Difference between revisions of "Fishing"

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m (Added UI image)
(Old text about fish giving xp buff removed, link added to cooking page, changed haste to 4% per scroll in math section, changed math to reflect, added note about level requirements within zones being gone)
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Four areas are available for aspiring fishers, each offering different fish to be caught. The time required per fishing action is always exactly 10 seconds. Each action, the player has a certain chance of successfully catching one of the fishes available at that location. This chance will start at 20% and gradually increase with increasing level, up to a maximum of 100%. Although the theoretical maximum chance in the last area is 81.3%, this can be boosted to 100% using enchantment scrolls.
 
Four areas are available for aspiring fishers, each offering different fish to be caught. The time required per fishing action is always exactly 10 seconds. Each action, the player has a certain chance of successfully catching one of the fishes available at that location. This chance will start at 20% and gradually increase with increasing level, up to a maximum of 100%. Although the theoretical maximum chance in the last area is 81.3%, this can be boosted to 100% using enchantment scrolls.
  
The caught fish can be cooked to offer hitpoint replenishment while [[Combat|fighting]].
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The caught fish can be cooked to offer hitpoint replenishment while [[Combat|fighting]] and various buffs for out of combat actions. See [[cooking|cooking]] for more information.
Alternatively, cooked fish can be eaten to offer an experience boost for a set amount of actions per fish. Note that only one type of fish can be eaten for experience boosts. If you still have boosted actions left from one type of fish, eating another type will replace the existing boost.
 
  
Most areas contain multiple fish with different level requirements. When the level requirement of a certain fish is not met, that fish cannot be caught and only the lower tier fish will be obtained. Players have a small chance of obtaining [[Sunken Treasure|sunken treasures]]. These can be opened for gold and sometimes [[Gem|gems]]. More importantly, these treasures have a small chance of dropping [[Talisman|talismans]] used in [[Runecrafting|runecrafting]], and an even smaller chance of dropping a [[Forgotten Soul|forgotten soul]].<br />
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Players have a small chance of obtaining [[Sunken Treasure|sunken treasures]]. These can be opened for gold and sometimes [[Gem|gems]]. More importantly, these treasures have a small chance of dropping [[Talisman|talismans]] used in [[Runecrafting|runecrafting]], and an even smaller chance of dropping a [[Forgotten Soul|forgotten soul]].<br />
 
==Equipment==
 
==Equipment==
 
Several items are necessary to be able to fish at all areas.
 
Several items are necessary to be able to fish at all areas.
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*[[Scroll Of Wealth|Scroll of wealth]] can enchant [[Ring|rings]] or [[Necklace|necklaces]] to automatically sell mined resources to the [[Game Shop|game shop]] at an increased price.
 
*[[Scroll Of Wealth|Scroll of wealth]] can enchant [[Ring|rings]] or [[Necklace|necklaces]] to automatically sell mined resources to the [[Game Shop|game shop]] at an increased price.
  
The theoretical maximum xp rate per hour is 155,289, although no fish is obtained this way:
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The theoretical maximum xp rate per hour is 143,029, although no fish is obtained this way:
  
 
*Harpoon fishing at level 99
 
*Harpoon fishing at level 99
*[[Prismatic Ring|Prismatic ring]] or [[Prismatic Necklace|prismatic necklace]] with 6 [[Scroll Of Haste|haste scrolls]] (-30% action timer)
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*[[Prismatic Ring|Prismatic ring]] or [[Prismatic Necklace|prismatic necklace]] with 6 [[Scroll Of Haste|haste scrolls]] (-24% action timer)
 
*[[Prismatic Ring|Prismatic ring]] or [[Prismatic Necklace|prismatic necklace]] with 6 [[Scroll Of The scholar|scholar scrolls]] (+120% xp, but no items gained)
 
*[[Prismatic Ring|Prismatic ring]] or [[Prismatic Necklace|prismatic necklace]] with 6 [[Scroll Of The scholar|scholar scrolls]] (+120% xp, but no items gained)
*[[Boots]] or [[Gloves|gloves]] (at least adamant) with at least 4 [[Scroll Of Fishing|fishing scrolls]] (+20+ fishing success chance)
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*[[Boots]] or [[Gloves|gloves]] (at least adamant) with at least 4 [[Scroll Of Fishing|fishing scrolls]] (+20% catch chance)
  
The theoretical maximum amount of sharks per hour is 403, for 70,586 xp per hour:
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The theoretical maximum amount of sharks per hour is 371, for 65,013 xp per hour:
  
 
*Harpoon fishing at level 99
 
*Harpoon fishing at level 99
*[[Prismatic Ring|Prismatic ring]] or [[Prismatic Necklace|prismatic necklace]] with 6 [[Scroll Of Haste|haste scrolls]] (-30% action timer)
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*[[Prismatic Ring|Prismatic ring]] or [[Prismatic Necklace|prismatic necklace]] with 6 [[Scroll Of Haste|haste scrolls]] (-24% action timer)
 
*[[Prismatic Ring|Prismatic ring]] or [[Prismatic Necklace|prismatic necklace]] with 6 [[Scroll Of Gathering|gathering scrolls]] (+60% chance of an extra resource)
 
*[[Prismatic Ring|Prismatic ring]] or [[Prismatic Necklace|prismatic necklace]] with 6 [[Scroll Of Gathering|gathering scrolls]] (+60% chance of an extra resource)
*[[Boots]] or [[Gloves|gloves]] (at least adamant) with at least 4 [[Scroll Of Fishing|fishing scrolls]] (+20+ fishing success chance)
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*[[Boots]] or [[Gloves|gloves]] (at least adamant) with at least 4 [[Scroll Of Fishing|fishing scrolls]] (+20% catch chance)
  
 
==Chances==
 
==Chances==
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The base success chance for each area is 20%. For every level gained above the minimum level requirement of an area, the success chance is increased by 1.25%, rounded to one decimal place. The chance can never be higher than 100%.
 
The base success chance for each area is 20%. For every level gained above the minimum level requirement of an area, the success chance is increased by 1.25%, rounded to one decimal place. The chance can never be higher than 100%.
  
The two lower areas reach 100% chance by level 99. The cage fishing area caps at 93.8% and the harpoon fishing location at 81.3%.
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The two lower areas reach 100% chance by level 99. The cage fishing area caps at 93.8% and the harpoon fishing location at 81.3%.  
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As of the new Mastery update, it is possible to raise the effective level of the fishing skill past 99, making it possible to get 100% catch rate in later zones without the fishing enchant.
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===Fish type caught===
 
===Fish type caught===
 
Some areas contain two different types of fish. Up until the level needed for the higher-tier fish, 100% of the caught fish are of the lower tier. As soon as both fish can be caught, the chance of catching lower tier fish is 80% while the higher tier fish has a 20% chance to be caught. Each level after that increases the chance for the higher tier fish by 1%, up to a maximum of 50%. Because of this, 49% of all fish caught using a harpoon at level 99 will be sharks: 20 + (99 - 70) = 49%.
 
Some areas contain two different types of fish. Up until the level needed for the higher-tier fish, 100% of the caught fish are of the lower tier. As soon as both fish can be caught, the chance of catching lower tier fish is 80% while the higher tier fish has a 20% chance to be caught. Each level after that increases the chance for the higher tier fish by 1%, up to a maximum of 50%. Because of this, 49% of all fish caught using a harpoon at level 99 will be sharks: 20 + (99 - 70) = 49%.
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* Note - this is old info. As of the Mastery patch, fishing zones no longer have a level requirement for different resources.
 
==History==
 
==History==
 
The fishing skill was released on September 12th, 2019.
 
The fishing skill was released on September 12th, 2019.

Revision as of 19:51, 6 May 2020

Fishing UI

Fishing is a gathering skill that allows players to catch raw fish. These fish can then be cooked using the cooking skill.

General

Four areas are available for aspiring fishers, each offering different fish to be caught. The time required per fishing action is always exactly 10 seconds. Each action, the player has a certain chance of successfully catching one of the fishes available at that location. This chance will start at 20% and gradually increase with increasing level, up to a maximum of 100%. Although the theoretical maximum chance in the last area is 81.3%, this can be boosted to 100% using enchantment scrolls.

The caught fish can be cooked to offer hitpoint replenishment while fighting and various buffs for out of combat actions. See cooking for more information.

Players have a small chance of obtaining sunken treasures. These can be opened for gold and sometimes gems. More importantly, these treasures have a small chance of dropping talismans used in runecrafting, and an even smaller chance of dropping a forgotten soul.

Equipment

Several items are necessary to be able to fish at all areas.

Item Use Method of obtaining
Fishing net Needed to be able to fish the first area Crafting (level 1, 150 branches)
Fly fishing rod Needed to be able to fish the second area Crafting (level 15, 200 branches and 100 logs)
Feather Costs one per action in the second area Bought from the game shop for 10 gold each
Cage Needed to be able to fish the third area Crafting (level 25, 100 iron bars and 200 oak logs)
Harpoon Needed to be able to fish the fourth area Crafting (level 40, 100 iron bars and 200 willow logs)


Areas

The xp per hour figures are without any boosts, using only the base equipments needed to be able to fish.

Area Level Item(s) needed Fish (level) Xp/hour (level 50) Xp/hour (level 80) Xp/hour (level 99)
Net fishing 1 Fishing net Shrimp (1), Anchovy (15) 4,388 5,400 5,400
Fly fishing 20 Fly fishing rod and feathers Trout (20), Salmon (35) 12,161 21,375 22,500
Cage fishing 40 Cage Lobster (40) 11,700 25,200 33,750
Harpoon fishing 50 Harpoon Tuna (50), Shark (70) 9,000 27,428 40,146


Boosts

Several boosts can be applied to increase the fish gained and/or the experience received:

The theoretical maximum xp rate per hour is 143,029, although no fish is obtained this way:

The theoretical maximum amount of sharks per hour is 371, for 65,013 xp per hour:

Chances

The fishing skill is dependent on two chance-based factors: whether or not a catch succeeds, and what fish is caught when it does.

Catch success chance

The base success chance for each area is 20%. For every level gained above the minimum level requirement of an area, the success chance is increased by 1.25%, rounded to one decimal place. The chance can never be higher than 100%.

The two lower areas reach 100% chance by level 99. The cage fishing area caps at 93.8% and the harpoon fishing location at 81.3%.

As of the new Mastery update, it is possible to raise the effective level of the fishing skill past 99, making it possible to get 100% catch rate in later zones without the fishing enchant.

Fish type caught

Some areas contain two different types of fish. Up until the level needed for the higher-tier fish, 100% of the caught fish are of the lower tier. As soon as both fish can be caught, the chance of catching lower tier fish is 80% while the higher tier fish has a 20% chance to be caught. Each level after that increases the chance for the higher tier fish by 1%, up to a maximum of 50%. Because of this, 49% of all fish caught using a harpoon at level 99 will be sharks: 20 + (99 - 70) = 49%.

  • Note - this is old info. As of the Mastery patch, fishing zones no longer have a level requirement for different resources.

History

The fishing skill was released on September 12th, 2019.