Difference between revisions of "User:HeckYea"

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This guide is intended to help players understand many of the nuances of [[Smithing]]. This is not a beginners guide, it is intended to be a 'tips and tricks' guide for players wanting to make the most out of smithing.
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{{Infobox Combat Location
 +
|level = 50+
 +
|style = Magic
 +
|nMonster =
 +
{{img|Black Knight|60|word=1}}
 +
|eMonster =
 +
{{img|Imbued Black Knight|60|word=1}}
 +
|dMonster =
 +
{{img|The Advisor|60|word=1}}<br>
 +
{{img|Black Knight Titan|60|word=1}}<br>
 +
|mDrops =
 +
{{img|Dark Key Piece|35|word=1}}<br>
 +
{{img|Dark Vault Identification Crystal|35|word=1}}<br>
 +
{{img|Corrupted Fragment|35|word=1}}<br>
 +
{{img|Black Knight's Trial|35|word=1}}<br>
 +
[[Obsidian Gear|<img src="https://www.play.idlescape.com/images/combat/equipment/black_med_helm_icon.png" alt="Obsidian Helmet" width="35px" height = "35px"> Obsidian Gear]]<br>
 +
{{img|Obsidian Glass|35|word=1}}<br>
 +
{{img|Black Knight Titan's Helm|35|word=1}}<br>
 +
{{img|Chorus of Souls|35|word=1}}<br>
 +
{{img|Decayed Cloak|35|word=1}}<br>
 +
|vDrops =
 +
[[Obsidian Gear|<img src="https://www.play.idlescape.com/images/combat/equipment/black_med_helm_icon.png" alt="Obsidian Helmet" width="35px" height = "35px"> Obsidian Gear]]<br>
 +
{{img|Obsidian Glass|35|word=1}}<br>
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{{img|Black Knight Titan's Helm|35|word=1}}<br>
 +
{{img|Torn Banner|35|word=1}}<br>
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{{img|Blademaster's Memory|35|word=1}}<br>
 +
{{img|Dark Cache|35|word=1}}<br>
 +
{{img|Lesser Jewelry Cache|35|word=1}}<br>
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[[Ability Books|<img src="https://www.play.idlescape.com/images/combat/ability_book/melee.png" alt="Obsidian Helmet" width="35px" height = "35px"> Ability Books]]<br>
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}}
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'''Dark Fortress''' is the respective [[Combat#Dungeons|dungeon]] for [[City]] and is accessed by {{img|Dark Fortress Key|20|word=1}}. It is the sole source of the {{img|Blademaster's Memory|35|word=1}} and {{img|Torn Banner|35|word=1}} which are required for crafting {{img|Blademaster's Shroud|20|word=1}} and {{img|Royal Banner|20|word=1}} respectively. Up to 3 players/mercenaries can enter Dark Fortress.
  
<br />
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Dark Fortress consists of 4 waves:
==Gear and Enchants==
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* 40 [[Black Knight]]s
Generally speaking, there are a few items you must have for smithing:
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* 12 [[Imbued Black Knight]]s
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* 6 [[Black Knight Titan]]s
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* 2 [[Black Knight]]s and 1 [[The Advisor]]
  
* A piece of jewelry with [[Haste]].
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=Recommended Gear=
 +
A party for dungeons usually consists of 2 DPS and a tank.
 +
==DPS==
 +
Two-handed weapons have higher DPS than one-handed ones at cost of lower defense, however since we have a tank we use two-handed weapons for the extra DPS.
 +
*Level: 50+ in {{img|magic|22|word=1}} and {{img|defense|22|word=1}}.
 +
*Armor: [[Greater Imbued Gear|<img src="https://www.play.idlescape.com/images/combat/equipment/magic/greater_imbued_robe_hood.png" alt="Elder Robe Hood" width="22" height = "22"> Greater Imbued Gear]] or [[Elder Gear|<img src="https://www.play.idlescape.com/images/combat/equipment/magic/elder_robe_hood.png" alt="Elder Robe Hood" width="22" height = "22"> Elder Gear]].
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*Weapon: {{img|Elder Staff|22|word=1}} or {{img|Sylvan Staff|22|word=1}} paired with {{img|Ancient Nature Amulet|22|word=1}}. {{img|critical strike|22|word=1}} greatly improves DPS.
  
* A piece of jewelry with [[Pyromancy]],
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==Tank==
 +
{{img|Ancient Nature Amulet|22|word=1}} is a good choice for tanks regardless of Nature's Blessing buff, because of the {{img|Fortitude|22|word=1}} enchantment on it.
 +
*Level: 50+ in {{img|defense|22|word=1}} and {{img|magic|22|word=1}} or {{img|strength|22|word=1}}.
 +
*Armor: [[Stygian Gear|Stygian]] or [[Runite Gear|Runite]] tank set.
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*Level: 50+ in {{img|magic|22|word=1}}
 +
*Weapon: {{img|Stygian Battleaxe|22|word=1}} or {{img|Runite Battleaxe|22|word=1}} paired with {{img|Stygian Shield|22|word=1}} or {{img|Runite Shield|22|word=1}} enchanted with {{img|healing|22|word=1}} which greatly increase a mercenary's Health, or {{img|Sylvan Staff|22|word=1}} paired with {{img|Ancient Nature Amulet|22|word=1}} for a more healing/defensive buff focused tank.
  
* A [[Chaos Crest]] with [[Pure Metals]].
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=Monsters=
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All the monsters are weak to {{img|magic|22|word=1}} and [[File:Crush_splash.png|frameless|22px|link=Combat#Affinities]] Crush and resistance to {{img|Melee|22|word=1}} and {{img|range|22|word=1}}. The Advisor has +200% defensive [[File:Poison_splash.png|frameless|22px|link=Combat#Affinities]] poison affinity, so a poison build isn't ideal.
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{| class="wikitable"
 +
!colspan="2"|Monster
 +
!Threat
 +
!DPS
 +
!Weaknesses
 +
|-
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|{{img|Black Knight|70}}
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|[[Black Knight]]
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|2050
 +
|9(Melee)
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|{{Affinity|magic|-25}}, {{Affinity|blunt|-30}}
 +
|-
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|{{img|Imbued Black Knight|70}}
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|[[Imbued Black Knight]]
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|7876
 +
|28(Melee)
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|{{Affinity|magic|-25}}, {{Affinity|blunt|-30}}
 +
|-
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|{{img|Black Knight Titan|70}}
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|[[Black Knight Titan]]
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|7580
 +
|29(Melee)
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|{{Affinity|magic|-20}}, {{Affinity|blunt|-30}}
 +
|-
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|{{img|The Advisor|90}}
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|[[The Advisor]]
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|8276
 +
|113(Melee)
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|{{Affinity|magic|-20}}, {{Affinity|blunt|-20}}
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|}
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=Dungeon Victory Drops=
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{| class="wikitable"
 +
!colspan=2|Item
 +
!Rarity
 +
!Market Price Each
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|-
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|{{img|Dark Cache|35}}
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|[[Dark Cache]]
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|100%
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|{{img|gold|20}}{{#iferror: {{#expr:{{market|Searing Ladle}}/1}}|No price data|{{AddSeparator|{{market|Searing Ladle}}}}}}
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|-
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|{{img|Lesser Jewelry Cache|35}}
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|[[Lesser Jewelry Cache]]
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|{{?}} Common
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|{{img|gold|20}}{{#iferror: {{#expr:{{market|Lesser Jewelry Cache}}/1}}|No price data|{{AddSeparator|{{market|Lesser Jewelry Cache}}}}}}
 +
|-
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|{{img|Torn Banner|35}}
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|[[Torn Banner]]
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|{{?}} Rare
 +
|{{img|gold|20}}{{#iferror: {{#expr:{{market|goblin cache}}/1}}|No price data|{{AddSeparator|{{market|goblin cache}}}}}}
 +
|-
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|{{img|Blademaster's Memory|35}}
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|[[Blademaster's Memory]]
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|{{?}} Rare
 +
|{{img|gold|20}}{{#iferror: {{#expr:{{market|Chef's hat}}/1}}|No price data|{{AddSeparator|{{market|Chef's hat}}}}}}
 +
|}
  
* The default enchants on [[Smith's Golem Legs]] and [[Smith's Golem Torso]].
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[[Category:Combat]]
 
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[[Category:Dungeon]]
* Tongs with [[Metalurgy]].
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[[Category:Zones]]
 
 
* [[Refining]] on your boots/gloves (try to get to 7 slots; it's worth it). Refining is basically your bread and butter. A lot of the time, refining will be more of your revenue than the bars (especially in Forge 2).
 
 
 
* [[Inferno]] on your boots/gloves (try to get to 7 slots; it's worth it)
 
 
 
* A [[Cloak of the Void]].
 
 
 
Now, there are two skill-defining items outside of that: the [[Dwarven Manufacturing Pendant]] and the [[Elven Logistics Pendant]]. Each of them is extremely valuable—Dwarven for making you super fast and Elven for making you super efficient.
 
==General Tips==
 
Your goal in smithing is to reach breakpoints and calculate your costs. There are three forges, two of which are useful:
 
 
 
* Forge Number 1, aka the City Forge: this one is pretty much only used in the extremely early game before players can move on to the higher forges.
 
 
 
* Forge Number 2, aka the Dwarven Forge: This is a very low-economy (low-cost) forge because it requires very low resources per hour, making it a prime location to use the Dwarven Pendant. In the Dwarven Forge, refining, which is the most important aspect of smithing (more than the bars a lot of the time), will dominate your revenue. Your goal here is to crank the heat as much as possible, unless you are using an ore/core frag that needs a different heat—work that out yourself. Use the Dwarven Pendant because the cost per hour will basically never come close to your profits from refining.
 
* Forge Number 3, aka the Volcanic Forge: This is an interesting one. It is by far the fastest forge, allowing you to smith a lot of ores into bars in a very short time, but it is also high-economy (costs a lot). The heat cost and material cost mean you basically must use the Elven Pendant because the heat alone can save you tens of thousands of heat per hour. It is generally very efficient with your ores, so you can make a lot of bars
 
 
 
==Talents==
 
Now we come to talents. When it comes to talents, if you are not going to go all in on smithing, you can narrow down your options to these few:
 
 
 
* [[Pyromania]]: Even a 5% reduction in heat use will save you millions in the long run.
 
* [[Smithing Master]]: It’s cheap, only costing 3 points, and provides a significant benefit.
 
* [[Overheating]]: This talent is generally amazing. More heat is beneficial in both Forge 2, where it costs very little and has a meaningful impact, and Forge 3, where it could provide another option when market conditions make running at higher heat viable.
 
* [[Slag Refinement]]: This is quite good because slag is essentially worthless, and you get a lot of refining procs over time.
 
* [[Molten Metal]]: This is a weird one because it almost always isn’t the best option due to economic reasons, except for scenarios like working with core fragments.(probly not worth it for most people)
 
* [[Dwarven Refinement]]: This will likely be a must-have due to the power of refining, but it is not yet implemented.
 
 
 
You can visit the [[Talents|Talents page]] to see what each of these talents do.
 
 
 
==Extra Tips and Advice==
 
Forge 2: Recommended Ores: Gold and Runite ores are generally recommended because they are readily available and usually come at a low price. This makes them prime targets for using the Dwarven Pendant and max heat in Forge 2.
 
 
 
Alternative Options: Iron bars can be efficient if you can hit a good breakpoint with the Elven Pendant. I found that at heat 11, iron ore is the most efficient (outside of Forge 3) per ore. However, if you can’t reach heat 11, it’s generally most efficient at heat 7. With the new talent, using pure metals on your tongs might increase efficiency even further (though I haven’t tested this yet, it could be promising).
 
 
 
Forge 3: Basic Strategy: Equip an Elven Pendant and calculate the math to determine what will give you the most bars per price.
 
 
 
Advanced Tips: With the new talents, the ability to reach heat 12 without heat enchants opens up potential niche use cases for pure metals or other enchants. While I haven’t fully tested this, it could offer interesting opportunities.
 
 
 
 
 
''- guide written by Zoomba, an extremely accomplished smither.''
 

Latest revision as of 03:39, 13 June 2024

HeckYea
HeckYea
Recommended Level: 50+
Recommended Style: Magic
Monsters
Normal:Elite:
Black Knight Black KnightImbued Black Knight Imbued Black Knight
Dungeon Exclusive:
The Advisor The Advisor
Black Knight Titan Black Knight Titan
Notable Drops
Monster Drops:Zone Victory Drops:
Dark Key Piece Dark Key Piece

Dark Vault Identification Crystal Dark Vault Identification Crystal
Corrupted Fragment Corrupted Fragment
Black Knight's Trial Black Knight's Trial
Obsidian Helmet Obsidian Gear
Obsidian Glass Obsidian Glass
Black Knight Titan's Helm Black Knight Titan's Helm
Chorus of Souls Chorus of Souls

Decayed Cloak Decayed Cloak
Obsidian Helmet Obsidian Gear

Obsidian Glass Obsidian Glass
Black Knight Titan's Helm Black Knight Titan's Helm
Torn Banner Torn Banner
Blademaster's Memory Blademaster's Memory
Dark Cache Dark Cache
Lesser Jewelry Cache Lesser Jewelry Cache

Obsidian Helmet Ability Books

Dark Fortress is the respective dungeon for City and is accessed by Dark Fortress Key Dark Fortress Key. It is the sole source of the Blademaster's Memory Blademaster's Memory and Torn Banner Torn Banner which are required for crafting Blademaster's Shroud Blademaster's Shroud and Royal Banner Royal Banner respectively. Up to 3 players/mercenaries can enter Dark Fortress.

Dark Fortress consists of 4 waves:

Recommended Gear

A party for dungeons usually consists of 2 DPS and a tank.

DPS

Two-handed weapons have higher DPS than one-handed ones at cost of lower defense, however since we have a tank we use two-handed weapons for the extra DPS.

Tank

Ancient Nature Amulet Ancient Nature Amulet is a good choice for tanks regardless of Nature's Blessing buff, because of the Fortitude Fortitude enchantment on it.

Monsters

All the monsters are weak to Magic Magic and Crush splash.png Crush and resistance to Melee Crafting Icon Melee and Range Range. The Advisor has +200% defensive Poison splash.png poison affinity, so a poison build isn't ideal.

Monster Threat DPS Weaknesses
Black Knight Black Knight 2050 9(Melee)

Magic splash.png(-25%), Crush splash.png(-30%)

Imbued Black Knight Imbued Black Knight 7876 28(Melee)

Magic splash.png(-25%), Crush splash.png(-30%)

Black Knight Titan Black Knight Titan 7580 29(Melee)

Magic splash.png(-20%), Crush splash.png(-30%)

The Advisor The Advisor 8276 113(Melee)

Magic splash.png(-20%), Crush splash.png(-20%)

Dungeon Victory Drops

Item Rarity Market Price Each
Dark Cache Dark Cache 100% Gold19,994,997
Lesser Jewelry Cache Lesser Jewelry Cache [?] Common Gold798,500
Torn Banner Torn Banner [?] Rare Gold9,499,997
Blademaster's Memory Blademaster's Memory [?] Rare Gold277,777,766