Difference between revisions of "Infernal Lance"
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==How to Acquire== | ==How to Acquire== | ||
{{PAGENAME}} is acquired as a rare augment possibility from augmenting [[Gargoyle Glaive]], they can be created on any augment. | {{PAGENAME}} is acquired as a rare augment possibility from augmenting [[Gargoyle Glaive]], they can be created on any augment. | ||
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+ | ==Ability== | ||
+ | "Infernal Judgement" - A fire attack that is 25% faster, 35% more damage, and is 50% more accurate. | ||
==Enchanting== | ==Enchanting== |
Revision as of 16:55, 25 December 2021
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![]() | 420,000 | ||||||||||
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![]() | 499,999,999 | ||||||||||
Level Required | 40 Attack | ||||||||||
Source | Augmenting | ||||||||||
Slot | Two Handed | ||||||||||
Attack Speed | 3s | ||||||||||
Attack Type | Stab | ||||||||||
Enchantment Slots | 8 | ||||||||||
Offensive Stats | |||||||||||
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Defensive Stats | |||||||||||
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Augment Bonus | |||||||||||
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Infernal Lance is a rare-augment item created by augmenting a gargoyle glaive. Glaives are created by a rare augment chance of an obsidian great sword. The Infernal Lance attack type is ‘stab’, unlike regular great swords and has an attack speed that is 0.4s faster and gives very high offensive stats while in combat. They are tradable and can be bought on the marketplace.
Contents
How to Acquire
Infernal Lance is acquired as a rare augment possibility from augmenting Gargoyle Glaive, they can be created on any augment.
Ability
"Infernal Judgement" - A fire attack that is 25% faster, 35% more damage, and is 50% more accurate.
Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also