Patch Notes/2021

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Patch Notes for the year 2021.

2021

v0.10.3b - Christmas Event fixes/updates
26 December 2021 v0.10.3b Christmas Event fixes/updates

Hello Christmas Event go-ers, I've got more news!

Update/fixes for lots of the event are mostly ready to go, doing final stuff then it'll go live (probably 3 hours from now?).

  • Changes in this patch so far are:
  • Goblin brain task dropped from 1500 to 500
  • Added server clock beside the ping
  • Added Magic Ice Bar to smithing UI
  • Added Scroll of Candy Canes to scrollcrafting UI
  • Fixed runecrafting UI resource cost for winter essence (it's still out of order, it doesn't want to go in order, it hates me)
  • Wrapping Paper added as a craftable
  • Fixed burnt fish/food not having assets
  • Presents in loot log are now highlighted in yellow!
  • Tasks now say "AND/OR" to better explain it's summed rather than independent
  • Buffed magic ice drop rate by a little over 2x
  • Krampus Key fight has been "finished," you can't enter it without the christmas gear, if you do you can't deal damage
  • Enabled superheat for magic ice bars
v0.10.3 - Christmas Event + Bunch of other stuff
24 December 2021 v0.10.3 Christmas Event + Bunch of other stuff

Merry Christmas! Won't be spoiling much of the Christmas Event, you should all have a task waiting for you in inventory :) Loadouts

  • Added loadouts to save and load equipment sets
  • Type /help loadout in-game to see the usage

New Options Added

  • Auto-vault like items
  • Enable inventory on group interface
  • Play sound on group invite
  • Filter score printouts after combat
  • Enable special attacks for some equipment
  • Changed the full health check to instead auto-buy full health

Combat Changes

  • Added button to empty out combat inventory
  • Added several item abilities (must turn on the ability option to use them)
  • Dungeon access keys are now augmentable, up to +10. They DO NOT grant permanent TH.
  • New elite scroll for Stormy Seas
  • Several elite scrolls placed in existing drop tables

Fishing Changes

  • Fishing gear made rarer
  • Hidden stats are now revealed
  • Some baits buffed

Task System

  • Initial task system implemented, supports monster killing, item gathering, or action completing
  • Tutorial tasks for gathering skills added

Misc

  • Item sets and abilities are in the item description
  • Some items received fake enchantment slots so that enchanting them grants XP
  • Removed BKGH from global announce list
  • Added tools to equipment tooltip chat link
  • Inferno now works for cooking

Bug fixes

  • Marketplace history items no longer stretching
  • Fixed being unable to scroll all the way down in combat zone list
  • Drift Wood rename to Driftwood
  • Autocompletion shenanigans on filters disabled
  • Some UI numbers rounded down to the second decimal place
  • Driftwood now properly has the "heat" tag
  • Cost per stack of food properly sorts
  • A few spelling/grammar fixes
v0.10.2 - Fishing balancing + Item conversions
23 November 2021 v0.10.2 Fishing balancing + Item conversions

Features

  • Added three new crafting recipes to convert your Nature, Fire and Ice fragments
  • Added three new crafting recipes to convert your Ancient fishing equipment to other types.

Balancing

  • Monsters in fishing zone "Stormy Seas" have new items added to their drop table
  • Increased the amount of Aquamarines and Mystical Driftwood received from fishing (roughly 2x)
  • Made Supreme Tacklebox a little easier to craft and augment
  • Made Ocean's Embrace a little harder to craft

Other

  • Added more logging into disconnections to back-end
  • Fixed the background image of item links in chat
v0.10.1 - Fishing balancing and additions + other stuff
18 November 2021 v0.10.1 Fishing balancing and additions + other stuff

New assets (thanks to IdleOnion and silent!!!)

  • Nightcrawler updated
  • Glowbug updated
  • Tentacle meat + bait updated
  • Aquamarine
  • Changed the icon of Buy Full Health buttom in equipment menu
  • Changed the image of Scroll of Efficiency
  • New item: Mystical Driftwood

Used in making supreme and ocean's embrace to delineate between the mid and high tier tackleboxes

Miscellaneous

  • Added some fishing rares to the lootlog color filters
  • Vendor prices changed or fixed for lots of fishing items
  • Added a new book that might reveal some hidden mechanics
  • Bait preservation chances are now shown in the definitely not cluttered fishing UI
  • Drift Wood -> Driftwood and given heat values

Balance changes

  • Ocean's Embrace buffed to actually be better than mid-tier supremes (OE has a set effect now too, Legendary Angler vs. current Master Fisherman)
  • Nerfed xp of fish, most are 25-50% lower xp per catch
  • Base ancient rates have been lowered slightly (but it's made up for with hidden mechanics cough cough)
  • Oil spill strength per level upped from 5% to 7.5% (now supreme = 37.5%, OE = 60%, food = 15%)
  • Base search time has been increased by 0.5x
  • Deadliest Catch and Fishing Magnetism have had new effects added to them-
  • DC now increases chance to get rarer fish
  • FM now increases chance to get rarer nodes
  • Fishing hat aquamarine aug cost is lower

Bug fixes

  • Deadliest catch works as intended, finally
  • A ton of annoying little bugs that were missed that should hopefully not be too noticeable but bring fishing more inline with intentions
  • Fixed ancient treasure linking to chat
  • Fixed a server-wide crash caused by group combat

We will be releasing rarity breakpoints for nodes/resources in a couple weeks once everything has been found

v0.10.0 - Fishing Rework!
11 November 2021 v0.10.0 Fishing Rework!

Today's patch notes offered by Nick the Fisherman (not Combatman anymore):

Fishing Rework! Making fishing not bad^tm

First off, fishing levels WILL be reset for MAINSCAPE with your current XP going to fishing mastery. Ironman levels will NOT be affected.

Lots of new fishable items, 22 to be exact!

  • 10 fish
  • 4 materials
  • 7 global fishing drops
  • 7 new enchants and their scrolls, 6 for tacklebox, 1 for ladles???
  • A new tool type, the tacklebox! Comes in 6 tiers, bronze through runite then jumps to legendary.
  • 3 new equipment items, the first gathering set! Wear them all to get a not-so-small set bonus! (Yes, they're tradeable)
  • 10 non-mandatory fishing baits with unique effects!
  • Low and mid tier bait are sourced from the shop (replaces feathers), low tier mining and foraging zones, and low level combat.
  • High tier baits are mostly crafted in small batches but have huge bonuses.

To use the baits simply add them to the new tacklebox inventory which is now visible on the fishing page.

Ny2ATix.png

Hopefully the bugs in this bait are the only bugs for this update, but I doubt it!

Fishing stats have been revamped, no longer is fishing just "lmao put on fishing enchant and done"

Look at the picture to see the actual in-game info page!

27Acmvs.png

Ancient Treasures AKA Cooler Sunken Treasures

Scholar enchant now only works on mastery experience, so after hitting level 99 in that skill

The first legendary gathering tool:

  • Ocean's Embrace, a level 80 fishing tool that is untradeable but has an 100% augment chance

Fishing locations have had a major revamp; Still Lake and Open Ocean are now level 50 and 65, respectively, and there is now a new level 85 zone, Stormy Seas.

Within each location is a set of "nodes" which are groups of resources. Right now there are 23 nodes, some with specific stat requirements to access. Can you find them all?

XoEOYMu.png

Yes, Stormy Seas is a dangerous location.

w6arxaY.png

Last but not least, Lofi Beats to Fish in Idlescape To:

https://www.youtube.com/watch?v=n071AKmCTB0

Remember, INFO is watching. :)

v0.9.6 - Crafting UI Changes + QoL + Bug Fixes (Stuff)
28 October 2021 v0.9.6 Crafting UI Changes + QoL + Bug Fixes (Stuff)
  • Update notification will now only appear every 5 minutes, and every minute at and below 3 minutes
  • Added tooltip texts to some cooking ingredients (thanks Ot_to and mods!)
  • Hopefully fixed white screen issues with group combat, and replaced it with more user-friendly error (probably empty group tab, please report bug reports on these when it happens!)
  • Made the default background color of the page black, so no flashing whitescreen if it takes a bit longer to load the background image
  • Fixed Diamond Star icon rendering correctly
  • Fixed Signet Ring augmentation stats to be correct (as they were in backend)
  • Buffed RISE OF INFO dungeon
  • Fixed Sick debuff
  • Fertilizer effectiveness increased from 10% to 30%
  • Fertilizer will now do a single roll; either all your fertilized crops will skip a farming stage or none of them. This will help your crops to stay in sync. Major reduction to OCD
  • Fixed hitsplashes and attack timer for Shrimp fight
  • Changed the Crafting UI to be more user friendly (thanks Kugan!)
v0.9.5 - Bug fixes + QoL + Other stuff
8 October 2021 v0.9.5 Bug fixes + QoL + Other stuff
  • Fixed multiple backend issues and bugs. Also added a bunch more logging to backend to deal with different issues. Hopefully these fixed the server instability or gives us more information about the issue.
  • Market cleaner is once again enabled. Every listing will be returned to the player's inventory after it has been listed for 30 days. So some of your listings might go into your inventory immediately after update.
  • Better performance in marketplace view in browser
  • Added an API to market, which will give you all the market data in a single request. The endpoint to the API is GET request to /api/market/manifest. The manifest will not contain the real-time prices, it updates every 10 minutes and contains the previous data. So basically it will contain the prices of items how they were 10-19 minutes ago.
  • After two long years, the option to finally recover your password is available in the login interface
  • Added an option in equipment tab to buy missing health using gold. This will instantly restore you to maximum health, but costing 1,000 gold per health healed.
  • Added two new combat items into the game
  • Removed all fragment drops from all dungeons (like it has been for Giant's Keep)
  • Contributions message only appears if drop notifications are on
  • Some changes into what drops get a server-wide message and also what augment levels give server-wide announcement
  • Updated a bunch of scroll assets (Thank you silent!)
  • Added 4 more chat icons into the game. These icons will be awarded to community members, generally by just being a good person, so no real requirements. Not yet sure on the process how to deal with it, but at least they are now in the game

...probably other stuff which I have forgotten about, but these should be the majority of it

v0.9.4 - Minor changes
8 September 2021 v0.9.4 Minor changes

A small update to fix some bugs and other stuff

  • Made every fragment, key and key piece tradeable
  • Lowered the stats of Chaos Giant and Chaotic Abomination a lot to allow for better idle in in Chaos Wastes
  • Removed 9 first encounters in Giant's Keep to make the overall dungeon take less time, thus requiring less active time to run dungeons
  • Thanks to the community, a lot of the enchantment descriptions got changed to better describe what they do
  • Chaos Rend ability from Elite Chaos Giant can now only target a player once. It is no longer possible for it to one shot you from full HP
  • Fixed being thrown into combat screen when mining in Deep Pit or Living Forest
  • Removed the temporary balancing Giant King's Jewel -> Shapeless Scythe recipe
  • Added Shapeless Scroll to satchel's loot table
  • Fixed dungeon stat printing in chat after finishing a dungeon
v0.9.3 - Balancing changes
3 September 2021 v0.9.3 Balancing changes
  • Significantly increased the drop chance of Giant King's Jewel from Giant's Keep
  • Significantly decreased the drop chance of Shapeless Scythe from Giant's Keep
  • Due to these quite major changes on rare loot distribution, there is a TEMPORARY crafting recipe 6 Jewels -> 1 Scythe. This recipe will get removed on 8 September.
  • Removed Giant's Keep Fragment conversion recipes
  • Made Giant's Keep Fragments tradeable and the key itself untradeable
  • Increased essence required to craft Giant's Keep Key
  • Decreased the amount of Giant Scraps needed to craft Giant King's Jewel from 300 to 250
  • Removed the crafting recipe to convert Shapeless Scythe into Giant King's Jewel
  • Added other resources to craft Torn Goblin Settlement Map and Dark Fortress Key
  • Removed elite scrolls from all elites
  • Chaos Fragments are now 20% more common
  • Corrupted Fragments are now 20% more common
  • Other Giant Keep's Fragments are 5% more common
  • Group Looting: First extra roll goes to the group leader. Then sorted by score
  • Goblin Dungeon and Dark Fortress got their drop tables overhauled
  • One new elite challenge ;)
  • Updated the asset of Scroll of Chances (thanks Sponsorn!)
v0.9.2 - Minor patch - Bug fixes, reduced BKGH drop rate
31 August 2021 v0.9.2 Minor patch - Bug fixes, reduced BKGH drop rate in Dark Fortress

Minor stuff, mostly bug fixes regarding server instability.

  • Reduced drop rate of Black Knight's Great Helm from Black Knight Dungeon
  • Removed rare loot announcement from Naga's Bracelet
  • Removed text from Shapeless Scythe, saying that you would get 2 Giant King's Jewels from it. The correct amount is 1
  • Added data tracking for dungeons, in preparation for time-based hiscore in Dungeon runs
  • Fixed Ancient Nature Amulets and Ancient Fire Amulets. There were some broken versions without an enchant once obtained. These have now been fixed into the correct versions of that item. Amulets with changed/added enchants weren't touched/reverted.
  • Added more backend magic to support future combat content
  • If the group leader changes, everyone should get unreadied.
  • Fixes to eating
v0.9.1 - Minor patch - Bug fixes and QoL
23 August 2021 v0.9.1 Minor patch - Bug fixes and QoL

Balance and Item Changes:

  • Fixed Dark Fortress encounter length- the finals fights are now accessible! This makes it fairly harder.
  • Reduced rarity of Giant King's Jewel.
  • Increased offense of Black Knight's Gauntlets while reducing its defense.
  • Tweaks to certain crafting recipes and augmentation requirements.
  • A couple books were added.
  • An easter egg was added... but where? :)

(Possible) Bug Fixes:

  • Major optimizations to looting.
  • Idling after being defeated.
  • Reworked how the backend handles healing to resolve existing edge cases. Probably introduced new edge cases. We'll find out!
  • Optimizations to host and client networking handling as well as more error checking, may or may not reduce instances of crashing.
  • Resolved several cases where enchants weren't being counted properly during combat or desync of buffs/enchants.
  • Resolved several cases of group combat spam.

Misc:

  • Moved a handful of activity messages to group if in group combat, i.e. player defeated, rare loot, etc.
  • Made the backend smart enough to hopefully know if your key got ate after a DC.
  • "Aspect" enchants now read the correct enchantment strength on tooltip, though they still do nothing except be cosmetic.
  • Added support for books dropping from new sources. Interesting.
  • Added options to "Promote" and "Kick" players in group if you are the group leader
v0.9.0 - Combat 2.0 Phase 1, Group Combat, New Zones
18 August 2021 v0.9.0 Combat 2.0 Phase 1, Group Combat, New Zones

- Group Combat -

  • Join other players in combat to fight in new zones and dungeons.
  • Loot is distributed based on player slots; each player slot is one more roll for loot.
  • If a dungeon has 5 player slots and a monster is killed, it will drop 5 different instances of loot that are then distributed first to all players then in order of score.
  • For example, if 3 players kill a monster in a 5 person dungeon, all 3 will receive their slot's rolls, then the remaining 2 rolls will go to the top and second top scoring players, meaning the top and second top players get double drops whereas the lowest scoring player only gets normal drops.
  • Score formula will stay hidden for now, but it will take your participation level and your impact in the fight into account. Later on with abilities, healing etc. it will get more complicated.
  • You will only be able to party up with players from the same league. So you cannot be in same party with Ironmen players, if you are Default league character.

- Combat Mechanics -

  • Two "new" combat styles are available for the player to face, magic and range.
  • Abilities have been added to combat that can change how combat flows, such as modifying attack damage, speed, or even applying buffs/debuffs.
  • Added different hit splashes for each damage type
  • Players will get access to these (abilities, new combat styles) once Combat 2.0 Phase 2 releases. Some monsters have access to these in this patch.

- New Zone and Dungeons -

  • Yes, they all have *at least one* unique drop.
  • Chaos Wastes: Free to enter; post-Valley of Giants zone designed for two players.
  • Goblin Village: Requires a consumable key; a lower level dungeon for 3 players
  • Black Knight's Fortress: Requires a consumable key; a mid level dungeon for 3 players
  • Giant's Keep: Requires a consumable key; a high level dungeon for 5 players
  • Keys come from thematically intuitive sources.

NOTE: Due to technical limitations (and not wanting to postpone the update for 1 month+ to fix it), you WILL LEAVE the group if you disconnect/refresh the game. You won't be able to join the party again if they are still in combat. So DO NOT refresh or change devices during party combat, as it will make you leave the party. We have a solution in mind for this to fix the issue, but as mentioned, it will take some time to implement.

- New Enemies -

  • Yes :)

- New Items -

  • Many :)

- UI -

  • UI adjustments and background changes to various elements
  • Social Tab added where Hiscore was, contains Group, Friends, Blocked, and Hiscore tabs
  • Some of the features in there are still WIP, these will be implemented after this update. Didn't have the time to fit them in this update.
  • Combat UI is completely changed, characters make up a much larger focus
  • Group combat UI hides the inventory to allow all players to be visible during combat
Stats, equipment, combat inventory, style selection are now toggleable panels
  • THE CHICKEN MAKES YOU RUN AWAY, DON'T WASTE YOUR KEYS/SCROLLS BY RANDOMLY CLICKING IT

- Settings -

  • Auto Eat now has a threshold you can select. Putting it to 0/Default is the same as the current threshold is, if you don't want to play with it.
  • Force Full Health and Full Inventory may be enabled to make sure a player doesn't forget to heal or grab food before a dungeon
  • Setting added to control who are able to send you party invites
  • Setting to remain anonymous on the monthly community data releases

- Other Changes -

  • Changes to "Crafting" enchant:
From: Add all material costs and then reduce the cost due to the crafting enchant
To: Reduce the cost due to the crafting enchant, round up, and then add together.
Why: To prevent gaining "free" items. There will be more and more rare/unique crafting recipes where you require one or only a few of the resource to craft something, and this is something we wanted to prevent due to balancing reasons.
Example:
Before: Cost of making 9 Sapphire Necklaces: 396 Gold Bars, 8 Sapphires and 8 Gold Necklaces
Now: Cost of making 9 Sapphire Necklaces 396 Gold Bars, 9 Sapphires and 9 Gold Necklaces
  • Increased all crafting experience received by approximately 20% across the board
  • Bunch of flavor texts added to various old and new items
  • Only showing public channels with messages within the last week
  • Fixed a bug of using commands in whisper causing a undefined tab to appear
  • Added support for monster dialogues in combat
  • Fixed the unfound image in /whois if equipping Naga's Bracelet
  • Added number formatting to offline progression messages
  • Added vendor values to all enchants, so those can be sold to NPC (if you want to)
  • Added a mod-configurable slowmode to trade chat to prevent flooding of messages
v0.8.12 - Achievement Backend + Minor QoL
30 July 2021 v0.8.12 Achievement Backend + Minor QoL

So today's update was purely for the preparation for the upcoming Achievement update. All the data tracking required by it is now in the game, and this will allow us to fix the bugs related to that and also stress test the server, as it adds A LOT of extra load on the database server.

There were also a few other things which came together with it, by accident:

  • Able to link your full equipment in chat
  • Able to link your trade listings in Trade chat
  • Idlescape's icon will have a red circle under it, if you are tabbed out and receive a PM or you are tagges
  • You can now also tag "@mod,@mods,@moderator,@moderators" in the chat to get the attention of mods. Do not abuse this! People tagging moderators without a cause will be punished with a mute, if it is malicious
  • Probably some other stuff too which I forgot already
v0.8.11 - Bug fixes + other stuff
28 April 2021 V0.8.11 Bug fixes + other stuff
  • Added backend support for chat mods and lead mod.
  • Added treasure hunter icon overlay to Deep Pit and Living Forest if you have the elite challenge completed
  • Put "Run Away" button in combat in front of the monster
  • Mastery level 1 is needed now for the level number to glow
  • Disabled augment button if required resources are not found
  • Can only start elite encounters if you have full inventory of food.
  • Prevented cancelling auctions if market is disabled
  • Fixed bug with augmenting, causing the button to stay disabled
  • Fixed snowball message
  • Fixed Mastery Levels in linking skills not showing correctly
v0.8.10 - Elite Challenge Changes + Linking Opened Chests
21 April 2021 v0.8.10 Elite Challenge Changes + Linking Opened Chests

Elite Challenges: Iteration 2, Electric Boogaloo

Big thanks to everyone for the feedback on the first iteration, we think we've cooked up something that'll be a little bit more engaging. Permanent TH buffs are awarded based on personal bests. For example, if you beat the Giants challenge at aug level 3 you get a permanent +3 TH in the Valley. This stacks with equipment TH, so if you have +6 TH then you'd end up with TH 9. Doing two level 3 aug challenge scrolls only results in +3 TH as it's based on personal best.

  • Scrolls now have stat and loot scaling multipliers! Every scroll aug will result in a stat multiplier of 1.1^level and +10% loot count. This loot multiplier is inherently different from TH, TH affects which items drop, loot multiplier affects how much of that item drop (this also affects rare uniques, like giant drops)!
  • Drop rates have been altered, most things are more common to varying degrees and are more likely to drop in a greater number.
  • One new elite challenge: the Taproot Scroll. Wonder where that drops?
  • New scroll assets that are definitely not just Nick's recolors

Some other changes include:

  • Updated Treasure Hunter tooltip
  • Updated Nimble tooltip and gave it a considerable buff.
  • Able to link your opened chests (geodes, sunken treasures, bird's nests). When you open a chest, you will receive a popup and there will be a button to link it to chat
  • A popup for item transformation in augmenting
  • Transformed items will be taken out of the slot automagically
  • Added augmentation amount when linking items in chat
v0.8.9 - Linking Skills + End of Easter Event
11 April 2021 v0.8.9 Linking Skills + End of Easter Event
  • Added the ability to CTRL/CMD click your skills to link them in chat, like it is with items
  • Added icons for item links
  • Removed all stuff related to this year's Easter Event
v0.8.8 - Event Shop + Easter Hunt + Elite Challenges + QoL
4 April 2021 v0.8.8 Event Shop + Easter Hunt + Elite Challenges + QoL

Heyhey Idlescapers and Happy Easter! Today we have somewhat larger update to introduce to you, which adds some content to the game and more interactivity. Lets get straight to the different features.

Elite Challenges

Elite Challenges are a new feature introduced to some combat areas. Some monsters have a rare chance to drop their Elite Challenge scroll, which will give you access to a much harder monster with better loot. These scrolls are also augmentable, which will increase the encounters in the Challenge and also give you better loot, by giving you higher Treasure Hunter boost on each skill. When you complete the challenge, there will be a server-wide announcement if it was a new record. Default and Ironman characters will compete in their own records. Keep in mind, some of the challenges may be extremely hard, but really rewarding!

Event Shop

In the Event Shop you will be able to spend your Event Tokens on various stuff. Right now they are some items from Christmas Event, and buffs. Those buffs work the exact same way as buffs received from cooking. So if you already have a cooking buff, buying the same kind of buff from the Shop will increase the stacks of that buff. Each purchasable buff will give you 3 stacks of the buff.

Easter Hunt

This year's Easter Event will be quite small, as we wanted to spend our development time on actual permanent content rather than on seasonal events. But even if it is small, I'm glad how it turned out to be :) In this event, you will have to find Easter Codes across the whole game (and other sites too, but everything is Idlescape related), and then enter those codes into the popup menu. The codes aren't single-use, so everyone will get the chance to use them once they find them. There are a total of 25 codes hidden, and the first three to find the code will have their name announced to the whole server. Entering a correct code will also reward you with 1000 Event Tokens.

Other stuff:
  • Added filtering to Scrollcrafting UI. You will now be able to click what equipment slot you would like to craft a scroll to.
  • Fixed not getting enough cosmic and mind essences when applying enchants to items, when using Enlightenment buff
  • Offline time message in character menu more specific
  • Hopefully fixed some random disconnects
  • Added cape tag to Festive Shroud

-Idlescape Team

v0.8.7 - Event Tokens + other
23 March 2021 v0.8.7 Event Tokens + other

Today the Christmas stuff got finally converted to Event Tokens, yay! If you have questions about the conversion or want to know more, I will include summary of that to the bottom of this post. But now to all the patch notes:

  • Removed Christmas category from crafting
  • Reverted the 72h offline timer back to 12 hours
  • Added a setting to hide /me messages
  • Fixed overflow issue with global buffs
  • Improved moderator tools
  • Fixed being able to block and unblock the same user multiple times, without producing an error message

Some other backend changes, not sure if they were already on server or not :D

CONVERSION

So, most of the Christmas resources got deleted from inventories, but the gear and some other stuff still remain and will stay in your inventories. The Snowglobe will be a "trophy" from the event and hopefully give you some flexing chances down the life of Idlescape! Each player were given a rank based on their participation in the event. This was done by looking at the Christmas spirit amount in player's Snowglobes. We first intended to give players more Christmas Spirit when converting/deleting the items, but didn't make much sense anymore 2 months after the end of the event. So decided to stick with only Christmas Spirit and leave it intact. Rank 1 player got 100k tokens, whereas the last ranked player received 10k tokens. The scaling between those amounts were linear. A total of 2227 characters participated in the Event (meaning their Christmas Spirit was more than 0).

The Event Tokens will be used as a currency in the future Event Shop update. Every new event will have items put to the shop after the event's end, and will be removed from there after some period. It will usually contain some event-specific stuff, but might also include different buffs etc. you can buy for yourself. If you have any more questions, feel free to ask me! -Boohi

v0.8.6 - Bug fixes + QoL stuff
7 March 2021 v0.8.6 Bug fixes + QoL stuff

Today's update was brought to you by Kugan 100% :)

  • Fixed not being able to send too long feedback forms
  • Fixed cooked food going into two different stacks
  • Fixed mod powers not working correctly in player-created chat rooms
  • Prevented donations which are under $3
  • Fixed combat death animation
  • Added /rules and /forum command, and also added missing commands to /help command
  • Better rounding for Gold and Heat
  • Added link to Forums to the side menu bar
  • Added volume slider to sound notifications
  • Fixed shrine timers
  • Fixed whispers in rare cases going to other people

There will be another update tomorrow or the day after to prepare for the server transition happening this weekend, probably Sunday. Will give you all the proper date and time when this update launches, so either tomorrow or the day after.

v0.8.5 - Corrupted Lands buff + QoL stuff
10 February 2021 v0.8.5 Corrupted Lands buff + QoL stuff
  • Naga's Bracelet is now tradeable. The Corrupted Ring still remains untradeable.
  • Buffed Corrupted Land's loot table considerably
  • Made Naga's Bracelet more common
  • If idling, you will receive 2x the amount of air essence
  • Confirmation dialog added to when eating food from inventory
  • Made the text color of enchants a little bit brighter
  • Buff hover tooltip no longer under monster's name in combat
  • Gold and Heat now have two decimals showing in inventory
  • Changed Death Rune cost of augmenting Chorus of Souls from 1000 to 200
  • New command /maxed, which shows at what date you got max total, if you are maxed. This is not accurate for old players, as the system was a little buggy for some time
  • Disabled augmenting button while augmenting is still happening
  • Improved /wiki command. Now you can search with keyword directly, for example typing "/wiki copper ore" will take you to copper ore's page
  • Added link to forums in nav drawer
  • Added /discord, /wiki, /guide help commands into /help
  • Implemented account-wide bans, which will restrict your access to Idlescape completely
  • Reworked /whois command to show player profiles. This now shows player's gear and levels in much prettier format
  • Added new alias /inspect to /whois command
  • Fixed scrollcrafting and runecrafting client timers not taking global haste buff into account
  • Added descriptions to talismans and runes
v0.8.4.1 - Minor updates + bugfixes
6 February 2021 v0.8.4.1 Minor updates + bugfixes
  • Removed Christmas event specific descriptions from items
  • Removed Christmas stat from Chorus of Souls
  • Fixed Guest accounts not working properly
  • Mac users can now link items by holding down the CMD key and clicking an item
  • Fixed overflow in book dialogs
  • Fixed mastery levels of 1 not showing in /whois
  • Talisman and rare loot announcements to correct channel (General or Ironman General)
  • Sound notifications now take blocklist into account
v0.8.4 - New Combat Zone + Guest Login
3 February 2021 v0.8.4.0 New Combat Zone + Guest Login
  • New Combat Zone: Corrupted Lands
    • Chorus of Souls + three new items introduced
  • Fixed client crashing in some occasions
  • Added message highlighting if you are tagged in chat, for example "@boohi"
  • Added sound notifications for mentions and whispers. You can enable these from the settings. By default they are disabled.
  • Added option to enable 2FA to your account. (ENABLE IT!)
  • Added the option to log in as a guest, where you don't have to choose a username or password. Guest accounts can claim their account from top-left, clicking the "unclaimed" red text
  • Decreased the drop chance of runes from ALL giants
  • Decreased the drop chance of fish from Ice Giants
v0.8.3.x - Bug fixes
22 January 2021 v0.8.3.x Bug fixes
  • Nimble and Demon Skin buffs are no longer cleared when refreshing
  • Added correct pluralization to consuming talisman message
  • Fixed minor spelling errors
  • Market uses same augmenting colors as tooltips
  • Fixed Wealth enchant not working with foraging
  • Fixed Adamantite Full Helm crafting experience from 8240 to 8000
  • Fixed Chaos Essence not being gained on missed hits
  • Fixed global buffs affecting hits not working with combat
  • Fixed chests and drops somertimes awarding too many items
  • Removed default character's max total level message from Ironman chat
v0.8.3 - Christmas Event drop rate increases + other
10 January v0.8.3 Christmas Event drop rate increases + other
  • Boosted Christmas resource gains by around 4x
  • Buffed Chorus of Souls and Magical Snowball christmas stats from 50 to 60
  • Fixed overhealing working in Santa's Workshop
  • Added tooltips to Chorus of Souls, Magical Snowballs and Candy Cane Daggers describing that enchants does not work in Santa's Workshop
  • Fixed issue with consuming multiple talismans at once not giving the right amount of essence
  • Fixed Force enchant overwriting stats on items
  • Prevented players from buying their own offers in marketplace
  • Your current action is now shown first in title, followed by - Idlescape
  • Activity log format when receiving loot now in line with other log messages
  • Capitalized all monster names
v0.8.2 - Christmas Event additions + other
8 January 2021 v0.8.2 Christmas Event additions + other

Heyhey!

This update brings four new items to the game, which can all be attained from monsters in Santa's Workshop. Those items can be used in Santa's Workshop also and also can be augmented to increase your Christmas stat. They also have an use outside of the zone too. Happy Hunting!

Other stuff:

  • Buffed Infernal Lance's strength from 130 to 145
  • Changed obsidian gear announcement threshold to +16
  • Removed unnecessary cursor pointer when hovering over heat
  • Ability to link negative amounts if items
  • Fixed Gummy Lake not using up Sugar as bait
  • Added the possibility to remove people from Hiscores
  • Changed the Christmas Zone areas to bottom of areas, to not confuse new players so much
  • Added disclaimer to Christmas Zones that they are dangerous and event only
  • Ironmen now will receive their rare loot messages in their own chat
v0.8.1 - Bug fixes and new assets
6 January 2021 v0.8.1 Bug fixes and new assets

The past few weeks we have been battling with problems in offline progression. Most of it is fixed, but this update should contain the last piece of it. Hopefully.

  • Fixed bug of mysterious seeds not yielding anything
  • Fixed bugs related to offline progression
  • Fixed bug of scrollcrafting continuing even if not having enough resources
  • Renamed Rat to Small Rat
  • New assets for Small Rat, Goblin, Cow and Chicken
  • Added versioning to header