Recent Updates
Beta 0.22.6 - Lil Fixes
May 7, 2025
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Beta 0.22.6
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ExpandLil Fixes
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New Commands
- /handlequests : automatically turns in completed quests and attempts to start ones that you haven't yet
- /drinkpotions : drinks all the potions in your stockpile
- /readabilitybooks : reads all ability books that you haven't learned yet
UI
- Show subscription expiry time
- Hide expired seasons
- Show 0 extract for puddings
- Fix action queue claim text
- Fix minimum inventory height for short screens
Technical
- Improve some of the new optimizations
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Beta 0.22.5 - Tech Debt? What's That?
April 30, 2025
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Beta 0.22.5
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ExpandTech Debt? What's That?
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Changes to the Login System requires you to login again, this is normal
This Update is mostly technical stuff.
Game Changes
- Remove market warning for renaming unnamed items
- Added the Wiki Madness 2 reward icons
Technical Changes
- Completely overhauled the login/authentication system to be more consistent. This will allow much better support for logging in across multiple devices and sources, i.e. different web browsers, mobile devices, Steam, apps, etc.
- Cleaned up thousands of lines of really old, messy code.
- Updated our email system, hopefully improving the lost email problems.
- Added a lot more optimizations to various interactions, potentially increasing server performance by a good amount. This should be most noticeable during times of high load, i.e. catch-up or Madness.
- Lots of misc. package clean up.
There will almost certainly be bugs, please make sure to report them!
I am tired of technical stuff and I will focus on gameplay changes for a bit.
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Beta 0.22.4 - Oops, all WIP
April 19, 2025
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Beta 0.22.4
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ExpandOops, all WIP
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This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far.
This update's changes
- New Glass Ranger asset
- Elite Scrolls increase mob counts per wave when difficulty is increased high enough (check tooltips)
- Can only set referral codes within a week of account creation
- Mantis Shrimp equipment now also requires mystical driftwood
More Details on WIP Stuff
- Currently entirely rewriting the login system entirely to make it more robust and better at handling multi-platforms. This is primarily a technical task, but it should also improve the logging in experience immensely for people who play on multiple devices (i.e. mobile, steam, etc.)
- Lots of improvements to Skilling/Production that should smooth out pain-points and make gameplay more consistent and enjoyable. Includes several reworks as well as more content!
- So many technical updates. Just an absolute mess of them. Each one takes about a week just to get started, a week to fix obvious issues, and then a week of fixing edge cases, and that's just the optimal timeline.
- "Combat 3.0"; taking a huge look at the current state of combat and all the features that have been slowly added and reconsidering everything. This is very early (still design notes phase), but the basic goals are to make every combat style feel AND sub-style unique and viable (even in non-optimal zones) as well as ensuring all the recent combat mechanics and features are available throughout the progression instead of only properly existing in the content it was introduced with.
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Beta 0.22.3 - busy bees
April 2, 2025
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Beta 0.22.3
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Expandbusy bees
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0.22.3a
- Fix inventory search bar not working
- Improve the filter panel a bit
- Raised the hard cap max level from 255 to 1024
im so tired
there's a lot of WIP stuff that's still not ready to launch yet that's been taking up a lot of our time, hopefully ready by next week (or at least in a state where we can start getting feedback on it / testing)
Fixes
- Fix monster paths
- Fix new monster enchantment handling not applying to mercs properly
- Fix some name change stuff
- Exclude some quests from the available quests notification
- Fix missing quest completed popup
balance
- bestial shawl agility betterer
- ice spells have generally longer cooldowns
- ancient ice age bonus halved
- melter smelter / original superheat correctly consume the ore that made the bar instead of just giving a free bar
- shrimp gear crafting and augmenting reqs adjusted to fit the hybrid nature more
UI stuff
- options to hide group chat, activity logs, or all of chat entirely
- moved the inventory filter out of the cog panel by default, you can swap the behavior back to only being in the cog panel in chat settings
- improvements to chat and inventory rendering to improve performance a bit when under high load situations (big madness)
- fix dark vault hiscore icon using the wrong key image
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Beta 0.22.2 - Mostly Fixes
March 27, 2025
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Beta 0.22.2
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ExpandMostly Fixes
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0.22.2a
- Rework how monsters consume buffs to match the behavior of players (consume at end of action loop instead of immediately); this fixes some inconsistent behavior when monsters use AOEs
- Made the season warnings larger
Coming Soon^TM
- Reworks to how you obtain skilling dungeons
- Lots of misc. technical improvements and clean up
- Steam client playtest
Fixes
- Fix some missing images and paths for monsters
- Enhanced Stun debuff from 99% accuracy cap to 99.99% so it "skips" the attack of raid bosses more consistently
- Fix agility cap in UI
- Fixed saving invalid loadout
- Fix Fishing Mastery II description
- Extended the Pre-Launch ending again^again^again
UI
- Remove equip button for cosmetics
- Notification when you're below the global flood limit now says what level you need to begin chatting
- Show personal donation per shrine tier
- Formatting some enchanting xp
Balance
- Elites in the Lava Maze quest count for more progress than normals
- EKLB higher up front crystal scale crafting cost, but removed entirely from augmenting/researching with void ammo cost going up slightly
- Lance now uses 1 mith/iron/styg instead of just 5 styg, also uses less obby glass (10 -> 2)
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Beta 0.22.1 - Magic Magic
March 20, 2025
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Beta 0.22.1
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ExpandMagic Magic
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UI
- Some cooking text should shift around less
- Highlight currently active node in tooltip
- Share button in quest completion popup
- Fixed a couple enchantment icons
- Format expected damage in ability tooltips
- Format hit multipliers
- Format quest XP
- Format item turn in amount
- Live updated fishing chances in UI
- Fix item rename dialog
Balance
- Chaos Rends now have slashing affinities
- Chaos Crest is rarer from demons, but now added to Smithing dungeon tables
Fixes
- Fix some inadvertant drops that are kinda spoopy
- Deep Pit now counts for mining set quest
- Clothweaving counts for Runecrafting set quest again
AI Placeholder Stuff
- I replaced a lot of the more egregious placeholder assets for monsters with slightly less unsightly/memey images from one of the newer models that came out recently.
- These are still placeholders.
- Since IS isn't some AAA company or has a ton of funding everyone from devs to artists kind of do things as they have the time, and art can take a long time to do. We intend to replace the assets with properly handdrawn pieces when possible, but in the meantime the generated images help communicate what we had in mind for the actual appearance of the monsters.
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Roadmap
See our post on reddit.
You can also check out the page Future Updates for a list of potential upcoming features.