Difference between revisions of "Patch Notes"
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+ | ! width="150"|23rd August 2021 | ||
+ | ! width="150"|v0.9.1 | ||
+ | ! width="650"|Minor patch - Bug fixes and QoL | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | Balance and Item Changes: | ||
+ | |||
+ | :*Fixed Dark Fortress encounter length- the finals fights are now accessible! This makes it fairly harder. | ||
+ | :*Reduced rarity of Giant King's Jewel. | ||
+ | :*Increased offense of Black Knight's Gauntlets while reducing its defense. | ||
+ | :*Tweaks to certain crafting recipes and augmentation requirements. | ||
+ | :*A couple books were added. | ||
+ | :*An easter egg was added... but where? :) | ||
+ | | ||
+ | |||
+ | (Possible) Bug Fixes: | ||
+ | |||
+ | :*Major optimizations to looting. | ||
+ | :*Idling after being defeated. | ||
+ | :*Reworked how the backend handles healing to resolve existing edge cases. Probably introduced new edge cases. We'll find out! | ||
+ | :*Optimizations to host and client networking handling as well as more error checking, may or may not reduce instances of crashing. | ||
+ | :*Resolved several cases where enchants weren't being counted properly during combat or desync of buffs/enchants. | ||
+ | :*Resolved several cases of group combat spam. | ||
+ | | ||
+ | |||
+ | Misc: | ||
+ | |||
+ | :*Moved a handful of activity messages to group if in group combat, i.e. player defeated, rare loot, etc. | ||
+ | :*Made the backend smart enough to hopefully know if your key got ate after a DC. | ||
+ | :*"Aspect" enchants now read the correct enchantment strength on tooltip, though they still do nothing except be cosmetic. | ||
+ | :*Added support for books dropping from new sources. Interesting. | ||
+ | :*Added options to "Promote" and "Kick" players in group if you are the group leader | ||
+ | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
! width="150"|18th August 2021 | ! width="150"|18th August 2021 |
Revision as of 21:03, 23 August 2021
2021
23rd August 2021 | v0.9.1 | Minor patch - Bug fixes and QoL |
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Balance and Item Changes:
(Possible) Bug Fixes:
Misc:
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18th August 2021 | v0.9.0 | Combat 2.0 Phase 1, Group Combat, New Zones |
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- Group Combat -
- Combat Mechanics -
- New Zone and Dungeons -
NOTE: Due to technical limitations (and not wanting to postpone the update for 1 month+ to fix it), you WILL LEAVE the group if you disconnect/refresh the game. You won't be able to join the party again if they are still in combat. So DO NOT refresh or change devices during party combat, as it will make you leave the party. We have a solution in mind for this to fix the issue, but as mentioned, it will take some time to implement. - New Enemies -
- New Items -
- UI -
- Settings -
- Other Changes -
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30th July 2021 | v0.8.12 | Achievement Backend + Minor QoL |
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So today's update was purely for the preparation for the upcoming Achievement update. All the data tracking required by it is now in the game, and this will allow us to fix the bugs related to that and also stress test the server, as it adds A LOT of extra load on the database server. There were also a few other things which came together with it, by accident:
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28th April 2021 | V0.8.11 | Bug fixes + other stuff |
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