Guard

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Guards can be fought in the city, and make up 80% of the monsters fought in the city.

Guard
Guard
ZonesCity
SpeciesHuman
Ability Rotation
Melee Auto Attack. A completely standard melee attack that benefits from no particular style or skill. It is the most basic of attacks.
Slash. Use the blade of your weapon to slash at your target.
Defend. Protect yourself!
Defend Ally. Increase the defenses of an ally at the expense of your own.
Melee Auto Attack. A completely standard melee attack that benefits from no particular style or skill. It is the most basic of attacks.
Cleave. Let loose a mighty swing to strike up to two enemies at once! Due to having to cleave through two enemies, this attack deals slightly less damage than a single target attack.
Melee Auto Attack. A completely standard melee attack that benefits from no particular style or skill. It is the most basic of attacks.
Slash. Use the blade of your weapon to slash at your target.
Offensive Stats
Attack SpeedDPSCrit ChanceCrit Multiplier
2.40 (Melee)5%1.1x
Offensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
0%0%0%
Stab splash.pngCrush splash.pngSlash splash.png
0%0%10%
Fire splash.pngIce splash.pngNature splash.png
0%0%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%
Defensive Stats
ThreatCrit AvoidanceCrit Reduction
20785%90%
Defensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
10%-15%25%
Stab splash.pngCrush splash.pngSlash splash.png
5%10%25%
Fire splash.pngIce splash.pngNature splash.png
-33.33%-33.33%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%

Drops

Main drops

Image Item Quantity Rarity Price
Gold 50-1010 -
Iron Boots 1 8,000
Sapphire 1 1,000
Emerald 1 2,000
Ruby 1 5,000
Diamond 1 10,000
Black Opal 1 50,000

Universal drops

Image Item Quantity Rarity Price
Satchel.png Satchel 1 Very rare 1000
Mysterious Seed 1 Very rare 7


Community drop table

This table contains the loot tables determined by a community effort of logging the loot tables. While all data is checked for feasibility, the data might not reflect the game correctly due to bad data being supplied. Furthermore, the data is based on submitted drop rates and this might be off due to small sample sizes.

Guard

(Chance of item per kill, larger than 1 means mulitple)

No treasure hunter

(sample size of 854)

Treasure Hunter 5

(sample size of 10762)

Treasure Hunter 6

(sample size of 14775)

Gold 43107.963% 50740.02% 51700.596%
Iron Boots 0.117% 0.13% 0.108%
Sapphire 0.065% 0.088%
Emerald 0.019% 0.007%
Black Opal 0.007%
Diamond 0.007%
Ruby 0.007%

Changes