Difference between revisions of "Zero Edge"
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BeegShadow (talk | contribs) (Added ability "Lightning Strikes Twice") |
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==How to Acquire== | ==How to Acquire== | ||
It has a rare chance (5%) of transform through [[Enchanting#Augment|augmenting]] a [[Runite Scimitar]]. Transforming can only happen on +4 🠒 +5. | It has a rare chance (5%) of transform through [[Enchanting#Augment|augmenting]] a [[Runite Scimitar]]. Transforming can only happen on +4 🠒 +5. | ||
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+ | ==Ability== | ||
+ | "Lightning Strikes Twice" - Two lightning attacks that are 50% faster, deal 25% less damage, and 5% more accurate. | ||
==Enchanting== | ==Enchanting== |
Revision as of 16:54, 25 December 2021
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![]() | 3,360,000 | ||||||||||
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![]() | 68,900,000 | ||||||||||
Level Required | 50 attack | ||||||||||
Source | Augmenting | ||||||||||
Slot | Main Hand | ||||||||||
Attack Speed | 2s | ||||||||||
Attack Type | Slash | ||||||||||
Enchantment Slots | 5 | ||||||||||
Offensive Stats | |||||||||||
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Defensive Stats | |||||||||||
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Augment Bonus | |||||||||||
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Zero Edge is a very-fast type weapon that provide high combat bonuses when in combat. It requires level 50 attack to equip.
It is currently the fastest slash type weapon with the same attack speed as daggers.
Zero Edge visually changes the attack animation to lightning and overrides other animation changes such as from Aspect of Flame.
Regular Hit | Critical Hit | |
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Melee | ![]() |
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Lightning | ![]() |
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How to Acquire
It has a rare chance (5%) of transform through augmenting a Runite Scimitar. Transforming can only happen on +4 🠒 +5.
Ability
"Lightning Strikes Twice" - Two lightning attacks that are 50% faster, deal 25% less damage, and 5% more accurate.
Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Change Log
Original art:
See also