Difference between revisions of "Fishing"
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'''Fishing''' is a gathering skill that allows players to catch raw fish. These fish can then be cooked using the [[Cooking|cooking]] skill.<br /> | '''Fishing''' is a gathering skill that allows players to catch raw fish. These fish can then be cooked using the [[Cooking|cooking]] skill.<br /> | ||
==General== | ==General== |
Revision as of 11:02, 6 May 2020
Fishing is a gathering skill that allows players to catch raw fish. These fish can then be cooked using the cooking skill.
Contents
General
Four areas are available for aspiring fishers, each offering different fish to be caught. The time required per fishing action is always exactly 10 seconds. Each action, the player has a certain chance of successfully catching one of the fishes available at that location. This chance will start at 20% and gradually increase with increasing level, up to a maximum of 100%. Although the theoretical maximum chance in the last area is 81.3%, this can be boosted to 100% using enchantment scrolls.
The caught fish can be cooked to offer hitpoint replenishment while fighting. Alternatively, cooked fish can be eaten to offer an experience boost for a set amount of actions per fish. Note that only one type of fish can be eaten for experience boosts. If you still have boosted actions left from one type of fish, eating another type will replace the existing boost.
Most areas contain multiple fish with different level requirements. When the level requirement of a certain fish is not met, that fish cannot be caught and only the lower tier fish will be obtained. Players have a small chance of obtaining sunken treasures. These can be opened for gold and sometimes gems. More importantly, these treasures have a small chance of dropping talismans used in runecrafting, and an even smaller chance of dropping a forgotten soul.
Equipment
Several items are necessary to be able to fish at all areas.
Item | Use | Method of obtaining |
---|---|---|
Fishing net | Needed to be able to fish the first area | Crafting (level 1, 150 branches) |
Fly fishing rod | Needed to be able to fish the second area | Crafting (level 15, 200 branches and 100 logs) |
Feather | Costs one per action in the second area | Bought from the game shop for 10 gold each |
Cage | Needed to be able to fish the third area | Crafting (level 25, 100 iron bars and 200 oak logs) |
Harpoon | Needed to be able to fish the fourth area | Crafting (level 40, 100 iron bars and 200 willow logs) |
Areas
The xp per hour figures are without any boosts, using only the base equipments needed to be able to fish.
Area | Level | Item(s) needed | Fish (level) | Xp/hour (level 50) | Xp/hour (level 80) | Xp/hour (level 99) |
---|---|---|---|---|---|---|
Net fishing | 1 | Fishing net | Shrimp (1), Anchovy (15) | 4,388 | 5,400 | 5,400 |
Fly fishing | 20 | Fly fishing rod and feathers | Trout (20), Salmon (35) | 12,161 | 21,375 | 22,500 |
Cage fishing | 40 | Cage | Lobster (40) | 11,700 | 25,200 | 33,750 |
Harpoon fishing | 50 | Harpoon | Tuna (50), Shark (70) | 9,000 | 27,428 | 40,146 |
Boosts
Several boosts can be applied to increase the fish gained and/or the experience received:
- Scroll of fishing can enchant boots or gloves to increase the chance of catching fish.
- Scroll of haste can enchant rings or necklaces to increase action speed.
- Scroll of gathering can enchant rings or necklaces to give a chance to obtain extra resources.
- Scroll of naturalist can enchant boots or gloves to increase the odds of finding a sunken treasure.
- Scroll of the scholar can enchant rings or necklaces to increase the experienced gained, at the cost of not receiving items.
- Scroll of wealth can enchant rings or necklaces to automatically sell mined resources to the game shop at an increased price.
The theoretical maximum xp rate per hour is 155,289, although no fish is obtained this way:
- Harpoon fishing at level 99
- Prismatic ring or prismatic necklace with 6 haste scrolls (-30% action timer)
- Prismatic ring or prismatic necklace with 6 scholar scrolls (+120% xp, but no items gained)
- Boots or gloves (at least adamant) with at least 4 fishing scrolls (+20+ fishing success chance)
The theoretical maximum amount of sharks per hour is 403, for 70,586 xp per hour:
- Harpoon fishing at level 99
- Prismatic ring or prismatic necklace with 6 haste scrolls (-30% action timer)
- Prismatic ring or prismatic necklace with 6 gathering scrolls (+60% chance of an extra resource)
- Boots or gloves (at least adamant) with at least 4 fishing scrolls (+20+ fishing success chance)
Chances
The fishing skill is dependent on two chance-based factors: whether or not a catch succeeds, and what fish is caught when it does.
Catch success chance
The base success chance for each area is 20%. For every level gained above the minimum level requirement of an area, the success chance is increased by 1.25%, rounded to one decimal place. The chance can never be higher than 100%.
The two lower areas reach 100% chance by level 99. The cage fishing area caps at 93.8% and the harpoon fishing location at 81.3%.
Fish type caught
Some areas contain two different types of fish. Up until the level needed for the higher-tier fish, 100% of the caught fish are of the lower tier. As soon as both fish can be caught, the chance of catching lower tier fish is 80% while the higher tier fish has a 20% chance to be caught. Each level after that increases the chance for the higher tier fish by 1%, up to a maximum of 50%. Because of this, 49% of all fish caught using a harpoon at level 99 will be sharks: 20 + (99 - 70) = 49%.
History
The fishing skill was released on September 12th, 2019.