Module:Sandbox/Broono/Item Recipes
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Documentation for this module may be created at Module:Sandbox/Broono/Item Recipes/doc
local p = {}
local addSeparator = require('Module:AddSeparator')
local findId = require('Module:FindId')
local img = require('Module:Img')
local data = {}
data.craftingAugmenting = mw.loadData('Module:CraftingAugmenting/data')
data.items = mw.loadData('Module:Items/data')
local COLLAPSIBLE = 7
local COLLAPSED = 15
local SORTABLE = 7
local function strip(s)
return s:match('^%s*(.-)%s*$')
end
local function split(s, sep)
local t = {}
if sep == nil or sep == '' then
sep = '%s'
end
for m in s:gmatch('([^' .. sep .. ']+)') do
table.insert(t, m)
end
return t
end
function table.length(t)
local count = 0
for _ in pairs(t) do count = count + 1 end
return count
end
local function addItemIds(t, names)
local _names = split(names, ';')
for _, name in pairs(_names) do
name = strip(name)
if name ~= '' then
local id = findId._findId({name, 'item'})
if type(id) == 'number' then
table.insert(t, {['id'] = id})
else
table.insert(t, {['error'] = {'name', name}})
end
end
end
end
local function addOtherItemFields(t)
for i in pairs(t) do
if t[i].id then
local id = tostring(t[i].id)
local craftingStats
if data.items[id] and data.items[id].craftingStats then
craftingStats = data.items[id].craftingStats
elseif data.items[id] then
craftingStats = data.items[id]
else
t[i].error = { 'id', t[i].id }
end
if not t[i].error then
t[i].name = data.items[id].name
t[i].level = craftingStats.level
t[i].experience = craftingStats.experience
t[i].category = craftingStats.category
end
else
t[i].error = {'id', 'nil'}
end
end
end
local function addRecipes(t)
for i in pairs(t) do
local id = tostring(t[i].id)
if data.craftingAugmenting[id] and not t[i].error then
t[i].recipes = {}
if data.craftingAugmenting[id].crafting then
for _, recipe in pairs(data.craftingAugmenting[id].crafting) do
table.insert(t[i].recipes, recipe.recipe)
t[i].skill = 'Crafting'
end
elseif data.craftingAugmenting[id].scrollcrafting then
table.insert(t[i].recipes, data.craftingAugmenting[id].scrollcrafting)
t[i].skill = 'Scrollcrafting'
elseif data.craftingAugmenting[id].runecrafting then
table.insert(t[i].recipes, data.craftingAugmenting[id].runecrafting)
t[i].skill = 'Runecrafting'
elseif data.craftingAugmenting[id].smithing then
table.insert(t[i].recipes, data.craftingAugmenting[id].smithing)
t[i].skill = 'Smithing'
end
elseif not t[i].error then
t[i].error = {'recipe', id .. ' (' .. t[i].name .. ')'}
end
end
end
local function generateTableRecipe(t)
local ingredients = {}
for id, amt in pairs(t) do
local name = data.items[id].name
local image = img._img({name, 30})
table.insert(ingredients, image .. ' x'.. addSeparator._addSeparator({amt}))
end
return table.concat(ingredients, ', ')
end
local function generateTableBody(t)
local tbody = mw.html.create(nil)
for i = 1, table.length(t) do
local row = mw.html.create('tr')
local rowspan = 0
if t[i].error then
local e
if t[i].error[1] == 'recipe' then
e = 'Could not find a recipe for item with id: ' .. t[i].error[2]
else
e = '\'\'Could not find item with ' .. t[i].error[1] .. ': '
e = e ..'\'\'\'' .. t[i].error[2] .. '\'\'\'.'
if t[i].error[1] == 'name' then
e = e .. ' Please check spelling or update data modules.'
end
end
row:tag('td')
:css('text-align', 'center')
:attr('colspan', 5)
:wikitext(e)
else
rowspan = table.length(t[i].recipes)
-- Icon
row:node(mw.html.create('td')
:attr('rowspan', rowspan)
:css('text-align', 'center')
:wikitext(img._img({t[i].name, 30, alt=''})))
-- Name
local name
if t[i].name == mw.title.getCurrentTitle().fullText then
name = '\'\'\'' .. t[i].name .. '\'\'\''
else
name = '\'\'\'[[' .. t[i].name .. ']]\'\'\''
end
row:node(mw.html.create('td')
:attr('rowspan', rowspan)
:attr('scope', 'row')
:wikitext(name))
-- Skill: Level
local skill
if t[i].category then
skill = img._img({t[i].skill, 30, word='1', alt=''}) .. ' (' .. t[i].category .. '): ' .. t[i].level
else
skill = img._img({t[i].skill, 30, word='1', alt=''}) .. ': ' .. t[i].level
end
row:node(mw.html.create('td')
:attr('rowspan', rowspan)
:wikitext(skill))
-- Experience
row:node(mw.html.create('td')
:attr('rowspan', rowspan)
:css('text-align', 'center')
:wikitext(addSeparator._addSeparator({t[i].experience})))
-- Recipe
row:node(mw.html.create('td')
:wikitext(generateTableRecipe(t[i].recipes[1])))
end
tbody:node(row)
-- More recipes if item has more than one
if rowspan > 1 then
for j = 2, rowspan do
tbody
:tag('tr')
:tag('td')
:wikitext(generateTableRecipe(t[i].recipes[j]))
end
end
end
return tbody
end
local function generateTableHead()
local thead = mw.html.create(nil)
local row = mw.html.create('tr')
row
:tag('th')
:attr('scope', 'col')
:wikitext('Icon')
:done()
:tag('th')
:attr('scope', 'col')
:wikitext('Name')
:done()
:tag('th')
:attr('scope', 'col')
:wikitext('Skill: Level')
:done()
:tag('th')
:attr('scope', 'col')
:wikitext('Experience')
:done()
:tag('th')
:attr('scope', 'col')
:wikitext('Recipe')
:done()
thead:node(row)
return thead
end
local function generateTable(t)
local tbl = mw.html.create('table')
tbl
:addClass('wikitable')
if table.length(t) > SORTABLE then tbl:addClass('sortable') end
if table.length(t) > COLLAPSIBLE then tbl:addClass('mw-collapsible') end
if table.length(t) > COLLAPSED then tbl:addClass('mw-collapsed') end
tbl:node(generateTableHead())
tbl:node(generateTableBody(t))
return tbl
end
function p.itemRecipes(frame)
return p._itemRecipes(frame:getParent().args)
end
--[[
If item ids are supplied through the named argument 'ids', the table must
be in the following form:
{
{ ['id'] = value_1 },
{ ['id'] = value_2 },
.
.
.
{ ['id'] = value_n }
}
The actual id values can be either numbers or strings.
]]
function p._itemRecipes(args)
local items = {}
if not args[1] or args[1] == '' then
args[1] = mw.title.getCurrentTitle().fullText
end
if args['ids'] and type(args['ids']) == 'table' then
items = args['ids']
else
addItemIds(items, args[1])
end
addOtherItemFields(items)
addRecipes(items)
return generateTable(items)
end
return p