Difference between revisions of "Guard"
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|} | |} | ||
+ | |||
+ | ===Community drop table=== | ||
+ | This table contains the loot tables determined by a community effort of logging the loot tables. While all data is checked for feasibility, the data might not reflect the game correctly due to bad data being supplied. Furthermore, the data is based on submitted drop rates and this might be off due to small sample sizes. | ||
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
+ | |+ | ||
+ | !Guard | ||
+ | (Chance of item per kill, | ||
+ | larger than 1 means mulitple) | ||
+ | !No treasure hunter | ||
+ | (sample size of 854) | ||
+ | !Treasure Hunter 5 | ||
+ | (sample size of 10762) | ||
+ | !Treasure Hunter 6 | ||
+ | (sample size of 14775) | ||
+ | |- | ||
+ | |Gold | ||
+ | |43107.963% | ||
+ | |50740.02% | ||
+ | |51700.596% | ||
+ | |- | ||
+ | |Iron Boots | ||
+ | |0.117% | ||
+ | |0.13% | ||
+ | |0.108% | ||
+ | |- | ||
+ | |Sapphire | ||
+ | | | ||
+ | |0.065% | ||
+ | |0.088% | ||
+ | |- | ||
+ | |Emerald | ||
+ | | | ||
+ | |0.019% | ||
+ | |0.007% | ||
+ | |- | ||
+ | |Black Opal | ||
+ | | | ||
+ | | | ||
+ | |0.007% | ||
+ | |- | ||
+ | |Diamond | ||
+ | | | ||
+ | | | ||
+ | |0.007% | ||
+ | |- | ||
+ | |Ruby | ||
+ | | | ||
+ | | | ||
+ | |0.007% | ||
+ | |- | ||
+ | |||
+ | |} | ||
==Changes== | ==Changes== |
Revision as of 15:57, 1 December 2020
Guards can be fought in the city, and make up 80% of the monsters fought in the city.
Zones | City | ||||||||
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Offensive Stats | |||||||||
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Offensive Affinities | |||||||||
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Defensive Stats | |||||||||
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Defensive Affinities | |||||||||
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Drops
Main drops
Image | Item | Quantity | Rarity | Price |
---|---|---|---|---|
Gold | 50-1010 | - | ||
Iron Boots | 1 | 8,000 | ||
Sapphire | 1 | 1,000 | ||
Emerald | 1 | 2,000 | ||
Ruby | 1 | 5,000 | ||
Diamond | 1 | 10,000 | ||
Black Opal | 1 | 50,000 |
Universal drops
Image | Item | Quantity | Rarity | Price |
---|---|---|---|---|
Satchel | 1 | Very rare | 1000 | |
Mysterious Seed | 1 | Very rare | 7 |
Community drop table
This table contains the loot tables determined by a community effort of logging the loot tables. While all data is checked for feasibility, the data might not reflect the game correctly due to bad data being supplied. Furthermore, the data is based on submitted drop rates and this might be off due to small sample sizes.
Guard
(Chance of item per kill, larger than 1 means mulitple) |
No treasure hunter
(sample size of 854) |
Treasure Hunter 5
(sample size of 10762) |
Treasure Hunter 6
(sample size of 14775) |
---|---|---|---|
Gold | 43107.963% | 50740.02% | 51700.596% |
Iron Boots | 0.117% | 0.13% | 0.108% |
Sapphire | 0.065% | 0.088% | |
Emerald | 0.019% | 0.007% | |
Black Opal | 0.007% | ||
Diamond | 0.007% | ||
Ruby | 0.007% |