Guard
Revision as of 16:28, 9 December 2020 by Ot to (talk | contribs) (→Main Drops: Updated max gaurd gold)
Guards can be fought in the city, and make up 80% of the monsters fought in the city.
Zones | City | ||||||||
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Drops
Main Drops
Image | Item | Quantity | Rarity | Price |
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Gold | 50-1035 | - | ||
Iron Boots | 1 | 8,000 | ||
Sapphire | 1 | 1,000 | ||
Emerald | 1 | 2,000 | ||
Ruby | 1 | 5,000 | ||
Diamond | 1 | 10,000 | ||
Black Opal | 1 | 50,000 |
Universal Drops
Image | Item | Quantity | Rarity | Price |
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Satchel | 1 | Very rare | 1000 | |
Mysterious Seed | 1 | Very rare | 7 |
Community drop table
This table contains the loot tables determined by a community effort of logging the loot tables. While all data is checked for feasibility, the data might not reflect the game correctly due to bad data being supplied. Furthermore, the data is based on submitted drop rates and this might be off due to small sample sizes.
Guard | No treasure hunter
(sample size of 2285) |
Treasure Hunter 5
(sample size of 16223) |
Treasure Hunter 6
(sample size of 17225) |
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Gold | 440.66 | 455.85 | 516.55 |
Satchel | 0.044% | 0.006% | |
Emerald | 0.044% | 0.025% | 0.012% |
Iron Boots | 0.044% | 0.105% | 0.104% |
Sapphire | 0.049% | 0.081% | |
Diamond | 0.006% | 0.017% | |
Black Opal | 0.006% | 0.006% | |
Ruby | 0.012% |