity Logs Instead'.
  • Combat Dummy now changes name to /throw target.
  • Improvements to Inventory UI Components.
  • Marketplace History now shows Tax-Free Income.
  • Can now Toggle Loadout Location Category.
  • Added Enchantment Proc Log for Refining.

Fixes

  • Fixed Firefox Animation Issues.
  • Fixed Loading Wheel being too wide.
  • Fixed Great Imbued Wand Rune Cost.
  • Fixed Issues with Verification Emails.
Beta 0.18.2 - Bug Squashing + UI!!!
10 January 2024 Beta 0.18.2 Bug Fixes, UI Improvements, and Marketplace Enhancements

Silent and Ice have been hard at work squashing bugs and bringing new UI features!

Bug Fixes

  • Mercenaries no longer follow to a different zone when using User Queue.
  • Better error notifications when attempting actions without being the leader.
  • Fixed Email Verification and updated some standards.
  • Improved Status Bar, fixing 'Respawning...' getting stuck.
  • Fixed Transform Message issues.
  • Fixed Login Page display issues.
  • Fixed Chat Channel command issues.
  • Fixed Marketplace Channel issues.
  • Fixed broken Item Images.
  • Fishing Stats now display even without bait.

User Interface Additions

  • Reimplemented Chat Size Setting.
  • Added Clear Chat Input Button.
  • Market Listings now open in dialogue.
  • Buy Orders now generate Chat Links.
  • Queue Status now shown in the Status Bar.
  • Event Shop can now be accessed from Event Token dialogue.
  • Improved Character Creation UI for clarity.
  • Market History now has Filters + More Detailed History.
  • Added Batch Move for Items between Vault, History, and Tabs (woo!).
  • Added Total Location Count when Combining Items.

Miscellaneous

  • Snowballs are now limited to 10 per channel per minute.

2023

Beta 0.18.1 - Merry Christmas!
27 December 2023 Beta 0.18.1 Holiday Update, UI Improvements, and Upcoming Balance Changes

Merry Christmas and Happy Holidays!

0.18.1b

  • Fixed client crash related to missing Platinum purchases.
  • Added 'Wise Hat' cosmetic for 2000 Platinum.
  • Added 'Court Jester' chat icon for 600 Platinum.
  • Fixed linked skill level displaying an additional 0.
  • Fixed Reset Loot Log Timer issues.
  • Added 10-second cooldown to throwing Snowballs.
  • Reduced Snow generation (the storm is passing soon!).

0.18.1a

  • Fixed Fishing without bait causing client crashes (AAAAA).
  • Fixed Max-Roll Affix Star not displaying properly.
  • Rewrote Gathering Resource Component to new standards.
  • Can now Ctrl+Click to share Patch Notes.
  • Destructive Testing now scales to the amount of Production consumed.
  • Disenchanting now gives Essence multiplied by stack size.
  • Major UI technical cleanup (thanks, Ice!).
  • Added chance to find Snow in almost every Skilling action (scales with XP gained).
  • Improved Moderator Tools.
  • Added Phroglins—tell us when you find them!

What's Next?

  • Currently in the design phase for the next Combat-focused Content & Balance Pass.
  • Planning to add new items and rework older content to integrate with new systems.
  • Instead of just bigger numbers, unique items will have more unique effects.
  • Cooking Rework in progress, aligning with Combat changes to improve the skill’s economic impact and usability.
Beta 0.18.0 - Skilling Affixes and More
20 December 2023 Beta 0.18.0 Skilling Affixes, Combat Balance, UI Overhaul, and More

0.18.0c

  • Actually fixed the broken slider.
  • More porting of old UI components to new standards.
  • Fixed some Combat Splash UI bugs.

0.18.0b

  • Fixed password recovery link in the change password popup.
  • Fixed Fishing Bonus going negative and breaking things.
  • Production Haste now properly hooked up to production skills.
  • Rewritten Archaeology properly integrated.
  • Fixed Critical Aug allowing some items to exceed their intended maximums.
  • Various Augmenting UI fixes and tweaks.
  • Fixed laggy sliders and default search inputs.
  • Farming now properly generates Essence.
  • Fixed some Mastery XP-related Hiscore issues.
  • Fixed Chance to save an item but degrade an affix.
  • Fixed Fishing Instant Search issues.

0.18.0a

  • Fixed Gathering not drawing Nature Runes from Inventory.
  • Fixed UI Haste application.
  • Fixed Crafting Input Max issues.
  • Applied Crafting Enchantments, adjusted Crafting Item Numbers for readability.
  • Status Bar now properly updates Wave and Difficulty in UI.
  • Fixed Crafting Multiplier length mismatch (Prime Dust).
  • Fixed Dwarven Engineering always proccing.
  • Only one XP type is displayed in Affixing UI.
  • Fixed Marketplace Buy Offer UI Crash.

Skilling Affixes

Gathering and Production Affixes are now available in Season 1 and Season 1 Ironman!
~70 new Affixes added, ranging from stat boosts to new mechanics.
  • Experience gained from Affixing now scales with the dust used.
  • Affix Tab now separates items by rarity, making it clearer which item requires which dust type.
  • Added new recipe to craft Prime Runic Dust (reduces Mithril Bar usage).

Balance Changes

  • Combat has been rebalanced:
  • Most monsters are weaker to their intended combat style but stronger against off-styles.
  • Gear off-style affinity floor increased from 0.1 to 0.75, making most weapons better at off-style casting.
  • E.g., bows previously had -90% melee affinity, now -25%.
  • You can now punch with a bow. It’s still bad, but possible.
  • Golem Ring now simply brings negative affinities closer to neutral by 10%.
  • Defense XP formula reworked:
  • Now gained from attacking enemies.
  • More XP from attacking defensive enemies.
  • More XP from defending yourself.
  • Inferno (now available via affixes) no longer has a scaling cap—now caps at 5 consecutive procs.
  • Legendary Tools cannot be augmented past +1 unless Soulbound.
  • Soulbinding at any level does not remove existing augment levels.
  • Once Soulbound, they cannot be unsoulbound (forever together ❤️).
  • Rarity of multiple items adjusted for consistency.
  • Maximum Dungeon Augment increased from +10 to +20 (good luck!).

UI Changes

  • Advanced Combat Item Log fully replaced the old log (setting removed).
  • Rewrote Social UI (more responsive, especially on mobile).
  • Shared Equipment now displays Enchantments, Augments, Soulbound status, etc..
  • Buy Offer Enchantment Search now only shows Enchantments starting with the query.
  • Chat and Inventory size adjustments persist across updates.
  • Better Chat Icon selection visibility.
  • High Performance Mode now disables more animations (activate in settings for better performance).
  • Crafting/Augmenting UI now correctly finds base items when both base and non-base exist.
  • Numerous UI tweaks across the frontend for better user experience.

Augmenting Overhaul

  • Augmenting UI completely rewritten for better usability.
  • Augmentable Items now appear directly in the Augmenting Tab instead of needing to be moved manually.
  • Click to select quantity or drag entire stack into queue.
  • On mobile, hold the item for half a second to start dragging.
  • Shift+Click moves exactly one item.
  • Preview Augmentation costs and stats by hovering over queued items.
  • Failed Augments now crumble, explode, or do weird stuff instead of just vanishing.
  • Fixed a bug that allowed reducing Augmentation time.

Other Changes

  • You can move bait to the front of the Tacklebox again.
  • Minor tweaks to in-game guides.
  • Catching a Snowball now gives the item to the catcher instead of the thrower.
  • Fixed Alchemy bug where ingredient order affected enchantment priority.
Now always selects the highest total Alchemy Size enchantment.
(Yes, this is an indirect nerf to Alchemy 😢).
  • Deadliest Catch now works as intended.

Technical Changes

  • Reduced data traffic between client and server.
  • Numerous minor UI changes to help User Scripts.
  • Minimum time per action reduced from 500ms to 250ms (important for Gathering Affixes).
  • Complete rewrites of multiple skills to support Affixes.
  • Extensive private/local testing was conducted, but some edge cases may still arise.

"There’s so much in this update I physically cannot bring myself to listing it all. halp" -Nick "I got you. np np" -Ice

Up Next

  • Upcoming general balance pass + additional content where needed.
  • Potential new Skilling Sets.
  • More Combat Style parity—adjustments to gear progression across styles.
Beta 0.17.8 - Intermediary Patch Until Next Big Update
13 December 2023 Beta 0.17.8 Skilling Affixes Incoming, Balance Adjustments, and Bug Fixes

0.17.8a

  • Fixed crashes, exploits, and minor UI issues.
  • Skilling Affixes are coming next week!
  • Currently ironing out remaining bugs on the private test server—expect it to go live soon.

Balance Changes

  • Normalized Elite Scroll drops across zones.
  • Elites now drop their respective scrolls, meaning more scrolls will drop as difficulty increases.

UI Tweaks

  • Social UI updated to the new standard, fixing hardcoded values and redundant styling.
  • Messages sent to General from Discord are now white, making them easier to distinguish.
  • Updated some inputs to use compact amounts.

Bug Fixes

  • Fixed character joining issues in chat channels.
  • Improved hiscore icon checks.
  • Merc actions now start immediately after respawning.
  • Fixed Resurrection Proc issues.
  • Prevented invalid inputs in various UI components.
Beta 0.17.7 - Lots of Fixes, Big Things Soon
05 December 2023 Beta 0.17.7 Bug Fixes, QoL Improvements, and Skilling Affixes Testing

Changes

  • Added private message history retrieval on page refresh (defaults to 1 hour, max 128 hours).
  • Added various UI anchors for scripts.
  • Added new cosmetics: Eyes of Chaos and Forgotten Platelegs.
  • More base Talismans added to Giants' Keep drop tables (less junk to compensate).

Fixes

  • Fixed Item Log default values for maximized/minimized text display.
  • Marketplace offers are now consistently called offers instead of sometimes being called orders.
  • Fixed attempts to edit other players' Market Listings.
  • Various Marketplace UI fixes.
  • Potential fix for Healing Icon in Status Bar getting stuck.
  • Various User Action Queue fixes to align functionality with expected behavior and fix edge cases.
  • Adjusted Inferno to increase max count every 25%.
  • Loadouts now equip properly after skipping an action.
  • Prevented negative values that broke looting in Fishing.
  • Difficulty now properly applies to User Action Queued combat.
  • Added popup notifications for Marketplace Offers.
  • Fixed crash caused by missing data from deleted characters.
  • Fixed Empowered Haste being double-counted in some UI elements.
  • Fixed undefined buff array in Status Bar.
  • Removed time conversion inconsistencies.
  • Fixed Elder Focus crafting cost / XP cost.
  • Fixed single Platinum Buff not showing Donator Name.
  • Fixed issues with Guest Account claiming.
  • Stored last active tab in local storage so the browser remembers settings.

Upcoming

  • We've moved to the Testing Stage for Skilling Affixes! Soon™!
Beta 0.17.6 - Added Phrog
29 November 2023 Beta 0.17.6 QoL Changes, Balance Adjustments, and Bug Fixes

Patch Notes

  • Start combat directly from the zone menu (enable in prep screen).
  • Equipment can now be equipped from the slot, similar to cosmetics.
  • Experience is now tracked in the Loot Log.
  • Loot Log can now switch to per-hour rates.
  • Buy Orders can now be created and updated from Market Listings.
  • Tiered Set Bonuses are now combined in tooltips.
  • Legacy Tooltips are now more compact.
  • Added Phrog.

Balance Changes

  • Enrage now applies the full 2% Armor Pen per level (previously 2% of 15% or 0.3%).
  • 100% success rate for all Scrollcrafting.

Bug Fixes

  • Fixed Elder Staff crafting cost.
  • Fixed Enraged Mobs giving incorrect Defense XP.
  • Fixed Affixed Gear turning red in Loadouts.
  • Various Marketplace fixes.

Upcoming

  • Almost all Skilling Affixes are now implemented with their respective rewrites completed.
  • Next steps: Testing + UI work—woohoo!
Beta 0.17.5 - More Fixes and Background Work
22 November 2023 Beta 0.17.5 Bug Fixes, Skilling Module Overhaul, and Marketplace Improvements

Changes

  • Elite Scroll and Dungeon Keys now take you directly to the combat preparation screen.
  • Buy Offers can now purchase a range of augments and/or any enchantment.
  • Smithing input now displays total numbers.

Bug Fixes

  • Apply Reel Stats from Bait.
  • Crafting can now be done without vaulting non-base items, while only consuming base items.
  • Experience in Session Stats now accounts for buffs.
  • Total experience will recalculate on level up.
  • Chat mentions that are no longer visible will clear the notification dot.
  • Status Bar fixes for smaller screens.
  • Action Queue stops when empty.
  • Cooking stops if started without ingredients.
  • Completely rewrote auto-stacking in inventories (Autovault/Autotacklebox) to fix cases where items were not properly added to inventory.

What's Happening

  • We're rewriting many skill modules to support the new hook system powering Skilling Affixes and allowing for more flexible Talent design.
  • The Mining and Foraging modules are currently being cleaned up, with ~400 lines of redundant/duplicate code removed per skill.
  • Once all skill modules are converted and tested, we can begin implementing relevant Affix effects.
  • This process will realistically take 2-3 weeks.
Beta 0.17.4 - New Market UI!
14 November 2023 Beta 0.17.4 Marketplace Overhaul, Crafting XP Rebalance, and Bug Fixes

0.17.4a

  • Gold Ore removed from Lava Maze monsters and replaced by Burnt Fish (last patch, forgot to post it).
  • Prevented new market listings/offers below vendor price (old orders expire 1 month from listing as usual).
  • Buy offers no longer purchase affixed gear.
  • Sell listings sell at a higher price if there’s an older buy offer.
  • WIP Instance Stats Display is accessible but still unfinished.

Bug Fixes

  • Patience now works correctly for fast attacks.
  • Fixed various Marketplace bugs.

Balance Changes

  • The Crafting XP Rebalance is now live, making XP gain more consistent across the board.
  • Fixed a Defense XP bug—buffed XP gain when dodging (should greatly improve XP gain).

Marketplace UI Overhaul

  • Silent has made major improvements to the Marketplace UI.
  • You can now see other players' buy offers.
  • Food and potions can now be searched in a single tab.
  • The Marketplace is now far more convenient compared to before.

Fixes

  • Fixed character counting issues (e.g., inactive/prior season conditions).
  • Fixed visual issues for items not fully converted in the last item visual rework.
  • Numerous technical fixes for generally unnoticeable legacy UI issues.

Upcoming Updates

  • The Talent Framework is fully implemented:
  • Talents now save and apply to characters.
  • Next step: Massive design pass to implement all talents and polish UI.
  • The Quest/Achievement framework is progressing:
  • Nominal implementation done, but requires major backend/frontend work.
  • Equipment balance changes are being considered:
  • Adjusting affinities to reduce extremes, making hybrid builds more viable.
  • Shifting Tank stats (Prot/Stam) relevance beyond just wearing the correct gear.
Beta 0.17.3 - Lots of Fixes
07 November 2023 Beta 0.17.3 Bug Fixes, UI Improvements, and Crafting Changes Incoming

0.17.3a

  • Fixed combat queue timer issues and crashes introduced in the last update.
  • Level 40 Magic/Range gear is now Uncommon rarity.
  • Fixed various item tag/search issues (e.g., Legendaries, Jewelry).
  • Numerous technical UI fixes.
  • Account-wide Bestiary now functions properly.

Crafting Changes Next Week

  • A significant rebalance of crafting experience is coming next week to make XP gain more consistent across the board.
  • Check Discord for more information!

Server Updates

  • Upcoming software updates will result in 30-60 minutes of downtime when this patch goes live.
  • Should resolve recent random server crashes.

Changes

  • Enabled editing queue timers.
  • Signet and Corrupted Ring can now be enchanted.
  • Base Action Queue Count set to 1 and Base Action Queue Length to 10 minutes—this improves usability for those with only one related token.

Bug Fixes

  • Combat Instances now properly handle reconnecting to different shards (fixes rare bugs like mercs appearing in solo zones).
  • Fixed Scrollcrafting doing 1 extra action after running out of materials.
  • User Action Queues now properly use their intended loadouts.
  • Queue properly accepts max length.
  • A huge number of UI changes in this update were contributed by Silent, our newest CC!

UI Fixes

  • Dwarven/Elven buffs now apply correctly to Cooking UI.
  • Fixed Scrollcrafting UI chance formula.
  • Removed soulbound items from Marketplace sell list.
  • Fixed duplicate items in Bestiary (uses itemIcon instead of itemImage if available).
  • Adjusted Marketplace name augmentation color margin.
  • Fixed rounding errors in Smithing UI calculations.
  • Affix rerolling UI now properly displays current roll.
  • Fixed end date league check in UI.
  • Removed activate button from season-end characters.
  • Combat group highlight works again.
  • Added HP display for ingredient foods.
  • Fixed salvage message inconsistencies.
  • Fixed inspect window overlapping cloaks/capes.

UI Changes

  • Bestiary now checks overall account scroll clears instead of just per-character clears.
  • Bestiary now separates loot by leagues.
  • Improved Loot Goblin description.
  • Overall mobile market UI improvements.
  • Smithing UI now shows totals, fixed intensity bar offset, overlaid heat number.
  • Tweaks and fixes to Affix tooltip displays.
  • Adjusted some scroll image assets to use prior versions instead of duplicates.
  • More specific Combat Status Bar descriptions.
  • Combat now has background themes.
  • Cosmetics now display on Character Selection.
  • Cosmetics now display in Group Sidebar.
  • Adjusted avatars for Group Mugshots/Avatars.
  • Show queue stats even without an active queue.
  • Probably a lot more UI fixes/tweaks from Silent that weren’t individually listed!

Technical Stuff

  • Work has begun on Quests, Achievements, and Mastery Talents. Stay tuned!
Beta 0.17.2 - Action Queue UI + Fixes
31 October 2023 Beta 0.17.2 User Action Queue UI, Affix Balance, and Bug Fixes

User Action Queue

  • A new UI has been added to the sidebar for the User Action Queue.
  • IS+ subscribers and those with relevant platinum tokens can now define a set of actions to be done automatically under specific conditions.
  • Scroll to the bottom to see an example of the UI.

Balance Changes

  • Affixing Runic Dust cost drastically reduced.
  • Affinity-related affixes min/max values buffed.
  • Root Digging now explicitly mentions it requires Earth Runes.
  • Root Digging now drops multiple Mysterious Seeds when the seeds roll.

UI Changes

  • New CombatAvatar renderer to fix legacy resizing and missing/invisible asset issues.
  • Improved seasonal chat level colors.
  • Loadouts now show an item's location with a colored border:
  • Blue = Equipped
  • Green = In stockpile/vault
  • Red = Not found
  • Added thorn damage assets.
  • A star icon now properly appears on reduced effect rolls at their reduced maximum.
  • Can now search for item rarity.
  • Parrying Gauntlets receive new assets.
  • Improved Bestiary UI—now displays the required scroll to level it.
  • Clarified Taxes description—junk chance cannot exceed 100% to attempt to double drops.
  • Max HP in stats display improved.
  • Updated guides from Feylos.
  • Fixed Necromancer's Cowl having incorrect placement/size.

Bug Fixes

  • Platinum store Prospecting Buff replaced by Empowered Prospecting.
  • Fixed affix rolling edge cases.
  • Merc loadouts now properly grab affixed items when necessary.
  • Fixed account-bound cosmetics.
  • Fixed thorns-related shenanigans.
  • Fixed profile cosmetic saving.
  • Made action inputs more consistent with new locking.
  • Fixed Necromancer having a range tag instead of magic.
  • Fixed global buff issues.
  • Forced Platinum Buffs to never be in the past.
  • Defined scroll ID fields for certain enchantments—fixes some disenchanting/salvaging issues.
  • Fixed Mastery XP display in level bar/utils.
Beta 0.17.1 - Season 1 Week 2
24 October 2023 Beta 0.17.1 Affix UI Updates, Platinum Buffs, and Bug Fixes

Season 1 Week 2

  • Happy second week of the season! Hope you're enjoying affixes.
  • Not a huge list of technical fixes this week due to several maintenance patches last week.

New Cosmetics

  • Night Walker - Helmet Skin - A spooky deer skull helmet.
  • Celestial - Full Transmog - Become a celestial with a very fancy celestial cape.

Platinum Buff Changes

  • The following buffs have been added for platinum purchase:
  • Empowered Prospecting
  • Empowered Gathering
  • Fertilizing
  • Root Digging
  • Runecrafting
  • Cooking
  • Shrimplord

Affix Changes

  • Affixes are now split by rarity in the UI.
  • Affixes are now shown on the item in inventory in the bottom right-hand corner of the item box.
  • Crafting Runic Dust now results in 2 dust instead of 1.

UI Changes

  • Equipment items now display all info in the item box like in the inventory.
  • Updated the character model to a new, fancier one that has been sitting unused for a year—finally adjusted to work with the legacy renderer.
  • Seasonal game modes now have shades of purple for level colors.

Game Bug Fixes

  • Fixed loadout loading issues.
  • Seasonal ironmen now have access to Ironman general shop items.

Other Changes

  • Frost Flowers now have the Supercooling enchantment.
  • Frost Flower and Black Berry stats adjusted.

Technical Stuff (User Scripts + Bug Fixes)

  • Ice has brought back the Discord chatbot so staff can talk from Discord to General chat!
  • Exposed affix, crafting requirement, and augmentation requirement lists to client (important for user scripts).
  • Increased catch-up time hardcap from 5 minutes to 30 minutes. If stable, it may be further increased to ensure no lost offline time by simulating actions upon login.
  • Fixed a deadlock causing remaining server crashes, with better auto-recovery solutions being investigated.
  • Improved handling of unexpected backend timeouts—affected sessions will attempt to recover multiple times before being terminated without impacting non-broken sessions.

October 24, 2023 - Hi!

Beta 0.17.0 - Season 1 Launch
17 October 2023 Beta 0.17.0 Affixes, User Action Queue Improvements, and Season 1 Launch

0.17.0c

  • Fix master hiscore XP display.
  • Moved XP into the panel in affixes.
  • Elite Damage multiplier affix now has 5 specific slots to roll on instead of being generic.
  • Cooking available attempts now also considers heat.
  • Loadouts are now affix-aware (you must remake and resave affixed loadouts each time you reroll).
  • number.toLocalString now uses 'en-us' formatting.
  • Fixed issue with pre-season chat having the same channel ID as Season 1, causing some channel joining issues.
  • Fixed unintentional negative affixes in multipliers.
  • Fixed node issues in foraging with enchantments.

User Defined Action Queue Handling Changes

  • Massive rework— if an action fails, it will now skip to the next one.
  • Example: Queue 1 hour of mining followed by 30 minutes of smithing. If smithing runs out of materials, it will return to mining instead of idling.
  • The queue runs until the offline timer expires or indefinitely while online.
  • This makes the action queue far more useful.

0.17.0b

  • Runic Dust and Gear Scraps are now tradeable.
  • Format changes from last patch applied to legacy tooltips.
  • Improved logging for some bugs.
  • Resolved race conditions when consuming dungeon/elite keys (should fix erroneous key consumption).
  • Dust drops added to all scrolls and dungeons:
  • All rarities can drop from all scrolls/dungeons.
  • Base drop rates: 50% / common, 40% / uncommon, 30% / rare, 20% / epic, 10% / legendary.
  • Amount of dust dropped scales with dungeon difficulty.
  • Fixed rounding issue with max health and some affixes.
  • Fixed affinity bonus not applying with some affixes.

0.17.0a

  • Runecrafting stacks only consumed while Runecrafting, not weaving.
  • Fixed cases where affixes may be lost (e.g., soulbinding/transforms).
  • Slowmode properly works in seasonal trade channel.
  • Fixed chat channel joining issues.
  • All affixes should be implemented correctly.
  • Updated affix tooltip readability.
  • Runecrafting category added to crafting.

Season 1 Launch

  • Season 1 will be live on October 17th, 2023, at 3PM UTC and end on February 1st, 2024.
  • Two modes: Standard (marketplace enabled) and Ironman (not NGIM).
  • Features accelerated XP progression and Affixes.

What Are Affixes?

  • Affixes are modifiers similar to enchantments that apply stat boosts or chance-based effects to equipment.
  • Currently focused on combat, with other affixes planned.
  • Around 80 affixes exist, from common stat boosts to legendary effects (e.g., passive life steal, damage reflect).

How Do We Get Affixes?

  • Applied in the Runecrafting tab using Runic Dust.
  • Affix strength scales with item rarity.
  • Runic Dust sources:
  • Combat (produces ~10% of the dust compared to other methods).
  • Gathering/processing (primary source for targeted dust generation).

What If I Don't Like an Affix?

  • You can reroll affix strength, but changing the affix itself requires a new item.
  • Unwanted items can be salvaged into Gear Scraps, which are used for rerolling.

Everything Else

  • Added assets for the Lumberjack Set and Camo Cloak.
  • Fixed a plethora of UI issues.
  • Adjusted item rarities.
  • Improved handling for chat channels (default channels are now more robust).
  • Introduced league/season-specific trade channels (primarily for the default league and Season 1 marketplace-enabled mode).
  • Rewrote the character online counter to properly account for NGIM and seasonal modes.
  • Changed Platinum buff pricing— you now get twice the buff duration per plat spent.
  • Fixed Runecrafting buff stack consumption.

What's Next?

  • Now that Season 1 work is mostly complete, focus will shift to fixes and tweaks for existing content.
  • Ongoing support for affixes and new seasonal mechanics/content throughout the season.
  • Stay tuned for announcements!
Beta 0.16.1 - Season 1 Soon™
11 October 2023 Beta 0.16.1 Season 1 Delay, Bug Fixes, and Backend Improvements

When Season 1???

  • While Season 1 is technically ready, initial feedback suggested it needs more polish and balancing before a full release.
  • Adjustments are being made, and Season 1 will now launch next Tuesday.
  • Season 1 will run until February 1st and serve as the primary testbed for potential polarizing features before deciding if they will be added to the main leagues or remain exclusive to seasons.

Bug Fixes

  • Torn Banner can now properly drop.
  • Potential fixes for some flickering issues in Firefox.
  • Loot log string placeholder fixes.
  • Character count coloration fixes.
  • Navigation links now supported in system messages.
  • Rebalanced and fixed Dwarven Forge issues, added refining proc to UI.
  • Fixed Runecrafting Dwarven/Elven output mistakenly changing.

Technical Notes

  • 99% of this update consists of backend work or features that are only accessible to seasonal characters.
Beta 0.16.0 - Pre-Season End
03 October 2023 Beta 0.16.0 Pre-Season Wrap-Up, New Items, and Balance Tweaks

0.16.0b

  • Change Password button redirects to recover password.
  • Various crash fixes.
  • Some miscellaneous adjustments/tweaks.
  • Fix combat needing 1 turn for mobs to appear.

0.16.0a

  • Added new error handling for some crashes.
  • Added merc caching— if you get disconnected, they will respawn at their last saved state upon reconnecting.
  • Rebuilt the client, should fix some missing images.

Pre-Season End

  • With this update, the Pre-Season has officially ended!
  • Congratulations to our Pre-Season champs (awarded based on their placement when the UI timer ended, not on update launch):
  • Total Level:
  • JiananPS
  • Seasoning
  • Leaguecaster
  • Mastery Level:
  • Weiden
  • RNJesus
  • Sudo
  • Winners can find their medals on their main league characters; message Nick if you'd like them on another character.

Event Token Conversion

  • Players will not receive Event Tokens automatically; you must execute /convertSeasonal CHARACTER_NAME.
  • Whichever character executes the command will receive the tokens.
  • Exchange rate: Total Level * 15 + Mastery Level * 30.
  • Your seasonal character will be deleted on conversion, but stats are backed up for potential future hiscore restoration.
  • If you delete the character manually, you will lose your tokens.

New Items

  • Blademaster's Shroud - Dark Fort drop - Melee DPS cape with a full set of enhanced auto attacks and an AOE ability.
  • Royal Banner - Dark Fort drop - Support/Tank cape with helpful group abilities.
  • Necromancer's Set - Barrows drop - A 5-item Magic DPS set with its own powerful set effect and abilities.

Balance Tweaks

  • Minimum action time for most actions decreased from 1s to 0.5s. Please don't light the server on fire!

Bug Fixes

  • Buy Order partial filling fixed.
  • Marketplace listings should now be deleted properly when deleting a character.
  • Fixes for unintended combat edge cases.
  • Fix pings in whispers.
  • Shrine refreshes at 1500 on Fridays instead of 0000 (server time).
  • Total mastery XP calculation fixes.
  • Mercenaries were inadvertently reducing their own stats.

UI Things

  • If you have no icons unlocked, a handy "No icons unlocked yet." message is displayed.
  • Adjusted most instances of "Ability Rotation" to "Ability Priority" for accuracy.
  • Various fixes to Combat UI.
  • Various fixes to chat UI.
  • /throw message tweaks.
  • Item gain/loss animation tweaks.
  • Lots of various improved assets and CSS tweaks from Ice/Silent.

Technical Stuff

  • The entire backend work for affixes is now live, though affixes cannot be rolled or found until Season 1 launches.

What's Next

  • Season 1 will start next week if there are no unforeseen obstacles!
Beta 0.15.0 - Buy Orders / Action Queueing
20 September 2023 Beta 0.15.0 New Marketplace Features, Action Queueing, and UI Improvements

0.15.0b

  • Crit works now— all crit gear is massively better due to a bug fix that prevented crit damage from applying even when a crit was rolled.
  • Vastly improved the buy order UI to what it was supposed to launch with originally.
  • Various Combat UI tweaks + fixes from Silent.

0.15.0a

  • A few bug fixes that snuck in with the emergency maintenance that launched 0.15.0 originally.

Buy Orders

  • Buy Orders are now available!
  • Create a buy order by going to an item's marketplace page and clicking the "BUY ORDER" button in the top left.
  • Specify how many of an item you want, the most you're willing to pay per item, and optional filters for augmentation level, enchantment, and enchantment strength.
  • Orders will purchase every listing under the max price, starting from the cheapest and oldest first.

User Defined Action Queues

  • IS+ subscribers (or those who purchase the relevant tokens) can now define a specific action queue pattern.
  • By default, IS+ members can specify up to 3 different actions in a 3-hour loop.
  • Example: Mine for 1 hour → Forage for 1 hour → Fish for 1 hour → Repeat.
  • Actions will start as if manually initiated, loading the relevant loadouts automatically.
  • The queue only advances after an action is completed (e.g., a long smithing action won't be interrupted mid-way).
  • To set up an action queue, use the /useractionqueue command. Try /help useractionqueue for options!
  • A UI for this feature will be added in the future.
  • You cannot be in a group while using the action queue, but mercenaries will function normally.

UI Things

  • Improved Combat UI styling and scaling from Silent.
  • Formatting updates for /selljunk output.
  • Top Icons moved to Top 3.

Technical Things

  • Massively improved base item detection for augmenting/crafting; should now properly use base items unless customized by the player.
  • Refactored the Runecrafting backend module to improve usability and resolve some bugs.
  • Initial support added for time-based shop purchases (e.g., can only buy X item every Y days). The goal is to add wanted items in small quantities as a gold sink while avoiding daily mechanics.
  • More backend support for personal profile customization (hiscore showcase, item showcase, title showcase); frontend support not implemented yet.
  • Fixed the previous fix for wealthing things while cooking. (Why are you wealthing things while cooking???)
  • Adjusted reconnecting behavior— sessions can now preemptively detect reconnect failures due to process mismatches and move to fallback behavior without a delay. This should make reconnecting faster and more consistent, reducing the need to reload the page.
  • Session-persistent loot log/item tracking has been implemented in the backend, superseding the existing session stat system. More support will be added soon™ as it replaces the session stats system.
  • A change to /fixinv was considered to replace legacy items in stockpile with fresh copies, but this was determined to be a bad solution and will not go live. Legacy collectors, rejoice!
Beta 0.14.0 - Pre-Season Fun
12 September 2023 Beta 0.14.0 Seasons, Bug Fixes, and UI Updates

0.14.0c

  • Fixed buy max setting value to 0.
  • Fix a backend crash.
  • Can update marketplace listing without the same item in inventory.

0.14.0b

  • Fixed loot table overhaul causing strange behavior, especially with mining tables (e.g., only 1 ore type dropping).
  • Fix crash when closing whispers.
  • Fix sharing items from equipment page.
  • Fix crash when attempting to share a listing when not in the default trade channel.
  • Fix open in marketplace not working.
  • Fix some bracket errors.
  • Fixed tab filter buttons not applying to only show specific selected tabs.
  • More miscellaneous backend fixes.

0.14.0a

  • Fix a few client crashes.
  • Update /rules to go to the official rules page instead of the wiki.
  • New Ancient Air Talisman asset from Silent.
  • Fix a few UI functionality regressions.
  • Added handling for chat channel crashes.
  • Fix deleting characters with duplicate names crashing processes.
  • Rewrote global buff rules—fixes platinum buffs not working on Season 0 (manual extensions applied to compensate).

Seasons Are Here

  • Season 0, "The Pre-Season," has begun! It features heavily accelerated progression and a leaderboard.
  • Runs for ~3 weeks or until Season 1 begins.
  • Season 0 includes global buffs, starting gear, a leaderboard, and a separate marketplace.
  • At the end, seasonal characters will be locked in
  • Top 3 in normal and mastery levels receive medals.
  • All participants earn event tokens.
  • Future rewards will include icons, titles, and cosmetics.
  • Season 0 Buffs & Starting Gear:
  • Strength 20 Haste (80% action time reduction).
  • Strength 20 Intuition (double XP).
  • Strength 11 Treasure Hunter (+33% drop chance).
  • Strength 5 Enlightenment (+5 essence).
  • 10k starting gold and heat.
  • Starting gear: Bronze Daggers, Flimsy Longbow, Driftwood Staff, Bronze Pickaxe, Bronze Hatchet, Novice Tacklebox.
  • To create a seasonal character, select "Pre-Season" when creating a new character. This slot does NOT count toward your max or active character limit.

Wrath and War

  • New abilities added to Wrath and War weapon:
  • Wrath: Deals up to double damage based on missing health.
  • War: Grants team a short-lived enrage buff (same as enemies' enrage buff).

Bug Fixes

  • Fixed gold being augmented sometimes.
  • An enormous amount of UI rewrites and fixes (mostly by Ice!).
  • Fixed /profile cosmetics not saving items properly.

UI Updates by Ice

  • Pings reworked and should function more as expected
  • New whisper channels trigger pings (unless disabled).
  • Group invites trigger pings (unless disabled).
  • Chat links reworked:
  • Loadouts can now be shared.
  • Shared loadouts store slightly less info but include ability rotations.
  • Stored chat input persists when switching away from chat on mobile.
  • Sidebar updates:
  • Hidden entry point for script authors to inject buttons.
  • Sidebar skills now expose player levels and experience.

Fixes

  • Ctrl+Click on a skill didn't share the skill.
  • Legendary tools can now be soulbound at any level (previously missing a button).
  • Fixed mods getting pings from the INFO tip that tells users not to ping mods (hilarious).
  • Fixed a spelling mistake in HeckYea's name.
  • Chat rooms no longer switch to the bottom when viewing the activity tab.

Technical Changes

  • Major backend overhaul, including:
  • Retooled game data table handling (items, loot tables, etc.).
  • Rewriting of legacy UI components.
  • Faster, more comprehensive fixes and features coming soon™.

What's Next

  • Continuing technical overhauls, with the next gameplay focus on Season 1.
  • Planned features:
  • Affixes system.
  • Potential changes to combat food inventory mechanics.

Have fun with Season 0!

Beta 0.13.5 - Anyone else up in the stars this week?
05 September 2023 Beta 0.13.5 Community Contributor Update, UI Fixes, and Bug Fixes

This update almost entirely brought to you by the Community Contributors and a few player volunteers!

Platinum Shop

  • Forgotten Platebody cosmetic added to Platinum Shop.

Guides

  • Production and Combat Guides added.

UI Tweaks + Fixes

  • Replaced tab history with pinned tabs.
  • Reduced space used by first farming category.
  • Chat channel moderators can delete/restore messages in their channels.
  • Can once again click on the health icon when in combat to open combat.
  • Fixed cancel button of delete message of messages not working.
  • Fixed centering of equipment items.
  • Added sidebar anchor for userscript injections.
  • Added option to ignore tools in loadouts.

Bug Fixes / Backend Stuff

  • Fixed items that could transform into more than one item only rolling the first option available.
  • Tweaked some chat link handling.
  • Equipping food from loadout is now aware of how much the stockpile has left so it won't try to load empty items, mostly a backend fix.
  • Adjusted the obsidian drops for relevant elites—more variety, less scimitars!
Beta 0.13.4 - Fixes, Polish, UI
27 August 2023 Beta 0.13.4 Fixes, UI Improvements, and Profile Updates

0.13.4a

  • Top 20 Shrine Icons.
  • Icon CSS adjusted + shown in chat icon selection panel.
  • Fixed augment glow offset (pls don't break somewhere else).
  • Fix locations not properly dropping the 'Ghost Shroom' item when intended.
  • Fix marketplace enchantment search crash.
  • Removed outdated node penalty info.
  • League-specific chats are not accessible by characters outside of that league (not retroactive).
  • Fix a tab validation issue.

0.13.4b

  • Adjustments to inventory tabbing; global rules are the only rules because non-global are buggy and just not worth it.

Inventory Tabs

  • Added new global rules to allow you to change the default tab for an item.
  • Changed inventory tab saving behavior to reduce bugs.
  • Properly delete the selected tab when setting to 0.
  • Added /collapse command to quickly collapse existing tabs.
  • Added retroactive validation to non-tabbed inventories to ensure items in there aren't tabbed (ammo / tacklebox / augmentation queue).

Nav Drawer Rewrite

  • This rewrite, by Boohi and IceFreez3r, modernizes many outdated legacy components in the nav drawer.
  • The left-side bar interface is now improved, including:
  • Improvements to the loot log.
  • UI customization like pinning the drawer or slimming it.
  • New info tooltips for some skills, written by Feylos!

Hiscore Icons

  • On session start and every hour, hiscores are checked.
  • The top 20 players of each category (each skill, normal and mastery levels) are given unique icons.
  • Icons are retained while holding a top 20 position but removed if a player drops out.
  • Plans to expand this to other achievements like dungeon clears in the future.

Tweaks

  • Removed weapon and offhand item tags (equip slot search is now available).
  • Removed crafting tag from craftable items.
  • Exposed craftable attribute to client.
  • 'craftable' is now a new search term.
  • Chat-linked skill UI tweaks.
  • Loadouts now display their augs/enchants on items.
  • Update UI status bar filters out hyperlink clutter.
  • NGIM max level calc in UI now ignores gathering skills.

Fixes

  • Fixed opening two tabs in plat shop.
  • A ton of miscellaneous UI fixes.
  • Fixed magic -> elven quiver transform not applying the higher-level quiver enchantment.
  • Fixed defensive crit calculations.
  • Fixed edge cases in fishing that caused it to break.
  • Offline progress time updates after the popup is sent to fix the sub-second offline timer.
  • Fix Castle Door rendering in combat.
  • Fixed error case when deleting a character that shares the name of another deleted character.

Shrine Changes

  • Removed Gathering and Superheating from shrine buffs.
  • Added empowered prospector + gathering, archaeology, loot goblin, master chef, pure metals, researchers/adventurers/gatherers boon, resistance to shrine possible enchantments.

Profile Tweaks

  • You can now do some basic profile customization for your /whois page.
  • Accessible through the /profile command:
  • Use /profile cosmetics to save your currently equipped items and cosmetics as your default inspection character.
  • Use /profile icons add/wipe to add or remove your currently selected chat icon as a highlighted icon displayed on your profile.

New Profile Icon Buyables

  • A new selection of profile icons is now available for purchase with platinum.
  • These icons can be used in chat or displayed on your /whois page.
Beta 0.13.3 - Inventory Tabs and More
21 August 2023 Beta 0.13.3 Inventory Improvements, Offline Progress Fixes, and Stat Tracking

Inventory Tabs

  • Inventory Tabs are now available to help organize stockpile and vault.
  • By default, players get one additional tab in both stockpile and vault (total of 4 tabs).
  • Inventory Tab Tokens can be purchased for 600 platinum to add more tabs.
  • Includes a rewrite of the primary inventory UI, introducing quick filter buttons.
  • Currently affects only vault/stockpile components.

Offline Progress

  • Issue with offline progress appearing stuck has been identified and fixed.
  • Updated data fetch mechanics to properly refresh progress data.

Character Deletion

  • Users can now delete their own characters to free up slots/usernames.

Return of Persistent Stat Tracking

  • Reintroducing tracked global stats like dungeon runs and augmentation stats.
  • Testing phase to ensure stability before tracking even more stats.

Uncategorized Fixes

  • Combat Avatar elements should render properly (fite gloves, one-handed gauntlets, custom gloves).
  • Combat emits now have more information attached, aiding scripts.
  • @mods is back with a popup warning against abuse.
  • Channel list icons replaced with SVGs.
  • INFO messages no longer increase unread message counter.
  • Pings from tags fixed.
  • Favicon never resetting to default when pinged.
  • Fix recursion issues when restarting sessions.
  • Fix infinite loading sequences caused by session errors.
  • Gathering dungeon keys now correctly apply aug bonuses.
  • New, improved data compiler by Dael to prevent incorrect ID matches.

Upcoming Additions

  • New Platinum shop items, including player-commissioned cosmetics and purchasable icons.
  • Expanded /whois profile customization options (both paid and free).
  • Next big update in design phase: Seasons Update.
Beta 0.13.2 - DPS Check!
15 August 2023 Beta 0.13.2 DPS Tool, Fixes, and Tweaks

0.13.2a

  • Fix some new issues related to claiming accounts.
  • Fixed some platshop issues.
  • New feedback form from Ice.
  • Fix adventurer's boon incorrectly increasing time to get the next shard.
  • Fix Elven Logistics image.
  • Fix crafting multiplier for charms.
  • Fix Dwarven Manufacturing / Elven Logistics applying to smithing.

New DPS Checking Tool

  • You can now fight against a DPS dummy in a special location to check your DPS using certain setups.
  • Awards no XP or essence and is modifiable with an ingame command.
  • Max group size is 5, allowing merc or group DPS testing.

Ancient Barrows / Cursed Spade Tweaks

  • Significantly reduced ichor costs for crafting (3k -> 300) and augmenting (300 -> 30).
  • Added new key piece, Cursed Spade Head, that demons, mages, and undead drop.

Plat Buff Buff

  • If the buff lasts longer than 24 hours, it gets boosted to strength 3.
  • If the buff lasts longer than a week, it gets boosted to strength 4.
  • Boosted strengths remain until the buff fully expires.

Unorganized Misc. Fixes / Balancing

  • Changes to how combat splotches are handled to help power some userscripts.
  • Tweaks + fixes to platinum shop purchases.
  • Rewrite of the stat tracking functions + last logged in check.
  • Fix chest contents by reference error.
  • Various fixes to last update's mobile UI.
  • Ice rewrote the enchanting frontend in a bout of passion.
  • Embers enchant applies to logs that can roll ranges, but ignores gathering bonus logs.
  • Ammo recipes for magic/range adjusted.
  • Ammo preserving enchantments now follow a linear formula.
  • Redistributed fibers in fishing zones to avoid fiber bottlenecks.
  • Updated descriptions of prolonging, endless ammo, rune reserve, and quiver enchantments with "maximum verbosity".
  • Dwarven forge intensity increases should not reduce bar speed as much + gives better XP and refining loot.
  • SB items in free slots are no longer penalized by the non-free slots (more XP to jewelry, etc.).
  • Adjusted chisel aug ratios.
  • Fixed claiming accounts not saving that they are claimed.
  • Essence Concentration slate cost should be represented in UI correctly.
  • Food loadout matching should correctly remove mismatched foods before trying to add more food in.
  • Reduced padding on buff description headings.
  • Show some punishment lengths in notifications.
  • Fixed wrong buff strength on sell page.
  • Grovekeeper and Ancient Runic Chisel have forced 100% augment chances.
Beta 0.13 - The Big Update™
10 August 2023 Beta 0.13 Massive Content Expansion and Overhauls

0.13.1

  • Fixed issue where canceling disenchanting/unbinding didn't reset the dialog.
  • Display forced enchants on Crafting.
  • Fixed UI issue for inventory in one-column view.
  • Re-enabled online stat tracking and added the /clearstats command.
  • Added notifications for talisman unlocked + essence gain.
  • Doubled crafting requirements for parrying gauntlets, added defender items as required for master parrying gauntlet.
  • Legendary Chisel correctly has 8 enchantment slots.
  • Adjusted city waves that could have more active mobs than needed.
  • Fixed disenchanting issues.
  • Added Supercooling and Dwarven Engineering scrolls.
  • Chisels properly tradeable with assigned rarities.
  • Can apply soul wisdom to chisels.
  • High Performance mode skips inventory item animations.
  • Rewrote the loggedOut check, should resolve weird last logged in times.

Group Changes

  • Groups will now reconstruct + continue the action after a server restart/update.
  • Groups that are NOT in an action will not be reconstructed.
  • Party members will not be pulled into the group until the leader's session starts.

Item Changes

  • Added numerous new items including capes, bags, pendants, legendary tools, dungeon keys, and crafting materials.
  • Gargoyle gear is now tier 6, comparable to Elven.
  • Ladles now occupy a tool slot instead of main hand.
  • Greater Imbued Charms combat essence recipe adjusted.

Enchantment Changes

  • New enchantments introduced, including Engraving, Dwarven Manufacturing, Elven Logistics, Supercooling, and more.
  • Buffs to all Farming-related enchantments.
  • Prospector and Refining massively buffed.

Farming Overhaul

  • Thanks, Ice!
  • New mobile-compatible UI.
  • Farming Enchantment strengths roughly doubled.
  • Place multiple seeds at once by dragging.
  • Select multiple plants to change settings.
  • Mystseeds now allow players to determine size at planting.

New Solo Gathering Dungeons

  • Three new gathering-based dungeons introduced.
  • Each dungeon has a unique boss fight.
  • Dungeons yield large amounts of related gathering/processing mats.

Dungeon / Key Changes

  • Automatic requeue option added for idle dungeon running.
  • Block running dungeons within 20 minutes of an update.
  • Key costs increase by 5% per aug after +5.

Miscellaneous Changes

  • Loot announcements are condensed.
  • Partial Map price reduced to 150k from 1.5m.
  • Mercenaries no longer have a 10% skill and gear stat malus.
  • Combat Inventories refill every 50 waves.
  • New command: /reloadui (aliases: /ui, /reload) for resyncing client state without disrupting gameplay.

Technical Changes

  • Rewriting of various module functions for consistency during error cases.
  • Sessions no longer randomly destroyed/reconstructed on another shard.
  • 200+ minor fixes and QoL improvements throughout the game.

0.13.1a

  • Basic rewrite of session stats UI, minor improvements to status bar.
  • Resolve potential edge case where adventurer's boon may not be rolled if you only barely qualify for a shard.
  • Added "Ignore Dungeon Update Safety" option to allow dungeon runs to continue even if there is an update soon.
  • Slightly changed how we replace saved session sockets; should fix the last logged in check.
  • Fixed some logging + backend issues to resolve 'random' desyncs.

0.13.1b

  • Fixed dangerous encounters getting overridden incorrectly and never being spawned.
  • Added missing item properties to linked chat item.
  • Improved stat tracking + stat tracking UI.
  • Improved tooltip UI.
  • Tweaks to session starting that should make it more consistently successful.
  • Smarter food loadout refilling.
  • Lots of mobile UI improvements from Silent1-:
  • Enchanting
  • Scrollcrafting
  • Runecrafting
  • Cooking
  • Crafting
  • Farming
  • Tooltip
  • Gathering Zone boxes
  • Shrine
  • Combat UI
Beta 0.12.15 - Small Update Before The Big One
02 August 2023 Beta 0.12.15 Prepping for the Next Big Update

This is a small update of what we've had ready for live and includes some technical changes to how some chat messages are handled as well as improvements to various mod tools.

The major change for this week is that playtest will go live to hopefully get the next big update ironed out for next week! See the Discord for more details!

Beta 0.12.14 - Bug Removal Service
05 July 2023 Beta 0.12.14 Bug Fixes, QoL Improvements, and Balance Changes

Once the server stops burning we will be focusing heavily on the next big update since it includes a fair amount of content, the systems that power that content, as well as many various technical improvements across the entire codebase.

0.12.14b

  • Adjusted the leniency of the inventory interactions to handle errors, should allow stack size to increase even if there was a hiccup.
  • Minor cleanup/refactoring for technical improvements, ported in from the next big work-in-progress update.

0.12.14a

  • FIXED THE ITEM LOSS BUG.
  • Lots of handling (notifications for clients) when a transaction has issues, at the module level.
  • Adjusted how auto-recovery happens so it doesn't immediately do it on first error.
  • Handled for negative stack-sized item.
  • UI fixes for various item + loadout issues.
  • Fixed cooking pot reconstruction using some random dude's inventory lmao.
  • You can log in with either your account name or your verified email now.

Bug Fixes

  • Fixed an issue that led to accounts being unable to be claimed by email properly.
  • Abilities can no longer be learned in combat to keep player rotations from resetting when updating known/learned abilities.
  • Fixed a transaction failed error when attempting to sell junk when none are present in inventory.
  • Cooking pot is now reconstructed from database when it errors out so it should no longer be stuck until a /refresh.
  • Players can no longer join a party that is busy.
  • Commands can no longer be sent in group chat to reduce problems related to issuing commands.
  • Shrine high score table has had some of its old UI undeleted.
  • Keys/Scrolls that are selected in the combat UI then removed from stockpile will be unselected in the combat UI.
  • Marketplace history date now has some spacing to keep it from becoming illegible in some cases.
  • Fixed the nimble description.
  • Fixed enchantments that are supposed to take from ammo pouch not doing it.
  • Scholar description updated to reflect the item destruction.
  • Prevent multiple invites from the same player.
  • Fixed some combat fields not being reset on death in some cases.
  • Fixed being able to send marketplace listings into non-trade or non-custom channels.
  • INFO should now only post to general + league general and help channels.
  • Mastery announcements should now be functional.
  • Single size fish recipes should now properly give burnt fish and fish oil.

Quality of Life

  • Fishing Node UI text legibility increased.
  • Equipment can now be searched for by their slot.
  • Marketplace prices have been monospaced to make it easier to read and compare.
  • Can now clear loadout selection in the combat UI.
  • Learn Ability option is disabled if the player has already learned it.
  • Cooking UI now displays both the chance to burn and the actual recipe difficulty.

Balance

  • Soulbound XP rate for accessories increased by ~30%.
  • Yew Recurve Bow crafting level increased from 27 to 29 because its required ammo is a level 28 craft.
  • When a snowball chat text says the player has caught it, a snowball is now added to their inventory.

What's Happening Next The content and UI overhauls are still in progress and will be entering the testing stage soon! Keep an eye out for teasers posted in the #dev-blog channel.

Beta 0.12.13 - S Y N C
28 June 2023 Beta 0.12.13 UI Changes, Rename Token Update, and Sync Improvements

UI Change

  • If an item's stack size is 1, stack size value is not shown.

Rename Token Change

  • Renamed items become untradeable. Currently, this is an irreversible process and applies only to newly renamed items.

SYNC

  • Reenabled some recovery settings that will refresh inventories that error without needing to input the command or reload the page. This won't resolve errors that cannot be resolved by a /refresh, and in some cases, the full /refresh will be necessary to resolve some errors that aren't covered by the auto-refresh.

What We're Working On

  • Work is still heavily underway on the big balance + content pass for non-combat-related things. Keep an eye on the #dev-blog channel in Discord for more specifics not mentioned here!
  • Currently, we are working on adding three new dungeons from the gathering/production skills as well as half a dozen legendaries with roughly two dozen new equipment pieces/items in general for all equipment slots, including some new ones. It's a lot of content!
Beta 0.12.12 - New Cosmetics, Slight Rebalancing, and Technical Changes
21 June 2023 Beta 0.12.12 Balance Adjustments, New Cosmetics, and Technical Improvements

Balance Changes

  • No more search penalty when switching nodes. Instead, the first node will always be the standard non-specialized node.

New Cosmetics

  • The 'Gift of the Lightning King' and 'Fresh Off the Island' cosmetics are now available for purchase at 3500 and 800 platinum, respectively. The first overrides your base skin layer, the latter gives your character a beard and eyebrows.

New Token

  • You can now purchase Item Rename Tokens for 300 platinum.

Technical Stuff

  • Some significant changes to how we handle some inventory transactions. This should make it more robust at handling edge error cases that cause desyncs as well as give us a lot more information regarding what may have caused that error.
  • Adjustments to canceling actions in progress to reduce potential error cases if resources are being accessed in multiple modules at once.

Misc

  • Fixed the message when being invited to someone's group.
  • Adjusted rarity of combat unique item shards.
Beta 0.12.11 - Small Update 2, Electric Boogaloo
14 June 2023 Beta 0.12.11 Changes and Known Issues

Changes

Thanks, Dael!

  • Added Min/Max Hit Multiplier to weapons that have them (some 2h weapons).
  • Improved loadout handling, especially in combat.

Known Issues / What's Going On

We initially posted this in the dev-blog channel on Discord, but here it is in case you missed it:

Hello everyone! This is a quick pre-update blog post to give y'all some insight into what's happening.

  • First off: We're aware that there are desync issues that uncommonly occur regarding items in various inventories or the action queue. Generally, if the desync begins, it continues to break things until it is fixed. There are five main steps you should take to resolve these when they occur:
1. Run the command /fixinv – this transfers duplicate stacks of items to restack them. Generally, this means moving ghost items from your stockpile to your vault.
2. Refresh (or full refresh, Ctrl+F5 on PC vs just F5) your page. If the item is only visually there or is just bugged in UI, this will resolve it.
3. /refresh will completely refresh your backend session and rebuild it. This catches and resolves desyncs between memory and the database.
4. /clearqueue force clears your current action and kicks you out from it. This will force cancel any keys/scrolls you're doing, and clearing your queue while doing a key/scroll is non-refundable.
5. Completely reset your group. This should generally be done anytime you attempt any of the above. To do this, simply leave your current group and start any action to recreate it.

There are a few bugs that we need reliable reproduction steps for:

1. Doing one action and then randomly swapping to another one.
2. Getting a merc while in a few group, or getting too many mercs.
  • The big content update that I mentioned earlier (non-combat content and balance pass) is still underway, as well as the UI overhauls that Boohi showed a little of above this post.
  • What we're working on right now is getting our test server spun up to specifically look into desync issues that so far have simply refused to be reproducible. We have a few ideas about what could be causing it, as well as changes we can make to improve the robustness of the server in general, which will reduce the more apparently random issues. If these general improvements don't prove to fix the issue entirely, we've got some more technical changes that are currently being planned that ought to fix it, but these are very in-depth and complex changes that I can't readily put a timetable on yet.
Beta 0.12.10 - Small Update, Back On Schedule
07 June 2023 Beta 0.12.10 UI and Combat Fixes

This is a small update to get us back on the Tuesday schedule.

UI Fixes

  • Fixed double line on enchanting skilling books for Legacy Tooltips.
  • Fix crash when selecting "Open Marketplace Listings".

Combat Fixes

  • Fixed monsters not using their rotations properly because of overlap from priority rotation changes.
  • Fixed Sylvan Staff not announcing.

What's Coming

  • We're (mostly Ice) in the process of rewriting the Farming UI/backend. It's a night and day difference and 100% worth the time and effort being put into it. Again, thanks Ice!
  • Continued work is happening behind the scenes for the next planned content expansion/balance pass. There's a lot in it and it'll definitely flesh out parts of the game that may seem a little bare at the moment. Yes, it's for more than Combat!
Beta 0.12.9 - UI, Balance, Bugs
02 June 2023 Beta 0.12.9 UI Improvements, Balance Updates, and Bug Fixes

UI Related (Thanks, Ice!)

  • Platinum to increase icon UI fixed/refined.
  • Fix close button behind preview in plat shop.
  • Fixed market showing server time instead of local time.
  • Fix buff stack rounding issues.
  • Add UI hint when monsters still have more loot to unlock.
  • Adjusted merc health appearance to be more readable.
  • Fix 'ghost items' in bestiary loot entries.
  • Remember scrolling position on marketplace overview when viewing an item.
  • Personal leaderboard fixes.
  • Dropdowns for combat zones.

Balance Related

  • Most melee 2h weapons now have increased hit multipliers that will generally increase their effectiveness quite a bit.
  • Shapeless Cleave buffed.
  • Living forest drops fewer apples and more bananas.
  • Fixed inversion of AOE damage.

Technical Stuff

  • We're still in the process of doing a lot of cleanup of the backend, but there should already be some noticeable changes to the player experience because of them, such as improved error handling for inventories that should help reduce the number of inventory transaction errors.
  • There may be bugs inadvertently introduced due to the cleanup, but the cleaning should result in far quicker fixing.
Beta 0.12.8 - Less Bugs, More Polish
26 May 2023 Beta 0.12.8 UI Improvements, Bug Fixes, and Balance Changes

UI go brr

  • You can now drag and drop ability images to set your rotation!

Bug Fixes

  • Fixed /selljunk sometimes erroring out.
  • Fixed ability rotation sometimes not respecting max ability count.
  • Fixed ability rotation sometimes being able to get changed mid-combat.
  • Fixed instances where Wealth procs would not give you the full gold reward.
  • Fixed legacy food tooltips.
  • Fixed some miscellaneous update listing bugs.
  • Fixed trying to use 0.5 fertilizer bug.
  • Fixed Password Recovery process.

Misc. Improvements

  • More info for banned/muted players to know when the punishment is over.
  • Show personal leaderboard placement.
  • Improvements to threat calculations, added option to target based on lowest HP percent.
  • A fun easter egg for collectors of a specific item.
  • Some automated tasks that should hopefully reduce typos I (Nick) sometimes make.
  • Various UI improvements.

Balance Changes

  • Reduced soulbound XP gain by ~33%.
  • Super duper mathed out Combat drops from chikenz! (ty chikenz).
  • Reworked crafting material costs for dungeon keys, also based on SUPER MATH.
  • Heal/damage over time effects cast without enough ammo have heavily reduced efficacy (half healing, half dot counts, twice as long between events); Bandage Friendly now requires 1 nature rune.

What's happening next patch? We're working on some technical cleanup to try and resolve some underlying issues that have cropped up every once in a while (desync primarily). With our fantastic new blue names, this will hopefully go well!

Beta 0.12.7 - Bugs + QoL
19 May 2023 Beta 0.12.7 Bug Fixes and Quality of Life Improvements

QoL

  • Disenchant and Unsoulbind have been separated into two separate buttons. When you disenchant, it also attempts to salvage materials as normal based on the scrolls that make up the enchant, if it exists. When you unsoulbind, it will remove all item levels and experience as well as reset the augmentation level to 0.
  • The auto-rotation setting defaults to off and a new button has been added to the UI in case you want to test the auto-sort setup without having to use the setting.
  • New setting that checks to make sure mercenaries have access to all their gear and food as intended, and if not, cancels starting combat.
  • Added total healing for food on modern tooltips setting.
  • Implemented 'Dungeon Misclick Safety' Setting, which defaults to false. If it's on, then when you attempt to start any action from the client while running a dungeon/scroll, it will block the attempt and send a popup.

Bug Fixes

  • Fixed merc check spam.
  • Fixed some deleted message bugs.
  • Fixed buying the wrong listing.
  • Fixed/improved various UI bugs for marketplace interactions.
  • Fixed an inconsistency with ability displays that led to the wrong abilities appearing in UI even when the backend was casting the correct ones.
  • Update listing should send the full item back to inventory instead of just the base item by ID.
  • Fixed taxing enchant.
  • Fixed retreating shot having twice the effect it should, leading to some weird targeting behavior since it could drop your threat to 0.
Beta 0.12.6 - Mercenaries
12 May 2023 Beta 0.12.6 Mercenaries, Combat Changes, and Fixes

0.12.6b

  • Format marketplace sell item stackSize.
  • Fixed mercs using whetstones.
  • Global buffs should properly appear on client now.
  • Global buffs should properly apply.
  • Fixed auto-attack replacing behavior.
  • Fixed very forgetful characters losing track of their ability rotations.
  • Fixed tooltips to include 2h weapons counting twice for sets.

0.12.6a

  • Fixed dungeons/scrolls breaking.
  • Mostly backend fixes/cleanup.
  • There's a lot in this patch, I may have missed something compiling these changelogs. Feel free to shoot us a question for clarifications or explore in-game for answers!

Mercenaries Are In!

  • Mercenaries are a new system where you can hire an NPC to use your equipment and stats to aid you in combat instead of having to always group with another player. This is intended as a convenience system for people who don't want to participate in the ever dreaded ActiveScape™.
  • They're at the bottom of your loadouts tab!

New Combat UI

  • Lots of improvements by IceFreez3r for our combat selection and combat adjacent systems.
  • This includes the long-awaited Bestiary. Monster stats and drops are shown in detail as you unlock new entries by completing elite scroll challenges.
  • Dungeon and scroll selection has been overhauled to use the combat zone selection UI instead of an item.
  • Clicking on a loadout item in a loadout will change the loadout's image to that item.

Miscellaneous

  • Improved and additional mod tools for chat moderation. Beware, rulebreakers!
  • New update listing option from Ice so you can update your existing listings instead of having to remove and re-add, QoL go brrr.
  • Basic support for the face and body cosmetic slots have been added.

Bug Fixes

  • Fixed total expected cooking actions.
  • Location and mercenary assignments persist when re-saving loadout.
  • Various fixes to displaying and fetching patch notes in-game.
  • MOTD appears in all channels except Whispers.
  • A ton of UI related fixes + clarifications that are too numerous to list, mostly fixed by our amazing Blue Names!

Massive Amounts of Combat Stuff because it is my (Nick) favorite child

  • Quick Shot and Swift Shot have 10s cooldowns.
  • All 1.33x ability affinity mults have been increased to 1.5x.
  • Empowered Bestial Dagger Speed 2.2 -> 2.1, Strength up to 42, Melee Affinity up to 1.1.
  • Increased accuracy of all crossbows.
  • Decreased Quick Shot min and max dmg to 0.9 from 0.95.
  • Added 'Imbued Charms' which are optional magic damage/acc ammo consumables.
  • Added an uncraftable tier (1.4x) of ammo only available from greater gathering chests.
  • Naturalist now boosts greater chest finding in all gathering.
  • Added additional items to elven gear auging costs, shouldn't be prohibitive, might be too low.
  • Added support for de/buffs to ignore prolonging; this has been added to all existing debuffs.
  • Implemented 'Pending Resurrection' enchantment.
  • Reimplemented the 'Phoenix Flame' set bonus.
  • Overheating affects both defensive and offensive stats.
  • Acid Splash, Acid Wave, and Armor Rend are now available to players through skill books. They drop from enemies that use these abilities as they are themed as notes that the player takes learning from the monsters. Non-elites have 1/10k chance, Elites have 1/1k chance to drop.
  • Reimplemented Resurrection Sickness.
  • Mantle of Flame has 2 new abilities—'Channel Resurrection' and 'Prepare Resurrection'.
  • New combat jewelry is tradable + new level reqs.
  • Taxing Enchantment Reworked, now boosts junk drops and does not reduce stats.
  • Monsters now weaker vs. their special damage weaknesses (slashing/piercing/fire/ice/etc.). Monsters without special weaknesses generally have gotten some new ones.
  • Lesser Demons max hit mult reduced from 1.0 to 0.9 to make lava maze easier early on.
  • Doubled effectiveness of threat modifying buffs (taunt/tank taunt/blending in).
  • Adjusted weights of threat contribution:
Armor threat increased.
Attack Speed threat increased.
Missing HP threat increased and only applies to monsters; monsters will always assume the player is max HP for this check making it effectively static.
  • Implemented 8 (total of 9) new targeting methods for abilities to add more tools for design, i.e. lowest threat, highest threat, random, random excluding highest threat, lowest health, etc.
  • Diminishing damage per attack attempt on AOEs supported.
  • Mercs take 10% of drops per junk roll.
  • Dungeons scale twice as fast as other combat zones for difficulty.
  • Max buff count from abilities supported, generally it's either 1 or 99, debuffs do not cap.
  • Moved hard rotation to priority rotation; character will always attempt to cast the first off-cooldown ability. Monsters still have hard rotations, generally.
  • Added some auto-rotation functionality to create a decent priority rotation off of existing ones, can be toggled off in settings. Recommended to use this as a starting point but not to fully rely on it unless you're okay with some inefficiency.
  • Adjusted drops for Goblin Settlement/Cache, Souls drops, CW drops (mostly all nerfs here).
  • Added a new enemy—Exiled Preceptor. He appears in very high difficulty Fallen Academy waves and drops the high-level mage dungeon frags. He is very strong.
  • Combat splash wheel reimplemented.
  • Crystal scales no longer drop in Overgrown Woods.
  • Fixed various enchantments not affecting stats as intended.
  • Wild Slash base max dmg coeff down to 0.75 from 1.5.
  • Execute has better melee damage scaling, faster to cast (1.2 to 1), and higher min dmg coeff (1 to 1.25). Execute special handling does up to 33% more dmg starting at 50% target hp, from 15% starting at 33%.
  • Slayer's Pendant given more offensive dmg aff in all styles (1.03 to 1.05). Given higher base prot/stam (1 to 4) and 4 strength. Gives 2 str per aug.
Beta 0.12.5 - New Tooltips
05 May 2023 Beta 0.12.5 Tooltip Overhaul and Fixes

New Tooltips

  • Tooltips received a new overhaul, with a more modern and compact outlook. No more overflowing tooltips!
  • You can enable and switch between different Tooltips (and comparison mode) in the Settings. The new Tooltips are disabled (for now) by default. Plan is to make them the default option after a while.
  • The Tooltips were previously part of Dael's userscripts, but now integrated into the official user interface. Thanks Dael!

Other

  • Fixed an issue causing Idlescape Plus to not renew properly.
  • Performance and minor visual fixes to Landing page.
  • Clicking the Version at the top right corner will now show the latest official posts from Idlescape.
  • Thanks a lot for all the feedback both in live server and the playtest one!
Beta 0.12.4 - Shapeless Update
26 April 2023 Beta 0.12.4 New Item, Balance Changes, and QoL Improvements

New Item

  • Intended to begin pushing group combat to support more support roles, the Sylvan Staff is a new item that has been introduced to give magic support players access to more tools to keep their parties in the fight.
  • Will be released in next week's update.

New Cosmetics

  • The Shapeless Bow and Shapeless Staff have been added as new cosmetics.

Quality of Life

  • Can now filter by item set names in inventory.
  • Filtering of player auctions on the sell page.

Balance Changes

  • Wealth and Scholar have been returned to their former glory, sort of! They have been reverted to 20% per strength except now they do not stack on top of each other.
  • Halved effectiveness of the Soul Stealing buff (0.1 to 0.05).
  • Chorus of Souls ability overhaul: Lesser Soul Steal to Corrupted Soul Steal, added two new abilities, "Wailing Souls" and "Blinding Souls" that apply debuffs.
  • Implemented several existing combat debuffs.
  • Greatly increased the chance of getting an Elder Stone, now also drops from Elder Ruins itself (aug item for Elven Quivers and Ring of Taxes).
  • Greatly increased aug bonuses for Elven Quivers as they had disproportionately expensive augmentation costs for effectively no stat gain.
  • Magic Forgotten Soul attack speed slowed from 2.1 to 2.3.
  • Eye of the Storm and Maelstrom keys have alternate recipes that are just 10 of their key pieces with no gathering materials.
  • Each physical melee damage type now has a secondary default ability:
Piercing gets "Bleed"—an entry-level DoT ability.
Blunt gets "Daze"—a debuffing attack that applies the Stun debuff.
Slashing gets "Cleave"—a basic two-target AoE.
  • Bestial Fury set bonus now requires three pieces for full strength; two pieces give half. Strength bonus increased, dex bonus reduced.
  • Enrage gives a flat +2% armor pen. If they reach 100% damage, they will start doing bonus damage (though by that point your party has probably been wiped).

Bug Fixes

  • A proper fix for duplicate spam posts in client chat components.
  • Shrine buffs should properly randomize each week and reset their progress.
  • Mobile marketplace UI fixed for Safari users.
  • Fixed some augmenting bonus edge cases, such as items not getting the bonuses if they did not have it as a base stat initially.
  • Links in chat clickable again.
  • Server Time clock now correctly shows 24h format, depending on your locale/settings.

Miscellaneous

  • Improvements to some mod tools and tracking.
  • Client game data (item list, location list, other lists) exposed for script makers for ease of script creation.
  • Other miscellaneous script-focused edits to UI.
  • Removed some script-generated tags on items that didn't need them.
  • Renamed the Eye of the Storm and Maelstrom dungeon keys due to popular demand.
  • Added extra information to Active Character Token.
  • Huge thanks to the Community Contributors that have been helping us get this update and future updates developed!
  • Blue names go BRRRRRRR.

Future Things We will begin playtesting upcoming major features that will have a huge impact on the game's balance, as well as playtesting to iron out existing balance issues. Keep an eye out for this! This will be a closed and small-scale playtest compared to the most recent TS Playtest, so restrictions may apply to those who wish to be involved.

Beta 0.12.3 - Return of INFO
April 19 2023 Beta 0.12.3 INFO Returns, Features, and Bug Fixes

Features & Changes

  • INFO is back!
  • Temporary commands for setting maximum and starting combat difficulties. New commands are /maxdifficulty [value] and /startdifficulty [value].
  • Adjustments to how combat zone UI works—added an "Enter Combat" button, and clicking the small info 'i' now brings up the information tooltip. This fixes some mobile issues but does not include some of the WIP features teased earlier.
  • Added two new set bonuses: Bestial Fury and Infernal Strength. Gargoyle items are part of the Infernal Strength set, and Bestial items are part of the Bestial Fury set.
  • Increased augmentation bonus received from Gargoyle items.

Bug Fixes

  • Fixed (and probably introduced more) countless UI problems. Deleted a lot of deprecated styling, laying the groundwork for future UI improvements. This also likely results in new UI styling issues—let us know if/when you find them!
  • Fixed smithing missing resource popup showing the wrong amount.
  • Fixed enchanted equipment always displaying as enchantment strength 1 in Marketplace.
  • Fixed incorrect item tags on various items and added correct ones.
  • Fixed an issue where players were not receiving their 600 Platinum from Idlescape Plus subscriptions. Affected players have now had their Platinum added to their accounts.

Next Week The focus of next week's update will still be mainly on bugs and tackling the larger issues we have. With the groundwork done for fixing UI performance and styling issues, expect more UI improvements in the next update.

We are also working on a new interface for selecting a Combat area to fight in. Nick already gave some teasers for it in the Discord #dev-blog channel. We are currently working on the UI-side of it.

Beta 0.12.2 - 10 April 2023
10 April 2023 Beta 0.12.2 Easter Event and Balancing

Easter Event - Ending Thursday, April 13th at 3PM UTC Together with this update, there will also be a small Easter Event. We have hidden 20 codes in various places. They usually start with # in front of them, with a few exceptions. You will be rewarded with some Event Tokens for every valid code you enter. Happy hunting!

0.12.2c

  • Removed Easter Event related stuff
  • Zero Edge actually having the two new abilities mentioned in the previous patch note
  • Potential fix for the duplicate spam posts for spam posts of rare items in chat
  • The ForceFullInventory setting will now send a popup to the offending player as well as name them in the group chat when it blocks an action/dungeon from starting
  • Stamina tooltip now shows your passive heal amount (was gonna be your HP, but the tooltip was not being nice so it goes there instead woo)
  • Added accuracy stat tooltip
  • Loadout tab in combat panel, this makes it accessible for mobile players
  • Mobile players have the currency options defaulted to on so they can actually see all their currency except platinum
  • Scrollcrafting defaults to the necklace option since the components for each scroll are very unoptimized and could make the page unusable for mobile players. If you deselect it and your page freezes, then I blame you instead of our code! :)

0.12.2b

  • Fix prolonging being checked twice
  • Runecrafting (weaving) efficiency enchant check doesn't consume stacks
  • Crystal Mace has is more of a hybrid for melee/magic; now has 60 magic req because of new stats
  • Razorfin reworked to have neutral magic affinity and 2 unique abilities, "Ebb" and "Flow", 2 target moderately strong ice attacks
  • Elven King's Longbow has 0.9 magic affinity and 1.5 nature affinity
  • Shapeless Scythe's melee affinity upped to 1.2, magic affinity to 0.9
  • Ancient Trident's melee affinity upped to 0.9
  • Zedge now has neutral magic affinity and 2 new abilities: "Lightning Bolt" which is effectively a fast "Greater" tier magic spell, and "Lightspeed", a self-buff + lightning spell that applies the Acrobatics buff to yourself (33% chance that an attack is sped up by 33%)
  • Moss Maul melee aff from 1.1 to 1.3
  • Empowered Bestial Defender loses greater slash, replaced by bestial camouflage ability
  • Corrupted Lands monsters all have 0.75 lightning defensive affinity
  • Chaos monsters + swordfish have 0.9 lightning defensive affinity
  • Shrimp God has 0.66 lightning defensive affinity
  • VOG no longer has triple elite waves, they're double elite waves starting at diff 9
  • Chaos Giants / Abominations / Voidtouched resistance stat halved, protection stat slightly increased to make magic more capable against them
  • Shrimp God p1 and p2 resistance decreased

0.12.2a

  • Merged a bunch of UI fixed and improvements from IceFreez3r!
  • New column in market history with price per item
  • Cost per stack on buy list
  • Sorting of the table works with all fields and ascending/descending buttons
  • Price per item to marketplace history
  • Commas to current lowest price on market value
  • May use affixes like k/m/b for price input fields
  • Some misc UI/CSS improvements from his extension
  • Some backend work/cleanup
  • Fixed some important internal edge case handling for inventories, specifically for deleting of items that are considered invalid
  • Currencies (gold/heat/essence) will always be shown as items in the vault so as to reduce confusion
  • Starting combat difficulty setting actually overrides the default 0 when it's processed

Important Note

  • Due to some older bugs some of your inventories have been slightly janked up, hence why some of you have consistently run into particular issues that others may not have we have added an option to show currencies (gold, heat, essences) as items in your inventory. This allows you to vault them to either fix too many stacks making your inventories broken or simply to vault them since that has been a requested feature for a while. We have also enabled the /fixInventory (or /fixinv) command which should resolve these too many stacks issues by restacking all the items in your inventory. This is a last ditch resort to fixing your inventory and functions by finding any items with multiple stacks and moving all instances of them into your vault/stockpile. It does not move them back to their original inventory.

Combat Balance + Tweaks

  • You now have a setting to set a starting difficulty; currently max starting difficulty is your highest elite clear in a zone / 2, rounded down. i.e. 10 / 2 = 5, 9 / 2 = 4, etc.
  • When combat difficulty increases your food inventories are refilled from the zone's respective loadout
  • Healing enchantment reworked; instead of decreasing time between passive heals it now boosts the passive heal tick and the amount of health gained from consumables
  • Flamethrower, Krakatoa, and Triple Shot have been changed since they were some of the initial abilities implemented and never had their arbitrarily assigned legacy values updated. Generally speaking, Flamethrower and Krakatoa have been nerfed and Triple Shot has been buffed
  • Hailstorm ability has been added, it is an ice flamethrower attack. It comes from ancient trident/ring/pendant
  • Added Ice Trident ability, it is a strong single target ice attack. It comes from the ancient trident
  • Regenerated a bunch of the AI art for the combat zones. They should look much nicer and much closer to what we originally had in mind!
  • As part of our work on balancing out the new combat mechanics we decided to look into two major issues: Getting to a sufficiently high difficulty takes a really long time. Players aren't burning through enough food
  • To resolve this we've landed on making it so that food can refill and players can select their starting difficulty. This should increase the demand and usefulness of elite scrolls further since they will boost starting difficulty as well as the demand for decent food as players who are pushing difficulties can continue to resupply as the difficulty of the zone increases. This brought up another issue- that of the healing enchantment. Currently it is an incredibly strong non-consumable heal that you simply buy/make once and stick on equipment to have forever. In many cases these passive heals completely invalidate consumable healing.
  • Other areas we're addressing in this update are the broken legacy values assigned to a few abilities. We've brought them more in line with all the other abilities as well as added a couple new variants that use different affinities.

Bug Fixes

  • Fixed edge case that allowed for respawning in combat that explicitly blocks it, i.e. dungeons
  • Junk items now correctly have the junk tag
  • Fix some misc. edge case crashes
  • Fixed the droprates of chaos and corrupted fragments from elite enemies, they should be 10-100x more common to match the other fragments from elites
  • Disabled / Hid auto-vault and auto-tacklebox settings as they are not fully functional and can lead to problems

UI Improvements

  • Ability Tooltips now show more precise information and show how they will perform with your specific equipment + levels
  • Added filters to the ability selection UI because you can get a lot of abilities clogging that menu up with the right combo of gear
  • Combat Zones now have a tooltip that has their description, recommended level range, and recommended style

Miscellaneous Changes

  • Legacy Sorting is now the default option
Beta 0.12.1 - 05 April 2023
05 April 2023 Beta 0.12.1 More Fixes, More Balancing, Some QoL

0.12.1a

  • Adjusted the scaling of monster offensive stats from difficulty, it should scale roughly half as fast it does on 0.12.1 release
  • Fixed Group Chat by finding the annoying field that wasn't being set properly and setting it!
  • Fixes to the half-baked activity log overhaul, should now actually work as intended. May still be missing some cases where a filter should apply but the log doesn't know what the message type is so it never filters it.

Bug Fixes

  • Settings should now finally be fixed and persist properly. They should even work based on what you have set before this update hits live! This has been a frustrated little bug to finally track down.
  • Activity Log filter level setting has been replaced by the old system of having several individual logs that you can enable or disable. These are partially implemented and will require your help to note where a setting should apply but it doesn't.
  • Reduced server load in general
  • Fixed some potential augmenting transform edge cases
  • Increased the number of times the server will attempt to handle buffs/inventory changes from 2 times to 5. This may help with changes failing without any particular error on the game logic side.

Balance Changes

A lot of combat related balance changes are coming with this update:

  • Food cannot be added to any combat instance that is already running except on a respawn. This also fixes a few issues related to this + unnecessary messages that popup because of it.
  • Elite waves have had a frequency adjustment. All zones should now scale to roughly difficulty 15 with elites starting rarely at around difficulty 5 and becoming 1/3 to 1/2 of the waves seen by difficulty 15.
  • Combat Difficulty has been adjusted- see below.
  • Combat drops have been adjusted. Non-elite enemies will generally not drop a complete item, whereas elites will commonly drop the complete and shard versions of the item. Overall the drops of elites have been massively buffed across the board; math puts the drops as being worth the kph hit while pushing difficulty up until about difficulty 25.
  • Overgrown Map crafting requirement has been changed to be 6 map pieces + 3 scrolls.
  • Eye of the Storm key → Renamed to "Ancient Prism", cost reduced to 4 + 300 aquamarines
  • Maelstrom key → Renamed to "Captive Chaotic Prism", cost reduced to 4 + 300 aquamarines + 100 chaotic crystals
  • Wrath and War weapon buffed

Quality of Life

  • There is now a location selection panel when editing loadouts. You can just select which loadout it should relate to instead of the weird start action to toggle loc.

Combat Difficulty Adjustments

TL;DR = Difficulty is much less effective HP, some more accuracy and damage

  • Reduced monster HP scaling (new effective scaling is about half as strong as previously), new formula = base * ((1 + 0.1) ^ diff + 0.25 * diff)
  • Monster prot/res now scales at +1% per diff, which is basically nothing
  • Monster attack mastery now scales ~3x faster than other monster masteries (3.33% of monster attack additionally gets added as attack mastery)
  • Monster damage masteries (str/magic/range) now scale 2x faster than other monster masteries (2% of monster skills turn into masteries, i.e. at diff 5 a strength 100 enemy now has strength 100 + strength mastery 10)
  • Monster damage from gear (str/dex/int) now scales 2x faster than before (+20% per diff)
  • Monster agility now scales 1.5x faster than other monster defensives (better make acc scrolls!)
  • Each level of difficulty gives a 1% chance to double loot and a 0.1% chance to triple loot
  • Enrage timer is reduced by 7.5 seconds per difficulty, capped to 60 seconds as minimum enrage timer
Beta 0.12.0 - 29 March 2023
29 March 2023 Beta 0.12.0 Bug Fixes and Game Balancing
Insert Patch notes

0.12.0a

  • Chaos Crest gets tongs enchantment override slot, down to 3 enchantment slots
  • Disabled some of the stat tracking as some other work in progress systems are causing it to lag the server a lot
  • Fixed an auto-eat issue when server is lagging
  • Minor UI fixes, rounding issues primarily
  • Several item image, description, and stats fixes
  • Mysterious bait now gives between 50 and 200 stats to make it useful
  • Whetstones now benefit from endless ammo enchantment
  • Ammo accuracy multiplier now works as intended
  • Offline progress sorts properly, like chests
  • Massively improved logging for errors related to transactions and buffs
  • Most of the fixes / additions made it into last week's update in the 0.11.9a-d versions, but here's the remaining set!

Bug Fixes / Improvements

  • Added auto-recovery logic to group handling which should resolve potential soft-locks caused by desync
  • Improved Group Chat's handling, should stop leaking into other channels by using the existing ActivityLog handling
  • Fixed issue that caused critical strike to not calculate into stats like other enchantments
  • Sort chest contents by item ID (legacy sorting)
  • Showing player currently registered email in the input box in settings
  • Password recovery process more streamlined + enhanced UI
  • Tool enhancements for mods
  • Centered the button in the loading wheel state when logging into the game
  • Backend improvements for finding faulty code
  • Fixed /help command not working
  • Fixed /discord command not working

Gameplay Changes

  • Obsidian gear can be recycled into obsidian glass at a 1:1 ratio
  • Adjusted/added high difficulty waves so that there are significantly more elite fights while pushing difficulty
  • Added and fixed some descriptions of items
  • Trimmed lots of the group log spam
  • Current Wave or Waves Left, Difficulty shown in the combat heart component instead of in logs
  • Combat Bar update- popup to confirm running away, moved the chicken button, added/updated combat stats tooltips
  • Buffed ranged ammo, added melee whetstones as an optional melee consumable ammo type
  • Slightly increased time to weave fibers (+500ms per tier)
  • UI properly reflects that RC effective level decreases time to RC/Weave
  • Efficiency now works for fiber weaving
  • Significantly decreases the augmenting costs for dungeon keys; they no longer use their relevant fragment in their aug costs
  • Ice Stones (aug mat) renamed to Frost Shards to avoid confusion with Ice Stone (junk)
  • Aqueous Chunks and Frost Shards now drop from Ice Giant + Elite Variant
  • Boars and Wolves now drop crystal scales rarely
  • Elven gear can now be recycled into crystal scales
  • Elven Armor has been renamed to Elven Heavy Armor
  • Elven Light Armor has been added, it is crafted w/ Elven Heavy Armor + Crystal Scales
  • Elven Hat has been renamed to Elven Hood
  • Elven Hat is now a new item, it is crafted w/ Elven Hood + Crystal Scales This is intended to give rangers a proper end-set of gear that affords bonuses to all their specific stats (agil, dex, affinities, etc.)
  • Added the second tier of Ranger's Grace (+40% agil) and Dextrous Shot (+30% dex)
  • Slightly decreased the base effect of Ranger's Grace (+30% agil -> +20%)
  • Conversion recipes between Aqueous Chunks and Frost Shards
  • Basically all endgame uniques have crafting recipes now; both the base item and their crafting material drops in combat so a portion of the unique items have to consume some gathered materials to become a usable piece of equipment, adding some more demand for high end gathering materials
Beta 0.11.9 - 22 March 2023
22 March 2023 Beta 0.11.9 New Landing page, Bug Fixes, Quality of Life and a bit of content

Quality of Life, Improvements & Changes

  • Significantly increased droprates of post-refactor key fragments; elites have had their droprate for these items increased 2-10x+
  • Notifications as activity log setting
  • Added Hunter's Band (range dps)
  • Added Dwarven Hammer Necklace (blunt dps)
  • Added Ancient Token (mage ice legendary pendant)
  • Added Ancient Ring (mage ice dps)
  • Added Golem Ring (super hybrid ring)
  • Adjusted Defender jewelry
  • Buffed scaled circuit
  • Buffed ancient nature talisman
  • Chaos Crest has +1.5 smithing levels per aug instead of 0.5
  • Mantle of flame offensive damage fire affinity lowered from 1.5 to 1.35
  • Buffed Armory (Glass/Obsidian enemy) drop rates + uniques
  • Loot Goblin chances are shown in its enchantment descriptionAdded commas to lowest price on marketplace sell panel
  • Added purple glow to soulbound items
  • Added experience per action component to gathering resource components
  • Platinum shop is sorted by category and price instead of date added / internal ID
  • Added Lesser/Greater Jewelry Caches as common dungeon drops
  • Added "Dungeon Caches," these are essentially tradeable dungeon loot rolls that are NOT enhanced by treasure hunter at all. There is an 100% chance for 1 cache, and a 10% chance to get another in EVERY dungeon.
  • Basically doubled the amount of trash you can get from dungeons + enhanced min rolls so not as much bad RNG (NOT IN CACHES)
  • Phroglin Pheromones
  • Game/General shop supports pre-enchanted gear

Bug Fixes

  • Tons of crash handling focused on buffs
  • Dungeons will not start unless the keys are consumed properly; keys will not be consumed unless the dungeon starts correctly
  • Critical damage mults are sum, not avg; fixed rounding on critical strike
  • A bunch of misc UI cleanup / fixes
  • Fixed enrage not going past 1
  • Fixed tiny fishtail and razorfin
  • Some cooking changes are brewing!

0.11.9a - The After Update

  • Improvements to how critical stats are calculated, support for it as a potential buff
  • Fixed Dwarven Hammer Necklace slot from ring -> necklace
  • Unequip equipment in wrong slots
  • Improved scroll/key tooltip to clarify things like difficulty or TH bonuses
  • Reimplemented group chat, it's kinda weird w/ how group logging works now so need feedback here
  • Slot Tooltip name of "Arrows" changed to "Quiver / Pendant" in Item Tooltips only
  • Sealed Scrolls have new dungeons in them
  • Overhaul of Loot Goblin's drops; consistently fighting them at high diff + th will generally give really good stuff
  • Properly sync actions between party leader and party members on action end
  • Added more cases where actions sync to client, should help with visual issues where a player appears to be "stuck," i.e. visually stuck in dangerous gathering combat but still getting gathering items/xp

0.11.9b - Update 2, Electric Boogaloo

  • Castle Door announces to chat as intended
  • Elder Ruins now properly drop Elder Cache
  • Combat Buff stacks will now ONLY consume 1 stack per action, i.e. if an enchant boosts 2 stats it will only be used once instead of twice
  • Fixed some combat crashes
  • Loot Goblin can drop bird's nests

0.11.9c - Update 3

  • Improved some descriptions for various things
  • Fixed farming manually harvesting deleting the plant instead
  • Fixed Elder Cache ID issue
  • Added password recovery to our new landing page
  • Fixed some miscellaneous edge-case crashes

0.11.9d - Update 4

  • Minor adjustments to some mob rotations
  • Fixed max damage in ability tooltip sometimes not appearing
  • Cleaned up some combat targeting logic, may resolve some edge cases
  • Significantly reduced odds for chests + greater variants from loot goblins since there's lots of junk/gold items in the tables now
  • Equipment linking fixed + button back
  • Removing zones from loadouts save to DB properly, toggling loc no longer resets loadout UI (Recommended to redo any existing loadouts that have a defined location!)
  • A lot of mod tool fixes. Watch out, ne'er-do-wells!
  • Adjusted our inventory recovery logic to include some error cases that did not attempt to recover; should fix some desync issues caused by longterm uptime
  • Dangerous Gathering has been reworked: Instead of actual combat there is a stat check for fake combat that adds a simulated delay to the gathering actions; if you have decent combat stats and stats in that gathering skill you will have a short delay + receive the combat loot as if you had killed the monster there. If you don't then you will have a longer delay and may not receive the bonus loot. The delay counts towards shards, so dangerous zones now generate as many shards as non-dangerous zones. You will not receive combat XP from the simulated combat.
Beta 0.11.7? - 16 March 2023
16 March 2023 Beta 0.11.7? https://discord.com/channels/616248556956942336/616248760930009089/1085979925175079002
  • Handling for potential crashes when checking invalid ban data
  • Meh handling for farming tile invalidity crashes
  • New handling for buff/enchant desync crashes
  • Altered behavior of dungeon key start issues to not cause a crash
  • Altered behavior for invalid playerEatFoodinCombat to not cause a crash
  • Finished restandardization action saving to improve sync and handle some crashes; primarily focused on queued actions being lost, again
  • Changed handling out of bounds for some ability things, may help with crashes?
  • Can use the base version of items with their native enchantments or disenchanted versions for SB augmenting
  • Replaced placeholder values on some of the new jewelry; mostly raised their vendor price a ton, altered their aug costs, and increased aug bonuses
Beta 0.11.7? - 14 March 2023
14 March 2023 Beta 0.11.7? https://discord.com/channels/616248556956942336/616248760930009089/1085297513784942632
  • can tacklebox or remove from tacklebox gummy lure
  • More adjustments to transaction handling; item adding/removing batched together
  • Sell and Burn go below close because they're "dangerous" options
  • Fixed first 3 magic tome crafting XP
  • Fixed augmenting soulbound +0 gear
  • All settings should now sync between updates correctly (not retroactive, so pre-update settings will be reset to default / initial)
  • More attempts to force combat queued actions (gathering after encounters) to be more consistent
  • Tweaks + fixes to how we save actions (should help with things getting stuck)
  • lotta mod stuff
  • Fixed empty inventory bug
  • Reduced monster passive heal to 1% every 30 seconds
  • Added enrage mechanic-
  • every 3 minutes monsters get +15% to damage and accuracy, stacking
  • New elite scroll assets and descriptions
  • Warded enchant/ability (+prot and res, -int)
  • Fixed acrobatics effect
Beta 0.11.7 - Bug Fixes + QoL
13 March 2023 Beta 0.11.7 Bug Fixes + QoL
  • Enable Tab History as an option (defaults to off)
  • Fix some more group handling issues
  • Fixed infinite mob waves, if a wave breaks it will only require 1 kill to complete
  • Can only post up to 5 links in a single message
  • Rewrote how food and ability cooldowns are handled internally, this should resolve problematic rotations and food cooldowns
  • Probably fixed group flashbang issues
  • Can soulbound up to +2
  • GK new drops
  • Mantle of Flame uses Phoenix's Feather for augging
  • Elder Ruins new drops
  • Skill books worth 500k gold, 25k heat
  • Elite scrolls can drop abilities rarely
  • Updated some of the helper functions that were causing issues due to some optimizations measures (fixes a few inventory issues, esp. in augmenting)
  • Implemented username change token, WIP start on bonds
  • temporary fix for safari in marketplace (until that UI component can be entirely rewritten)
  • More TH from dungeon/scroll difficulty
  • Fixed another instance of the utility breaking things, should fix inconsistent moving of items in inventory (i.e. trying to move 2+ items but only moving 1 of them, or similar)
  • Added another layer of auto-recovery for inventories janking up; it basically does a partial session refresh ONLY for your inventories to force resolve desync, if possible
  • Re-enabling player group combat bars (shows ability use + timers)
Beta 0.11.4? - 8 March 2023
8 March 2023 Beta 0.11.4? https://discord.com/channels/616248556956942336/616248760930009089/1083126413000978483
  • Decreased available plat buffs
  • Cleaned up chat backend handled (no more empty messages!)
  • Fixed scholar description
  • Transformed items keep enchantments
  • Added Range Stance default abilities, fixed some very broken group logic
  • Fixed inverted enchant behavior in cooking, soul wisdom can be applied to cooking equipment
  • Fixed handling of errors in enchanting/augmenting module
  • Significantly reduced costs to augment dungeon keys
  • Small tweak to the check message func
  • removed tab history stuff
  • guests working
Beta 0.11.4 - Bug Fixes and Quality of Life changes
9 March 2023 Beta 0.11.4 Bug Fixes and Quality of Life changes
  • Combat respects blocked respawns (primarily for dungeons)
  • Accepting a group invite will remove you from your current group
  • Replaced item affinity arrow tooltip -> i.e. +30%, -4%, etc.
  • Assign Loc -> Toggle Loc + fixed zone ID instead of zone name
  • Gave The Advisor some guaranteed drops
  • Range bodies and trousers now match the dex aug bonus, but still have no base dex stats
  • A handful of misc. crash fixes/handling
  • new augmenting chance formula on frontend
  • Combat Queued Action persists, should fix getting stuck in dangerous encounters
  • Can filter out "Enemy respawn!" Message, option to hide personal IS+ icon
  • Improved augment queue item selection logic, added 'Save Last Item' option
  • Archaeology procs are sent to lootlog
  • More work done on archaeology, expanded arch drop tables
  • Improved Arch description: 'Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!'
  • Improved some misc. descriptions and grammar errors
  • No more doubling up mod icons! @Zady
  • No more doubling up IS+ icons
  • All IS+ members get +600 plat
  • Present no longer blinking
Beta 0.11.? - 5 March 2023
5 March 2023 Beta 0.11.? https://discord.com/channels/616248556956942336/616248760930009089/1081972436033089567
  • Fixed talisman announce
  • Crash handling for some edge cases of inventory transactions
  • Crash handling for some edge cases of buff issues
  • User Status (mods/admins) and Premium icons appear by chat messages (not tracked in history)
  • Elite Scroll mob/wave count closer to previously, now every aug gives 2 waves, i.e. +0 = 2 mobs, +1 = 2 mobs, +2 = 4 mobs, +3 = 6 mobs, etc.
  • Buffed World Walkers and Shapers augmentation bonuses to intended values
  • Nerfed offensive capability of platebodies
  • Continued to flesh out monster rotations
  • Eye of the Storm key crafting components drops enabled
  • Monsters have 5% max HP passive heal every 30 seconds
  • Fixed minor combat UI related issues
  • Gathering and Superheating will attempt to find runes first in stockpile then in combat inventory + updated enchantment descriptions to reflect this
  • Chat Tooltip now has a "Copy Name to Clipboard" option
  • Fixed weakening showing 5 levels per in item tooltip
  • Lots of other misc UI work
  • Announce rare items from chests
  • Removed most 'DEBUG' messages
  • Mod message removal button is the old [x]
  • Defined filter level filter for a bunch of enchantment activity log stuff
  • Fix some elite scroll logic for saving
      • Significant** adjustments to combat 'junk' items to reduce dry loot
  • Improved some of the discord hooks
  • Aquamarines have more uses :thinking:
  • Improvements to login handling
  • Improvements to offline progression handling
  • Fixed BIG font size in status text
  • Fixed several resource leaks in backend
  • Chef's hat has an announce
Beta 0.11.1 - 3 March 2023
3 March 2023 Beta 0.11.1 https://discord.com/channels/616248556956942336/616248760930009089/1081219775952322680
  • Combat wave resets properly on party wipe
  • Globals properly propagate an update to clients when a new buff is added (i.e. premium purchases)
  • Improvements to offline character fetching
  • Improvements to handling malformed items
  • Loot popup at end of dungeon is back
  • Fixed misc. item tags
  • Fixed legacy sort and sort by value options
  • A confirmation log message is sent when starting a dungeon to show what your current difficulty is from augmenting the key
  • Updated tooltip for dungeon keys / elite scrolls
  • On monster kill the effective treasure hunter from enchantments, buffs, and difficulty is posted
  • Adjustment to 'p-chicken' visual items (mod hamsters, Mr. Klimp cosmetic)
  • Added a new Limpe K. Limpe cosmetic because limpe is a special boy and Nick wanted him to have it
  • Fixed range body character images
  • New interface for mobile users
  • Made some pages more responsive. Let me know what issues you run on mobile and I will get on them ASAP!
  • Discord game chat functionality restored
  • Feedback functionality restored
Beta 0.11.0? - 2 March 2023
2 March 2023 Beta 0.11.? https://discord.com/channels/616248556956942336/616248760930009089/1080913310557405327
  • Added some mod commands
  • Increased prices of IM gem pack and scroll pack
  • Scholar has chance to double XP
  • Trade chat no longer receiving announcements
  • Fixed whitescreen on combat screen
  • Fixed marketplace purchase tab not closing properly
Beta 0.11.0 - Idlescape TS Rewrite
2 March 2023 Beta 0.11.0 Idlescape TS Rewrite

https://docs.google.com/document/d/108JsKEaSp8XQ6-5PAKG66XQ5xvBw2pl5M6N18NU4Z_0/edit

2022

v0.10.9 - Bug fixes, Improved Backend Logging, Auto-eat command, more forms
14 April 2022 v0.10.9 Bug fixes, Improved Backend Logging, Auto-eat command, more forms

Yet again another minor update to fix some bugs, add minor convenience and some more logging server-side

Quality of Life

  • Added "Auto-eat" slider on the bottom of Equipment tab for easier interaction
  • Added "/ae [number]" command to change your auto-eat threshold via chat commands
  • Added four new feedback categories with templates
    • Key Refund
    • Additional Character
    • Character Reset/Delete
    • Name Change
  • Hiding combat buffs in food confirmation window when eating
  • "/pm [username]" command and its aliases are now case-insensitive

Bug Fixes

  • Fixed client crashes in the augmenting window
  • Fixed UI lag after enchanting an item
  • Removed empty enchantment stack warning in food confirmation window when eating
  • Fixed client crashing after buying the last listing of an item
  • Fixed stack multiplier inconsistencies in food tooltip and confirmation window
v0.10.8 - Minor client improvements + Marketplace QoL
17 March 2022 v0.10.8 Minor client improvements + Marketplace QoL

Only a few changes, as we are all scared to make any even a little more complex changes to the current codebase. The Great Refactor ❤️

  • Reduced the size of all images across the game by around 30%
  • Your own market listings will now be visible in the listing page with a green background
  • Mysterious Seed size will now be shown when linking them
  • Mysterious Seed size will be shown in marketplace without having to hover over them
v0.10.7 - Minor bug fixes + Inventory enchantment filtering
23 February 2022 v0.10.7 Minor bug fixes + Inventory enchantment filtering

Not many changes were made to the current codebase, all development efforts went towards the The Great Refactor. Will give proper updates (and some sort of roadmap of it?) about it once a few things are sorted, to keep you more up to date what is happening. Meanwhile here’s the few bugs that were fixed in this patch:

  • Fixed heals resetting ability rotations
  • Fixed initial system update message not being sent to Ironman General chat
  • Fixed password recovery not working if having 2FA enabled
  • Added inventory filtering for enchantments
  • Savage Strike (Giant King’s and Phoenix’s ability) can now hit one player only once
v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff
16 February 2022 v0.10.6 Balancing, bug fixes, quality of life and the usual stuff

Quality of Life

  • Swapped enchanting and augmenting tabs
  • Ability tooltips now know + show multicast and required enchants
  • Most/all exp popup ignores make whole numbers into just integers for displaying (+15.00 -> +15)
  • Marketplace price ceiling raised to 100b, from 10b
  • Added a confirmation when sending feedback/bug report
  • Disabled auto-completion on 2FA fields. Only works for some browsers, chrome stupid 😦

Bug fixes

  • Fixed bug that heavily reduced mantle of flames droprates (thanks Kugan)
  • Fixed heals resetting ability rotation index
  • Scrollcrafting now shows action and scroll being created in character select instead of idling
  • Filtering accidental feedback submissions
  • Effective levels format to just integer if they don't have partial levels (99.00 -> 99)
  • Fixed being able to post 'Invalid Itemset' to chat

Other

  • Swapped usage of molten ash and infernal flames for key and mantle augs
  • Added chance for double and triple fish oil if exceeding 100%/200% respectively
  • Added amount of buff stacks receiving in the food popup
v0.10.5 - Balancing, bug fixes and the usual stuff
3 Februrary 2022 v0.10.5 Balancing, bug fixes and the usual stuff

General changes

Combat
  • Magic strength has been enabled (and shown in UI), it will effect all elemental type abilities EXCEPT for auto-attacks which have been element swapped
  • Magic strength applies to melee abilities (the only abilities available to players right now) at 25% efficiency, so if you have 100 magic strength it translates to 25 melee strength during an ability cast
  • Mantle of flame magic str is +2 per, instead of +3 (magic strength wasn't enabled before, so this isn't a buff nor nerf)
  • Max hit is now visible in your equipment stats
  • Speed coefficient shown on item abilities for non-weapon items (i.e. Signet Ring)
  • Mantle of Flame placement on the character altered and given a new equipped sprite (animated woooo)
  • Crystal Mace augment costs reduced
25 -> 10 Stygian Bars, 1 -> 0 Black Opals, 3 -> 4 Diamonds, 2,500 -> 5,000 Chaos Runes
Cooking
  • Removed cooking tags from Fish Oil
  • Chance to cook the next tier of food based on your progress to the next breakpoint

Chat related changes

  • Added a new Community Member icon (Distinguished)
  • Disabled flood level check in Help channel
  • Staff members now have their role icon always visible, allowing them to have two icons simultaneously.
  • Mastery level is being shown in chat instead of normal level if the person has achieved max total level (currently 1287). Mastery levels will be shown in chat with a ★ on their left side.

Bug fixes

  • Combat ladles fixed
  • Grasslands now has a proper combat name as Farm for scroll stuff
  • Fixed wonky item shuffling on initial page load
v0.10.4b - Hotfixes
28 January 2022 v0.10.4b Hotfixes
  • Infernal Flame isn't craftable
  • Aug messages for keys still showing up
  • Wrapping paper not taken away
  • Molten Ashes and Infernal Flame not having a lootlog color
  • Sharks can't be cooked
  • Winter Essence always appears when filtered
  • Winter Essence and Angry Letter can't be vaulted
  • Molten Ashes to the augmentation cost of Burning Feathers

Thanks Nick 🐛

v0.10.4 - Event End + QoL + Bugfixes + Content
28 January 2022 v0.10.4 Event End + QoL + Bugfixes + Content

Hello Idlescapers!

I hope you enjoyed your extended Christmas event, but now it’s coming to a close! Unluckily for you all the very cool Christmas event will now be closed, but when one door closes another opens! In this case, it leads straight to somewhere really hot!

First off, I’d like to thank those of you who applied for the Dev Server testing, without you the quality of the update would be much lower. For those of you who applied but didn’t participate, don’t be disheartened! Our submission box was simply overflowing this time around! In particular I would like to point out the contributions of Dael and Silent1 for their endless fonts of feedback and solutions; if you see them around give them a virtual pat on the back!

This update will bring us to beta version 0.10.4.

Event Related-

  • Christmas Event ended, all gathering zones disabled and most materials have been consumed.
  • Krampus Keys and crafting them will remain available.
  • Snowball crafting will remain available.
  • Tokens of Ownership/Action/Slayer now have a heat value of 1 if you have any left in your inventory that you want to get rid of (technical limitations, enjoy the free handful of heat!)
  • Event Shop has been opened for Ironmen
  • Festive Shroud has been added to the Event Shop with a price of 45k Event Tokens

Combat-

  • A new dungeon has become available!
  • The Palace of Flames is a Stygian tier duo dungeon that is harder than Fort, but easier than Keep. This should place it solidly in midgame progression.
  • New combat mechanics have been enabled: When in this dungeon you will suffer from the Overheat debuff, which heavily reduces your offensive capabilities.
  • Crafting Flame Resistance food will nullify this debuff, so make sure to bring some of that with you!
  • A new unique cape has been added with this dungeon with a new and interesting special effect!
  • There’s an easter egg attached to this new cape. Naga’s Secret 2.0? No announcement though because I was too lazy to set that up :)

Loadouts-

  • There are now 10 equipment loadout slots.
  • Aliases for the commands and actions have been added:

loadout = l/lo/equip/e

save = s

load = l

delete = d

Fishing-

  • Reel power has been linearized. This buffs reel power under 200, and nerfs reel power over 200.
  • Bait now affects the lucky node chances, if you hit a lucky node it will now tell you in the acivity log.
  • Bait now affects the sizes of nodes. More bait = bigger nodes!
  • Fixed a bug where the minimum fishing time was 1ms instead of 1000ms, no more sub-second actions, sorry!

Cooking-

  • Searing ladle has had its aug costs lowered dramatically to be brought more in-line with similarly tiered items.
  • Fish oil can now be used as a cooking ingredient. It dramatically lowers time to cook and is a decent chunk of xp, but it has a heat cost!
  • Inferno and scholar now work properly for Cooking.

Inventory-

  • Brand new sorting is in place with a couple options attached to it, check them out! It’s nice. I’m biased.
  • If you hate progress and the future you can enable using legacy sorting, but if you do you probably have haste on ring.
  • Tooltip generation and item popups have been updated; abilities and item sets now have a special spot they appear in instead of in the description and item augments and their names are visible in the popup

Misc-

  • Elite scrolls no longer have global augment messages. Stop wasting your money on +20s nobody can do!
  • Disabled gargoyle transform global messages. F.
  • Added auto-tacklebox feature, toggleable in settings.
  • Added vendor costs to several items that lacked them, and updated some that had incorrect/old ones.
  • Some issues related to abilities.
  • Added a /kill command that sets your health to 0. We log when this is used so don’t try to scam a key off of us :)

Bugs-

  • Added many, removed some. :)

And that should be it! A little bit bigger than the intended small bug fix and QoL update, but hopefully you all enjoy it! Work will probably be focused on The Great Refactor^tm so expect news of that soon^tm

2021

v0.10.3b - Christmas Event fixes/updates
26 December 2021 v0.10.3b Christmas Event fixes/updates

Hello Christmas Event go-ers, I've got more news!

Update/fixes for lots of the event are mostly ready to go, doing final stuff then it'll go live (probably 3 hours from now?).

  • Changes in this patch so far are:
  • Goblin brain task dropped from 1500 to 500
  • Added server clock beside the ping
  • Added Magic Ice Bar to smithing UI
  • Added Scroll of Candy Canes to scrollcrafting UI
  • Fixed runecrafting UI resource cost for winter essence (it's still out of order, it doesn't want to go in order, it hates me)
  • Wrapping Paper added as a craftable
  • Fixed burnt fish/food not having assets
  • Presents in loot log are now highlighted in yellow!
  • Tasks now say "AND/OR" to better explain it's summed rather than independent
  • Buffed magic ice drop rate by a little over 2x
  • Krampus Key fight has been "finished," you can't enter it without the christmas gear, if you do you can't deal damage
  • Enabled superheat for magic ice bars
v0.10.3 - Christmas Event + Bunch of other stuff
24 December 2021 v0.10.3 Christmas Event + Bunch of other stuff

Merry Christmas! Won't be spoiling much of the Christmas Event, you should all have a task waiting for you in inventory :) Loadouts

  • Added loadouts to save and load equipment sets
  • Type /help loadout in-game to see the usage

New Options Added

  • Auto-vault like items
  • Enable inventory on group interface
  • Play sound on group invite
  • Filter score printouts after combat
  • Enable special attacks for some equipment
  • Changed the full health check to instead auto-buy full health

Combat Changes

  • Added button to empty out combat inventory
  • Added several item abilities (must turn on the ability option to use them)
  • Dungeon access keys are now augmentable, up to +10. They DO NOT grant permanent TH.
  • New elite scroll for Stormy Seas
  • Several elite scrolls placed in existing drop tables

Fishing Changes

  • Fishing gear made rarer
  • Hidden stats are now revealed
  • Some baits buffed

Task System

  • Initial task system implemented, supports monster killing, item gathering, or action completing
  • Tutorial tasks for gathering skills added

Misc

  • Item sets and abilities are in the item description
  • Some items received fake enchantment slots so that enchanting them grants XP
  • Removed BKGH from global announce list
  • Added tools to equipment tooltip chat link
  • Inferno now works for cooking

Bug fixes

  • Marketplace history items no longer stretching
  • Fixed being unable to scroll all the way down in combat zone list
  • Drift Wood rename to Driftwood
  • Autocompletion shenanigans on filters disabled
  • Some UI numbers rounded down to the second decimal place
  • Driftwood now properly has the "heat" tag
  • Cost per stack of food properly sorts
  • A few spelling/grammar fixes
v0.10.2 - Fishing balancing + Item conversions
23 November 2021 v0.10.2 Fishing balancing + Item conversions

Features

  • Added three new crafting recipes to convert your Nature, Fire and Ice fragments
  • Added three new crafting recipes to convert your Ancient fishing equipment to other types.

Balancing

  • Monsters in fishing zone "Stormy Seas" have new items added to their drop table
  • Increased the amount of Aquamarines and Mystical Driftwood received from fishing (roughly 2x)
  • Made Supreme Tacklebox a little easier to craft and augment
  • Made Ocean's Embrace a little harder to craft

Other

  • Added more logging into disconnections to back-end
  • Fixed the background image of item links in chat
v0.10.1 - Fishing balancing and additions + other stuff
18 November 2021 v0.10.1 Fishing balancing and additions + other stuff

New assets (thanks to IdleOnion and silent!!!)

  • Nightcrawler updated
  • Glowbug updated
  • Tentacle meat + bait updated
  • Aquamarine
  • Changed the icon of Buy Full Health buttom in equipment menu
  • Changed the image of Scroll of Efficiency
  • New item: Mystical Driftwood

Used in making supreme and ocean's embrace to delineate between the mid and high tier tackleboxes

Miscellaneous

  • Added some fishing rares to the lootlog color filters
  • Vendor prices changed or fixed for lots of fishing items
  • Added a new book that might reveal some hidden mechanics
  • Bait preservation chances are now shown in the definitely not cluttered fishing UI
  • Drift Wood -> Driftwood and given heat values

Balance changes

  • Ocean's Embrace buffed to actually be better than mid-tier supremes (OE has a set effect now too, Legendary Angler vs. current Master Fisherman)
  • Nerfed xp of fish, most are 25-50% lower xp per catch
  • Base ancient rates have been lowered slightly (but it's made up for with hidden mechanics cough cough)
  • Oil spill strength per level upped from 5% to 7.5% (now supreme = 37.5%, OE = 60%, food = 15%)
  • Base search time has been increased by 0.5x
  • Deadliest Catch and Fishing Magnetism have had new effects added to them-
  • DC now increases chance to get rarer fish
  • FM now increases chance to get rarer nodes
  • Fishing hat aquamarine aug cost is lower

Bug fixes

  • Deadliest catch works as intended, finally
  • A ton of annoying little bugs that were missed that should hopefully not be too noticeable but bring fishing more inline with intentions
  • Fixed ancient treasure linking to chat
  • Fixed a server-wide crash caused by group combat

We will be releasing rarity breakpoints for nodes/resources in a couple weeks once everything has been found

v0.10.0 - Fishing Rework!
11 November 2021 v0.10.0 Fishing Rework!

Today's patch notes offered by Nick the Fisherman (not Combatman anymore):

Fishing Rework! Making fishing not bad^tm

First off, fishing levels WILL be reset for MAINSCAPE with your current XP going to fishing mastery. Ironman levels will NOT be affected.

Lots of new fishable items, 22 to be exact!

  • 10 fish
  • 4 materials
  • 7 global fishing drops
  • 7 new enchants and their scrolls, 6 for tacklebox, 1 for ladles???
  • A new tool type, the tacklebox! Comes in 6 tiers, bronze through runite then jumps to legendary.
  • 3 new equipment items, the first gathering set! Wear them all to get a not-so-small set bonus! (Yes, they're tradeable)
  • 10 non-mandatory fishing baits with unique effects!
  • Low and mid tier bait are sourced from the shop (replaces feathers), low tier mining and foraging zones, and low level combat.
  • High tier baits are mostly crafted in small batches but have huge bonuses.

To use the baits simply add them to the new tacklebox inventory which is now visible on the fishing page.

Ny2ATix.png

Hopefully the bugs in this bait are the only bugs for this update, but I doubt it!

Fishing stats have been revamped, no longer is fishing just "lmao put on fishing enchant and done"

Look at the picture to see the actual in-game info page!

27Acmvs.png

Ancient Treasures AKA Cooler Sunken Treasures

Scholar enchant now only works on mastery experience, so after hitting level 99 in that skill

The first legendary gathering tool:

  • Ocean's Embrace, a level 80 fishing tool that is untradeable but has an 100% augment chance

Fishing locations have had a major revamp; Still Lake and Open Ocean are now level 50 and 65, respectively, and there is now a new level 85 zone, Stormy Seas.

Within each location is a set of "nodes" which are groups of resources. Right now there are 23 nodes, some with specific stat requirements to access. Can you find them all?

XoEOYMu.png

Yes, Stormy Seas is a dangerous location.

w6arxaY.png

Last but not least, Lofi Beats to Fish in Idlescape To:

https://www.youtube.com/watch?v=n071AKmCTB0

Remember, INFO is watching. :)

v0.9.6 - Crafting UI Changes + QoL + Bug Fixes (Stuff)
28 October 2021 v0.9.6 Crafting UI Changes + QoL + Bug Fixes (Stuff)
  • Update notification will now only appear every 5 minutes, and every minute at and below 3 minutes
  • Added tooltip texts to some cooking ingredients (thanks Ot_to and mods!)
  • Hopefully fixed white screen issues with group combat, and replaced it with more user-friendly error (probably empty group tab, please report bug reports on these when it happens!)
  • Made the default background color of the page black, so no flashing whitescreen if it takes a bit longer to load the background image
  • Fixed Diamond Star icon rendering correctly
  • Fixed Signet Ring augmentation stats to be correct (as they were in backend)
  • Buffed RISE OF INFO dungeon
  • Fixed Sick debuff
  • Fertilizer effectiveness increased from 10% to 30%
  • Fertilizer will now do a single roll; either all your fertilized crops will skip a farming stage or none of them. This will help your crops to stay in sync. Major reduction to OCD
  • Fixed hitsplashes and attack timer for Shrimp fight
  • Changed the Crafting UI to be more user friendly (thanks Kugan!)
v0.9.5 - Bug fixes + QoL + Other stuff
8 October 2021 v0.9.5 Bug fixes + QoL + Other stuff
  • Fixed multiple backend issues and bugs. Also added a bunch more logging to backend to deal with different issues. Hopefully these fixed the server instability or gives us more information about the issue.
  • Market cleaner is once again enabled. Every listing will be returned to the player's inventory after it has been listed for 30 days. So some of your listings might go into your inventory immediately after update.
  • Better performance in marketplace view in browser
  • Added an API to market, which will give you all the market data in a single request. The endpoint to the API is GET request to /api/market/manifest. The manifest will not contain the real-time prices, it updates every 10 minutes and contains the previous data. So basically it will contain the prices of items how they were 10-19 minutes ago.
  • After two long years, the option to finally recover your password is available in the login interface
  • Added an option in equipment tab to buy missing health using gold. This will instantly restore you to maximum health, but costing 1,000 gold per health healed.
  • Added two new combat items into the game
  • Removed all fragment drops from all dungeons (like it has been for Giant's Keep)
  • Contributions message only appears if drop notifications are on
  • Some changes into what drops get a server-wide message and also what augment levels give server-wide announcement
  • Updated a bunch of scroll assets (Thank you silent!)
  • Added 4 more chat icons into the game. These icons will be awarded to community members, generally by just being a good person, so no real requirements. Not yet sure on the process how to deal with it, but at least they are now in the game

...probably other stuff which I have forgotten about, but these should be the majority of it

v0.9.4 - Minor changes
8 September 2021 v0.9.4 Minor changes

A small update to fix some bugs and other stuff

  • Made every fragment, key and key piece tradeable
  • Lowered the stats of Chaos Giant and Chaotic Abomination a lot to allow for better idle in in Chaos Wastes
  • Removed 9 first encounters in Giant's Keep to make the overall dungeon take less time, thus requiring less active time to run dungeons
  • Thanks to the community, a lot of the enchantment descriptions got changed to better describe what they do
  • Chaos Rend ability from Elite Chaos Giant can now only target a player once. It is no longer possible for it to one shot you from full HP
  • Fixed being thrown into combat screen when mining in Deep Pit or Living Forest
  • Removed the temporary balancing Giant King's Jewel -> Shapeless Scythe recipe
  • Added Shapeless Scroll to satchel's loot table
  • Fixed dungeon stat printing in chat after finishing a dungeon
v0.9.3 - Balancing changes
3 September 2021 v0.9.3 Balancing changes
  • Significantly increased the drop chance of Giant King's Jewel from Giant's Keep
  • Significantly decreased the drop chance of Shapeless Scythe from Giant's Keep
  • Due to these quite major changes on rare loot distribution, there is a TEMPORARY crafting recipe 6 Jewels -> 1 Scythe. This recipe will get removed on 8 September.
  • Removed Giant's Keep Fragment conversion recipes
  • Made Giant's Keep Fragments tradeable and the key itself untradeable
  • Increased essence required to craft Giant's Keep Key
  • Decreased the amount of Giant Scraps needed to craft Giant King's Jewel from 300 to 250
  • Removed the crafting recipe to convert Shapeless Scythe into Giant King's Jewel
  • Added other resources to craft Torn Goblin Settlement Map and Dark Fortress Key
  • Removed elite scrolls from all elites
  • Chaos Fragments are now 20% more common
  • Corrupted Fragments are now 20% more common
  • Other Giant Keep's Fragments are 5% more common
  • Group Looting: First extra roll goes to the group leader. Then sorted by score
  • Goblin Dungeon and Dark Fortress got their drop tables overhauled
  • One new elite challenge ;)
  • Updated the asset of Scroll of Chances (thanks Sponsorn!)
v0.9.2 - Minor patch - Bug fixes, reduced BKGH drop rate
31 August 2021 v0.9.2 Minor patch - Bug fixes, reduced BKGH drop rate in Dark Fortress

Minor stuff, mostly bug fixes regarding server instability.

  • Reduced drop rate of Black Knight's Great Helm from Black Knight Dungeon
  • Removed rare loot announcement from Naga's Bracelet
  • Removed text from Shapeless Scythe, saying that you would get 2 Giant King's Jewels from it. The correct amount is 1
  • Added data tracking for dungeons, in preparation for time-based hiscore in Dungeon runs
  • Fixed Ancient Nature Amulets and Ancient Fire Amulets. There were some broken versions without an enchant once obtained. These have now been fixed into the correct versions of that item. Amulets with changed/added enchants weren't touched/reverted.
  • Added more backend magic to support future combat content
  • If the group leader changes, everyone should get unreadied.
  • Fixes to eating
v0.9.1 - Minor patch - Bug fixes and QoL
23 August 2021 v0.9.1 Minor patch - Bug fixes and QoL

Balance and Item Changes:

  • Fixed Dark Fortress encounter length- the finals fights are now accessible! This makes it fairly harder.
  • Reduced rarity of Giant King's Jewel.
  • Increased offense of Black Knight's Gauntlets while reducing its defense.
  • Tweaks to certain crafting recipes and augmentation requirements.
  • A couple books were added.
  • An easter egg was added... but where? :)

(Possible) Bug Fixes:

  • Major optimizations to looting.
  • Idling after being defeated.
  • Reworked how the backend handles healing to resolve existing edge cases. Probably introduced new edge cases. We'll find out!
  • Optimizations to host and client networking handling as well as more error checking, may or may not reduce instances of crashing.
  • Resolved several cases where enchants weren't being counted properly during combat or desync of buffs/enchants.
  • Resolved several cases of group combat spam.

Misc:

  • Moved a handful of activity messages to group if in group combat, i.e. player defeated, rare loot, etc.
  • Made the backend smart enough to hopefully know if your key got ate after a DC.
  • "Aspect" enchants now read the correct enchantment strength on tooltip, though they still do nothing except be cosmetic.
  • Added support for books dropping from new sources. Interesting.
  • Added options to "Promote" and "Kick" players in group if you are the group leader
v0.9.0 - Combat 2.0 Phase 1, Group Combat, New Zones
18 August 2021 v0.9.0 Combat 2.0 Phase 1, Group Combat, New Zones

- Group Combat -

  • Join other players in combat to fight in new zones and dungeons.
  • Loot is distributed based on player slots; each player slot is one more roll for loot.
  • If a dungeon has 5 player slots and a monster is killed, it will drop 5 different instances of loot that are then distributed first to all players then in order of score.
  • For example, if 3 players kill a monster in a 5 person dungeon, all 3 will receive their slot's rolls, then the remaining 2 rolls will go to the top and second top scoring players, meaning the top and second top players get double drops whereas the lowest scoring player only gets normal drops.
  • Score formula will stay hidden for now, but it will take your participation level and your impact in the fight into account. Later on with abilities, healing etc. it will get more complicated.
  • You will only be able to party up with players from the same league. So you cannot be in same party with Ironmen players, if you are Default league character.

- Combat Mechanics -

  • Two "new" combat styles are available for the player to face, magic and range.
  • Abilities have been added to combat that can change how combat flows, such as modifying attack damage, speed, or even applying buffs/debuffs.
  • Added different hit splashes for each damage type
  • Players will get access to these (abilities, new combat styles) once Combat 2.0 Phase 2 releases. Some monsters have access to these in this patch.

- New Zone and Dungeons -

  • Yes, they all have *at least one* unique drop.
  • Chaos Wastes: Free to enter; post-Valley of Giants zone designed for two players.
  • Goblin Village: Requires a consumable key; a lower level dungeon for 3 players
  • Black Knight's Fortress: Requires a consumable key; a mid level dungeon for 3 players
  • Giant's Keep: Requires a consumable key; a high level dungeon for 5 players
  • Keys come from thematically intuitive sources.

NOTE: Due to technical limitations (and not wanting to postpone the update for 1 month+ to fix it), you WILL LEAVE the group if you disconnect/refresh the game. You won't be able to join the party again if they are still in combat. So DO NOT refresh or change devices during party combat, as it will make you leave the party. We have a solution in mind for this to fix the issue, but as mentioned, it will take some time to implement.

- New Enemies -

  • Yes :)

- New Items -

  • Many :)

- UI -

  • UI adjustments and background changes to various elements
  • Social Tab added where Hiscore was, contains Group, Friends, Blocked, and Hiscore tabs
  • Some of the features in there are still WIP, these will be implemented after this update. Didn't have the time to fit them in this update.
  • Combat UI is completely changed, characters make up a much larger focus
  • Group combat UI hides the inventory to allow all players to be visible during combat
Stats, equipment, combat inventory, style selection are now toggleable panels
  • THE CHICKEN MAKES YOU RUN AWAY, DON'T WASTE YOUR KEYS/SCROLLS BY RANDOMLY CLICKING IT

- Settings -

  • Auto Eat now has a threshold you can select. Putting it to 0/Default is the same as the current threshold is, if you don't want to play with it.
  • Force Full Health and Full Inventory may be enabled to make sure a player doesn't forget to heal or grab food before a dungeon
  • Setting added to control who are able to send you party invites
  • Setting to remain anonymous on the monthly community data releases

- Other Changes -

  • Changes to "Crafting" enchant:
From: Add all material costs and then reduce the cost due to the crafting enchant
To: Reduce the cost due to the crafting enchant, round up, and then add together.
Why: To prevent gaining "free" items. There will be more and more rare/unique crafting recipes where you require one or only a few of the resource to craft something, and this is something we wanted to prevent due to balancing reasons.
Example:
Before: Cost of making 9 Sapphire Necklaces: 396 Gold Bars, 8 Sapphires and 8 Gold Necklaces
Now: Cost of making 9 Sapphire Necklaces 396 Gold Bars, 9 Sapphires and 9 Gold Necklaces
  • Increased all crafting experience received by approximately 20% across the board
  • Bunch of flavor texts added to various old and new items
  • Only showing public channels with messages within the last week
  • Fixed a bug of using commands in whisper causing a undefined tab to appear
  • Added support for monster dialogues in combat
  • Fixed the unfound image in /whois if equipping Naga's Bracelet
  • Added number formatting to offline progression messages
  • Added vendor values to all enchants, so those can be sold to NPC (if you want to)
  • Added a mod-configurable slowmode to trade chat to prevent flooding of messages
v0.8.12 - Achievement Backend + Minor QoL
30 July 2021 v0.8.12 Achievement Backend + Minor QoL

So today's update was purely for the preparation for the upcoming Achievement update. All the data tracking required by it is now in the game, and this will allow us to fix the bugs related to that and also stress test the server, as it adds A LOT of extra load on the database server.

There were also a few other things which came together with it, by accident:

  • Able to link your full equipment in chat
  • Able to link your trade listings in Trade chat
  • Idlescape's icon will have a red circle under it, if you are tabbed out and receive a PM or you are tagges
  • You can now also tag "@mod,@mods,@moderator,@moderators" in the chat to get the attention of mods. Do not abuse this! People tagging moderators without a cause will be punished with a mute, if it is malicious
  • Probably some other stuff too which I forgot already
v0.8.11 - Bug fixes + other stuff
28 April 2021 V0.8.11 Bug fixes + other stuff
  • Added backend support for chat mods and lead mod.
  • Added treasure hunter icon overlay to Deep Pit and Living Forest if you have the elite challenge completed
  • Put "Run Away" button in combat in front of the monster
  • Mastery level 1 is needed now for the level number to glow
  • Disabled augment button if required resources are not found
  • Can only start elite encounters if you have full inventory of food.
  • Prevented cancelling auctions if market is disabled
  • Fixed bug with augmenting, causing the button to stay disabled
  • Fixed snowball message
  • Fixed Mastery Levels in linking skills not showing correctly
v0.8.10 - Elite Challenge Changes + Linking Opened Chests
21 April 2021 v0.8.10 Elite Challenge Changes + Linking Opened Chests

Elite Challenges: Iteration 2, Electric Boogaloo

Big thanks to everyone for the feedback on the first iteration, we think we've cooked up something that'll be a little bit more engaging. Permanent TH buffs are awarded based on personal bests. For example, if you beat the Giants challenge at aug level 3 you get a permanent +3 TH in the Valley. This stacks with equipment TH, so if you have +6 TH then you'd end up with TH 9. Doing two level 3 aug challenge scrolls only results in +3 TH as it's based on personal best.

  • Scrolls now have stat and loot scaling multipliers! Every scroll aug will result in a stat multiplier of 1.1^level and +10% loot count. This loot multiplier is inherently different from TH, TH affects which items drop, loot multiplier affects how much of that item drop (this also affects rare uniques, like giant drops)!
  • Drop rates have been altered, most things are more common to varying degrees and are more likely to drop in a greater number.
  • One new elite challenge: the Taproot Scroll. Wonder where that drops?
  • New scroll assets that are definitely not just Nick's recolors

Some other changes include:

  • Updated Treasure Hunter tooltip
  • Updated Nimble tooltip and gave it a considerable buff.
  • Able to link your opened chests (geodes, sunken treasures, bird's nests). When you open a chest, you will receive a popup and there will be a button to link it to chat
  • A popup for item transformation in augmenting
  • Transformed items will be taken out of the slot automagically
  • Added augmentation amount when linking items in chat
v0.8.9 - Linking Skills + End of Easter Event
11 April 2021 v0.8.9 Linking Skills + End of Easter Event
  • Added the ability to CTRL/CMD click your skills to link them in chat, like it is with items
  • Added icons for item links
  • Removed all stuff related to this year's Easter Event
v0.8.8 - Event Shop + Easter Hunt + Elite Challenges + QoL
4 April 2021 v0.8.8 Event Shop + Easter Hunt + Elite Challenges + QoL

Heyhey Idlescapers and Happy Easter! Today we have somewhat larger update to introduce to you, which adds some content to the game and more interactivity. Lets get straight to the different features.

Elite Challenges

Elite Challenges are a new feature introduced to some combat areas. Some monsters have a rare chance to drop their Elite Challenge scroll, which will give you access to a much harder monster with better loot. These scrolls are also augmentable, which will increase the encounters in the Challenge and also give you better loot, by giving you higher Treasure Hunter boost on each skill. When you complete the challenge, there will be a server-wide announcement if it was a new record. Default and Ironman characters will compete in their own records. Keep in mind, some of the challenges may be extremely hard, but really rewarding!

Event Shop

In the Event Shop you will be able to spend your Event Tokens on various stuff. Right now they are some items from Christmas Event, and buffs. Those buffs work the exact same way as buffs received from cooking. So if you already have a cooking buff, buying the same kind of buff from the Shop will increase the stacks of that buff. Each purchasable buff will give you 3 stacks of the buff.

Easter Hunt

This year's Easter Event will be quite small, as we wanted to spend our development time on actual permanent content rather than on seasonal events. But even if it is small, I'm glad how it turned out to be :) In this event, you will have to find Easter Codes across the whole game (and other sites too, but everything is Idlescape related), and then enter those codes into the popup menu. The codes aren't single-use, so everyone will get the chance to use them once they find them. There are a total of 25 codes hidden, and the first three to find the code will have their name announced to the whole server. Entering a correct code will also reward you with 1000 Event Tokens.

Other stuff:
  • Added filtering to Scrollcrafting UI. You will now be able to click what equipment slot you would like to craft a scroll to.
  • Fixed not getting enough cosmic and mind essences when applying enchants to items, when using Enlightenment buff
  • Offline time message in character menu more specific
  • Hopefully fixed some random disconnects
  • Added cape tag to Festive Shroud

-Idlescape Team

v0.8.7 - Event Tokens + other
23 March 2021 v0.8.7 Event Tokens + other

Today the Christmas stuff got finally converted to Event Tokens, yay! If you have questions about the conversion or want to know more, I will include summary of that to the bottom of this post. But now to all the patch notes:

  • Removed Christmas category from crafting
  • Reverted the 72h offline timer back to 12 hours
  • Added a setting to hide /me messages
  • Fixed overflow issue with global buffs
  • Improved moderator tools
  • Fixed being able to block and unblock the same user multiple times, without producing an error message

Some other backend changes, not sure if they were already on server or not :D

CONVERSION

So, most of the Christmas resources got deleted from inventories, but the gear and some other stuff still remain and will stay in your inventories. The Snowglobe will be a "trophy" from the event and hopefully give you some flexing chances down the life of Idlescape! Each player were given a rank based on their participation in the event. This was done by looking at the Christmas spirit amount in player's Snowglobes. We first intended to give players more Christmas Spirit when converting/deleting the items, but didn't make much sense anymore 2 months after the end of the event. So decided to stick with only Christmas Spirit and leave it intact. Rank 1 player got 100k tokens, whereas the last ranked player received 10k tokens. The scaling between those amounts were linear. A total of 2227 characters participated in the Event (meaning their Christmas Spirit was more than 0).

The Event Tokens will be used as a currency in the future Event Shop update. Every new event will have items put to the shop after the event's end, and will be removed from there after some period. It will usually contain some event-specific stuff, but might also include different buffs etc. you can buy for yourself. If you have any more questions, feel free to ask me! -Boohi

v0.8.6 - Bug fixes + QoL stuff
7 March 2021 v0.8.6 Bug fixes + QoL stuff

Today's update was brought to you by Kugan 100% :)

  • Fixed not being able to send too long feedback forms
  • Fixed cooked food going into two different stacks
  • Fixed mod powers not working correctly in player-created chat rooms
  • Prevented donations which are under $3
  • Fixed combat death animation
  • Added /rules and /forum command, and also added missing commands to /help command
  • Better rounding for Gold and Heat
  • Added link to Forums to the side menu bar
  • Added volume slider to sound notifications
  • Fixed shrine timers
  • Fixed whispers in rare cases going to other people

There will be another update tomorrow or the day after to prepare for the server transition happening this weekend, probably Sunday. Will give you all the proper date and time when this update launches, so either tomorrow or the day after.

v0.8.5 - Corrupted Lands buff + QoL stuff
10 February 2021 v0.8.5 Corrupted Lands buff + QoL stuff
  • Naga's Bracelet is now tradeable. The Corrupted Ring still remains untradeable.
  • Buffed Corrupted Land's loot table considerably
  • Made Naga's Bracelet more common
  • If idling, you will receive 2x the amount of air essence
  • Confirmation dialog added to when eating food from inventory
  • Made the text color of enchants a little bit brighter
  • Buff hover tooltip no longer under monster's name in combat
  • Gold and Heat now have two decimals showing in inventory
  • Changed Death Rune cost of augmenting Chorus of Souls from 1000 to 200
  • New command /maxed, which shows at what date you got max total, if you are maxed. This is not accurate for old players, as the system was a little buggy for some time
  • Disabled augmenting button while augmenting is still happening
  • Improved /wiki command. Now you can search with keyword directly, for example typing "/wiki copper ore" will take you to copper ore's page
  • Added link to forums in nav drawer
  • Added /discord, /wiki, /guide help commands into /help
  • Implemented account-wide bans, which will restrict your access to Idlescape completely
  • Reworked /whois command to show player profiles. This now shows player's gear and levels in much prettier format
  • Added new alias /inspect to /whois command
  • Fixed scrollcrafting and runecrafting client timers not taking global haste buff into account
  • Added descriptions to talismans and runes
v0.8.4.1 - Minor updates + bugfixes
6 February 2021 v0.8.4.1 Minor updates + bugfixes
  • Removed Christmas event specific descriptions from items
  • Removed Christmas stat from Chorus of Souls
  • Fixed Guest accounts not working properly
  • Mac users can now link items by holding down the CMD key and clicking an item
  • Fixed overflow in book dialogs
  • Fixed mastery levels of 1 not showing in /whois
  • Talisman and rare loot announcements to correct channel (General or Ironman General)
  • Sound notifications now take blocklist into account
v0.8.4 - New Combat Zone + Guest Login
3 February 2021 v0.8.4.0 New Combat Zone + Guest Login
  • New Combat Zone: Corrupted Lands
    • Chorus of Souls + three new items introduced
  • Fixed client crashing in some occasions
  • Added message highlighting if you are tagged in chat, for example "@boohi"
  • Added sound notifications for mentions and whispers. You can enable these from the settings. By default they are disabled.
  • Added option to enable 2FA to your account. (ENABLE IT!)
  • Added the option to log in as a guest, where you don't have to choose a username or password. Guest accounts can claim their account from top-left, clicking the "unclaimed" red text
  • Decreased the drop chance of runes from ALL giants
  • Decreased the drop chance of fish from Ice Giants
v0.8.3.x - Bug fixes
22 January 2021 v0.8.3.x Bug fixes
  • Nimble and Demon Skin buffs are no longer cleared when refreshing
  • Added correct pluralization to consuming talisman message
  • Fixed minor spelling errors
  • Market uses same augmenting colors as tooltips
  • Fixed Wealth enchant not working with foraging
  • Fixed Adamantite Full Helm crafting experience from 8240 to 8000
  • Fixed Chaos Essence not being gained on missed hits
  • Fixed global buffs affecting hits not working with combat
  • Fixed chests and drops somertimes awarding too many items
  • Removed default character's max total level message from Ironman chat
v0.8.3 - Christmas Event drop rate increases + other
10 January v0.8.3 Christmas Event drop rate increases + other
  • Boosted Christmas resource gains by around 4x
  • Buffed Chorus of Souls and Magical Snowball christmas stats from 50 to 60
  • Fixed overhealing working in Santa's Workshop
  • Added tooltips to Chorus of Souls, Magical Snowballs and Candy Cane Daggers describing that enchants does not work in Santa's Workshop
  • Fixed issue with consuming multiple talismans at once not giving the right amount of essence
  • Fixed Force enchant overwriting stats on items
  • Prevented players from buying their own offers in marketplace
  • Your current action is now shown first in title, followed by - Idlescape
  • Activity log format when receiving loot now in line with other log messages
  • Capitalized all monster names
v0.8.2 - Christmas Event additions + other
8 January 2021 v0.8.2 Christmas Event additions + other

Heyhey!

This update brings four new items to the game, which can all be attained from monsters in Santa's Workshop. Those items can be used in Santa's Workshop also and also can be augmented to increase your Christmas stat. They also have an use outside of the zone too. Happy Hunting!

Other stuff:

  • Buffed Infernal Lance's strength from 130 to 145
  • Changed obsidian gear announcement threshold to +16
  • Removed unnecessary cursor pointer when hovering over heat
  • Ability to link negative amounts if items
  • Fixed Gummy Lake not using up Sugar as bait
  • Added the possibility to remove people from Hiscores
  • Changed the Christmas Zone areas to bottom of areas, to not confuse new players so much
  • Added disclaimer to Christmas Zones that they are dangerous and event only
  • Ironmen now will receive their rare loot messages in their own chat
v0.8.1 - Bug fixes and new assets
6 January 2021 v0.8.1 Bug fixes and new assets

The past few weeks we have been battling with problems in offline progression. Most of it is fixed, but this update should contain the last piece of it. Hopefully.

  • Fixed bug of mysterious seeds not yielding anything
  • Fixed bugs related to offline progression
  • Fixed bug of scrollcrafting continuing even if not having enough resources
  • Renamed Rat to Small Rat
  • New assets for Small Rat, Goblin, Cow and Chicken
  • Added versioning to header

2020

v0.8 - IRONMAN
11 December 2020 v0.8 IRONMAN

Hey!

Today is the day what most of you have been waiting for; Ironman mode for Idlescape!

Creating an Ironman character will disable your access to the marketplace and also Shrine is disabled, so you won't get the benefits of that either. Also the upcoming player trading will be disabled, and when party combat comes, Ironmen can only party up with other ironmen.

Together with the update you can make multiple characters on a single account, which is right now capped to maximum of two. So you can create one Default character and one Ironman. This limit is only temporary.

We also released Idlescape its own forum's today, which you can find here: https://forum.idlescape.com/. Will be posting there more in the future, and also add development updates and patch notes.

Now to the patch notes:

IRONMAN
  • New League mode, can be selected upon character creation
  • Denied access to any player-to-player interaction except donation exp boosts and chat
  • Will have their own Hiscores
  • "World first" server-wide messages for people who achieve those milestones first
  • New character creation interface
  • You can login to both your Default and Ironmen character at the same time on different tabs. No need for incognito or other tricks
  • Ironmen only chat
  • Ironmen's total level in chat is gray
Loot changes
  • Added Branch drops to Chickens
  • Added Silver to Goblins
  • Added Rune Slates to Lesser Demons, Greater Demons and Imps
  • Added Coal to Imps
  • Added Rune Slates to Mysterious Seeds
  • Boosted Mysterious Seed drop chance from low level combat areas by ~50%
Other changes:
  • Cooking timer is now in much more readable format
  • New icons for essences
  • Added your current action on the browser tab title
  • Max button in shop and marketplace now takes your own gold into account, and sets the max to that if you don't have enough gold
  • Total time and amount of scrolls is now shown when crafting scrolls
  • Added descriptive info box on scrollcrafting screen
  • Added "Cost per stack" column in marketplace when shopping for food

I might have missed a few things, but this should be the most important stuff. Happy racing on Ironmen Hiscores! :)

-Idlescape Team

v0.7.0.8 - Marketplace Sorting and Filter
1 December 2020 v0.7.0.8 Marketplace Sorting and Filter

Hey! Another small update this time, but again, had to get this out this quickly to fix mutes being applied properly.

  • Fixed mutes not working
  • Added sorting to marketplace. You can now sort by item quantity or price
  • Added searchbar to marketplace, which allows you to search for specific enchant
  • Made offline gain numbers prettier
  • + Other minor changes to backend

Btw, happy December!

v0.7.0.7 - Bug fixes
27 November 2020 v0.7.0.7 Bug fixes

A smaller update this time, but really had to get this out today already

  • Reduced gold required to hit milestones in shrine by A LOT
  • Commands are no longer case-sensitive
  • Crafting global buff now shows in the UI also
  • Fixed shrine timer
  • Fixed a bug where enchanting scrolls would disappear from their slot if refreshed
  • Fixed fertilizing enchant tooltip texts
  • Some critical backend stuff
v0.7.0.6 - New Database, Stability fixes and some QoL stuff
25 November 2020 v0.7.0.6 New Database, Stability fixes and some QoL stuff

Heyhey,

It has been a pretty long time with no updates to the game. I have been working a lot with fixing security issues and also ensuring the stability of the server. With today's update most of the server lags, items disappearing, ping rising etc. should be gone. I also managed to fix a few rare critical bugs which had been in Idlescape since day 1, so that is nice :D. Below is a short summary what happened in this update

  • Server's database got changed to a completely new one
  • Fixed item's position changing in inventory if it starts with an emoji
  • Item tooltip's now appear on top of everything
  • Reworked and brought back offline progress message
  • Fixed a bug where people were unable to login to the game, related to renaming items
  • Added more descriptive timers to mutes and tradebans
  • Fixed "then" to "than" in marketplace sell info window :)))
  • Brought chat history back
  • Fixed marketplace "lag"
  • Brought an old easter egg back
  • Fixed players online and registered players on landing page
  • Fixed a bug of players not disconnecting after being offline 12 hours
  • 10+ stability fixes to backend to ensure the server still functions under high loads

Now that these things are out of the way, next bigger update will be Ironman! Gonna start working on it now :)

P.S. please stop spreading false news or rumors about updates, resets etc. anywhere. It is just frustrating for everyone to handle.

-Boohi

v0.7.0.5 - QoL, Bug fixes, backend changes for Ironman
30 October 2020 v0.7.0.5 Quality of Life, Bug fixes, backend changes for Ironman

Heyhey!

This week's update will contain series of different bug fixes, quality of life stuff, and also some structural changes to backend to get ready for Ironman mode. Also the game's security has been massively increased during this and last week.

P.S. Next week will be Idlescape's Official 1st Anniversary! There will be something special happening each day of the week. I will update more on this during the weekend :)

  • Buffed Modified Diving Gloves' attack speed from 2.4s to 2.0s
  • The Efficiency enchant now works to fish oil also when cooking
  • Stygian crafting experience has been almost doubled, to the amount they were supposed to be in previous update
  • Fixed typo of "No loot has been aquired" to "No loot has been acquired"
  • Discord chat message bot now shows the sender of the message (only mods and admins have permission to type in there)
  • Fixed not being able to see discord messages if you had someone blocked
  • Whenever it is your character's birthday (type /age to see) you will have a cake as a chat icon for that day
  • Gathering enchant now has the chance to give triple loot, if the chances go over 100%
  • Made the amount slider in marketplace a little bigger, to show higher numbers
  • Added warning text to enchanting window that the enchants does not stack even if they are in different items
  • Essence amount now turns green if over 10m, and blue if over 1b. Also modified their amount formatting
  • Added the ability to link your essence amount to chat by pressing CTRL and the essence amount in Runecrafting tab
  • Fixed a bug of cooking pot ingredients overflowing, causing other issues in cooking
  • Added /guide command to forward the player to Getting started guide in idlescape.wiki
  • Added /discord command to forward the player to Idlescape's Discord server
  • Fixed a few bugs causing crashes (thanks Limpeklimpe :D)
  • Fixed the bug that everyone was able to kick players out from General channel
  • Added Black Opals to Guards' and Deadly Red Spiders' drop table
  • Added 3 new items: Gold Medal, Silver Medal and Bronze Medal. These can be received as a reward from various events, for example meme-contest
  • Fixed the ability to buy gloves from game shop without having required levels to do so
And the thing you have all been waiting at least half a year already;
  • Added the setting to hide augment messages from general chat
Don't let the F-game die because of this setting :( We still need to encourage people to blow up their stuff!
v0.7.0.4 - Crafting/Augmenting rebalancing and Ironman preparation
16 October 2020 v0.7.0.4 Crafting/Augmenting rebalancing and Ironman preparation

Hellou!

On this week's update, you will see a lot of changes to crafting and augmenting. Every recipe in crafting was buffed in regards to resources required per experience. I won't be stating every recipe changes, but rough outline is this:

  • Bronze 60% resource decrease
  • Iron 50% resource decrease
  • Mithril 35% resource decrease
  • Adamantite 20% resource decrease
  • Rune 10% resource decrease
  • Augmenting costs were also tuned to mirror changes to crafting recipes.
  • Experience received from crafting received a major buff also. For example, stygian and rune now gives 2x more experience than before, as where bronze is almost the same as it was.

With these changes I hope crafting and augmenting will become more relevant in the early stages of the game, and not stay as end-game content. These changes will also make playing the upcoming Ironmen more appealing.

I also added item's augment level and enchant to be visible on the item's icon. No need to hover over the item anymore to check its enchant or augment level.

Thank you for playing, see you in Idlescape! :)

-Boohi

v0.7.0.3 - QoL stuff
9 October 2020 v0.7.0.3 QoL stuff

Hey!

It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :)

Today's update will include the following:

  • Changed Ladles augmenting cost from 1000 burnt fish to 600 burnt fish.
  • Superheat and Gathering enchants will now stack. If both of them proc, you will get one ore and one bar.
  • Removed white borders in health bar in combat for Firefox users.
  • Public Channel list will now show how many users are in each channel, and will be sorted with most popular channel on top.
  • Fixed problems with channel commands.
  • Satchels, Sunken Treasures, Geodes and Bird Nests will now show in activity log even if combat drops are toggled off.
  • Reverted resource cost on Hoes back to the normal. Took way longer to fix this than expected xd
  • Marketplace buying and selling popups will now use the same amount slider as items in your inventory.
  • You can now read books from Vault.
  • Slightly buffed Refining enchant.
  • Reduced gold required to hit Shrine milestones

Next week's update will be bigger than this, and will probably affect each player, especially new ones.

Thanks for all the support! <3

-Boohi

v0.7.1 - Series of bug fixes
3 September 2020 v0.7.1 Series of bug fixes

Hey!

The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far.

Thank you for playing and keep reporting all the bugs, so we can fix them ASAP! :)

  • You will now receive error messages if trying to log in with wrong credentials.
  • Hovering over your mastery level will not show correct mastery experience
  • Some work done to make hiscores correct. Will have to wait a day or two to fix completely.
  • Mastery hiscores now shows correct experience.
  • Fixed items going to wrong itemstacks when putting to augmenting slot and back
  • You can now access Discord by going to https://play.idlescape.com/discord
  • Runecrafting and Smithing action bars now stop if you run out of resources, and wont run one additional time
  • Cooking now shows experience received and food received.
  • Players online counter is now showing correct amount
  • Fixed buffs overlapping if you had both normal and combat buff active
  • Fixed multiple bugs related to farming, and probably introduced a couple more
  • Added explanation to where to verify email when trying to access marketplace with unverified email
  • Fishing tools can now be in your vault also
  • Removed anchored link from chat channel tab.
  • The food you click in your combat inventory will be removed, and not the first slot.
  • Fixed max level message. It will now show if someone gets max total.
  • Fixed /me command