Difference between revisions of "Overgrown Castle"
(Added more details on the Overgrown castle.) |
(Added more details on the Overgrown castle.) |
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{{Infobox Location|title=OverGrown Castle|image=https://i.gyazo.com/ccd0127f306184f9c10ecc105d2ff3b5.png|rel-date=Refactor|zone-type=Combat|dangerous=yes|max-players=3|monsters=|recommended-stats=50+|recommended-gear=|recommended-style=Melee, piercing}} | {{Infobox Location|title=OverGrown Castle|image=https://i.gyazo.com/ccd0127f306184f9c10ecc105d2ff3b5.png|rel-date=Refactor|zone-type=Combat|dangerous=yes|max-players=3|monsters=|recommended-stats=50+|recommended-gear=|recommended-style=Melee, piercing}} | ||
+ | |||
'''The Overgrown Castle''' is a 3 player/mercenaries combat location that can be accessed by using the [[Castle Map]] Dungeon key. | '''The Overgrown Castle''' is a 3 player/mercenaries combat location that can be accessed by using the [[Castle Map]] Dungeon key. | ||
− | The base dungeon is pretty low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries. | + | The base dungeon is pretty low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run,or 3 dps players/mercenaries for a riskier run. |
− | Range is recommended because the monsters in the dungeon | + | Range is recommended because the monsters in the dungeon are all classified as a beast, and all beasts in this dungeon have a negative defensive affinity to range and piercing. |
+ | |||
+ | That means, you are recommended to take a range loadout that does piercing and range damage. | ||
==Dungeon Key== | ==Dungeon Key== | ||
Line 14: | Line 17: | ||
|- | |- | ||
|{{img|Castle Map|45|45|word=1}}||3 | |{{img|Castle Map|45|45|word=1}}||3 | ||
− | |{{img|1=Range|2=25|3=25|word=1}}Level 50+ | + | |{{img|1=Range|2=25|3=25|word=1}} (Level 50+) |
|} | |} | ||
==Dungeon Info== | ==Dungeon Info== | ||
+ | There are three waves in this dungeon. Their details are: | ||
− | + | ======1st wave====== | |
− | + | This will always spawn 40 monsters of two types, either the wolves or the wild boars. | |
− | 50% spawn | + | Either of them has a 50% chance to spawn, so you can expect to never see a uniform spawn count. But a average of 20 wolves and 20 boars can be expected, but not guaranteed. |
− | |||
− | + | The monsters will spawn 4 at a time, so there will be 10 sets of 4 monsters in a wave, where wolves and boars will spawn. | |
+ | <br /> | ||
+ | ======2nd wave====== | ||
+ | This will always 12 Nox wolves. This is a 100% spawn rate. | ||
+ | <br /> | ||
+ | |||
+ | ======3rd wave====== | ||
+ | This will always spawn 2 monsters of two types, either the ANGY BOAR, or the ANGY WOLF. | ||
+ | |||
+ | Either of them has a 50% chance to spawn, so you can expect to never see them in a 1:1 ratio,and can expect to face either one of them only or both of them per dungeon. | ||
− | |||
− | |||
===Monsters=== | ===Monsters=== | ||
− | {| class="wikitable" | + | {| class="wikitable mw-collapsible mw-collapsed" |
!Monster | !Monster | ||
!Encounters | !Encounters | ||
− | ! | + | !Offensive Affinities |
− | ! | + | !Defensive Affinities |
!List of All Drops Available with their drop rate | !List of All Drops Available with their drop rate | ||
|- | |- | ||
|{{Img|wild boar|60|auto|word=1}} | |{{Img|wild boar|60|auto|word=1}} | ||
|0-40 | |0-40 | ||
− | | | + | |Melee: 20% |
− | + | Magic: 0% | |
− | |||
− | |||
− | + | Range: 0% | |
+ | |Melee: 20% | ||
+ | Magic: 10% | ||
− | + | Range: -20% | |
− | {{img|Bone|25|25|word=1}}( | + | Piercing: -33.3% |
+ | |{{img|Monster Tooth|25|25|word=1}}(10%){{img|Tusk|25|25|word=1}}(10%) | ||
+ | {{img|Valuable Furs|25|25|word=1}}(10%){{img|Bone Shards|25|25|word=1}}(5%) | ||
− | {{img|Fur|25|25|word=1}}(2%) | + | {{img|Bone|25|25|word=1}}(4%) {{img|Fur|25|25|word=1}}(2%) |
− | {{img|Hide|25|25|word=1}}(1.33%) | + | {{img|Hide|25|25|word=1}}(1.33%) {{img|Rough Hide|25|25|word=1}}(1%) |
− | {{img| | + | {{img|Basic Runic Dust|25|25|word=1}}(1%) {{img|Partial Map|25|25|word=1}}(6.7/10k) |
− | + | {{img|Book|25|25|word=1}}(1.0/10k){{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k) | |
− | |||
− | |||
− | |||
− | {{img|Book|25|25|word=1}}(1.0/10k) | ||
− | |||
− | {{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k) | ||
|- | |- | ||
|{{Img|wolf|60|auto|word=1}} | |{{Img|wolf|60|auto|word=1}} | ||
|0-40 | |0-40 | ||
− | | | + | |Melee: 20% |
− | + | Magic: 0% | |
− | |||
− | |||
− | + | Range: 0% | |
+ | |Melee: 20% | ||
+ | Magic: 10% | ||
− | + | Range: -20% | |
− | {{img| | + | Piercing: -33.3% |
+ | |{{img|Monster Tooth|25|25|word=1}}(40%){{img|Bone Shards|25|25|word=1}}(40%) | ||
+ | {{img|Valuable Furs|25|25|word=1}}(20%){{img|Bone|25|25|word=1}}(5%) | ||
− | {{img|Hide|25|25|word=1}}(1.67%) | + | {{img|Fur|25|25|word=1}}(2.5%){{img|Hide|25|25|word=1}}(1.67%) |
− | {{img|Rough Hide|25|25|word=1}}(1.33%) | + | {{img|Rough Hide|25|25|word=1}}(1.33%){{img|Unusual Runic Dust|25|25|word=1}}(1%) |
− | + | {{img|Partial Map|25|25|word=1}}(6.7/10k) {{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k) | |
− | |||
− | {{img|Partial Map|25|25|word=1}}(6.7/10k) | ||
− | |||
− | {{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k) | ||
|- | |- | ||
|{{Img|nox wolf|60|auto|word=1}} | |{{Img|nox wolf|60|auto|word=1}} | ||
|12 | |12 | ||
− | | | + | |Melee: 20% |
− | + | Magic: 0% | |
− | |||
− | |||
− | |||
− | |||
− | + | Range: 0% | |
+ | |Melee: 40% | ||
+ | Magic: 20% | ||
− | + | Nature: -10% | |
− | + | Range: -20% | |
− | + | Fire: -30% | |
− | + | Ice: -30% | |
− | {{img| | + | Piercing: -33.3% |
+ | |{{img|Valuable Furs|25|25|word=1}}(66% for 1-8){{img|Monster Tooth|25|25|word=1}}(50% for 1-8) | ||
+ | {{img|Bone Shards|25|25|word=1}}(50% for 1-8){{img|Monster Tooth|25|25|word=1}}(10% for 1-8) | ||
− | {{img| | + | {{img|Bone Shards|25|25|word=1}}(10% for 1-8){{img|Valuable Furs|25|25|word=1}}(10% for 1-8) |
− | {{img| | + | {{img|Unusual Runic Dust|25|25|word=1}}(10%){{img|Bone|25|25|word=1}}(8.33%) |
− | {{img| | + | {{img|Fur|25|25|word=1}}(4.17%){{img|Hide|25|25|word=1}}(3.33%) |
− | {{img| | + | {{img|Rough Hide|25|25|word=1}}(2.27%){{img|Partial Map|25|25|word=1}}(2%) |
− | {{img|Charred Pelt|25|25|word=1}}(0.1%) | + | {{img|Overgrown Woods Scroll|25|25|word=1}}(0.2%){{img|Charred Pelt|25|25|word=1}}(0.1%) |
{{img|Armor and its Weakness|25|25|word=1}}(0.1%) | {{img|Armor and its Weakness|25|25|word=1}}(0.1%) | ||
Line 125: | Line 129: | ||
|{{Img|ANGY WOLF|60|auto|word=1}} | |{{Img|ANGY WOLF|60|auto|word=1}} | ||
|0-2 | |0-2 | ||
− | | | + | |Melee: 33% |
− | | | + | Magic: 0% |
− | + | ||
− | + | Range: 0% | |
+ | |Fire: 100% | ||
+ | Melee: 50% | ||
+ | |||
+ | Magic: 0% | ||
− | + | Range: -10% | |
− | + | Nature: -25% | |
− | + | Piercing: -25% | |
− | {{img| | + | Ice: -50% |
+ | |{{img|Prime Runic Dust|25|25|word=1}}(10%){{img|Bone|25|25|word=1}}(8.33%) | ||
+ | {{img|Fur|25|25|word=1}}(4.17%){{img|Hide|25|25|word=1}}(3.33%) | ||
− | {{img|Bestial | + | {{img|Rough Hide|25|25|word=1}}(2.27%){{img|Bestial Dagger|25|25|word=1}}(1%) |
− | {{img|Charred Pelt|25|25|word=1}}(1%) | + | {{img|Bestial Defender|25|25|word=1}}(1%){{img|Charred Pelt|25|25|word=1}}(1%) |
|- | |- | ||
|{{Img|Angy boar|60|auto|word=1}} | |{{Img|Angy boar|60|auto|word=1}} | ||
|0-2 | |0-2 | ||
− | | | + | |Melee: 33% |
− | | | + | Magic: 0% |
− | + | ||
− | + | Range: 0% | |
+ | |Fire: 100% | ||
+ | Melee: 50% | ||
+ | |||
+ | Magic: 0% | ||
− | + | Range: -10% | |
− | + | Nature: -25% | |
− | + | Piercing: -25% | |
− | {{img| | + | Ice: -50% |
+ | |{{img|Prime Runic Dust|25|25|word=1}}(10%){{img|Bone|25|25|word=1}}(8.33%) | ||
+ | {{img|Fur|25|25|word=1}}(4.17%){{img|Hide|25|25|word=1}}(3.33%) | ||
− | {{img|Bestial | + | {{img|Rough Hide|25|25|word=1}}(2.27%){{img|Bestial Dagger|25|25|word=1}}(1%) |
− | {{img|Charred Pelt|25|25|word=1}}(1%) | + | {{img|Bestial Defender|25|25|word=1}}(1%){{img|Charred Pelt|25|25|word=1}}(1%) |
|} | |} | ||
+ | |||
+ | |||
==Some Important Info on the dungeon:== | ==Some Important Info on the dungeon:== | ||
This dungeon primarily has beasts from the [[Overgrown woods]] combat zone. That means they'll be dropping a lot of junk. Taking the [[Tax ring]] will give a big boost on profit from the dungeon, as it boosts junk drop chance. | This dungeon primarily has beasts from the [[Overgrown woods]] combat zone. That means they'll be dropping a lot of junk. Taking the [[Tax ring]] will give a big boost on profit from the dungeon, as it boosts junk drop chance. |
Revision as of 10:47, 28 March 2025
![]() | |
Release Date | Refactor |
---|---|
Type of zone | Combat |
Dangerous | yes |
Encounters | |
Max Players | 3 |
Zone Recommendations | |
Rec. Combat Levels | 50+ |
Rec. Combat Style | Melee, piercing |
The Overgrown Castle is a 3 player/mercenaries combat location that can be accessed by using the Castle Map Dungeon key.
The base dungeon is pretty low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run,or 3 dps players/mercenaries for a riskier run.
Range is recommended because the monsters in the dungeon are all classified as a beast, and all beasts in this dungeon have a negative defensive affinity to range and piercing.
That means, you are recommended to take a range loadout that does piercing and range damage.
Contents
Dungeon Key
Item | Max Players | Recommended Level |
---|---|---|
![]() |
3 | ![]() |
Dungeon Info
There are three waves in this dungeon. Their details are:
1st wave
This will always spawn 40 monsters of two types, either the wolves or the wild boars.
Either of them has a 50% chance to spawn, so you can expect to never see a uniform spawn count. But a average of 20 wolves and 20 boars can be expected, but not guaranteed.
The monsters will spawn 4 at a time, so there will be 10 sets of 4 monsters in a wave, where wolves and boars will spawn.
2nd wave
This will always 12 Nox wolves. This is a 100% spawn rate.
3rd wave
This will always spawn 2 monsters of two types, either the ANGY BOAR, or the ANGY WOLF.
Either of them has a 50% chance to spawn, so you can expect to never see them in a 1:1 ratio,and can expect to face either one of them only or both of them per dungeon.
Monsters
Monster | Encounters | Offensive Affinities | Defensive Affinities | ExpandList of All Drops Available with their drop rate |
---|
Some Important Info on the dungeon:
This dungeon primarily has beasts from the Overgrown woods combat zone. That means they'll be dropping a lot of junk. Taking the Tax ring will give a big boost on profit from the dungeon, as it boosts junk drop chance.
Affixes like Lucky looter, Loaded Dice, Beast Hunter, Beast Slayer, Novice Treasure Hunter, Master Treasure Hunter help a lot on clearing the dungeon faster, and give more junk/drops from it.
The achievement "Castle Hunting" Gives another talent that further boosts your damage against beasts by 1%, so that's another thing to keep note of when running the dungeon.