Difference between revisions of "Module:Augmenting Uses"
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(Added XP column) |
(Added Dust and Scrap column) |
||
| Line 7: | Line 7: | ||
local scrappingBaseXp = 20 | local scrappingBaseXp = 20 | ||
local scrappingXpPower = 2 | local scrappingXpPower = 2 | ||
| + | |||
local augmentationBonusNames ={ | local augmentationBonusNames ={ | ||
| Line 26: | Line 27: | ||
["toolBoost.fishingReelPower"] = "Reel", | ["toolBoost.fishingReelPower"] = "Reel", | ||
["offensiveAccuracyAffinityRating.Chaos"] = [[Combat#Offensive Stats|Choas Accuracy]], | ["offensiveAccuracyAffinityRating.Chaos"] = [[Combat#Offensive Stats|Choas Accuracy]], | ||
| − | ["weaponBonus.strength"] = "[[Combat#Offensive Stats| | + | ["weaponBonus.strength"] = "[[Combat#Offensive Stats|Strength]]", |
["weaponBonus.intellect"] = "[[Combat#Offensive Stats|intellect]]", | ["weaponBonus.intellect"] = "[[Combat#Offensive Stats|intellect]]", | ||
["weaponBonus.dexterity"] = "[[Combat#Offensive Stats|dexterity]]", | ["weaponBonus.dexterity"] = "[[Combat#Offensive Stats|dexterity]]", | ||
| Line 33: | Line 34: | ||
["offensiveCritical.damageMultiplier"] = "[[Combat#Offensive Stats|Crit Mult]]", | ["offensiveCritical.damageMultiplier"] = "[[Combat#Offensive Stats|Crit Mult]]", | ||
["armorBonus.agility"] = "[[Combat#Defensive Stats|Agility]]", | ["armorBonus.agility"] = "[[Combat#Defensive Stats|Agility]]", | ||
| − | ["armorBonus.protection"] = "[[Combat#Defensive Stats| | + | ["armorBonus.protection"] = "[[Combat#Defensive Stats|Protection]]", |
["armorBonus.stamina"] = "[[Combat#Defensive Stats|Stamina]]", | ["armorBonus.stamina"] = "[[Combat#Defensive Stats|Stamina]]", | ||
["armorBonus.resistance"] = "[[Combat#Defensive Stats|Resistance]]", | ["armorBonus.resistance"] = "[[Combat#Defensive Stats|Resistance]]", | ||
["offensiveAccuracyAffinityRating.Range"] = "[[Combat#Offensive Stats|Range Accuracy]]", | ["offensiveAccuracyAffinityRating.Range"] = "[[Combat#Offensive Stats|Range Accuracy]]", | ||
["offensiveAccuracyAffinityRating.Blunt"] = "[[Combat#Offensive Stats|Blunt Accuracy]]", | ["offensiveAccuracyAffinityRating.Blunt"] = "[[Combat#Offensive Stats|Blunt Accuracy]]", | ||
| + | } | ||
| + | |||
| + | local tierToDust = { | ||
| + | [1] = "basic", | ||
| + | [2] = "basic", | ||
| + | [3] = "unusual", | ||
| + | [4] = "singular", | ||
| + | [5] = "prime", | ||
| + | [6] = "mythical", | ||
| + | [7] = "mythical", | ||
| + | [7.5] = "mythical" | ||
} | } | ||
| Line 114: | Line 126: | ||
return "Module:Items/data out of date" | return "Module:Items/data out of date" | ||
end | end | ||
| + | end | ||
| + | ---gets the augments that have the itemId in thier augmenting cost and returns an array of them | ||
| + | ---@param itemId number | ||
| + | ---@return table | ||
| + | local function getMatchedAugs(itemId) | ||
| + | local matchedAugs = {} | ||
| + | for id, data in pairs(craftingAugmentingData) do | ||
| + | if data.scrapping then | ||
| + | for costId, _ in pairsByKeys(data.scrapping) do | ||
| + | if tonumber(costId) == itemId then | ||
| + | matchedAugs[id] = data.scrapping | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | return matchedAugs | ||
| + | end | ||
| + | ---decides the collase state based on the given string | ||
| + | ---@param collapse string | ||
| + | ---@return string | ||
| + | local function decideCollapseState(collapse) | ||
| + | if collapse == "collapseable" then | ||
| + | collapse = " mw-made-collapsible mw-collapsible" | ||
| + | elseif collapse == "collapsed" then | ||
| + | collapse = " mw-made-collapsible mw-collapsible mw-collapsed" | ||
| + | else | ||
| + | collapse = "" | ||
| + | end | ||
| + | return collapse | ||
| + | end | ||
| + | |||
| + | local function getItemDust(tier) | ||
| + | if tier <= 2 then | ||
| + | return "Basic Runic Dust" | ||
| + | elseif tier <= 3 then | ||
| + | return "Unusual Runic Dust" | ||
| + | elseif tier <= 4 then | ||
| + | return "Singular Runic Dust" | ||
| + | elseif tier <= 5 then | ||
| + | return "Prime Runic Dust" | ||
| + | elseif tier > 5 then | ||
| + | return "Mythical Runic Dust" | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local function getItemScrap(item) | ||
| + | if item.rarity == "common" then | ||
| + | return "Common Gear Scraps" | ||
| + | elseif item.rarity == "uncommon" then | ||
| + | return "Uncommon Gear Scraps" | ||
| + | elseif item.rarity == "rare" then | ||
| + | return "Rare Gear Scraps" | ||
| + | elseif item.rarity == "epic" then | ||
| + | return "Epic Gear Scraps" | ||
| + | elseif item.rarity == "legendary" then | ||
| + | return "Legendary Gear Scraps" | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local function createImgCell(item) | ||
| + | local imgCell = mw.html.create('td') | ||
| + | :wikitext(img._img({item.name, '50'})) | ||
| + | :done() | ||
| + | return imgCell | ||
| + | end | ||
| + | |||
| + | local function createNameCell(item) | ||
| + | local nameCell = mw.html.create('td') | ||
| + | :wikitext("[[" .. item.name .. "]]") | ||
| + | :done() | ||
| + | return nameCell | ||
| + | end | ||
| + | |||
| + | local function createXpCell(item) | ||
| + | local xpCell = mw.html.create('td') | ||
| + | :css('text-align', 'center') | ||
| + | :wikitext(tostring(getScrapExperience(item))) | ||
| + | :done() | ||
| + | return xpCell | ||
| + | end | ||
| + | |||
| + | local function createAugBonusCell(item) | ||
| + | local augBonusCell = mw.html.create('td') | ||
| + | local augBonusS = "" | ||
| + | if item.equipmentStats.augmentationBonus then | ||
| + | local augBonusC = tablelength(item.equipmentStats.augmentationBonus) | ||
| + | for _, augBonus in ipairs(item.equipmentStats.augmentationBonus) do | ||
| + | augBonusS = augBonusS .. augmentationBonusNames[augBonus.stat] .. " +" .. augBonus.value | ||
| + | augBonusC = augBonusC - 1 | ||
| + | if augBonusC > 0 then | ||
| + | augBonusS = augBonusS .. "<br>" | ||
| + | end | ||
| + | end | ||
| + | elseif not item.equipmentStats.augmentationBonus then | ||
| + | augBonusS = "-" | ||
| + | end | ||
| + | |||
| + | augBonusCell | ||
| + | :css('text-align', 'center') | ||
| + | :wikitext(augBonusS) | ||
| + | :done() | ||
| + | |||
| + | return augBonusCell | ||
| + | end | ||
| + | |||
| + | local function createCostCell(mItemData, item) | ||
| + | local costCell = mw.html.create('td') | ||
| + | local augCostC = tablelength(mItemData) | ||
| + | for costId, costQuantity in pairsByKeys(mItemData) do | ||
| + | local costItem = getItem(costId) | ||
| + | if tonumber(costId) == item.id then | ||
| + | costCell:tag('span'):css('display', 'inline-block') | ||
| + | :wikitext(tostring(costQuantity) .. " " .. img._img({costItem.name, '25'})) | ||
| + | :tag('span'):css('font-weight', 'bold') | ||
| + | :wikitext(costItem.name) | ||
| + | :done() | ||
| + | :done() | ||
| + | augCostC = augCostC - 1 | ||
| + | if augCostC > 0 then | ||
| + | costCell:tag('br') | ||
| + | end | ||
| + | else | ||
| + | costCell:tag('span'):css('display', 'inline-block') | ||
| + | :wikitext(tostring(costQuantity) .. " " .. img._img({costItem.name, '25', word = 1})) | ||
| + | :done() | ||
| + | augCostC = augCostC - 1 | ||
| + | if augCostC > 0 then | ||
| + | costCell:tag('br') | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | return costCell | ||
| + | end | ||
| + | |||
| + | local function createDustCell(item) | ||
| + | local itemTier = getItemTier(item) | ||
| + | local dustCell = mw.html.create('td') | ||
| + | :wikitext(img._img({getItemDust(itemTier), '25', word = 1})) | ||
| + | :done() | ||
| + | return dustCell | ||
| + | end | ||
| + | |||
| + | local function createScrapCell(item) | ||
| + | local scrapCell = mw.html.create('td') | ||
| + | :wikitext(img._img({getItemScrap(item), '25', word = 1})) | ||
| + | :done() | ||
| + | return scrapCell | ||
end | end | ||
local function genTable(name, collapse) | local function genTable(name, collapse) | ||
| − | local | + | local item = getItem(findId._findId({name, "item"})) |
local collapseS = "" | local collapseS = "" | ||
if collapse == 1 then | if collapse == 1 then | ||
| Line 124: | Line 283: | ||
collapseS = " mw-made-collapsible mw-collapsible mw-collapsed" | collapseS = " mw-made-collapsible mw-collapsible mw-collapsed" | ||
end | end | ||
| − | local matchedAugs = | + | local matchedAugs = getMatchedAugs(item.id) |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
local t = mw.html.create("table") | local t = mw.html.create("table") | ||
| − | + | :addClass("wikitable sortable jquery-tablesorter" .. collapseS) | |
:tag('tr') | :tag('tr') | ||
:tag('th') | :tag('th') | ||
| Line 143: | Line 293: | ||
:tag('th') | :tag('th') | ||
:wikitext("XP") | :wikitext("XP") | ||
| + | :done() | ||
| + | :tag('th') | ||
| + | :wikitext("Dust") | ||
| + | :done() | ||
| + | :tag('th') | ||
| + | :wikitext("Scrap") | ||
:done() | :done() | ||
:tag("th") | :tag("th") | ||
| − | :wikitext("Aug. Bonus | + | :wikitext("Aug. Bonus") |
:done() | :done() | ||
:tag("th") | :tag("th") | ||
| − | :wikitext(" | + | :wikitext("Cost") |
:done() | :done() | ||
:done() | :done() | ||
| − | for | + | for mItemId, mItemData in pairs(matchedAugs) do |
| − | local | + | local mItem = getItem(mItemId) |
| − | + | t:tag('tr') | |
| − | : | + | :node(createImgCell(mItem)) |
| − | + | :node(createNameCell(mItem)) | |
| − | : | + | :node(createXpCell(mItem)) |
| − | + | :node(createDustCell(mItem)) | |
| − | + | :node(createScrapCell(mItem)) | |
| − | : | + | :node(createAugBonusCell(mItem)) |
| − | + | :node(createCostCell(mItemData, item)) | |
| − | |||
| − | |||
| − | : | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
:done() | :done() | ||
| − | |||
| − | |||
| − | |||
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| − | |||
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| − | |||
| − | |||
end | end | ||
return t | return t | ||
| Line 222: | Line 333: | ||
name = _args[1] | name = _args[1] | ||
end | end | ||
| − | local | + | local t = genTable(name, decideCollapseState(_args["collapse"])) |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
return t | return t | ||
end | end | ||
return p | return p | ||
Revision as of 14:52, 3 July 2024
local p = {}
local findId = require("Module:FindId")
local img = require("Module:Img")
local craftingAugmentingData = mw.loadData("Module:CraftingAugmenting/data")
local itemsData = mw.loadData("Module:Items/data")
local pageName = mw.title.getCurrentTitle().fullText
local scrappingBaseXp = 20
local scrappingXpPower = 2
local augmentationBonusNames ={
["toolBoost.mining"] = "[[mining]]",
["toolBoost.foraging"] = "[[foraging]]",
["offensiveAccuracyAffinityRating.Ice"] = "[[Combat#Offensive Stats|Ice Accuracy]]",
["offensiveAccuracyAffinityRating.Nature"] = "[[Combat#Offensive Stats|Nature Accuracy]]",
["offensiveAccuracyAffinityRating.Fire"] = "[[Combat#Offensive Stats|Fire Accuracy]]",
["offensiveAccuracyAffinityRating.Lightning"] = "[[Combat#Offensive Stats|Lightning Accuracy]]",
["offensiveAccuracyAffinityRating.Magic"] = "[[Combat#Offensive Stats|Magic Accuracy]]",
["toolBoost.farming"] = "[[Farming]]",
["toolBoost.smithing"] = "[[Smithing]]",
["toolBoost.runecrafting"] = "[[Runecrafting]]",
["toolBoost.cooking"] = "[[cooking]]",
["toolBoost.enchanting"] = "[[enchanting]]",
["toolBoost.fishing"] = "[[fishing]]",
["toolBoost.fishingBaitPower"] = "Bait",
["toolBoost.fishingRarityPower"] = "Bonus Rarity",
["toolBoost.fishingReelPower"] = "Reel",
["offensiveAccuracyAffinityRating.Chaos"] = [[Combat#Offensive Stats|Choas Accuracy]],
["weaponBonus.strength"] = "[[Combat#Offensive Stats|Strength]]",
["weaponBonus.intellect"] = "[[Combat#Offensive Stats|intellect]]",
["weaponBonus.dexterity"] = "[[Combat#Offensive Stats|dexterity]]",
["offensiveAccuracyAffinityRating.Melee"] = "[[Combat#Offensive Stats|Melee Accuracy]]",
["offensiveCritical.chance"] = "[[Combat#Offensive Stats|Crit Chance]]",
["offensiveCritical.damageMultiplier"] = "[[Combat#Offensive Stats|Crit Mult]]",
["armorBonus.agility"] = "[[Combat#Defensive Stats|Agility]]",
["armorBonus.protection"] = "[[Combat#Defensive Stats|Protection]]",
["armorBonus.stamina"] = "[[Combat#Defensive Stats|Stamina]]",
["armorBonus.resistance"] = "[[Combat#Defensive Stats|Resistance]]",
["offensiveAccuracyAffinityRating.Range"] = "[[Combat#Offensive Stats|Range Accuracy]]",
["offensiveAccuracyAffinityRating.Blunt"] = "[[Combat#Offensive Stats|Blunt Accuracy]]",
}
local tierToDust = {
[1] = "basic",
[2] = "basic",
[3] = "unusual",
[4] = "singular",
[5] = "prime",
[6] = "mythical",
[7] = "mythical",
[7.5] = "mythical"
}
local function pairsByKeys(t, f)
local a = {}
local orgi_key_type
local orgi_key_numbered
for n in pairs(t) do
if tonumber(n) == nil then
table.insert(a, n)
orgi_key_type = "word"
elseif type(n) == "number" then
table.insert(a, n)
orgi_key_type = "int"
elseif type(n) == "string" and type(tonumber(n) == "number") then
orgi_key_type = "number"
table.insert(a, tonumber(n))
end
end
table.sort(a, f)
local key
local value
local i = 0 -- iterator variable
local iter = function() -- iterator function
i = i + 1
if a[i] == nil then
return nil
elseif orgi_key_type == "word" or orgi_key_type == "int" then
key = a[i]
value = t[a[i]]
elseif orgi_key_type == "number" then
key = tostring(a[i])
value = t[tostring(a[i])]
end
return key, value
end
return iter
end
local function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
local function getItemTier(itemData)
local highestRequiredLevel
if itemData.requiredLevel then
-- Highest level of the required skills
highestRequiredLevel = 0
for _, level in pairs(itemData.requiredLevel) do
if level > highestRequiredLevel then
highestRequiredLevel = level
end
end
highestRequiredLevel = tonumber(string.format("%.1f", highestRequiredLevel / 10))
end
local itemTier = itemData.overrideItemTier or highestRequiredLevel or itemData.enchantmentTier or 1
return itemTier
end
local function getScrapExperience(itemData)
local item_tier = getItemTier(itemData)
local xp = scrappingBaseXp * (item_tier ^ scrappingXpPower)
return math.floor(xp)
end
---fetches an item object
---@param itemId integer|string or string
---@return table|string
local function getItem(itemId)
local item = itemsData[tostring(itemId)]
if item then
return item
else
return "Module:Items/data out of date"
end
end
---gets the augments that have the itemId in thier augmenting cost and returns an array of them
---@param itemId number
---@return table
local function getMatchedAugs(itemId)
local matchedAugs = {}
for id, data in pairs(craftingAugmentingData) do
if data.scrapping then
for costId, _ in pairsByKeys(data.scrapping) do
if tonumber(costId) == itemId then
matchedAugs[id] = data.scrapping
end
end
end
end
return matchedAugs
end
---decides the collase state based on the given string
---@param collapse string
---@return string
local function decideCollapseState(collapse)
if collapse == "collapseable" then
collapse = " mw-made-collapsible mw-collapsible"
elseif collapse == "collapsed" then
collapse = " mw-made-collapsible mw-collapsible mw-collapsed"
else
collapse = ""
end
return collapse
end
local function getItemDust(tier)
if tier <= 2 then
return "Basic Runic Dust"
elseif tier <= 3 then
return "Unusual Runic Dust"
elseif tier <= 4 then
return "Singular Runic Dust"
elseif tier <= 5 then
return "Prime Runic Dust"
elseif tier > 5 then
return "Mythical Runic Dust"
end
end
local function getItemScrap(item)
if item.rarity == "common" then
return "Common Gear Scraps"
elseif item.rarity == "uncommon" then
return "Uncommon Gear Scraps"
elseif item.rarity == "rare" then
return "Rare Gear Scraps"
elseif item.rarity == "epic" then
return "Epic Gear Scraps"
elseif item.rarity == "legendary" then
return "Legendary Gear Scraps"
end
end
local function createImgCell(item)
local imgCell = mw.html.create('td')
:wikitext(img._img({item.name, '50'}))
:done()
return imgCell
end
local function createNameCell(item)
local nameCell = mw.html.create('td')
:wikitext("[[" .. item.name .. "]]")
:done()
return nameCell
end
local function createXpCell(item)
local xpCell = mw.html.create('td')
:css('text-align', 'center')
:wikitext(tostring(getScrapExperience(item)))
:done()
return xpCell
end
local function createAugBonusCell(item)
local augBonusCell = mw.html.create('td')
local augBonusS = ""
if item.equipmentStats.augmentationBonus then
local augBonusC = tablelength(item.equipmentStats.augmentationBonus)
for _, augBonus in ipairs(item.equipmentStats.augmentationBonus) do
augBonusS = augBonusS .. augmentationBonusNames[augBonus.stat] .. " +" .. augBonus.value
augBonusC = augBonusC - 1
if augBonusC > 0 then
augBonusS = augBonusS .. "<br>"
end
end
elseif not item.equipmentStats.augmentationBonus then
augBonusS = "-"
end
augBonusCell
:css('text-align', 'center')
:wikitext(augBonusS)
:done()
return augBonusCell
end
local function createCostCell(mItemData, item)
local costCell = mw.html.create('td')
local augCostC = tablelength(mItemData)
for costId, costQuantity in pairsByKeys(mItemData) do
local costItem = getItem(costId)
if tonumber(costId) == item.id then
costCell:tag('span'):css('display', 'inline-block')
:wikitext(tostring(costQuantity) .. " " .. img._img({costItem.name, '25'}))
:tag('span'):css('font-weight', 'bold')
:wikitext(costItem.name)
:done()
:done()
augCostC = augCostC - 1
if augCostC > 0 then
costCell:tag('br')
end
else
costCell:tag('span'):css('display', 'inline-block')
:wikitext(tostring(costQuantity) .. " " .. img._img({costItem.name, '25', word = 1}))
:done()
augCostC = augCostC - 1
if augCostC > 0 then
costCell:tag('br')
end
end
end
return costCell
end
local function createDustCell(item)
local itemTier = getItemTier(item)
local dustCell = mw.html.create('td')
:wikitext(img._img({getItemDust(itemTier), '25', word = 1}))
:done()
return dustCell
end
local function createScrapCell(item)
local scrapCell = mw.html.create('td')
:wikitext(img._img({getItemScrap(item), '25', word = 1}))
:done()
return scrapCell
end
local function genTable(name, collapse)
local item = getItem(findId._findId({name, "item"}))
local collapseS = ""
if collapse == 1 then
collapseS = " mw-made-collapsible mw-collapsible"
elseif collapse == 2 then
collapseS = " mw-made-collapsible mw-collapsible mw-collapsed"
end
local matchedAugs = getMatchedAugs(item.id)
local t = mw.html.create("table")
:addClass("wikitable sortable jquery-tablesorter" .. collapseS)
:tag('tr')
:tag('th')
:attr("colspan", "2")
:wikitext("Item")
:done()
:tag('th')
:wikitext("XP")
:done()
:tag('th')
:wikitext("Dust")
:done()
:tag('th')
:wikitext("Scrap")
:done()
:tag("th")
:wikitext("Aug. Bonus")
:done()
:tag("th")
:wikitext("Cost")
:done()
:done()
for mItemId, mItemData in pairs(matchedAugs) do
local mItem = getItem(mItemId)
t:tag('tr')
:node(createImgCell(mItem))
:node(createNameCell(mItem))
:node(createXpCell(mItem))
:node(createDustCell(mItem))
:node(createScrapCell(mItem))
:node(createAugBonusCell(mItem))
:node(createCostCell(mItemData, item))
:done()
end
return t
end
function p.augmentingUses(frame)
return p._augmentingUses(frame:getParent().args)
end
function p._augmentingUses(_args)
local name = ""
if tablelength(_args) == 0 then
name = pageName
else
name = _args[1]
end
local t = genTable(name, decideCollapseState(_args["collapse"]))
return t
end
return p