Patch Notes/2023

From Idlescape Wiki
Jump to navigation Jump to search

Patch Notes for the year 2023.

Contents

2023

Beta 0.18.1 - Merry Christmas!
27 December 2023 Beta 0.18.1 Holiday Update, UI Improvements, and Upcoming Balance Changes

Merry Christmas and Happy Holidays!

0.18.1b

  • Fixed client crash related to missing Platinum purchases.
  • Added 'Wise Hat' cosmetic for 2000 Platinum.
  • Added 'Court Jester' chat icon for 600 Platinum.
  • Fixed linked skill level displaying an additional 0.
  • Fixed Reset Loot Log Timer issues.
  • Added 10-second cooldown to throwing Snowballs.
  • Reduced Snow generation (the storm is passing soon!).

0.18.1a

  • Fixed Fishing without bait causing client crashes (AAAAA).
  • Fixed Max-Roll Affix Star not displaying properly.
  • Rewrote Gathering Resource Component to new standards.
  • Can now Ctrl+Click to share Patch Notes.
  • Destructive Testing now scales to the amount of Production consumed.
  • Disenchanting now gives Essence multiplied by stack size.
  • Major UI technical cleanup (thanks, Ice!).
  • Added chance to find Snow in almost every Skilling action (scales with XP gained).
  • Improved Moderator Tools.
  • Added Phroglins—tell us when you find them!

What's Next?

  • Currently in the design phase for the next Combat-focused Content & Balance Pass.
  • Planning to add new items and rework older content to integrate with new systems.
  • Instead of just bigger numbers, unique items will have more unique effects.
  • Cooking Rework in progress, aligning with Combat changes to improve the skill’s economic impact and usability.
Beta 0.18.0 - Skilling Affixes and More
20 December 2023 Beta 0.18.0 Skilling Affixes, Combat Balance, UI Overhaul, and More

0.18.0c

  • Actually fixed the broken slider.
  • More porting of old UI components to new standards.
  • Fixed some Combat Splash UI bugs.

0.18.0b

  • Fixed password recovery link in the change password popup.
  • Fixed Fishing Bonus going negative and breaking things.
  • Production Haste now properly hooked up to production skills.
  • Rewritten Archaeology properly integrated.
  • Fixed Critical Aug allowing some items to exceed their intended maximums.
  • Various Augmenting UI fixes and tweaks.
  • Fixed laggy sliders and default search inputs.
  • Farming now properly generates Essence.
  • Fixed some Mastery XP-related Hiscore issues.
  • Fixed Chance to save an item but degrade an affix.
  • Fixed Fishing Instant Search issues.

0.18.0a

  • Fixed Gathering not drawing Nature Runes from Inventory.
  • Fixed UI Haste application.
  • Fixed Crafting Input Max issues.
  • Applied Crafting Enchantments, adjusted Crafting Item Numbers for readability.
  • Status Bar now properly updates Wave and Difficulty in UI.
  • Fixed Crafting Multiplier length mismatch (Prime Dust).
  • Fixed Dwarven Engineering always proccing.
  • Only one XP type is displayed in Affixing UI.
  • Fixed Marketplace Buy Offer UI Crash.

Skilling Affixes

Gathering and Production Affixes are now available in Season 1 and Season 1 Ironman!
~70 new Affixes added, ranging from stat boosts to new mechanics.
  • Experience gained from Affixing now scales with the dust used.
  • Affix Tab now separates items by rarity, making it clearer which item requires which dust type.
  • Added new recipe to craft Prime Runic Dust (reduces Mithril Bar usage).

Balance Changes

  • Combat has been rebalanced:
  • Most monsters are weaker to their intended combat style but stronger against off-styles.
  • Gear off-style affinity floor increased from 0.1 to 0.75, making most weapons better at off-style casting.
  • E.g., bows previously had -90% melee affinity, now -25%.
  • You can now punch with a bow. It’s still bad, but possible.
  • Golem Ring now simply brings negative affinities closer to neutral by 10%.
  • Defense XP formula reworked:
  • Now gained from attacking enemies.
  • More XP from attacking defensive enemies.
  • More XP from defending yourself.
  • Inferno (now available via affixes) no longer has a scaling cap—now caps at 5 consecutive procs.
  • Legendary Tools cannot be augmented past +1 unless Soulbound.
  • Soulbinding at any level does not remove existing augment levels.
  • Once Soulbound, they cannot be unsoulbound (forever together ❤️).
  • Rarity of multiple items adjusted for consistency.
  • Maximum Dungeon Augment increased from +10 to +20 (good luck!).

UI Changes

  • Advanced Combat Item Log fully replaced the old log (setting removed).
  • Rewrote Social UI (more responsive, especially on mobile).
  • Shared Equipment now displays Enchantments, Augments, Soulbound status, etc..
  • Buy Offer Enchantment Search now only shows Enchantments starting with the query.
  • Chat and Inventory size adjustments persist across updates.
  • Better Chat Icon selection visibility.
  • High Performance Mode now disables more animations (activate in settings for better performance).
  • Crafting/Augmenting UI now correctly finds base items when both base and non-base exist.
  • Numerous UI tweaks across the frontend for better user experience.

Augmenting Overhaul

  • Augmenting UI completely rewritten for better usability.
  • Augmentable Items now appear directly in the Augmenting Tab instead of needing to be moved manually.
  • Click to select quantity or drag entire stack into queue.
  • On mobile, hold the item for half a second to start dragging.
  • Shift+Click moves exactly one item.
  • Preview Augmentation costs and stats by hovering over queued items.
  • Failed Augments now crumble, explode, or do weird stuff instead of just vanishing.
  • Fixed a bug that allowed reducing Augmentation time.

Other Changes

  • You can move bait to the front of the Tacklebox again.
  • Minor tweaks to in-game guides.
  • Catching a Snowball now gives the item to the catcher instead of the thrower.
  • Fixed Alchemy bug where ingredient order affected enchantment priority.
Now always selects the highest total Alchemy Size enchantment.
(Yes, this is an indirect nerf to Alchemy 😢).
  • Deadliest Catch now works as intended.

Technical Changes

  • Reduced data traffic between client and server.
  • Numerous minor UI changes to help User Scripts.
  • Minimum time per action reduced from 500ms to 250ms (important for Gathering Affixes).
  • Complete rewrites of multiple skills to support Affixes.
  • Extensive private/local testing was conducted, but some edge cases may still arise.

"There’s so much in this update I physically cannot bring myself to listing it all. halp" -Nick "I got you. np np" -Ice

Up Next

  • Upcoming general balance pass + additional content where needed.
  • Potential new Skilling Sets.
  • More Combat Style parity—adjustments to gear progression across styles.
Beta 0.17.8 - Intermediary Patch Until Next Big Update
13 December 2023 Beta 0.17.8 Skilling Affixes Incoming, Balance Adjustments, and Bug Fixes

0.17.8a

  • Fixed crashes, exploits, and minor UI issues.
  • Skilling Affixes are coming next week!
  • Currently ironing out remaining bugs on the private test server—expect it to go live soon.

Balance Changes

  • Normalized Elite Scroll drops across zones.
  • Elites now drop their respective scrolls, meaning more scrolls will drop as difficulty increases.

UI Tweaks

  • Social UI updated to the new standard, fixing hardcoded values and redundant styling.
  • Messages sent to General from Discord are now white, making them easier to distinguish.
  • Updated some inputs to use compact amounts.

Bug Fixes

  • Fixed character joining issues in chat channels.
  • Improved hiscore icon checks.
  • Merc actions now start immediately after respawning.
  • Fixed Resurrection Proc issues.
  • Prevented invalid inputs in various UI components.
Beta 0.17.7 - Lots of Fixes, Big Things Soon
05 December 2023 Beta 0.17.7 Bug Fixes, QoL Improvements, and Skilling Affixes Testing

Changes

  • Added private message history retrieval on page refresh (defaults to 1 hour, max 128 hours).
  • Added various UI anchors for scripts.
  • Added new cosmetics: Eyes of Chaos and Forgotten Platelegs.
  • More base Talismans added to Giants' Keep drop tables (less junk to compensate).

Fixes

  • Fixed Item Log default values for maximized/minimized text display.
  • Marketplace offers are now consistently called offers instead of sometimes being called orders.
  • Fixed attempts to edit other players' Market Listings.
  • Various Marketplace UI fixes.
  • Potential fix for Healing Icon in Status Bar getting stuck.
  • Various User Action Queue fixes to align functionality with expected behavior and fix edge cases.
  • Adjusted Inferno to increase max count every 25%.
  • Loadouts now equip properly after skipping an action.
  • Prevented negative values that broke looting in Fishing.
  • Difficulty now properly applies to User Action Queued combat.
  • Added popup notifications for Marketplace Offers.
  • Fixed crash caused by missing data from deleted characters.
  • Fixed Empowered Haste being double-counted in some UI elements.
  • Fixed undefined buff array in Status Bar.
  • Removed time conversion inconsistencies.
  • Fixed Elder Focus crafting cost / XP cost.
  • Fixed single Platinum Buff not showing Donator Name.
  • Fixed issues with Guest Account claiming.
  • Stored last active tab in local storage so the browser remembers settings.

Upcoming

  • We've moved to the Testing Stage for Skilling Affixes! Soon™!
Beta 0.17.6 - Added Phrog
29 November 2023 Beta 0.17.6 QoL Changes, Balance Adjustments, and Bug Fixes

Patch Notes

  • Start combat directly from the zone menu (enable in prep screen).
  • Equipment can now be equipped from the slot, similar to cosmetics.
  • Experience is now tracked in the Loot Log.
  • Loot Log can now switch to per-hour rates.
  • Buy Orders can now be created and updated from Market Listings.
  • Tiered Set Bonuses are now combined in tooltips.
  • Legacy Tooltips are now more compact.
  • Added Phrog.

Balance Changes

  • Enrage now applies the full 2% Armor Pen per level (previously 2% of 15% or 0.3%).
  • 100% success rate for all Scrollcrafting.

Bug Fixes

  • Fixed Elder Staff crafting cost.
  • Fixed Enraged Mobs giving incorrect Defense XP.
  • Fixed Affixed Gear turning red in Loadouts.
  • Various Marketplace fixes.

Upcoming

  • Almost all Skilling Affixes are now implemented with their respective rewrites completed.
  • Next steps: Testing + UI work—woohoo!
Beta 0.17.5 - More Fixes and Background Work
22 November 2023 Beta 0.17.5 Bug Fixes, Skilling Module Overhaul, and Marketplace Improvements

Changes

  • Elite Scroll and Dungeon Keys now take you directly to the combat preparation screen.
  • Buy Offers can now purchase a range of augments and/or any enchantment.
  • Smithing input now displays total numbers.

Bug Fixes

  • Apply Reel Stats from Bait.
  • Crafting can now be done without vaulting non-base items, while only consuming base items.
  • Experience in Session Stats now accounts for buffs.
  • Total experience will recalculate on level up.
  • Chat mentions that are no longer visible will clear the notification dot.
  • Status Bar fixes for smaller screens.
  • Action Queue stops when empty.
  • Cooking stops if started without ingredients.
  • Completely rewrote auto-stacking in inventories (Autovault/Autotacklebox) to fix cases where items were not properly added to inventory.

What's Happening

  • We're rewriting many skill modules to support the new hook system powering Skilling Affixes and allowing for more flexible Talent design.
  • The Mining and Foraging modules are currently being cleaned up, with ~400 lines of redundant/duplicate code removed per skill.
  • Once all skill modules are converted and tested, we can begin implementing relevant Affix effects.
  • This process will realistically take 2-3 weeks.
Beta 0.17.4 - New Market UI!
14 November 2023 Beta 0.17.4 Marketplace Overhaul, Crafting XP Rebalance, and Bug Fixes

0.17.4a

  • Gold Ore removed from Lava Maze monsters and replaced by Burnt Fish (last patch, forgot to post it).
  • Prevented new market listings/offers below vendor price (old orders expire 1 month from listing as usual).
  • Buy offers no longer purchase affixed gear.
  • Sell listings sell at a higher price if there’s an older buy offer.
  • WIP Instance Stats Display is accessible but still unfinished.

Bug Fixes

  • Patience now works correctly for fast attacks.
  • Fixed various Marketplace bugs.

Balance Changes

  • The Crafting XP Rebalance is now live, making XP gain more consistent across the board.
  • Fixed a Defense XP bug—buffed XP gain when dodging (should greatly improve XP gain).

Marketplace UI Overhaul

  • Silent has made major improvements to the Marketplace UI.
  • You can now see other players' buy offers.
  • Food and potions can now be searched in a single tab.
  • The Marketplace is now far more convenient compared to before.

Fixes

  • Fixed character counting issues (e.g., inactive/prior season conditions).
  • Fixed visual issues for items not fully converted in the last item visual rework.
  • Numerous technical fixes for generally unnoticeable legacy UI issues.

Upcoming Updates

  • The Talent Framework is fully implemented:
  • Talents now save and apply to characters.
  • Next step: Massive design pass to implement all talents and polish UI.
  • The Quest/Achievement framework is progressing:
  • Nominal implementation done, but requires major backend/frontend work.
  • Equipment balance changes are being considered:
  • Adjusting affinities to reduce extremes, making hybrid builds more viable.
  • Shifting Tank stats (Prot/Stam) relevance beyond just wearing the correct gear.
Beta 0.17.3 - Lots of Fixes
07 November 2023 Beta 0.17.3 Bug Fixes, UI Improvements, and Crafting Changes Incoming

0.17.3a

  • Fixed combat queue timer issues and crashes introduced in the last update.
  • Level 40 Magic/Range gear is now Uncommon rarity.
  • Fixed various item tag/search issues (e.g., Legendaries, Jewelry).
  • Numerous technical UI fixes.
  • Account-wide Bestiary now functions properly.

Crafting Changes Next Week

  • A significant rebalance of crafting experience is coming next week to make XP gain more consistent across the board.
  • Check Discord for more information!

Server Updates

  • Upcoming software updates will result in 30-60 minutes of downtime when this patch goes live.
  • Should resolve recent random server crashes.

Changes

  • Enabled editing queue timers.
  • Signet and Corrupted Ring can now be enchanted.
  • Base Action Queue Count set to 1 and Base Action Queue Length to 10 minutes—this improves usability for those with only one related token.

Bug Fixes

  • Combat Instances now properly handle reconnecting to different shards (fixes rare bugs like mercs appearing in solo zones).
  • Fixed Scrollcrafting doing 1 extra action after running out of materials.
  • User Action Queues now properly use their intended loadouts.
  • Queue properly accepts max length.
  • A huge number of UI changes in this update were contributed by Silent, our newest CC!

UI Fixes

  • Dwarven/Elven buffs now apply correctly to Cooking UI.
  • Fixed Scrollcrafting UI chance formula.
  • Removed soulbound items from Marketplace sell list.
  • Fixed duplicate items in Bestiary (uses itemIcon instead of itemImage if available).
  • Adjusted Marketplace name augmentation color margin.
  • Fixed rounding errors in Smithing UI calculations.
  • Affix rerolling UI now properly displays current roll.
  • Fixed end date league check in UI.
  • Removed activate button from season-end characters.
  • Combat group highlight works again.
  • Added HP display for ingredient foods.
  • Fixed salvage message inconsistencies.
  • Fixed inspect window overlapping cloaks/capes.

UI Changes

  • Bestiary now checks overall account scroll clears instead of just per-character clears.
  • Bestiary now separates loot by leagues.
  • Improved Loot Goblin description.
  • Overall mobile market UI improvements.
  • Smithing UI now shows totals, fixed intensity bar offset, overlaid heat number.
  • Tweaks and fixes to Affix tooltip displays.
  • Adjusted some scroll image assets to use prior versions instead of duplicates.
  • More specific Combat Status Bar descriptions.
  • Combat now has background themes.
  • Cosmetics now display on Character Selection.
  • Cosmetics now display in Group Sidebar.
  • Adjusted avatars for Group Mugshots/Avatars.
  • Show queue stats even without an active queue.
  • Probably a lot more UI fixes/tweaks from Silent that weren’t individually listed!

Technical Stuff

  • Work has begun on Quests, Achievements, and Mastery Talents. Stay tuned!
Beta 0.17.2 - Action Queue UI + Fixes
31 October 2023 Beta 0.17.2 User Action Queue UI, Affix Balance, and Bug Fixes

User Action Queue

  • A new UI has been added to the sidebar for the User Action Queue.
  • IS+ subscribers and those with relevant platinum tokens can now define a set of actions to be done automatically under specific conditions.
  • Scroll to the bottom to see an example of the UI.

Balance Changes

  • Affixing Runic Dust cost drastically reduced.
  • Affinity-related affixes min/max values buffed.
  • Root Digging now explicitly mentions it requires Earth Runes.
  • Root Digging now drops multiple Mysterious Seeds when the seeds roll.

UI Changes

  • New CombatAvatar renderer to fix legacy resizing and missing/invisible asset issues.
  • Improved seasonal chat level colors.
  • Loadouts now show an item's location with a colored border:
  • Blue = Equipped
  • Green = In stockpile/vault
  • Red = Not found
  • Added thorn damage assets.
  • A star icon now properly appears on reduced effect rolls at their reduced maximum.
  • Can now search for item rarity.
  • Parrying Gauntlets receive new assets.
  • Improved Bestiary UI—now displays the required scroll to level it.
  • Clarified Taxes description—junk chance cannot exceed 100% to attempt to double drops.
  • Max HP in stats display improved.
  • Updated guides from Feylos.
  • Fixed Necromancer's Cowl having incorrect placement/size.

Bug Fixes

  • Platinum store Prospecting Buff replaced by Empowered Prospecting.
  • Fixed affix rolling edge cases.
  • Merc loadouts now properly grab affixed items when necessary.
  • Fixed account-bound cosmetics.
  • Fixed thorns-related shenanigans.
  • Fixed profile cosmetic saving.
  • Made action inputs more consistent with new locking.
  • Fixed Necromancer having a range tag instead of magic.
  • Fixed global buff issues.
  • Forced Platinum Buffs to never be in the past.
  • Defined scroll ID fields for certain enchantments—fixes some disenchanting/salvaging issues.
  • Fixed Mastery XP display in level bar/utils.
Beta 0.17.1 - Season 1 Week 2
24 October 2023 Beta 0.17.1 Affix UI Updates, Platinum Buffs, and Bug Fixes

Season 1 Week 2

  • Happy second week of the season! Hope you're enjoying affixes.
  • Not a huge list of technical fixes this week due to several maintenance patches last week.

New Cosmetics

  • Night Walker - Helmet Skin - A spooky deer skull helmet.
  • Celestial - Full Transmog - Become a celestial with a very fancy celestial cape.

Platinum Buff Changes

  • The following buffs have been added for platinum purchase:
  • Empowered Prospecting
  • Empowered Gathering
  • Fertilizing
  • Root Digging
  • Runecrafting
  • Cooking
  • Shrimplord

Affix Changes

  • Affixes are now split by rarity in the UI.
  • Affixes are now shown on the item in inventory in the bottom right-hand corner of the item box.
  • Crafting Runic Dust now results in 2 dust instead of 1.

UI Changes

  • Equipment items now display all info in the item box like in the inventory.
  • Updated the character model to a new, fancier one that has been sitting unused for a year—finally adjusted to work with the legacy renderer.
  • Seasonal game modes now have shades of purple for level colors.

Game Bug Fixes

  • Fixed loadout loading issues.
  • Seasonal ironmen now have access to Ironman general shop items.

Other Changes

  • Frost Flowers now have the Supercooling enchantment.
  • Frost Flower and Black Berry stats adjusted.

Technical Stuff (User Scripts + Bug Fixes)

  • Ice has brought back the Discord chatbot so staff can talk from Discord to General chat!
  • Exposed affix, crafting requirement, and augmentation requirement lists to client (important for user scripts).
  • Increased catch-up time hardcap from 5 minutes to 30 minutes. If stable, it may be further increased to ensure no lost offline time by simulating actions upon login.
  • Fixed a deadlock causing remaining server crashes, with better auto-recovery solutions being investigated.
  • Improved handling of unexpected backend timeouts—affected sessions will attempt to recover multiple times before being terminated without impacting non-broken sessions.

October 24, 2023 - Hi!

Beta 0.17.0 - Season 1 Launch
17 October 2023 Beta 0.17.0 Affixes, User Action Queue Improvements, and Season 1 Launch

0.17.0c

  • Fix master hiscore XP display.
  • Moved XP into the panel in affixes.
  • Elite Damage multiplier affix now has 5 specific slots to roll on instead of being generic.
  • Cooking available attempts now also considers heat.
  • Loadouts are now affix-aware (you must remake and resave affixed loadouts each time you reroll).
  • number.toLocalString now uses 'en-us' formatting.
  • Fixed issue with pre-season chat having the same channel ID as Season 1, causing some channel joining issues.
  • Fixed unintentional negative affixes in multipliers.
  • Fixed node issues in foraging with enchantments.

User Defined Action Queue Handling Changes

  • Massive rework— if an action fails, it will now skip to the next one.
  • Example: Queue 1 hour of mining followed by 30 minutes of smithing. If smithing runs out of materials, it will return to mining instead of idling.
  • The queue runs until the offline timer expires or indefinitely while online.
  • This makes the action queue far more useful.

0.17.0b

  • Runic Dust and Gear Scraps are now tradeable.
  • Format changes from last patch applied to legacy tooltips.
  • Improved logging for some bugs.
  • Resolved race conditions when consuming dungeon/elite keys (should fix erroneous key consumption).
  • Dust drops added to all scrolls and dungeons:
  • All rarities can drop from all scrolls/dungeons.
  • Base drop rates: 50% / common, 40% / uncommon, 30% / rare, 20% / epic, 10% / legendary.
  • Amount of dust dropped scales with dungeon difficulty.
  • Fixed rounding issue with max health and some affixes.
  • Fixed affinity bonus not applying with some affixes.

0.17.0a

  • Runecrafting stacks only consumed while Runecrafting, not weaving.
  • Fixed cases where affixes may be lost (e.g., soulbinding/transforms).
  • Slowmode properly works in seasonal trade channel.
  • Fixed chat channel joining issues.
  • All affixes should be implemented correctly.
  • Updated affix tooltip readability.
  • Runecrafting category added to crafting.

Season 1 Launch

  • Season 1 will be live on October 17th, 2023, at 3PM UTC and end on February 1st, 2024.
  • Two modes: Standard (marketplace enabled) and Ironman (not NGIM).
  • Features accelerated XP progression and Affixes.

What Are Affixes?

  • Affixes are modifiers similar to enchantments that apply stat boosts or chance-based effects to equipment.
  • Currently focused on combat, with other affixes planned.
  • Around 80 affixes exist, from common stat boosts to legendary effects (e.g., passive life steal, damage reflect).

How Do We Get Affixes?

  • Applied in the Runecrafting tab using Runic Dust.
  • Affix strength scales with item rarity.
  • Runic Dust sources:
  • Combat (produces ~10% of the dust compared to other methods).
  • Gathering/processing (primary source for targeted dust generation).

What If I Don't Like an Affix?

  • You can reroll affix strength, but changing the affix itself requires a new item.
  • Unwanted items can be salvaged into Gear Scraps, which are used for rerolling.

Everything Else

  • Added assets for the Lumberjack Set and Camo Cloak.
  • Fixed a plethora of UI issues.
  • Adjusted item rarities.
  • Improved handling for chat channels (default channels are now more robust).
  • Introduced league/season-specific trade channels (primarily for the default league and Season 1 marketplace-enabled mode).
  • Rewrote the character online counter to properly account for NGIM and seasonal modes.
  • Changed Platinum buff pricing— you now get twice the buff duration per plat spent.
  • Fixed Runecrafting buff stack consumption.

What's Next?

  • Now that Season 1 work is mostly complete, focus will shift to fixes and tweaks for existing content.
  • Ongoing support for affixes and new seasonal mechanics/content throughout the season.
  • Stay tuned for announcements!
Beta 0.16.1 - Season 1 Soon™
11 October 2023 Beta 0.16.1 Season 1 Delay, Bug Fixes, and Backend Improvements

When Season 1???

  • While Season 1 is technically ready, initial feedback suggested it needs more polish and balancing before a full release.
  • Adjustments are being made, and Season 1 will now launch next Tuesday.
  • Season 1 will run until February 1st and serve as the primary testbed for potential polarizing features before deciding if they will be added to the main leagues or remain exclusive to seasons.

Bug Fixes

  • Torn Banner can now properly drop.
  • Potential fixes for some flickering issues in Firefox.
  • Loot log string placeholder fixes.
  • Character count coloration fixes.
  • Navigation links now supported in system messages.
  • Rebalanced and fixed Dwarven Forge issues, added refining proc to UI.
  • Fixed Runecrafting Dwarven/Elven output mistakenly changing.

Technical Notes

  • 99% of this update consists of backend work or features that are only accessible to seasonal characters.
Beta 0.16.0 - Pre-Season End
03 October 2023 Beta 0.16.0 Pre-Season Wrap-Up, New Items, and Balance Tweaks

0.16.0b

  • Change Password button redirects to recover password.
  • Various crash fixes.
  • Some miscellaneous adjustments/tweaks.
  • Fix combat needing 1 turn for mobs to appear.

0.16.0a

  • Added new error handling for some crashes.
  • Added merc caching— if you get disconnected, they will respawn at their last saved state upon reconnecting.
  • Rebuilt the client, should fix some missing images.

Pre-Season End

  • With this update, the Pre-Season has officially ended!
  • Congratulations to our Pre-Season champs (awarded based on their placement when the UI timer ended, not on update launch):
  • Total Level:
  • JiananPS
  • Seasoning
  • Leaguecaster
  • Mastery Level:
  • Weiden
  • RNJesus
  • Sudo
  • Winners can find their medals on their main league characters; message Nick if you'd like them on another character.

Event Token Conversion

  • Players will not receive Event Tokens automatically; you must execute /convertSeasonal CHARACTER_NAME.
  • Whichever character executes the command will receive the tokens.
  • Exchange rate: Total Level * 15 + Mastery Level * 30.
  • Your seasonal character will be deleted on conversion, but stats are backed up for potential future hiscore restoration.
  • If you delete the character manually, you will lose your tokens.

New Items

  • Blademaster's Shroud - Dark Fort drop - Melee DPS cape with a full set of enhanced auto attacks and an AOE ability.
  • Royal Banner - Dark Fort drop - Support/Tank cape with helpful group abilities.
  • Necromancer's Set - Barrows drop - A 5-item Magic DPS set with its own powerful set effect and abilities.

Balance Tweaks

  • Minimum action time for most actions decreased from 1s to 0.5s. Please don't light the server on fire!

Bug Fixes

  • Buy Order partial filling fixed.
  • Marketplace listings should now be deleted properly when deleting a character.
  • Fixes for unintended combat edge cases.
  • Fix pings in whispers.
  • Shrine refreshes at 1500 on Fridays instead of 0000 (server time).
  • Total mastery XP calculation fixes.
  • Mercenaries were inadvertently reducing their own stats.

UI Things

  • If you have no icons unlocked, a handy "No icons unlocked yet." message is displayed.
  • Adjusted most instances of "Ability Rotation" to "Ability Priority" for accuracy.
  • Various fixes to Combat UI.
  • Various fixes to chat UI.
  • /throw message tweaks.
  • Item gain/loss animation tweaks.
  • Lots of various improved assets and CSS tweaks from Ice/Silent.

Technical Stuff

  • The entire backend work for affixes is now live, though affixes cannot be rolled or found until Season 1 launches.

What's Next

  • Season 1 will start next week if there are no unforeseen obstacles!
Beta 0.15.0 - Buy Orders / Action Queueing
20 September 2023 Beta 0.15.0 New Marketplace Features, Action Queueing, and UI Improvements

0.15.0b

  • Crit works now— all crit gear is massively better due to a bug fix that prevented crit damage from applying even when a crit was rolled.
  • Vastly improved the buy order UI to what it was supposed to launch with originally.
  • Various Combat UI tweaks + fixes from Silent.

0.15.0a

  • A few bug fixes that snuck in with the emergency maintenance that launched 0.15.0 originally.

Buy Orders

  • Buy Orders are now available!
  • Create a buy order by going to an item's marketplace page and clicking the "BUY ORDER" button in the top left.
  • Specify how many of an item you want, the most you're willing to pay per item, and optional filters for augmentation level, enchantment, and enchantment strength.
  • Orders will purchase every listing under the max price, starting from the cheapest and oldest first.

User Defined Action Queues

  • IS+ subscribers (or those who purchase the relevant tokens) can now define a specific action queue pattern.
  • By default, IS+ members can specify up to 3 different actions in a 3-hour loop.
  • Example: Mine for 1 hour → Forage for 1 hour → Fish for 1 hour → Repeat.
  • Actions will start as if manually initiated, loading the relevant loadouts automatically.
  • The queue only advances after an action is completed (e.g., a long smithing action won't be interrupted mid-way).
  • To set up an action queue, use the /useractionqueue command. Try /help useractionqueue for options!
  • A UI for this feature will be added in the future.
  • You cannot be in a group while using the action queue, but mercenaries will function normally.

UI Things

  • Improved Combat UI styling and scaling from Silent.
  • Formatting updates for /selljunk output.
  • Top Icons moved to Top 3.

Technical Things

  • Massively improved base item detection for augmenting/crafting; should now properly use base items unless customized by the player.
  • Refactored the Runecrafting backend module to improve usability and resolve some bugs.
  • Initial support added for time-based shop purchases (e.g., can only buy X item every Y days). The goal is to add wanted items in small quantities as a gold sink while avoiding daily mechanics.
  • More backend support for personal profile customization (hiscore showcase, item showcase, title showcase); frontend support not implemented yet.
  • Fixed the previous fix for wealthing things while cooking. (Why are you wealthing things while cooking???)
  • Adjusted reconnecting behavior— sessions can now preemptively detect reconnect failures due to process mismatches and move to fallback behavior without a delay. This should make reconnecting faster and more consistent, reducing the need to reload the page.
  • Session-persistent loot log/item tracking has been implemented in the backend, superseding the existing session stat system. More support will be added soon™ as it replaces the session stats system.
  • A change to /fixinv was considered to replace legacy items in stockpile with fresh copies, but this was determined to be a bad solution and will not go live. Legacy collectors, rejoice!
Beta 0.14.0 - Pre-Season Fun
12 September 2023 Beta 0.14.0 Seasons, Bug Fixes, and UI Updates

0.14.0c

  • Fixed buy max setting value to 0.
  • Fix a backend crash.
  • Can update marketplace listing without the same item in inventory.

0.14.0b

  • Fixed loot table overhaul causing strange behavior, especially with mining tables (e.g., only 1 ore type dropping).
  • Fix crash when closing whispers.
  • Fix sharing items from equipment page.
  • Fix crash when attempting to share a listing when not in the default trade channel.
  • Fix open in marketplace not working.
  • Fix some bracket errors.
  • Fixed tab filter buttons not applying to only show specific selected tabs.
  • More miscellaneous backend fixes.

0.14.0a

  • Fix a few client crashes.
  • Update /rules to go to the official rules page instead of the wiki.
  • New Ancient Air Talisman asset from Silent.
  • Fix a few UI functionality regressions.
  • Added handling for chat channel crashes.
  • Fix deleting characters with duplicate names crashing processes.
  • Rewrote global buff rules—fixes platinum buffs not working on Season 0 (manual extensions applied to compensate).

Seasons Are Here

  • Season 0, "The Pre-Season," has begun! It features heavily accelerated progression and a leaderboard.
  • Runs for ~3 weeks or until Season 1 begins.
  • Season 0 includes global buffs, starting gear, a leaderboard, and a separate marketplace.
  • At the end, seasonal characters will be locked in
  • Top 3 in normal and mastery levels receive medals.
  • All participants earn event tokens.
  • Future rewards will include icons, titles, and cosmetics.
  • Season 0 Buffs & Starting Gear:
  • Strength 20 Haste (80% action time reduction).
  • Strength 20 Intuition (double XP).
  • Strength 11 Treasure Hunter (+33% drop chance).
  • Strength 5 Enlightenment (+5 essence).
  • 10k starting gold and heat.
  • Starting gear: Bronze Daggers, Flimsy Longbow, Driftwood Staff, Bronze Pickaxe, Bronze Hatchet, Novice Tacklebox.
  • To create a seasonal character, select "Pre-Season" when creating a new character. This slot does NOT count toward your max or active character limit.

Wrath and War

  • New abilities added to Wrath and War weapon:
  • Wrath: Deals up to double damage based on missing health.
  • War: Grants team a short-lived enrage buff (same as enemies' enrage buff).

Bug Fixes

  • Fixed gold being augmented sometimes.
  • An enormous amount of UI rewrites and fixes (mostly by Ice!).
  • Fixed /profile cosmetics not saving items properly.

UI Updates by Ice

  • Pings reworked and should function more as expected
  • New whisper channels trigger pings (unless disabled).
  • Group invites trigger pings (unless disabled).
  • Chat links reworked:
  • Loadouts can now be shared.
  • Shared loadouts store slightly less info but include ability rotations.
  • Stored chat input persists when switching away from chat on mobile.
  • Sidebar updates:
  • Hidden entry point for script authors to inject buttons.
  • Sidebar skills now expose player levels and experience.

Fixes

  • Ctrl+Click on a skill didn't share the skill.
  • Legendary tools can now be soulbound at any level (previously missing a button).
  • Fixed mods getting pings from the INFO tip that tells users not to ping mods (hilarious).
  • Fixed a spelling mistake in HeckYea's name.
  • Chat rooms no longer switch to the bottom when viewing the activity tab.

Technical Changes

  • Major backend overhaul, including:
  • Retooled game data table handling (items, loot tables, etc.).
  • Rewriting of legacy UI components.
  • Faster, more comprehensive fixes and features coming soon™.

What's Next

  • Continuing technical overhauls, with the next gameplay focus on Season 1.
  • Planned features:
  • Affixes system.
  • Potential changes to combat food inventory mechanics.

Have fun with Season 0!

Beta 0.13.5 - Anyone else up in the stars this week?
05 September 2023 Beta 0.13.5 Community Contributor Update, UI Fixes, and Bug Fixes

This update almost entirely brought to you by the Community Contributors and a few player volunteers!

Platinum Shop

  • Forgotten Platebody cosmetic added to Platinum Shop.

Guides

  • Production and Combat Guides added.

UI Tweaks + Fixes

  • Replaced tab history with pinned tabs.
  • Reduced space used by first farming category.
  • Chat channel moderators can delete/restore messages in their channels.
  • Can once again click on the health icon when in combat to open combat.
  • Fixed cancel button of delete message of messages not working.
  • Fixed centering of equipment items.
  • Added sidebar anchor for userscript injections.
  • Added option to ignore tools in loadouts.

Bug Fixes / Backend Stuff

  • Fixed items that could transform into more than one item only rolling the first option available.
  • Tweaked some chat link handling.
  • Equipping food from loadout is now aware of how much the stockpile has left so it won't try to load empty items, mostly a backend fix.
  • Adjusted the obsidian drops for relevant elites—more variety, less scimitars!
Beta 0.13.4 - Fixes, Polish, UI
27 August 2023 Beta 0.13.4 Fixes, UI Improvements, and Profile Updates

0.13.4a

  • Top 20 Shrine Icons.
  • Icon CSS adjusted + shown in chat icon selection panel.
  • Fixed augment glow offset (pls don't break somewhere else).
  • Fix locations not properly dropping the 'Ghost Shroom' item when intended.
  • Fix marketplace enchantment search crash.
  • Removed outdated node penalty info.
  • League-specific chats are not accessible by characters outside of that league (not retroactive).
  • Fix a tab validation issue.

0.13.4b

  • Adjustments to inventory tabbing; global rules are the only rules because non-global are buggy and just not worth it.

Inventory Tabs

  • Added new global rules to allow you to change the default tab for an item.
  • Changed inventory tab saving behavior to reduce bugs.
  • Properly delete the selected tab when setting to 0.
  • Added /collapse command to quickly collapse existing tabs.
  • Added retroactive validation to non-tabbed inventories to ensure items in there aren't tabbed (ammo / tacklebox / augmentation queue).

Nav Drawer Rewrite

  • This rewrite, by Boohi and IceFreez3r, modernizes many outdated legacy components in the nav drawer.
  • The left-side bar interface is now improved, including:
  • Improvements to the loot log.
  • UI customization like pinning the drawer or slimming it.
  • New info tooltips for some skills, written by Feylos!

Hiscore Icons

  • On session start and every hour, hiscores are checked.
  • The top 20 players of each category (each skill, normal and mastery levels) are given unique icons.
  • Icons are retained while holding a top 20 position but removed if a player drops out.
  • Plans to expand this to other achievements like dungeon clears in the future.

Tweaks

  • Removed weapon and offhand item tags (equip slot search is now available).
  • Removed crafting tag from craftable items.
  • Exposed craftable attribute to client.
  • 'craftable' is now a new search term.
  • Chat-linked skill UI tweaks.
  • Loadouts now display their augs/enchants on items.
  • Update UI status bar filters out hyperlink clutter.
  • NGIM max level calc in UI now ignores gathering skills.

Fixes

  • Fixed opening two tabs in plat shop.
  • A ton of miscellaneous UI fixes.
  • Fixed magic -> elven quiver transform not applying the higher-level quiver enchantment.
  • Fixed defensive crit calculations.
  • Fixed edge cases in fishing that caused it to break.
  • Offline progress time updates after the popup is sent to fix the sub-second offline timer.
  • Fix Castle Door rendering in combat.
  • Fixed error case when deleting a character that shares the name of another deleted character.

Shrine Changes

  • Removed Gathering and Superheating from shrine buffs.
  • Added empowered prospector + gathering, archaeology, loot goblin, master chef, pure metals, researchers/adventurers/gatherers boon, resistance to shrine possible enchantments.

Profile Tweaks

  • You can now do some basic profile customization for your /whois page.
  • Accessible through the /profile command:
  • Use /profile cosmetics to save your currently equipped items and cosmetics as your default inspection character.
  • Use /profile icons add/wipe to add or remove your currently selected chat icon as a highlighted icon displayed on your profile.

New Profile Icon Buyables

  • A new selection of profile icons is now available for purchase with platinum.
  • These icons can be used in chat or displayed on your /whois page.
Beta 0.13.3 - Inventory Tabs and More
21 August 2023 Beta 0.13.3 Inventory Improvements, Offline Progress Fixes, and Stat Tracking

Inventory Tabs

  • Inventory Tabs are now available to help organize stockpile and vault.
  • By default, players get one additional tab in both stockpile and vault (total of 4 tabs).
  • Inventory Tab Tokens can be purchased for 600 platinum to add more tabs.
  • Includes a rewrite of the primary inventory UI, introducing quick filter buttons.
  • Currently affects only vault/stockpile components.

Offline Progress

  • Issue with offline progress appearing stuck has been identified and fixed.
  • Updated data fetch mechanics to properly refresh progress data.

Character Deletion

  • Users can now delete their own characters to free up slots/usernames.

Return of Persistent Stat Tracking

  • Reintroducing tracked global stats like dungeon runs and augmentation stats.
  • Testing phase to ensure stability before tracking even more stats.

Uncategorized Fixes

  • Combat Avatar elements should render properly (fite gloves, one-handed gauntlets, custom gloves).
  • Combat emits now have more information attached, aiding scripts.
  • @mods is back with a popup warning against abuse.
  • Channel list icons replaced with SVGs.
  • INFO messages no longer increase unread message counter.
  • Pings from tags fixed.
  • Favicon never resetting to default when pinged.
  • Fix recursion issues when restarting sessions.
  • Fix infinite loading sequences caused by session errors.
  • Gathering dungeon keys now correctly apply aug bonuses.
  • New, improved data compiler by Dael to prevent incorrect ID matches.

Upcoming Additions

  • New Platinum shop items, including player-commissioned cosmetics and purchasable icons.
  • Expanded /whois profile customization options (both paid and free).
  • Next big update in design phase: Seasons Update.
Beta 0.13.2 - DPS Check!
15 August 2023 Beta 0.13.2 DPS Tool, Fixes, and Tweaks

0.13.2a

  • Fix some new issues related to claiming accounts.
  • Fixed some platshop issues.
  • New feedback form from Ice.
  • Fix adventurer's boon incorrectly increasing time to get the next shard.
  • Fix Elven Logistics image.
  • Fix crafting multiplier for charms.
  • Fix Dwarven Manufacturing / Elven Logistics applying to smithing.

New DPS Checking Tool

  • You can now fight against a DPS dummy in a special location to check your DPS using certain setups.
  • Awards no XP or essence and is modifiable with an ingame command.
  • Max group size is 5, allowing merc or group DPS testing.

Ancient Barrows / Cursed Spade Tweaks

  • Significantly reduced ichor costs for crafting (3k -> 300) and augmenting (300 -> 30).
  • Added new key piece, Cursed Spade Head, that demons, mages, and undead drop.

Plat Buff Buff

  • If the buff lasts longer than 24 hours, it gets boosted to strength 3.
  • If the buff lasts longer than a week, it gets boosted to strength 4.
  • Boosted strengths remain until the buff fully expires.

Unorganized Misc. Fixes / Balancing

  • Changes to how combat splotches are handled to help power some userscripts.
  • Tweaks + fixes to platinum shop purchases.
  • Rewrite of the stat tracking functions + last logged in check.
  • Fix chest contents by reference error.
  • Various fixes to last update's mobile UI.
  • Ice rewrote the enchanting frontend in a bout of passion.
  • Embers enchant applies to logs that can roll ranges, but ignores gathering bonus logs.
  • Ammo recipes for magic/range adjusted.
  • Ammo preserving enchantments now follow a linear formula.
  • Redistributed fibers in fishing zones to avoid fiber bottlenecks.
  • Updated descriptions of prolonging, endless ammo, rune reserve, and quiver enchantments with "maximum verbosity".
  • Dwarven forge intensity increases should not reduce bar speed as much + gives better XP and refining loot.
  • SB items in free slots are no longer penalized by the non-free slots (more XP to jewelry, etc.).
  • Adjusted chisel aug ratios.
  • Fixed claiming accounts not saving that they are claimed.
  • Essence Concentration slate cost should be represented in UI correctly.
  • Food loadout matching should correctly remove mismatched foods before trying to add more food in.
  • Reduced padding on buff description headings.
  • Show some punishment lengths in notifications.
  • Fixed wrong buff strength on sell page.
  • Grovekeeper and Ancient Runic Chisel have forced 100% augment chances.
Beta 0.13 - The Big Update™
10 August 2023 Beta 0.13 Massive Content Expansion and Overhauls

0.13.1

  • Fixed issue where canceling disenchanting/unbinding didn't reset the dialog.
  • Display forced enchants on Crafting.
  • Fixed UI issue for inventory in one-column view.
  • Re-enabled online stat tracking and added the /clearstats command.
  • Added notifications for talisman unlocked + essence gain.
  • Doubled crafting requirements for parrying gauntlets, added defender items as required for master parrying gauntlet.
  • Legendary Chisel correctly has 8 enchantment slots.
  • Adjusted city waves that could have more active mobs than needed.
  • Fixed disenchanting issues.
  • Added Supercooling and Dwarven Engineering scrolls.
  • Chisels properly tradeable with assigned rarities.
  • Can apply soul wisdom to chisels.
  • High Performance mode skips inventory item animations.
  • Rewrote the loggedOut check, should resolve weird last logged in times.

Group Changes

  • Groups will now reconstruct + continue the action after a server restart/update.
  • Groups that are NOT in an action will not be reconstructed.
  • Party members will not be pulled into the group until the leader's session starts.

Item Changes

  • Added numerous new items including capes, bags, pendants, legendary tools, dungeon keys, and crafting materials.
  • Gargoyle gear is now tier 6, comparable to Elven.
  • Ladles now occupy a tool slot instead of main hand.
  • Greater Imbued Charms combat essence recipe adjusted.

Enchantment Changes

  • New enchantments introduced, including Engraving, Dwarven Manufacturing, Elven Logistics, Supercooling, and more.
  • Buffs to all Farming-related enchantments.
  • Prospector and Refining massively buffed.

Farming Overhaul

  • Thanks, Ice!
  • New mobile-compatible UI.
  • Farming Enchantment strengths roughly doubled.
  • Place multiple seeds at once by dragging.
  • Select multiple plants to change settings.
  • Mystseeds now allow players to determine size at planting.

New Solo Gathering Dungeons

  • Three new gathering-based dungeons introduced.
  • Each dungeon has a unique boss fight.
  • Dungeons yield large amounts of related gathering/processing mats.

Dungeon / Key Changes

  • Automatic requeue option added for idle dungeon running.
  • Block running dungeons within 20 minutes of an update.
  • Key costs increase by 5% per aug after +5.

Miscellaneous Changes

  • Loot announcements are condensed.
  • Partial Map price reduced to 150k from 1.5m.
  • Mercenaries no longer have a 10% skill and gear stat malus.
  • Combat Inventories refill every 50 waves.
  • New command: /reloadui (aliases: /ui, /reload) for resyncing client state without disrupting gameplay.

Technical Changes

  • Rewriting of various module functions for consistency during error cases.
  • Sessions no longer randomly destroyed/reconstructed on another shard.
  • 200+ minor fixes and QoL improvements throughout the game.

0.13.1a

  • Basic rewrite of session stats UI, minor improvements to status bar.
  • Resolve potential edge case where adventurer's boon may not be rolled if you only barely qualify for a shard.
  • Added "Ignore Dungeon Update Safety" option to allow dungeon runs to continue even if there is an update soon.
  • Slightly changed how we replace saved session sockets; should fix the last logged in check.
  • Fixed some logging + backend issues to resolve 'random' desyncs.

0.13.1b

  • Fixed dangerous encounters getting overridden incorrectly and never being spawned.
  • Added missing item properties to linked chat item.
  • Improved stat tracking + stat tracking UI.
  • Improved tooltip UI.
  • Tweaks to session starting that should make it more consistently successful.
  • Smarter food loadout refilling.
  • Lots of mobile UI improvements from Silent1-:
  • Enchanting
  • Scrollcrafting
  • Runecrafting
  • Cooking
  • Crafting
  • Farming
  • Tooltip
  • Gathering Zone boxes
  • Shrine
  • Combat UI
Beta 0.12.15 - Small Update Before The Big One
02 August 2023 Beta 0.12.15 Prepping for the Next Big Update

This is a small update of what we've had ready for live and includes some technical changes to how some chat messages are handled as well as improvements to various mod tools.

The major change for this week is that playtest will go live to hopefully get the next big update ironed out for next week! See the Discord for more details!

Beta 0.12.14 - Bug Removal Service
05 July 2023 Beta 0.12.14 Bug Fixes, QoL Improvements, and Balance Changes

Once the server stops burning we will be focusing heavily on the next big update since it includes a fair amount of content, the systems that power that content, as well as many various technical improvements across the entire codebase.

0.12.14b

  • Adjusted the leniency of the inventory interactions to handle errors, should allow stack size to increase even if there was a hiccup.
  • Minor cleanup/refactoring for technical improvements, ported in from the next big work-in-progress update.

0.12.14a

  • FIXED THE ITEM LOSS BUG.
  • Lots of handling (notifications for clients) when a transaction has issues, at the module level.
  • Adjusted how auto-recovery happens so it doesn't immediately do it on first error.
  • Handled for negative stack-sized item.
  • UI fixes for various item + loadout issues.
  • Fixed cooking pot reconstruction using some random dude's inventory lmao.
  • You can log in with either your account name or your verified email now.

Bug Fixes

  • Fixed an issue that led to accounts being unable to be claimed by email properly.
  • Abilities can no longer be learned in combat to keep player rotations from resetting when updating known/learned abilities.
  • Fixed a transaction failed error when attempting to sell junk when none are present in inventory.
  • Cooking pot is now reconstructed from database when it errors out so it should no longer be stuck until a /refresh.
  • Players can no longer join a party that is busy.
  • Commands can no longer be sent in group chat to reduce problems related to issuing commands.
  • Shrine high score table has had some of its old UI undeleted.
  • Keys/Scrolls that are selected in the combat UI then removed from stockpile will be unselected in the combat UI.
  • Marketplace history date now has some spacing to keep it from becoming illegible in some cases.
  • Fixed the nimble description.
  • Fixed enchantments that are supposed to take from ammo pouch not doing it.
  • Scholar description updated to reflect the item destruction.
  • Prevent multiple invites from the same player.
  • Fixed some combat fields not being reset on death in some cases.
  • Fixed being able to send marketplace listings into non-trade or non-custom channels.
  • INFO should now only post to general + league general and help channels.
  • Mastery announcements should now be functional.
  • Single size fish recipes should now properly give burnt fish and fish oil.

Quality of Life

  • Fishing Node UI text legibility increased.
  • Equipment can now be searched for by their slot.
  • Marketplace prices have been monospaced to make it easier to read and compare.
  • Can now clear loadout selection in the combat UI.
  • Learn Ability option is disabled if the player has already learned it.
  • Cooking UI now displays both the chance to burn and the actual recipe difficulty.

Balance

  • Soulbound XP rate for accessories increased by ~30%.
  • Yew Recurve Bow crafting level increased from 27 to 29 because its required ammo is a level 28 craft.
  • When a snowball chat text says the player has caught it, a snowball is now added to their inventory.

What's Happening Next The content and UI overhauls are still in progress and will be entering the testing stage soon! Keep an eye out for teasers posted in the #dev-blog channel.

Beta 0.12.13 - S Y N C
28 June 2023 Beta 0.12.13 UI Changes, Rename Token Update, and Sync Improvements

UI Change

  • If an item's stack size is 1, stack size value is not shown.

Rename Token Change

  • Renamed items become untradeable. Currently, this is an irreversible process and applies only to newly renamed items.

SYNC

  • Reenabled some recovery settings that will refresh inventories that error without needing to input the command or reload the page. This won't resolve errors that cannot be resolved by a /refresh, and in some cases, the full /refresh will be necessary to resolve some errors that aren't covered by the auto-refresh.

What We're Working On

  • Work is still heavily underway on the big balance + content pass for non-combat-related things. Keep an eye on the #dev-blog channel in Discord for more specifics not mentioned here!
  • Currently, we are working on adding three new dungeons from the gathering/production skills as well as half a dozen legendaries with roughly two dozen new equipment pieces/items in general for all equipment slots, including some new ones. It's a lot of content!
Beta 0.12.12 - New Cosmetics, Slight Rebalancing, and Technical Changes
21 June 2023 Beta 0.12.12 Balance Adjustments, New Cosmetics, and Technical Improvements

Balance Changes

  • No more search penalty when switching nodes. Instead, the first node will always be the standard non-specialized node.

New Cosmetics

  • The 'Gift of the Lightning King' and 'Fresh Off the Island' cosmetics are now available for purchase at 3500 and 800 platinum, respectively. The first overrides your base skin layer, the latter gives your character a beard and eyebrows.

New Token

  • You can now purchase Item Rename Tokens for 300 platinum.

Technical Stuff

  • Some significant changes to how we handle some inventory transactions. This should make it more robust at handling edge error cases that cause desyncs as well as give us a lot more information regarding what may have caused that error.
  • Adjustments to canceling actions in progress to reduce potential error cases if resources are being accessed in multiple modules at once.

Misc

  • Fixed the message when being invited to someone's group.
  • Adjusted rarity of combat unique item shards.
Beta 0.12.11 - Small Update 2, Electric Boogaloo
14 June 2023 Beta 0.12.11 Changes and Known Issues

Changes

Thanks, Dael!

  • Added Min/Max Hit Multiplier to weapons that have them (some 2h weapons).
  • Improved loadout handling, especially in combat.

Known Issues / What's Going On

We initially posted this in the dev-blog channel on Discord, but here it is in case you missed it:

Hello everyone! This is a quick pre-update blog post to give y'all some insight into what's happening.

  • First off: We're aware that there are desync issues that uncommonly occur regarding items in various inventories or the action queue. Generally, if the desync begins, it continues to break things until it is fixed. There are five main steps you should take to resolve these when they occur:
1. Run the command /fixinv – this transfers duplicate stacks of items to restack them. Generally, this means moving ghost items from your stockpile to your vault.
2. Refresh (or full refresh, Ctrl+F5 on PC vs just F5) your page. If the item is only visually there or is just bugged in UI, this will resolve it.
3. /refresh will completely refresh your backend session and rebuild it. This catches and resolves desyncs between memory and the database.
4. /clearqueue force clears your current action and kicks you out from it. This will force cancel any keys/scrolls you're doing, and clearing your queue while doing a key/scroll is non-refundable.
5. Completely reset your group. This should generally be done anytime you attempt any of the above. To do this, simply leave your current group and start any action to recreate it.

There are a few bugs that we need reliable reproduction steps for:

1. Doing one action and then randomly swapping to another one.
2. Getting a merc while in a few group, or getting too many mercs.
  • The big content update that I mentioned earlier (non-combat content and balance pass) is still underway, as well as the UI overhauls that Boohi showed a little of above this post.
  • What we're working on right now is getting our test server spun up to specifically look into desync issues that so far have simply refused to be reproducible. We have a few ideas about what could be causing it, as well as changes we can make to improve the robustness of the server in general, which will reduce the more apparently random issues. If these general improvements don't prove to fix the issue entirely, we've got some more technical changes that are currently being planned that ought to fix it, but these are very in-depth and complex changes that I can't readily put a timetable on yet.
Beta 0.12.10 - Small Update, Back On Schedule
07 June 2023 Beta 0.12.10 UI and Combat Fixes

This is a small update to get us back on the Tuesday schedule.

UI Fixes

  • Fixed double line on enchanting skilling books for Legacy Tooltips.
  • Fix crash when selecting "Open Marketplace Listings".

Combat Fixes

  • Fixed monsters not using their rotations properly because of overlap from priority rotation changes.
  • Fixed Sylvan Staff not announcing.

What's Coming

  • We're (mostly Ice) in the process of rewriting the Farming UI/backend. It's a night and day difference and 100% worth the time and effort being put into it. Again, thanks Ice!
  • Continued work is happening behind the scenes for the next planned content expansion/balance pass. There's a lot in it and it'll definitely flesh out parts of the game that may seem a little bare at the moment. Yes, it's for more than Combat!
Beta 0.12.9 - UI, Balance, Bugs
02 June 2023 Beta 0.12.9 UI Improvements, Balance Updates, and Bug Fixes

UI Related (Thanks, Ice!)

  • Platinum to increase icon UI fixed/refined.
  • Fix close button behind preview in plat shop.
  • Fixed market showing server time instead of local time.
  • Fix buff stack rounding issues.
  • Add UI hint when monsters still have more loot to unlock.
  • Adjusted merc health appearance to be more readable.
  • Fix 'ghost items' in bestiary loot entries.
  • Remember scrolling position on marketplace overview when viewing an item.
  • Personal leaderboard fixes.
  • Dropdowns for combat zones.

Balance Related

  • Most melee 2h weapons now have increased hit multipliers that will generally increase their effectiveness quite a bit.
  • Shapeless Cleave buffed.
  • Living forest drops fewer apples and more bananas.
  • Fixed inversion of AOE damage.

Technical Stuff

  • We're still in the process of doing a lot of cleanup of the backend, but there should already be some noticeable changes to the player experience because of them, such as improved error handling for inventories that should help reduce the number of inventory transaction errors.
  • There may be bugs inadvertently introduced due to the cleanup, but the cleaning should result in far quicker fixing.
Beta 0.12.8 - Less Bugs, More Polish
26 May 2023 Beta 0.12.8 UI Improvements, Bug Fixes, and Balance Changes

UI go brr

  • You can now drag and drop ability images to set your rotation!

Bug Fixes

  • Fixed /selljunk sometimes erroring out.
  • Fixed ability rotation sometimes not respecting max ability count.
  • Fixed ability rotation sometimes being able to get changed mid-combat.
  • Fixed instances where Wealth procs would not give you the full gold reward.
  • Fixed legacy food tooltips.
  • Fixed some miscellaneous update listing bugs.
  • Fixed trying to use 0.5 fertilizer bug.
  • Fixed Password Recovery process.

Misc. Improvements

  • More info for banned/muted players to know when the punishment is over.
  • Show personal leaderboard placement.
  • Improvements to threat calculations, added option to target based on lowest HP percent.
  • A fun easter egg for collectors of a specific item.
  • Some automated tasks that should hopefully reduce typos I (Nick) sometimes make.
  • Various UI improvements.

Balance Changes

  • Reduced soulbound XP gain by ~33%.
  • Super duper mathed out Combat drops from chikenz! (ty chikenz).
  • Reworked crafting material costs for dungeon keys, also based on SUPER MATH.
  • Heal/damage over time effects cast without enough ammo have heavily reduced efficacy (half healing, half dot counts, twice as long between events); Bandage Friendly now requires 1 nature rune.

What's happening next patch? We're working on some technical cleanup to try and resolve some underlying issues that have cropped up every once in a while (desync primarily). With our fantastic new blue names, this will hopefully go well!

Beta 0.12.7 - Bugs + QoL
19 May 2023 Beta 0.12.7 Bug Fixes and Quality of Life Improvements

QoL

  • Disenchant and Unsoulbind have been separated into two separate buttons. When you disenchant, it also attempts to salvage materials as normal based on the scrolls that make up the enchant, if it exists. When you unsoulbind, it will remove all item levels and experience as well as reset the augmentation level to 0.
  • The auto-rotation setting defaults to off and a new button has been added to the UI in case you want to test the auto-sort setup without having to use the setting.
  • New setting that checks to make sure mercenaries have access to all their gear and food as intended, and if not, cancels starting combat.
  • Added total healing for food on modern tooltips setting.
  • Implemented 'Dungeon Misclick Safety' Setting, which defaults to false. If it's on, then when you attempt to start any action from the client while running a dungeon/scroll, it will block the attempt and send a popup.

Bug Fixes

  • Fixed merc check spam.
  • Fixed some deleted message bugs.
  • Fixed buying the wrong listing.
  • Fixed/improved various UI bugs for marketplace interactions.
  • Fixed an inconsistency with ability displays that led to the wrong abilities appearing in UI even when the backend was casting the correct ones.
  • Update listing should send the full item back to inventory instead of just the base item by ID.
  • Fixed taxing enchant.
  • Fixed retreating shot having twice the effect it should, leading to some weird targeting behavior since it could drop your threat to 0.
Beta 0.12.6 - Mercenaries
12 May 2023 Beta 0.12.6 Mercenaries, Combat Changes, and Fixes

0.12.6b

  • Format marketplace sell item stackSize.
  • Fixed mercs using whetstones.
  • Global buffs should properly appear on client now.
  • Global buffs should properly apply.
  • Fixed auto-attack replacing behavior.
  • Fixed very forgetful characters losing track of their ability rotations.
  • Fixed tooltips to include 2h weapons counting twice for sets.

0.12.6a

  • Fixed dungeons/scrolls breaking.
  • Mostly backend fixes/cleanup.
  • There's a lot in this patch, I may have missed something compiling these changelogs. Feel free to shoot us a question for clarifications or explore in-game for answers!

Mercenaries Are In!

  • Mercenaries are a new system where you can hire an NPC to use your equipment and stats to aid you in combat instead of having to always group with another player. This is intended as a convenience system for people who don't want to participate in the ever dreaded ActiveScape™.
  • They're at the bottom of your loadouts tab!

New Combat UI

  • Lots of improvements by IceFreez3r for our combat selection and combat adjacent systems.
  • This includes the long-awaited Bestiary. Monster stats and drops are shown in detail as you unlock new entries by completing elite scroll challenges.
  • Dungeon and scroll selection has been overhauled to use the combat zone selection UI instead of an item.
  • Clicking on a loadout item in a loadout will change the loadout's image to that item.

Miscellaneous

  • Improved and additional mod tools for chat moderation. Beware, rulebreakers!
  • New update listing option from Ice so you can update your existing listings instead of having to remove and re-add, QoL go brrr.
  • Basic support for the face and body cosmetic slots have been added.

Bug Fixes

  • Fixed total expected cooking actions.
  • Location and mercenary assignments persist when re-saving loadout.
  • Various fixes to displaying and fetching patch notes in-game.
  • MOTD appears in all channels except Whispers.
  • A ton of UI related fixes + clarifications that are too numerous to list, mostly fixed by our amazing Blue Names!

Massive Amounts of Combat Stuff because it is my (Nick) favorite child

  • Quick Shot and Swift Shot have 10s cooldowns.
  • All 1.33x ability affinity mults have been increased to 1.5x.
  • Empowered Bestial Dagger Speed 2.2 -> 2.1, Strength up to 42, Melee Affinity up to 1.1.
  • Increased accuracy of all crossbows.
  • Decreased Quick Shot min and max dmg to 0.9 from 0.95.
  • Added 'Imbued Charms' which are optional magic damage/acc ammo consumables.
  • Added an uncraftable tier (1.4x) of ammo only available from greater gathering chests.
  • Naturalist now boosts greater chest finding in all gathering.
  • Added additional items to elven gear auging costs, shouldn't be prohibitive, might be too low.
  • Added support for de/buffs to ignore prolonging; this has been added to all existing debuffs.
  • Implemented 'Pending Resurrection' enchantment.
  • Reimplemented the 'Phoenix Flame' set bonus.
  • Overheating affects both defensive and offensive stats.
  • Acid Splash, Acid Wave, and Armor Rend are now available to players through skill books. They drop from enemies that use these abilities as they are themed as notes that the player takes learning from the monsters. Non-elites have 1/10k chance, Elites have 1/1k chance to drop.
  • Reimplemented Resurrection Sickness.
  • Mantle of Flame has 2 new abilities—'Channel Resurrection' and 'Prepare Resurrection'.
  • New combat jewelry is tradable + new level reqs.
  • Taxing Enchantment Reworked, now boosts junk drops and does not reduce stats.
  • Monsters now weaker vs. their special damage weaknesses (slashing/piercing/fire/ice/etc.). Monsters without special weaknesses generally have gotten some new ones.
  • Lesser Demons max hit mult reduced from 1.0 to 0.9 to make lava maze easier early on.
  • Doubled effectiveness of threat modifying buffs (taunt/tank taunt/blending in).
  • Adjusted weights of threat contribution:
Armor threat increased.
Attack Speed threat increased.
Missing HP threat increased and only applies to monsters; monsters will always assume the player is max HP for this check making it effectively static.
  • Implemented 8 (total of 9) new targeting methods for abilities to add more tools for design, i.e. lowest threat, highest threat, random, random excluding highest threat, lowest health, etc.
  • Diminishing damage per attack attempt on AOEs supported.
  • Mercs take 10% of drops per junk roll.
  • Dungeons scale twice as fast as other combat zones for difficulty.
  • Max buff count from abilities supported, generally it's either 1 or 99, debuffs do not cap.
  • Moved hard rotation to priority rotation; character will always attempt to cast the first off-cooldown ability. Monsters still have hard rotations, generally.
  • Added some auto-rotation functionality to create a decent priority rotation off of existing ones, can be toggled off in settings. Recommended to use this as a starting point but not to fully rely on it unless you're okay with some inefficiency.
  • Adjusted drops for Goblin Settlement/Cache, Souls drops, CW drops (mostly all nerfs here).
  • Added a new enemy—Exiled Preceptor. He appears in very high difficulty Fallen Academy waves and drops the high-level mage dungeon frags. He is very strong.
  • Combat splash wheel reimplemented.
  • Crystal scales no longer drop in Overgrown Woods.
  • Fixed various enchantments not affecting stats as intended.
  • Wild Slash base max dmg coeff down to 0.75 from 1.5.
  • Execute has better melee damage scaling, faster to cast (1.2 to 1), and higher min dmg coeff (1 to 1.25). Execute special handling does up to 33% more dmg starting at 50% target hp, from 15% starting at 33%.
  • Slayer's Pendant given more offensive dmg aff in all styles (1.03 to 1.05). Given higher base prot/stam (1 to 4) and 4 strength. Gives 2 str per aug.
Beta 0.12.5 - New Tooltips
05 May 2023 Beta 0.12.5 Tooltip Overhaul and Fixes

New Tooltips

  • Tooltips received a new overhaul, with a more modern and compact outlook. No more overflowing tooltips!
  • You can enable and switch between different Tooltips (and comparison mode) in the Settings. The new Tooltips are disabled (for now) by default. Plan is to make them the default option after a while.
  • The Tooltips were previously part of Dael's userscripts, but now integrated into the official user interface. Thanks Dael!

Other

  • Fixed an issue causing Idlescape Plus to not renew properly.
  • Performance and minor visual fixes to Landing page.
  • Clicking the Version at the top right corner will now show the latest official posts from Idlescape.
  • Thanks a lot for all the feedback both in live server and the playtest one!
Beta 0.12.4 - Shapeless Update
26 April 2023 Beta 0.12.4 New Item, Balance Changes, and QoL Improvements

New Item

  • Intended to begin pushing group combat to support more support roles, the Sylvan Staff is a new item that has been introduced to give magic support players access to more tools to keep their parties in the fight.
  • Will be released in next week's update.

New Cosmetics

  • The Shapeless Bow and Shapeless Staff have been added as new cosmetics.

Quality of Life

  • Can now filter by item set names in inventory.
  • Filtering of player auctions on the sell page.

Balance Changes

  • Wealth and Scholar have been returned to their former glory, sort of! They have been reverted to 20% per strength except now they do not stack on top of each other.
  • Halved effectiveness of the Soul Stealing buff (0.1 to 0.05).
  • Chorus of Souls ability overhaul: Lesser Soul Steal to Corrupted Soul Steal, added two new abilities, "Wailing Souls" and "Blinding Souls" that apply debuffs.
  • Implemented several existing combat debuffs.
  • Greatly increased the chance of getting an Elder Stone, now also drops from Elder Ruins itself (aug item for Elven Quivers and Ring of Taxes).
  • Greatly increased aug bonuses for Elven Quivers as they had disproportionately expensive augmentation costs for effectively no stat gain.
  • Magic Forgotten Soul attack speed slowed from 2.1 to 2.3.
  • Eye of the Storm and Maelstrom keys have alternate recipes that are just 10 of their key pieces with no gathering materials.
  • Each physical melee damage type now has a secondary default ability:
Piercing gets "Bleed"—an entry-level DoT ability.
Blunt gets "Daze"—a debuffing attack that applies the Stun debuff.
Slashing gets "Cleave"—a basic two-target AoE.
  • Bestial Fury set bonus now requires three pieces for full strength; two pieces give half. Strength bonus increased, dex bonus reduced.
  • Enrage gives a flat +2% armor pen. If they reach 100% damage, they will start doing bonus damage (though by that point your party has probably been wiped).

Bug Fixes

  • A proper fix for duplicate spam posts in client chat components.
  • Shrine buffs should properly randomize each week and reset their progress.
  • Mobile marketplace UI fixed for Safari users.
  • Fixed some augmenting bonus edge cases, such as items not getting the bonuses if they did not have it as a base stat initially.
  • Links in chat clickable again.
  • Server Time clock now correctly shows 24h format, depending on your locale/settings.

Miscellaneous

  • Improvements to some mod tools and tracking.
  • Client game data (item list, location list, other lists) exposed for script makers for ease of script creation.
  • Other miscellaneous script-focused edits to UI.
  • Removed some script-generated tags on items that didn't need them.
  • Renamed the Eye of the Storm and Maelstrom dungeon keys due to popular demand.
  • Added extra information to Active Character Token.
  • Huge thanks to the Community Contributors that have been helping us get this update and future updates developed!
  • Blue names go BRRRRRRR.

Future Things We will begin playtesting upcoming major features that will have a huge impact on the game's balance, as well as playtesting to iron out existing balance issues. Keep an eye out for this! This will be a closed and small-scale playtest compared to the most recent TS Playtest, so restrictions may apply to those who wish to be involved.

Beta 0.12.3 - Return of INFO
April 19 2023 Beta 0.12.3 INFO Returns, Features, and Bug Fixes

Features & Changes

  • INFO is back!
  • Temporary commands for setting maximum and starting combat difficulties. New commands are /maxdifficulty [value] and /startdifficulty [value].
  • Adjustments to how combat zone UI works—added an "Enter Combat" button, and clicking the small info 'i' now brings up the information tooltip. This fixes some mobile issues but does not include some of the WIP features teased earlier.
  • Added two new set bonuses: Bestial Fury and Infernal Strength. Gargoyle items are part of the Infernal Strength set, and Bestial items are part of the Bestial Fury set.
  • Increased augmentation bonus received from Gargoyle items.

Bug Fixes

  • Fixed (and probably introduced more) countless UI problems. Deleted a lot of deprecated styling, laying the groundwork for future UI improvements. This also likely results in new UI styling issues—let us know if/when you find them!
  • Fixed smithing missing resource popup showing the wrong amount.
  • Fixed enchanted equipment always displaying as enchantment strength 1 in Marketplace.
  • Fixed incorrect item tags on various items and added correct ones.
  • Fixed an issue where players were not receiving their 600 Platinum from Idlescape Plus subscriptions. Affected players have now had their Platinum added to their accounts.

Next Week The focus of next week's update will still be mainly on bugs and tackling the larger issues we have. With the groundwork done for fixing UI performance and styling issues, expect more UI improvements in the next update.

We are also working on a new interface for selecting a Combat area to fight in. Nick already gave some teasers for it in the Discord #dev-blog channel. We are currently working on the UI-side of it.

Beta 0.12.2 - 10 April 2023
10 April 2023 Beta 0.12.2 Easter Event and Balancing

Easter Event - Ending Thursday, April 13th at 3PM UTC Together with this update, there will also be a small Easter Event. We have hidden 20 codes in various places. They usually start with # in front of them, with a few exceptions. You will be rewarded with some Event Tokens for every valid code you enter. Happy hunting!

0.12.2c

  • Removed Easter Event related stuff
  • Zero Edge actually having the two new abilities mentioned in the previous patch note
  • Potential fix for the duplicate spam posts for spam posts of rare items in chat
  • The ForceFullInventory setting will now send a popup to the offending player as well as name them in the group chat when it blocks an action/dungeon from starting
  • Stamina tooltip now shows your passive heal amount (was gonna be your HP, but the tooltip was not being nice so it goes there instead woo)
  • Added accuracy stat tooltip
  • Loadout tab in combat panel, this makes it accessible for mobile players
  • Mobile players have the currency options defaulted to on so they can actually see all their currency except platinum
  • Scrollcrafting defaults to the necklace option since the components for each scroll are very unoptimized and could make the page unusable for mobile players. If you deselect it and your page freezes, then I blame you instead of our code! :)

0.12.2b

  • Fix prolonging being checked twice
  • Runecrafting (weaving) efficiency enchant check doesn't consume stacks
  • Crystal Mace has is more of a hybrid for melee/magic; now has 60 magic req because of new stats
  • Razorfin reworked to have neutral magic affinity and 2 unique abilities, "Ebb" and "Flow", 2 target moderately strong ice attacks
  • Elven King's Longbow has 0.9 magic affinity and 1.5 nature affinity
  • Shapeless Scythe's melee affinity upped to 1.2, magic affinity to 0.9
  • Ancient Trident's melee affinity upped to 0.9
  • Zedge now has neutral magic affinity and 2 new abilities: "Lightning Bolt" which is effectively a fast "Greater" tier magic spell, and "Lightspeed", a self-buff + lightning spell that applies the Acrobatics buff to yourself (33% chance that an attack is sped up by 33%)
  • Moss Maul melee aff from 1.1 to 1.3
  • Empowered Bestial Defender loses greater slash, replaced by bestial camouflage ability
  • Corrupted Lands monsters all have 0.75 lightning defensive affinity
  • Chaos monsters + swordfish have 0.9 lightning defensive affinity
  • Shrimp God has 0.66 lightning defensive affinity
  • VOG no longer has triple elite waves, they're double elite waves starting at diff 9
  • Chaos Giants / Abominations / Voidtouched resistance stat halved, protection stat slightly increased to make magic more capable against them
  • Shrimp God p1 and p2 resistance decreased

0.12.2a

  • Merged a bunch of UI fixed and improvements from IceFreez3r!
  • New column in market history with price per item
  • Cost per stack on buy list
  • Sorting of the table works with all fields and ascending/descending buttons
  • Price per item to marketplace history
  • Commas to current lowest price on market value
  • May use affixes like k/m/b for price input fields
  • Some misc UI/CSS improvements from his extension
  • Some backend work/cleanup
  • Fixed some important internal edge case handling for inventories, specifically for deleting of items that are considered invalid
  • Currencies (gold/heat/essence) will always be shown as items in the vault so as to reduce confusion
  • Starting combat difficulty setting actually overrides the default 0 when it's processed

Important Note

  • Due to some older bugs some of your inventories have been slightly janked up, hence why some of you have consistently run into particular issues that others may not have we have added an option to show currencies (gold, heat, essences) as items in your inventory. This allows you to vault them to either fix too many stacks making your inventories broken or simply to vault them since that has been a requested feature for a while. We have also enabled the /fixInventory (or /fixinv) command which should resolve these too many stacks issues by restacking all the items in your inventory. This is a last ditch resort to fixing your inventory and functions by finding any items with multiple stacks and moving all instances of them into your vault/stockpile. It does not move them back to their original inventory.

Combat Balance + Tweaks

  • You now have a setting to set a starting difficulty; currently max starting difficulty is your highest elite clear in a zone / 2, rounded down. i.e. 10 / 2 = 5, 9 / 2 = 4, etc.
  • When combat difficulty increases your food inventories are refilled from the zone's respective loadout
  • Healing enchantment reworked; instead of decreasing time between passive heals it now boosts the passive heal tick and the amount of health gained from consumables
  • Flamethrower, Krakatoa, and Triple Shot have been changed since they were some of the initial abilities implemented and never had their arbitrarily assigned legacy values updated. Generally speaking, Flamethrower and Krakatoa have been nerfed and Triple Shot has been buffed
  • Hailstorm ability has been added, it is an ice flamethrower attack. It comes from ancient trident/ring/pendant
  • Added Ice Trident ability, it is a strong single target ice attack. It comes from the ancient trident
  • Regenerated a bunch of the AI art for the combat zones. They should look much nicer and much closer to what we originally had in mind!
  • As part of our work on balancing out the new combat mechanics we decided to look into two major issues: Getting to a sufficiently high difficulty takes a really long time. Players aren't burning through enough food
  • To resolve this we've landed on making it so that food can refill and players can select their starting difficulty. This should increase the demand and usefulness of elite scrolls further since they will boost starting difficulty as well as the demand for decent food as players who are pushing difficulties can continue to resupply as the difficulty of the zone increases. This brought up another issue- that of the healing enchantment. Currently it is an incredibly strong non-consumable heal that you simply buy/make once and stick on equipment to have forever. In many cases these passive heals completely invalidate consumable healing.
  • Other areas we're addressing in this update are the broken legacy values assigned to a few abilities. We've brought them more in line with all the other abilities as well as added a couple new variants that use different affinities.

Bug Fixes

  • Fixed edge case that allowed for respawning in combat that explicitly blocks it, i.e. dungeons
  • Junk items now correctly have the junk tag
  • Fix some misc. edge case crashes
  • Fixed the droprates of chaos and corrupted fragments from elite enemies, they should be 10-100x more common to match the other fragments from elites
  • Disabled / Hid auto-vault and auto-tacklebox settings as they are not fully functional and can lead to problems

UI Improvements

  • Ability Tooltips now show more precise information and show how they will perform with your specific equipment + levels
  • Added filters to the ability selection UI because you can get a lot of abilities clogging that menu up with the right combo of gear
  • Combat Zones now have a tooltip that has their description, recommended level range, and recommended style

Miscellaneous Changes

  • Legacy Sorting is now the default option
Beta 0.12.1 - 05 April 2023
05 April 2023 Beta 0.12.1 More Fixes, More Balancing, Some QoL

0.12.1a

  • Adjusted the scaling of monster offensive stats from difficulty, it should scale roughly half as fast it does on 0.12.1 release
  • Fixed Group Chat by finding the annoying field that wasn't being set properly and setting it!
  • Fixes to the half-baked activity log overhaul, should now actually work as intended. May still be missing some cases where a filter should apply but the log doesn't know what the message type is so it never filters it.

Bug Fixes

  • Settings should now finally be fixed and persist properly. They should even work based on what you have set before this update hits live! This has been a frustrated little bug to finally track down.
  • Activity Log filter level setting has been replaced by the old system of having several individual logs that you can enable or disable. These are partially implemented and will require your help to note where a setting should apply but it doesn't.
  • Reduced server load in general
  • Fixed some potential augmenting transform edge cases
  • Increased the number of times the server will attempt to handle buffs/inventory changes from 2 times to 5. This may help with changes failing without any particular error on the game logic side.

Balance Changes

A lot of combat related balance changes are coming with this update:

  • Food cannot be added to any combat instance that is already running except on a respawn. This also fixes a few issues related to this + unnecessary messages that popup because of it.
  • Elite waves have had a frequency adjustment. All zones should now scale to roughly difficulty 15 with elites starting rarely at around difficulty 5 and becoming 1/3 to 1/2 of the waves seen by difficulty 15.
  • Combat Difficulty has been adjusted- see below.
  • Combat drops have been adjusted. Non-elite enemies will generally not drop a complete item, whereas elites will commonly drop the complete and shard versions of the item. Overall the drops of elites have been massively buffed across the board; math puts the drops as being worth the kph hit while pushing difficulty up until about difficulty 25.
  • Overgrown Map crafting requirement has been changed to be 6 map pieces + 3 scrolls.
  • Eye of the Storm key → Renamed to "Ancient Prism", cost reduced to 4 + 300 aquamarines
  • Maelstrom key → Renamed to "Captive Chaotic Prism", cost reduced to 4 + 300 aquamarines + 100 chaotic crystals
  • Wrath and War weapon buffed

Quality of Life

  • There is now a location selection panel when editing loadouts. You can just select which loadout it should relate to instead of the weird start action to toggle loc.

Combat Difficulty Adjustments

TL;DR = Difficulty is much less effective HP, some more accuracy and damage

  • Reduced monster HP scaling (new effective scaling is about half as strong as previously), new formula = base * ((1 + 0.1) ^ diff + 0.25 * diff)
  • Monster prot/res now scales at +1% per diff, which is basically nothing
  • Monster attack mastery now scales ~3x faster than other monster masteries (3.33% of monster attack additionally gets added as attack mastery)
  • Monster damage masteries (str/magic/range) now scale 2x faster than other monster masteries (2% of monster skills turn into masteries, i.e. at diff 5 a strength 100 enemy now has strength 100 + strength mastery 10)
  • Monster damage from gear (str/dex/int) now scales 2x faster than before (+20% per diff)
  • Monster agility now scales 1.5x faster than other monster defensives (better make acc scrolls!)
  • Each level of difficulty gives a 1% chance to double loot and a 0.1% chance to triple loot
  • Enrage timer is reduced by 7.5 seconds per difficulty, capped to 60 seconds as minimum enrage timer
Beta 0.12.0 - 29 March 2023
29 March 2023 Beta 0.12.0 Bug Fixes and Game Balancing
Insert Patch notes

0.12.0a

  • Chaos Crest gets tongs enchantment override slot, down to 3 enchantment slots
  • Disabled some of the stat tracking as some other work in progress systems are causing it to lag the server a lot
  • Fixed an auto-eat issue when server is lagging
  • Minor UI fixes, rounding issues primarily
  • Several item image, description, and stats fixes
  • Mysterious bait now gives between 50 and 200 stats to make it useful
  • Whetstones now benefit from endless ammo enchantment
  • Ammo accuracy multiplier now works as intended
  • Offline progress sorts properly, like chests
  • Massively improved logging for errors related to transactions and buffs
  • Most of the fixes / additions made it into last week's update in the 0.11.9a-d versions, but here's the remaining set!

Bug Fixes / Improvements

  • Added auto-recovery logic to group handling which should resolve potential soft-locks caused by desync
  • Improved Group Chat's handling, should stop leaking into other channels by using the existing ActivityLog handling
  • Fixed issue that caused critical strike to not calculate into stats like other enchantments
  • Sort chest contents by item ID (legacy sorting)
  • Showing player currently registered email in the input box in settings
  • Password recovery process more streamlined + enhanced UI
  • Tool enhancements for mods
  • Centered the button in the loading wheel state when logging into the game
  • Backend improvements for finding faulty code
  • Fixed /help command not working
  • Fixed /discord command not working

Gameplay Changes

  • Obsidian gear can be recycled into obsidian glass at a 1:1 ratio
  • Adjusted/added high difficulty waves so that there are significantly more elite fights while pushing difficulty
  • Added and fixed some descriptions of items
  • Trimmed lots of the group log spam
  • Current Wave or Waves Left, Difficulty shown in the combat heart component instead of in logs
  • Combat Bar update- popup to confirm running away, moved the chicken button, added/updated combat stats tooltips
  • Buffed ranged ammo, added melee whetstones as an optional melee consumable ammo type
  • Slightly increased time to weave fibers (+500ms per tier)
  • UI properly reflects that RC effective level decreases time to RC/Weave
  • Efficiency now works for fiber weaving
  • Significantly decreases the augmenting costs for dungeon keys; they no longer use their relevant fragment in their aug costs
  • Ice Stones (aug mat) renamed to Frost Shards to avoid confusion with Ice Stone (junk)
  • Aqueous Chunks and Frost Shards now drop from Ice Giant + Elite Variant
  • Boars and Wolves now drop crystal scales rarely
  • Elven gear can now be recycled into crystal scales
  • Elven Armor has been renamed to Elven Heavy Armor
  • Elven Light Armor has been added, it is crafted w/ Elven Heavy Armor + Crystal Scales
  • Elven Hat has been renamed to Elven Hood
  • Elven Hat is now a new item, it is crafted w/ Elven Hood + Crystal Scales This is intended to give rangers a proper end-set of gear that affords bonuses to all their specific stats (agil, dex, affinities, etc.)
  • Added the second tier of Ranger's Grace (+40% agil) and Dextrous Shot (+30% dex)
  • Slightly decreased the base effect of Ranger's Grace (+30% agil -> +20%)
  • Conversion recipes between Aqueous Chunks and Frost Shards
  • Basically all endgame uniques have crafting recipes now; both the base item and their crafting material drops in combat so a portion of the unique items have to consume some gathered materials to become a usable piece of equipment, adding some more demand for high end gathering materials
Beta 0.11.9 - 22 March 2023
22 March 2023 Beta 0.11.9 New Landing page, Bug Fixes, Quality of Life and a bit of content

Quality of Life, Improvements & Changes

  • Significantly increased droprates of post-refactor key fragments; elites have had their droprate for these items increased 2-10x+
  • Notifications as activity log setting
  • Added Hunter's Band (range dps)
  • Added Dwarven Hammer Necklace (blunt dps)
  • Added Ancient Token (mage ice legendary pendant)
  • Added Ancient Ring (mage ice dps)
  • Added Golem Ring (super hybrid ring)
  • Adjusted Defender jewelry
  • Buffed scaled circuit
  • Buffed ancient nature talisman
  • Chaos Crest has +1.5 smithing levels per aug instead of 0.5
  • Mantle of flame offensive damage fire affinity lowered from 1.5 to 1.35
  • Buffed Armory (Glass/Obsidian enemy) drop rates + uniques
  • Loot Goblin chances are shown in its enchantment descriptionAdded commas to lowest price on marketplace sell panel
  • Added purple glow to soulbound items
  • Added experience per action component to gathering resource components
  • Platinum shop is sorted by category and price instead of date added / internal ID
  • Added Lesser/Greater Jewelry Caches as common dungeon drops
  • Added "Dungeon Caches," these are essentially tradeable dungeon loot rolls that are NOT enhanced by treasure hunter at all. There is an 100% chance for 1 cache, and a 10% chance to get another in EVERY dungeon.
  • Basically doubled the amount of trash you can get from dungeons + enhanced min rolls so not as much bad RNG (NOT IN CACHES)
  • Phroglin Pheromones
  • Game/General shop supports pre-enchanted gear

Bug Fixes

  • Tons of crash handling focused on buffs
  • Dungeons will not start unless the keys are consumed properly; keys will not be consumed unless the dungeon starts correctly
  • Critical damage mults are sum, not avg; fixed rounding on critical strike
  • A bunch of misc UI cleanup / fixes
  • Fixed enrage not going past 1
  • Fixed tiny fishtail and razorfin
  • Some cooking changes are brewing!

0.11.9a - The After Update

  • Improvements to how critical stats are calculated, support for it as a potential buff
  • Fixed Dwarven Hammer Necklace slot from ring -> necklace
  • Unequip equipment in wrong slots
  • Improved scroll/key tooltip to clarify things like difficulty or TH bonuses
  • Reimplemented group chat, it's kinda weird w/ how group logging works now so need feedback here
  • Slot Tooltip name of "Arrows" changed to "Quiver / Pendant" in Item Tooltips only
  • Sealed Scrolls have new dungeons in them
  • Overhaul of Loot Goblin's drops; consistently fighting them at high diff + th will generally give really good stuff
  • Properly sync actions between party leader and party members on action end
  • Added more cases where actions sync to client, should help with visual issues where a player appears to be "stuck," i.e. visually stuck in dangerous gathering combat but still getting gathering items/xp

0.11.9b - Update 2, Electric Boogaloo

  • Castle Door announces to chat as intended
  • Elder Ruins now properly drop Elder Cache
  • Combat Buff stacks will now ONLY consume 1 stack per action, i.e. if an enchant boosts 2 stats it will only be used once instead of twice
  • Fixed some combat crashes
  • Loot Goblin can drop bird's nests

0.11.9c - Update 3

  • Improved some descriptions for various things
  • Fixed farming manually harvesting deleting the plant instead
  • Fixed Elder Cache ID issue
  • Added password recovery to our new landing page
  • Fixed some miscellaneous edge-case crashes

0.11.9d - Update 4

  • Minor adjustments to some mob rotations
  • Fixed max damage in ability tooltip sometimes not appearing
  • Cleaned up some combat targeting logic, may resolve some edge cases
  • Significantly reduced odds for chests + greater variants from loot goblins since there's lots of junk/gold items in the tables now
  • Equipment linking fixed + button back
  • Removing zones from loadouts save to DB properly, toggling loc no longer resets loadout UI (Recommended to redo any existing loadouts that have a defined location!)
  • A lot of mod tool fixes. Watch out, ne'er-do-wells!
  • Adjusted our inventory recovery logic to include some error cases that did not attempt to recover; should fix some desync issues caused by longterm uptime
  • Dangerous Gathering has been reworked: Instead of actual combat there is a stat check for fake combat that adds a simulated delay to the gathering actions; if you have decent combat stats and stats in that gathering skill you will have a short delay + receive the combat loot as if you had killed the monster there. If you don't then you will have a longer delay and may not receive the bonus loot. The delay counts towards shards, so dangerous zones now generate as many shards as non-dangerous zones. You will not receive combat XP from the simulated combat.
Beta 0.11.7? - 16 March 2023
16 March 2023 Beta 0.11.7? https://discord.com/channels/616248556956942336/616248760930009089/1085979925175079002
  • Handling for potential crashes when checking invalid ban data
  • Meh handling for farming tile invalidity crashes
  • New handling for buff/enchant desync crashes
  • Altered behavior of dungeon key start issues to not cause a crash
  • Altered behavior for invalid playerEatFoodinCombat to not cause a crash
  • Finished restandardization action saving to improve sync and handle some crashes; primarily focused on queued actions being lost, again
  • Changed handling out of bounds for some ability things, may help with crashes?
  • Can use the base version of items with their native enchantments or disenchanted versions for SB augmenting
  • Replaced placeholder values on some of the new jewelry; mostly raised their vendor price a ton, altered their aug costs, and increased aug bonuses
Beta 0.11.7? - 14 March 2023
14 March 2023 Beta 0.11.7? https://discord.com/channels/616248556956942336/616248760930009089/1085297513784942632
  • can tacklebox or remove from tacklebox gummy lure
  • More adjustments to transaction handling; item adding/removing batched together
  • Sell and Burn go below close because they're "dangerous" options
  • Fixed first 3 magic tome crafting XP
  • Fixed augmenting soulbound +0 gear
  • All settings should now sync between updates correctly (not retroactive, so pre-update settings will be reset to default / initial)
  • More attempts to force combat queued actions (gathering after encounters) to be more consistent
  • Tweaks + fixes to how we save actions (should help with things getting stuck)
  • lotta mod stuff
  • Fixed empty inventory bug
  • Reduced monster passive heal to 1% every 30 seconds
  • Added enrage mechanic-
  • every 3 minutes monsters get +15% to damage and accuracy, stacking
  • New elite scroll assets and descriptions
  • Warded enchant/ability (+prot and res, -int)
  • Fixed acrobatics effect
Beta 0.11.7 - Bug Fixes + QoL
13 March 2023 Beta 0.11.7 Bug Fixes + QoL
  • Enable Tab History as an option (defaults to off)
  • Fix some more group handling issues
  • Fixed infinite mob waves, if a wave breaks it will only require 1 kill to complete
  • Can only post up to 5 links in a single message
  • Rewrote how food and ability cooldowns are handled internally, this should resolve problematic rotations and food cooldowns
  • Probably fixed group flashbang issues
  • Can soulbound up to +2
  • GK new drops
  • Mantle of Flame uses Phoenix's Feather for augging
  • Elder Ruins new drops
  • Skill books worth 500k gold, 25k heat
  • Elite scrolls can drop abilities rarely
  • Updated some of the helper functions that were causing issues due to some optimizations measures (fixes a few inventory issues, esp. in augmenting)
  • Implemented username change token, WIP start on bonds
  • temporary fix for safari in marketplace (until that UI component can be entirely rewritten)
  • More TH from dungeon/scroll difficulty
  • Fixed another instance of the utility breaking things, should fix inconsistent moving of items in inventory (i.e. trying to move 2+ items but only moving 1 of them, or similar)
  • Added another layer of auto-recovery for inventories janking up; it basically does a partial session refresh ONLY for your inventories to force resolve desync, if possible
  • Re-enabling player group combat bars (shows ability use + timers)
Beta 0.11.4? - 8 March 2023
8 March 2023 Beta 0.11.4? https://discord.com/channels/616248556956942336/616248760930009089/1083126413000978483
  • Decreased available plat buffs
  • Cleaned up chat backend handled (no more empty messages!)
  • Fixed scholar description
  • Transformed items keep enchantments
  • Added Range Stance default abilities, fixed some very broken group logic
  • Fixed inverted enchant behavior in cooking, soul wisdom can be applied to cooking equipment
  • Fixed handling of errors in enchanting/augmenting module
  • Significantly reduced costs to augment dungeon keys
  • Small tweak to the check message func
  • removed tab history stuff
  • guests working
Beta 0.11.4 - Bug Fixes and Quality of Life changes
9 March 2023 Beta 0.11.4 Bug Fixes and Quality of Life changes
  • Combat respects blocked respawns (primarily for dungeons)
  • Accepting a group invite will remove you from your current group
  • Replaced item affinity arrow tooltip -> i.e. +30%, -4%, etc.
  • Assign Loc -> Toggle Loc + fixed zone ID instead of zone name
  • Gave The Advisor some guaranteed drops
  • Range bodies and trousers now match the dex aug bonus, but still have no base dex stats
  • A handful of misc. crash fixes/handling
  • new augmenting chance formula on frontend
  • Combat Queued Action persists, should fix getting stuck in dangerous encounters
  • Can filter out "Enemy respawn!" Message, option to hide personal IS+ icon
  • Improved augment queue item selection logic, added 'Save Last Item' option
  • Archaeology procs are sent to lootlog
  • More work done on archaeology, expanded arch drop tables
  • Improved Arch description: 'Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!'
  • Improved some misc. descriptions and grammar errors
  • No more doubling up mod icons! @Zady
  • No more doubling up IS+ icons
  • All IS+ members get +600 plat
  • Present no longer blinking
Beta 0.11.? - 5 March 2023
5 March 2023 Beta 0.11.? https://discord.com/channels/616248556956942336/616248760930009089/1081972436033089567
  • Fixed talisman announce
  • Crash handling for some edge cases of inventory transactions
  • Crash handling for some edge cases of buff issues
  • User Status (mods/admins) and Premium icons appear by chat messages (not tracked in history)
  • Elite Scroll mob/wave count closer to previously, now every aug gives 2 waves, i.e. +0 = 2 mobs, +1 = 2 mobs, +2 = 4 mobs, +3 = 6 mobs, etc.
  • Buffed World Walkers and Shapers augmentation bonuses to intended values
  • Nerfed offensive capability of platebodies
  • Continued to flesh out monster rotations
  • Eye of the Storm key crafting components drops enabled
  • Monsters have 5% max HP passive heal every 30 seconds
  • Fixed minor combat UI related issues
  • Gathering and Superheating will attempt to find runes first in stockpile then in combat inventory + updated enchantment descriptions to reflect this
  • Chat Tooltip now has a "Copy Name to Clipboard" option
  • Fixed weakening showing 5 levels per in item tooltip
  • Lots of other misc UI work
  • Announce rare items from chests
  • Removed most 'DEBUG' messages
  • Mod message removal button is the old [x]
  • Defined filter level filter for a bunch of enchantment activity log stuff
  • Fix some elite scroll logic for saving
      • Significant** adjustments to combat 'junk' items to reduce dry loot
  • Improved some of the discord hooks
  • Aquamarines have more uses :thinking:
  • Improvements to login handling
  • Improvements to offline progression handling
  • Fixed BIG font size in status text
  • Fixed several resource leaks in backend
  • Chef's hat has an announce
Beta 0.11.1 - 3 March 2023
3 March 2023 Beta 0.11.1 https://discord.com/channels/616248556956942336/616248760930009089/1081219775952322680
  • Combat wave resets properly on party wipe
  • Globals properly propagate an update to clients when a new buff is added (i.e. premium purchases)
  • Improvements to offline character fetching
  • Improvements to handling malformed items
  • Loot popup at end of dungeon is back
  • Fixed misc. item tags
  • Fixed legacy sort and sort by value options
  • A confirmation log message is sent when starting a dungeon to show what your current difficulty is from augmenting the key
  • Updated tooltip for dungeon keys / elite scrolls
  • On monster kill the effective treasure hunter from enchantments, buffs, and difficulty is posted
  • Adjustment to 'p-chicken' visual items (mod hamsters, Mr. Klimp cosmetic)
  • Added a new Limpe K. Limpe cosmetic because limpe is a special boy and Nick wanted him to have it
  • Fixed range body character images
  • New interface for mobile users
  • Made some pages more responsive. Let me know what issues you run on mobile and I will get on them ASAP!
  • Discord game chat functionality restored
  • Feedback functionality restored
Beta 0.11.0? - 2 March 2023
2 March 2023 Beta 0.11.? https://discord.com/channels/616248556956942336/616248760930009089/1080913310557405327
  • Added some mod commands
  • Increased prices of IM gem pack and scroll pack
  • Scholar has chance to double XP
  • Trade chat no longer receiving announcements
  • Fixed whitescreen on combat screen
  • Fixed marketplace purchase tab not closing properly
Beta 0.11.0 - Idlescape TS Rewrite
2 March 2023 Beta 0.11.0 Idlescape TS Rewrite

https://docs.google.com/document/d/108JsKEaSp8XQ6-5PAKG66XQ5xvBw2pl5M6N18NU4Z_0/edit