Guard

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Revision as of 03:00, 2 October 2020 by AysaWinters (talk | contribs) (Changed maximum coin drop from 1000 to 1010. This might not be the actual maximum coin drop, but I did see a guard drop 1010 coins.)
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Guards can be fought in the city, and make up 80% of the monsters fought in the city.

Guard
Guard
ZonesCity
Offensive Stats
Attack SpeedDPSCrit ChanceCrit Multiplier
2.4nil5%110%
Offensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
0%0%0%
Stab splash.pngCrush splash.pngSlash splash.png
0%0%10%
Fire splash.pngIce splash.pngNature splash.png
0%0%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%
Defensive Stats
ThreatCrit AvoidanceCrit Reduction
16095%90%
Defensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
10%-10%25%
Stab splash.pngCrush splash.pngSlash splash.png
5%10%25%
Fire splash.pngIce splash.pngNature splash.png
-25%-25%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%

Drops

Main drops

Image Item Quantity Rarity Price
Gold 50-1010 -
Iron Boots 1 8,000
Sapphire 1 1,000
Emerald 1 2,000
Ruby 1 5,000
Diamond 1 10,000

Universal drops

Image Item Quantity Rarity Price
Satchel.png Satchel 1 Very rare 1000
Mysterious Seed 1 Very rare 7

Changes