Difference between revisions of "Module:Augmenting Uses"
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m (bug) |
(capitalized some skills) |
||
| Line 10: | Line 10: | ||
local augmentationBonusNames ={ | local augmentationBonusNames ={ | ||
| − | ["toolBoost.mining"] = "[[ | + | ["toolBoost.mining"] = "[[Mining]]", |
| − | ["toolBoost.foraging"] = "[[ | + | ["toolBoost.foraging"] = "[[Foraging]]", |
["offensiveAccuracyAffinityRating.Ice"] = "[[Combat#Offensive Stats|Ice Accuracy]]", | ["offensiveAccuracyAffinityRating.Ice"] = "[[Combat#Offensive Stats|Ice Accuracy]]", | ||
["offensiveAccuracyAffinityRating.Nature"] = "[[Combat#Offensive Stats|Nature Accuracy]]", | ["offensiveAccuracyAffinityRating.Nature"] = "[[Combat#Offensive Stats|Nature Accuracy]]", | ||
| Line 20: | Line 20: | ||
["toolBoost.smithing"] = "[[Smithing]]", | ["toolBoost.smithing"] = "[[Smithing]]", | ||
["toolBoost.runecrafting"] = "[[Runecrafting]]", | ["toolBoost.runecrafting"] = "[[Runecrafting]]", | ||
| − | ["toolBoost.cooking"] = "[[ | + | ["toolBoost.cooking"] = "[[Cooking]]", |
| − | ["toolBoost.enchanting"] = "[[ | + | ["toolBoost.enchanting"] = "[[Enchanting]]", |
| − | ["toolBoost.fishing"] = "[[ | + | ["toolBoost.fishing"] = "[[Mishing]]", |
["toolBoost.fishingBaitPower"] = "Bait", | ["toolBoost.fishingBaitPower"] = "Bait", | ||
["toolBoost.fishingRarityPower"] = "Bonus Rarity", | ["toolBoost.fishingRarityPower"] = "Bonus Rarity", | ||
| Line 28: | Line 28: | ||
["offensiveAccuracyAffinityRating.Chaos"] = [[Combat#Offensive Stats|Choas Accuracy]], | ["offensiveAccuracyAffinityRating.Chaos"] = [[Combat#Offensive Stats|Choas Accuracy]], | ||
["weaponBonus.strength"] = "[[Combat#Offensive Stats|Strength]]", | ["weaponBonus.strength"] = "[[Combat#Offensive Stats|Strength]]", | ||
| − | ["weaponBonus.intellect"] = "[[Combat#Offensive Stats| | + | ["weaponBonus.intellect"] = "[[Combat#Offensive Stats|Intellect]]", |
| − | ["weaponBonus.dexterity"] = "[[Combat#Offensive Stats| | + | ["weaponBonus.dexterity"] = "[[Combat#Offensive Stats|Dexterity]]", |
["offensiveAccuracyAffinityRating.Melee"] = "[[Combat#Offensive Stats|Melee Accuracy]]", | ["offensiveAccuracyAffinityRating.Melee"] = "[[Combat#Offensive Stats|Melee Accuracy]]", | ||
["offensiveCritical.chance"] = "[[Combat#Offensive Stats|Crit Chance]]", | ["offensiveCritical.chance"] = "[[Combat#Offensive Stats|Crit Chance]]", | ||
Revision as of 15:43, 3 July 2024
local p = {}
local findId = require("Module:FindId")
local img = require("Module:Img")
local craftingAugmentingData = mw.loadData("Module:CraftingAugmenting/data")
local itemsData = mw.loadData("Module:Items/data")
local pageName = mw.title.getCurrentTitle().fullText
local scrappingBaseXp = 20
local scrappingXpPower = 2
local augmentationBonusNames ={
["toolBoost.mining"] = "[[Mining]]",
["toolBoost.foraging"] = "[[Foraging]]",
["offensiveAccuracyAffinityRating.Ice"] = "[[Combat#Offensive Stats|Ice Accuracy]]",
["offensiveAccuracyAffinityRating.Nature"] = "[[Combat#Offensive Stats|Nature Accuracy]]",
["offensiveAccuracyAffinityRating.Fire"] = "[[Combat#Offensive Stats|Fire Accuracy]]",
["offensiveAccuracyAffinityRating.Lightning"] = "[[Combat#Offensive Stats|Lightning Accuracy]]",
["offensiveAccuracyAffinityRating.Magic"] = "[[Combat#Offensive Stats|Magic Accuracy]]",
["toolBoost.farming"] = "[[Farming]]",
["toolBoost.smithing"] = "[[Smithing]]",
["toolBoost.runecrafting"] = "[[Runecrafting]]",
["toolBoost.cooking"] = "[[Cooking]]",
["toolBoost.enchanting"] = "[[Enchanting]]",
["toolBoost.fishing"] = "[[Mishing]]",
["toolBoost.fishingBaitPower"] = "Bait",
["toolBoost.fishingRarityPower"] = "Bonus Rarity",
["toolBoost.fishingReelPower"] = "Reel",
["offensiveAccuracyAffinityRating.Chaos"] = [[Combat#Offensive Stats|Choas Accuracy]],
["weaponBonus.strength"] = "[[Combat#Offensive Stats|Strength]]",
["weaponBonus.intellect"] = "[[Combat#Offensive Stats|Intellect]]",
["weaponBonus.dexterity"] = "[[Combat#Offensive Stats|Dexterity]]",
["offensiveAccuracyAffinityRating.Melee"] = "[[Combat#Offensive Stats|Melee Accuracy]]",
["offensiveCritical.chance"] = "[[Combat#Offensive Stats|Crit Chance]]",
["offensiveCritical.damageMultiplier"] = "[[Combat#Offensive Stats|Crit Mult]]",
["armorBonus.agility"] = "[[Combat#Defensive Stats|Agility]]",
["armorBonus.protection"] = "[[Combat#Defensive Stats|Protection]]",
["armorBonus.stamina"] = "[[Combat#Defensive Stats|Stamina]]",
["armorBonus.resistance"] = "[[Combat#Defensive Stats|Resistance]]",
["offensiveAccuracyAffinityRating.Range"] = "[[Combat#Offensive Stats|Range Accuracy]]",
["offensiveAccuracyAffinityRating.Blunt"] = "[[Combat#Offensive Stats|Blunt Accuracy]]",
}
local tierToDust = {
[1] = "basic",
[2] = "basic",
[3] = "unusual",
[4] = "singular",
[5] = "prime",
[6] = "mythical",
[7] = "mythical",
[7.5] = "mythical"
}
local function pairsByKeys(t, f)
local a = {}
local orgi_key_type
local orgi_key_numbered
for n in pairs(t) do
if tonumber(n) == nil then
table.insert(a, n)
orgi_key_type = "word"
elseif type(n) == "number" then
table.insert(a, n)
orgi_key_type = "int"
elseif type(n) == "string" and type(tonumber(n) == "number") then
orgi_key_type = "number"
table.insert(a, tonumber(n))
end
end
table.sort(a, f)
local key
local value
local i = 0 -- iterator variable
local iter = function() -- iterator function
i = i + 1
if a[i] == nil then
return nil
elseif orgi_key_type == "word" or orgi_key_type == "int" then
key = a[i]
value = t[a[i]]
elseif orgi_key_type == "number" then
key = tostring(a[i])
value = t[tostring(a[i])]
end
return key, value
end
return iter
end
local function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
local function getItemTier(itemData)
local highestRequiredLevel
if itemData.requiredLevel then
-- Highest level of the required skills
highestRequiredLevel = 0
for _, level in pairs(itemData.requiredLevel) do
if level > highestRequiredLevel then
highestRequiredLevel = level
end
end
highestRequiredLevel = tonumber(string.format("%.1f", highestRequiredLevel / 10))
end
local itemTier = itemData.overrideItemTier or highestRequiredLevel or itemData.enchantmentTier or 1
return itemTier
end
local function getScrapExperience(itemData)
local item_tier = getItemTier(itemData)
local xp = scrappingBaseXp * (item_tier ^ scrappingXpPower)
return math.floor(xp)
end
---fetches an item object
---@param itemId integer|string or string
---@return table|string
local function getItem(itemId)
local item = itemsData[tostring(itemId)]
if item then
return item
else
return "Module:Items/data out of date"
end
end
---gets the augments that have the itemId in thier augmenting cost and returns an array of them
---@param itemId number
---@return table
local function getMatchedAugs(itemId)
local matchedAugs = {}
for id, data in pairs(craftingAugmentingData) do
if data.scrapping then
for costId, _ in pairsByKeys(data.scrapping) do
if tonumber(costId) == itemId then
matchedAugs[id] = data.scrapping
end
end
end
end
return matchedAugs
end
---decides the collase state based on the given string
---@param collapse string
---@return string
local function decideCollapseState(collapse)
if collapse == "collapsible" then
collapse = " mw-made-collapsible mw-collapsible"
elseif collapse == "collapsed" then
collapse = " mw-made-collapsible mw-collapsible mw-collapsed"
else
collapse = ""
end
return collapse
end
local function getItemDust(tier)
if tier <= 2 then
return "Basic Runic Dust"
elseif tier <= 3 then
return "Unusual Runic Dust"
elseif tier <= 4 then
return "Singular Runic Dust"
elseif tier <= 5 then
return "Prime Runic Dust"
elseif tier > 5 then
return "Mythical Runic Dust"
end
end
local function getItemScrap(item)
if item.rarity == "common" then
return "Common Gear Scraps"
elseif item.rarity == "uncommon" then
return "Uncommon Gear Scraps"
elseif item.rarity == "rare" then
return "Rare Gear Scraps"
elseif item.rarity == "epic" then
return "Epic Gear Scraps"
elseif item.rarity == "legendary" then
return "Legendary Gear Scraps"
end
end
local function createImgCell(item)
local imgCell = mw.html.create('td')
:wikitext(img._img({item.name, '50'}))
:done()
return imgCell
end
local function createNameCell(item)
local nameCell = mw.html.create('td')
:wikitext("[[" .. item.name .. "]]")
:done()
return nameCell
end
local function createXpCell(item)
local xpCell = mw.html.create('td')
:css('text-align', 'center')
:wikitext(tostring(getScrapExperience(item)))
:done()
return xpCell
end
local function createAugBonusCell(item)
local augBonusCell = mw.html.create('td')
local augBonusS = ""
if item.equipmentStats.augmentationBonus then
local augBonusC = tablelength(item.equipmentStats.augmentationBonus)
for _, augBonus in ipairs(item.equipmentStats.augmentationBonus) do
augBonusS = augBonusS .. augmentationBonusNames[augBonus.stat] .. " +" .. augBonus.value
augBonusC = augBonusC - 1
if augBonusC > 0 then
augBonusS = augBonusS .. "<br>"
end
end
elseif not item.equipmentStats.augmentationBonus then
augBonusS = "-"
end
augBonusCell
:css('text-align', 'center')
:wikitext(augBonusS)
:done()
return augBonusCell
end
local function createCostCell(mItemData, item)
local costCell = mw.html.create('td')
local augCostC = tablelength(mItemData)
for costId, costQuantity in pairsByKeys(mItemData) do
local costItem = getItem(costId)
if tonumber(costId) == item.id then
costCell:tag('span'):css('display', 'inline-block')
:wikitext(tostring(costQuantity) .. " " .. img._img({costItem.name, '25'}))
:tag('span'):css('font-weight', 'bold')
:wikitext(costItem.name)
:done()
:done()
augCostC = augCostC - 1
if augCostC > 0 then
costCell:tag('br')
end
else
costCell:tag('span'):css('display', 'inline-block')
:wikitext(tostring(costQuantity) .. " " .. img._img({costItem.name, '25', word = 1}))
:done()
augCostC = augCostC - 1
if augCostC > 0 then
costCell:tag('br')
end
end
end
return costCell
end
local function createDustCell(item)
local itemTier = getItemTier(item)
local dustCell = mw.html.create('td')
:wikitext(img._img({getItemDust(itemTier), '25', word = 1}))
:done()
return dustCell
end
local function createScrapCell(item)
local scrapCell = mw.html.create('td')
:wikitext(img._img({getItemScrap(item), '25', word = 1}))
:done()
return scrapCell
end
local function genTable(name, collapse)
local item = getItem(findId._findId({name, "item"}))
local matchedAugs = getMatchedAugs(item.id)
local t = mw.html.create("table")
:addClass("wikitable sortable jquery-tablesorter" .. collapse)
:tag('tr')
:tag('th')
:attr("colspan", "2")
:wikitext("Item")
:done()
:tag('th')
:wikitext("XP")
:done()
:tag('th')
:wikitext("Dust")
:done()
:tag('th')
:wikitext("Scrap")
:done()
:tag("th")
:wikitext("Aug. Bonus")
:done()
:tag("th")
:wikitext("Cost")
:done()
:done()
for mItemId, mItemData in pairs(matchedAugs) do
local mItem = getItem(mItemId)
t:tag('tr')
:node(createImgCell(mItem))
:node(createNameCell(mItem))
:node(createXpCell(mItem))
:node(createDustCell(mItem))
:node(createScrapCell(mItem))
:node(createAugBonusCell(mItem))
:node(createCostCell(mItemData, item))
:done()
end
return t
end
function p.augmentingUses(frame)
return p._augmentingUses(frame:getParent().args)
end
function p._augmentingUses(_args)
local name = ""
if tablelength(_args) == 0 then
name = pageName
elseif _args["collapse"] and not _args[1] then
name = pageName
elseif _args["collapse"] and _args[1] then
name = _args[1]
else
name = _args[1]
end
local t = genTable(name, decideCollapseState(_args["collapse"]))
return t
end
return p