Module:Augmenting Uses
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local p = {} local findId = require("Module:FindId") local img = require("Module:Img") local craftingAugmentingData = mw.loadData("Module:CraftingAugmenting/data") local itemsData = mw.loadData("Module:Items/data") local pageName = mw.title.getCurrentTitle().fullText local scrappingBaseXp = 20 local scrappingXpPower = 2 local augmentationBonusNames ={ ["toolBoost.mining"] = "[[Mining]]", ["toolBoost.foraging"] = "[[Foraging]]", ["offensiveAccuracyAffinityRating.Ice"] = "[[Combat#Offensive Stats|Ice Accuracy]]", ["offensiveAccuracyAffinityRating.Nature"] = "[[Combat#Offensive Stats|Nature Accuracy]]", ["offensiveAccuracyAffinityRating.Fire"] = "[[Combat#Offensive Stats|Fire Accuracy]]", ["offensiveAccuracyAffinityRating.Lightning"] = "[[Combat#Offensive Stats|Lightning Accuracy]]", ["offensiveAccuracyAffinityRating.Magic"] = "[[Combat#Offensive Stats|Magic Accuracy]]", ["toolBoost.farming"] = "[[Farming]]", ["toolBoost.smithing"] = "[[Smithing]]", ["toolBoost.runecrafting"] = "[[Runecrafting]]", ["toolBoost.cooking"] = "[[Cooking]]", ["toolBoost.enchanting"] = "[[Enchanting]]", ["toolBoost.fishing"] = "[[Mishing]]", ["toolBoost.fishingBaitPower"] = "Bait", ["toolBoost.fishingRarityPower"] = "Bonus Rarity", ["toolBoost.fishingReelPower"] = "Reel", ["offensiveAccuracyAffinityRating.Chaos"] = [[Combat#Offensive Stats|Choas Accuracy]], ["weaponBonus.strength"] = "[[Combat#Offensive Stats|Strength]]", ["weaponBonus.intellect"] = "[[Combat#Offensive Stats|Intellect]]", ["weaponBonus.dexterity"] = "[[Combat#Offensive Stats|Dexterity]]", ["offensiveAccuracyAffinityRating.Melee"] = "[[Combat#Offensive Stats|Melee Accuracy]]", ["offensiveCritical.chance"] = "[[Combat#Offensive Stats|Crit Chance]]", ["offensiveCritical.damageMultiplier"] = "[[Combat#Offensive Stats|Crit Mult]]", ["armorBonus.agility"] = "[[Combat#Defensive Stats|Agility]]", ["armorBonus.protection"] = "[[Combat#Defensive Stats|Protection]]", ["armorBonus.stamina"] = "[[Combat#Defensive Stats|Stamina]]", ["armorBonus.resistance"] = "[[Combat#Defensive Stats|Resistance]]", ["offensiveAccuracyAffinityRating.Range"] = "[[Combat#Offensive Stats|Range Accuracy]]", ["offensiveAccuracyAffinityRating.Blunt"] = "[[Combat#Offensive Stats|Blunt Accuracy]]", } local tierToDust = { [1] = "basic", [2] = "basic", [3] = "unusual", [4] = "singular", [5] = "prime", [6] = "mythical", [7] = "mythical", [7.5] = "mythical" } local function pairsByKeys(t, f) local a = {} local orgi_key_type local orgi_key_numbered for n in pairs(t) do if tonumber(n) == nil then table.insert(a, n) orgi_key_type = "word" elseif type(n) == "number" then table.insert(a, n) orgi_key_type = "int" elseif type(n) == "string" and type(tonumber(n) == "number") then orgi_key_type = "number" table.insert(a, tonumber(n)) end end table.sort(a, f) local key local value local i = 0 -- iterator variable local iter = function() -- iterator function i = i + 1 if a[i] == nil then return nil elseif orgi_key_type == "word" or orgi_key_type == "int" then key = a[i] value = t[a[i]] elseif orgi_key_type == "number" then key = tostring(a[i]) value = t[tostring(a[i])] end return key, value end return iter end local function tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end local function getItemTier(itemData) local highestRequiredLevel if itemData.requiredLevel then -- Highest level of the required skills highestRequiredLevel = 0 for _, level in pairs(itemData.requiredLevel) do if level > highestRequiredLevel then highestRequiredLevel = level end end highestRequiredLevel = tonumber(string.format("%.1f", highestRequiredLevel / 10)) end local itemTier = itemData.overrideItemTier or highestRequiredLevel or itemData.enchantmentTier or 1 return itemTier end local function getScrapExperience(itemData) local item_tier = getItemTier(itemData) local xp = scrappingBaseXp * (item_tier ^ scrappingXpPower) return math.floor(xp) end ---fetches an item object ---@param itemId integer|string or string ---@return table|string local function getItem(itemId) local item = itemsData[tostring(itemId)] if item then return item else return "Module:Items/data out of date" end end ---gets the augments that have the itemId in thier augmenting cost and returns an array of them ---@param itemId number ---@return table local function getMatchedAugs(itemId) local matchedAugs = {} for id, data in pairs(craftingAugmentingData) do if data.scrapping then for costId, _ in pairsByKeys(data.scrapping) do if tonumber(costId) == itemId then matchedAugs[id] = data.scrapping end end end end return matchedAugs end ---decides the collase state based on the given string ---@param collapse string ---@return string local function decideCollapseState(collapse) if collapse == "collapsible" then collapse = " mw-made-collapsible mw-collapsible" elseif collapse == "collapsed" then collapse = " mw-made-collapsible mw-collapsible mw-collapsed" else collapse = "" end return collapse end local function getItemDust(tier) tier = math.floor(tier) if tier <= 2 then return "Basic Runic Dust" elseif tier <= 3 then return "Unusual Runic Dust" elseif tier <= 4 then return "Singular Runic Dust" elseif tier <= 5 then return "Prime Runic Dust" elseif tier > 5 then return "Mythical Runic Dust" end end local function createImgCell(item) local imgCell = mw.html.create('td') :wikitext(img._img({item.name, '50'})) :done() return imgCell end local function createNameCell(item) local nameCell = mw.html.create('td') :wikitext("[[" .. item.name .. "]]") :done() return nameCell end local function createXpCell(item) local xpCell = mw.html.create('td') :css('text-align', 'center') :wikitext(tostring(getScrapExperience(item))) :done() return xpCell end local function createAugBonusCell(item) local augBonusCell = mw.html.create('td') local augBonusS = "" if item.equipmentStats.augmentationBonus then local augBonusC = tablelength(item.equipmentStats.augmentationBonus) for _, augBonus in ipairs(item.equipmentStats.augmentationBonus) do augBonusS = augBonusS .. augmentationBonusNames[augBonus.stat] .. " +" .. augBonus.value augBonusC = augBonusC - 1 if augBonusC > 0 then augBonusS = augBonusS .. "<br>" end end elseif not item.equipmentStats.augmentationBonus then augBonusS = "-" end augBonusCell :css('text-align', 'center') :wikitext(augBonusS) :done() return augBonusCell end local function createCostCell(mItemData, item) local costCell = mw.html.create('td') local augCostC = tablelength(mItemData) for costId, costQuantity in pairsByKeys(mItemData) do local costItem = getItem(costId) if tonumber(costId) == item.id then costCell:tag('span'):css('display', 'inline-block') :wikitext(tostring(costQuantity) .. " " .. img._img({costItem.name, '25'})) :tag('span'):css('font-weight', 'bold') :wikitext(costItem.name) :done() :done() augCostC = augCostC - 1 if augCostC > 0 then costCell:tag('br') end else costCell:tag('span'):css('display', 'inline-block') :wikitext(tostring(costQuantity) .. " " .. img._img({costItem.name, '25', word = 1})) :done() augCostC = augCostC - 1 if augCostC > 0 then costCell:tag('br') end end end return costCell end local function createDustCell(item) local itemTier = getItemTier(item) local dustCell = mw.html.create('td') :wikitext(img._img({getItemDust(itemTier), '25', word = 1})) :done() return dustCell end local function createScrapCell(item) local scrapCell = mw.html.create('td') :wikitext(img._img({item.rarity .. " Gear Scraps", '25', word = 1})) :done() return scrapCell end local function genTable(name, collapse) local item = getItem(findId._findId({name, "item"})) local matchedAugs = getMatchedAugs(item.id) local t = mw.html.create("table") :addClass("wikitable sortable jquery-tablesorter" .. collapse) :tag('tr') :tag('th') :attr("colspan", "2") :wikitext("Item") :done() :tag('th') :wikitext("XP") :done() :tag('th') :wikitext("Dust") :done() :tag('th') :wikitext("Scrap") :done() :tag("th") :wikitext("Aug. Bonus") :done() :tag("th") :wikitext("Cost") :done() :done() for mItemId, mItemData in pairs(matchedAugs) do local mItem = getItem(mItemId) t:tag('tr') :node(createImgCell(mItem)) :node(createNameCell(mItem)) :node(createXpCell(mItem)) :node(createDustCell(mItem)) :node(createScrapCell(mItem)) :node(createAugBonusCell(mItem)) :node(createCostCell(mItemData, item)) :done() end return t end function p.augmentingUses(frame) return p._augmentingUses(frame:getParent().args) end function p._augmentingUses(_args) local name = "" if tablelength(_args) == 0 then name = pageName elseif _args["collapse"] and not _args[1] then name = pageName elseif _args["collapse"] and _args[1] then name = _args[1] else name = _args[1] end local t = genTable(name, decideCollapseState(_args["collapse"])) return t end return p