Patch Notes/2022

From Idlescape Wiki
Jump to navigation Jump to search

Patch Notes for the year 2022.

2022

v0.10.9 - Bug fixes, Improved Backend Logging, Auto-eat command, more forms
14 April 2022 v0.10.9 Bug fixes, Improved Backend Logging, Auto-eat command, more forms

Yet again another minor update to fix some bugs, add minor convenience and some more logging server-side

Quality of Life

  • Added "Auto-eat" slider on the bottom of Equipment tab for easier interaction
  • Added "/ae [number]" command to change your auto-eat threshold via chat commands
  • Added four new feedback categories with templates
    • Key Refund
    • Additional Character
    • Character Reset/Delete
    • Name Change
  • Hiding combat buffs in food confirmation window when eating
  • "/pm [username]" command and its aliases are now case-insensitive

Bug Fixes

  • Fixed client crashes in the augmenting window
  • Fixed UI lag after enchanting an item
  • Removed empty enchantment stack warning in food confirmation window when eating
  • Fixed client crashing after buying the last listing of an item
  • Fixed stack multiplier inconsistencies in food tooltip and confirmation window
v0.10.8 - Minor client improvements + Marketplace QoL
17 March 2022 v0.10.8 Minor client improvements + Marketplace QoL

Only a few changes, as we are all scared to make any even a little more complex changes to the current codebase. The Great Refactor ❤️

  • Reduced the size of all images across the game by around 30%
  • Your own market listings will now be visible in the listing page with a green background
  • Mysterious Seed size will now be shown when linking them
  • Mysterious Seed size will be shown in marketplace without having to hover over them
v0.10.7 - Minor bug fixes + Inventory enchantment filtering
23 February 2022 v0.10.7 Minor bug fixes + Inventory enchantment filtering

Not many changes were made to the current codebase, all development efforts went towards the The Great Refactor. Will give proper updates (and some sort of roadmap of it?) about it once a few things are sorted, to keep you more up to date what is happening. Meanwhile here’s the few bugs that were fixed in this patch:

  • Fixed heals resetting ability rotations
  • Fixed initial system update message not being sent to Ironman General chat
  • Fixed password recovery not working if having 2FA enabled
  • Added inventory filtering for enchantments
  • Savage Strike (Giant King’s and Phoenix’s ability) can now hit one player only once
v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff
16 February 2022 v0.10.6 Balancing, bug fixes, quality of life and the usual stuff

Quality of Life

  • Swapped enchanting and augmenting tabs
  • Ability tooltips now know + show multicast and required enchants
  • Most/all exp popup ignores make whole numbers into just integers for displaying (+15.00 -> +15)
  • Marketplace price ceiling raised to 100b, from 10b
  • Added a confirmation when sending feedback/bug report
  • Disabled auto-completion on 2FA fields. Only works for some browsers, chrome stupid 😦

Bug fixes

  • Fixed bug that heavily reduced mantle of flames droprates (thanks Kugan)
  • Fixed heals resetting ability rotation index
  • Scrollcrafting now shows action and scroll being created in character select instead of idling
  • Filtering accidental feedback submissions
  • Effective levels format to just integer if they don't have partial levels (99.00 -> 99)
  • Fixed being able to post 'Invalid Itemset' to chat

Other

  • Swapped usage of molten ash and infernal flames for key and mantle augs
  • Added chance for double and triple fish oil if exceeding 100%/200% respectively
  • Added amount of buff stacks receiving in the food popup
v0.10.5 - Balancing, bug fixes and the usual stuff
3 Februrary 2022 v0.10.5 Balancing, bug fixes and the usual stuff

General changes

Combat
  • Magic strength has been enabled (and shown in UI), it will effect all elemental type abilities EXCEPT for auto-attacks which have been element swapped
  • Magic strength applies to melee abilities (the only abilities available to players right now) at 25% efficiency, so if you have 100 magic strength it translates to 25 melee strength during an ability cast
  • Mantle of flame magic str is +2 per, instead of +3 (magic strength wasn't enabled before, so this isn't a buff nor nerf)
  • Max hit is now visible in your equipment stats
  • Speed coefficient shown on item abilities for non-weapon items (i.e. Signet Ring)
  • Mantle of Flame placement on the character altered and given a new equipped sprite (animated woooo)
  • Crystal Mace augment costs reduced
25 -> 10 Stygian Bars, 1 -> 0 Black Opals, 3 -> 4 Diamonds, 2,500 -> 5,000 Chaos Runes
Cooking
  • Removed cooking tags from Fish Oil
  • Chance to cook the next tier of food based on your progress to the next breakpoint

Chat related changes

  • Added a new Community Member icon (Distinguished)
  • Disabled flood level check in Help channel
  • Staff members now have their role icon always visible, allowing them to have two icons simultaneously.
  • Mastery level is being shown in chat instead of normal level if the person has achieved max total level (currently 1287). Mastery levels will be shown in chat with a ★ on their left side.

Bug fixes

  • Combat ladles fixed
  • Grasslands now has a proper combat name as Farm for scroll stuff
  • Fixed wonky item shuffling on initial page load
v0.10.4b - Hotfixes
28 January 2022 v0.10.4b Hotfixes
  • Infernal Flame isn't craftable
  • Aug messages for keys still showing up
  • Wrapping paper not taken away
  • Molten Ashes and Infernal Flame not having a lootlog color
  • Sharks can't be cooked
  • Winter Essence always appears when filtered
  • Winter Essence and Angry Letter can't be vaulted
  • Molten Ashes to the augmentation cost of Burning Feathers

Thanks Nick 🐛

v0.10.4 - Event End + QoL + Bugfixes + Content
28 January 2022 v0.10.4 Event End + QoL + Bugfixes + Content

Hello Idlescapers!

I hope you enjoyed your extended Christmas event, but now it’s coming to a close! Unluckily for you all the very cool Christmas event will now be closed, but when one door closes another opens! In this case, it leads straight to somewhere really hot!

First off, I’d like to thank those of you who applied for the Dev Server testing, without you the quality of the update would be much lower. For those of you who applied but didn’t participate, don’t be disheartened! Our submission box was simply overflowing this time around! In particular I would like to point out the contributions of Dael and Silent1 for their endless fonts of feedback and solutions; if you see them around give them a virtual pat on the back!

This update will bring us to beta version 0.10.4.

Event Related-

  • Christmas Event ended, all gathering zones disabled and most materials have been consumed.
  • Krampus Keys and crafting them will remain available.
  • Snowball crafting will remain available.
  • Tokens of Ownership/Action/Slayer now have a heat value of 1 if you have any left in your inventory that you want to get rid of (technical limitations, enjoy the free handful of heat!)
  • Event Shop has been opened for Ironmen
  • Festive Shroud has been added to the Event Shop with a price of 45k Event Tokens

Combat-

  • A new dungeon has become available!
  • The Palace of Flames is a Stygian tier duo dungeon that is harder than Fort, but easier than Keep. This should place it solidly in midgame progression.
  • New combat mechanics have been enabled: When in this dungeon you will suffer from the Overheat debuff, which heavily reduces your offensive capabilities.
  • Crafting Flame Resistance food will nullify this debuff, so make sure to bring some of that with you!
  • A new unique cape has been added with this dungeon with a new and interesting special effect!
  • There’s an easter egg attached to this new cape. Naga’s Secret 2.0? No announcement though because I was too lazy to set that up :)

Loadouts-

  • There are now 10 equipment loadout slots.
  • Aliases for the commands and actions have been added:

loadout = l/lo/equip/e

save = s

load = l

delete = d

Fishing-

  • Reel power has been linearized. This buffs reel power under 200, and nerfs reel power over 200.
  • Bait now affects the lucky node chances, if you hit a lucky node it will now tell you in the acivity log.
  • Bait now affects the sizes of nodes. More bait = bigger nodes!
  • Fixed a bug where the minimum fishing time was 1ms instead of 1000ms, no more sub-second actions, sorry!

Cooking-

  • Searing ladle has had its aug costs lowered dramatically to be brought more in-line with similarly tiered items.
  • Fish oil can now be used as a cooking ingredient. It dramatically lowers time to cook and is a decent chunk of xp, but it has a heat cost!
  • Inferno and scholar now work properly for Cooking.

Inventory-

  • Brand new sorting is in place with a couple options attached to it, check them out! It’s nice. I’m biased.
  • If you hate progress and the future you can enable using legacy sorting, but if you do you probably have haste on ring.
  • Tooltip generation and item popups have been updated; abilities and item sets now have a special spot they appear in instead of in the description and item augments and their names are visible in the popup

Misc-

  • Elite scrolls no longer have global augment messages. Stop wasting your money on +20s nobody can do!
  • Disabled gargoyle transform global messages. F.
  • Added auto-tacklebox feature, toggleable in settings.
  • Added vendor costs to several items that lacked them, and updated some that had incorrect/old ones.
  • Some issues related to abilities.
  • Added a /kill command that sets your health to 0. We log when this is used so don’t try to scam a key off of us :)

Bugs-

  • Added many, removed some. :)

And that should be it! A little bit bigger than the intended small bug fix and QoL update, but hopefully you all enjoy it! Work will probably be focused on The Great Refactor^tm so expect news of that soon^tm