Difference between revisions of "Potion"

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(Added section about quality but requires further fixing)
(Mostly formatting, spelling and paragraph rearranging. Updated the table of potions for a more accurate listing of brewed potions. Included a column for other ingredients.)
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{{AutoInfobox|All Potions
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{{AutoInfobox|All Potions}}
  
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'''Potions''' are liquids that imbue the user with temporary and beneficial magical powers or [[enchantments]]. Most potion magics improve productivity by:
 
 
'''Potions''' are liquids that imbue the user with temporary and beneficial magical powers or [[enchantments]]. There are tinctures that provide protection in battle or luck in finding treasure. However most potion magics improve productivity by:
 
 
* reducing materials or [[Heat]] used in production
 
* reducing materials or [[Heat]] used in production
 
* increasing the quality or number of resources gathered or goods created
 
* increasing the quality or number of resources gathered or goods created
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==Affects==
+
==Effects==
  
A potion's affects last one production, gathering or combat turn per potion use. Potions may be stored in inventory or drank in quantity. Their affects can be paused or resumed in game while not in battle.  
+
A potion's effects last one production, gathering or combat turn per potion use. Potions may be stored in inventory or drank in quantity. Their buffs can be paused or resumed in game while not in battle.  
  
Drinking potions with identical enchantments but differing power qualities is not additive. For example drinking a potion with [[Cooking (Enchantment)|Cooking 1]] followed by drinking a potion with '''Cooking 2''' does not result in the chef having a '''Cooking 3''' buff. Doing so will place the potion with the higher level (Cooking 2), in queue for consumption before (Cooking 1).
+
Drinking potions with identical enchantments but differing power levels is not additive. For example, drinking a potion with '''Cooking 1''' followed by a potion with '''Cooking 2''' does not result in the chef gaining a '''Cooking 3''' buff. Doing so will place the potion with the higher level '''Cooking 2''', in queue for consumption before Cooking 1. All consumed uses of Cooking 2 must be gone before Cooking 1 will take effect.
  
While potions only affect the drinker, some of these buffs can be made available game wide through purchase at the [[Shrine of Toucan]] with in-game gold or at the [[Platinum Shop]] with real life currency. Potion enchantments are additive to theirerespective global buff as well as additive to buffs caused by wearing enchanted gear possessing the same buff.
+
While potions only affect the drinker, some of these buffs can be made available game wide through purchase at the [[Shrine of Toucan]] with in-game gold or at the [[Platinum Shop]] with real life currency. Potion enchantments are additive to their respective global buff as well as additive to buffs caused by wearing enhanced gear possessing the same buff.
  
  
 
==Quality==
 
==Quality==
  
Potions are divided into four levels of quality as designated by the type of potion: '''Common''', '''Rare''', '''Epic''' and '''Legendary''' with the first being of lowest quality and the rest in ascending quality. The quality of the potion is determined by the number of ingredients used to brew the potion. The highest quality potions require more ingredients and higher [[Cooking]] skill to brew. Their enchantments are more powerful than their lower quality counterparts.
+
Potions are divided into four levels of quality as designated by the type of potion: '''Common''', '''Rare''', '''Epic''' and '''Legendary''' with the first being of lowest quality and the rest in ascending quality. The quality of the potion is determined by the number of ingredients used to brew the potion. The highest quality potions require more ingredients and higher [[Cooking]] skill to brew. Their enchantments are more powerful than their lower quality counterparts. Potions require containers such as [[Empty Vial|empty vials]] or other potion flasks with an identical enchantment but of lesser quality.
 
 
Vendor price is not a reflection of a potion's value just as quality is not a reflection of a potion's rarity. Some potions are more 'valuable' due to the scarcity of their ingredients (eg. [[Intuition]] potions created from rare [[Sageberry|sageberries]]) while others have relatively higher value due to the nature of their enchantment (eg. [[Empowered Gathering]] potions provides increased gathering capabilities without the cost of [[runes]] in comparison to [[Gathering]] potions). The rarest potions are ones that can not be brewed but must be earned in combat such as the [[Gold Leaf Cook]] potion which is only dropped by completing the dungeon [[Master Chicken's Kitchen]].
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Potion Quality
 +
! Enchantment Level
 +
! Vial Requirements
 +
! Vendor Price
 
|-
 
|-
! Potion Quality ! Enchantment Level ! Vial Requirements ! Vendor Price
+
| {{img|Common Potion|30|30}} '''Common Potion'''
 +
| Level 1
 +
| {{img|Empty Vial|30|word=1}}
 +
| 5
 
|-
 
|-
|{{img|Common Potion|30|30}} '''Common Potion''' | Level 1 | {{img|Empty Vial|30|30|word=1}} | 5
+
| {{img|Rare Potion|30}} '''Rare Potion'''  
 +
| Level 2
 +
| {{img|Empty Vial|30|word=1}} or {{img|Common Potion|30|30}} '''Common Potion'''
 +
| 10
 
|-
 
|-
|{{img|Rare Potion|30|30}} '''Rare Potion''' | Level 2 | {{img|Empty Vial|30|30|word=1}} or <br> {{img|Common Potion|30|30}} '''Common Potion''' | 10
+
| {{img|Epic Potion|30}} '''Epic Potion'''  
 +
| Level 3
 +
| {{img|Empty Vial|30|word=1}} or {{img|Common Potion|30}} '''Common Potion''' or {{img|Rare Potion|30}} '''Rare Potion'''  
 +
| 15
 
|-
 
|-
|{{img|Epic Potion|30|30}} '''Epic Potion''' | Level 3 | {{img|Empty Vial|30|30|word=1}} or <br> {{img|Common Potion|30|30}} '''Common Potion''' or <br>
+
| {{img|Legendary Potion|30}} '''Legendary Potion'''  
{{img|Rare Potion|30|30}} '''Rare Potion''' | 15
+
| Level 4  
|-
+
| {{img|Empty Vial|30|word=1}} or {{img|Common Potion|30}} '''Common Potion''' or {{img|Rare Potion|30}} '''Rare Potion''' or {{img|Epic Potion|30}} '''Epic Potion'''
|{{img|Legendary Potion|30|30}} '''Legendary Potion''' | Level 4 | {{img|Empty Vial|30|30|word=1}} or <br> {{img|Common Potion|30|30}} '''Common Potion''' or <br> {{img|Rare Potion|30|30}} '''Rare Potion''' or <br> {{img|Epic Potion|30|30}} '''Epic Potion''' | 20
+
| 20
 
|}
 
|}
 +
 +
Vendor price is not a reflection of a potion's value just as quality is not a reflection of a potion's rarity. Some potions are more 'valuable' due to the scarcity of their ingredients. For example, [[Intuition]] potions are created from rare [[Sageberry|sageberries]]). Other potions have relatively higher value due to the nature of their enchantment. For example, [[Empowered Gathering]] potions provide increased gathering capabilities without the cost of [[runes]] in comparison to regular [[Gathering]] potions. The rarest potions are ones that can not be brewed but must be earned in combat such as the [[Gold Leaf Cook]] potion which is only dropped by completing the dungeon [[Master Chicken's Kitchen]].
  
  
 
==Acquisition==
 
==Acquisition==
  
While potions are purchasable in the Marketplace, some potions are only available as dungeon drops. Otherwise potions are brewed using [[Cooking|cooking alchemy]]
+
Many potions are sold in the Marketplace, while others are only available as dungeon drops. Most potionmakers brew their own using [[Cooking|cooking alchemy]]. Sufficient vials (or existing lower quality potion flasks with identical magics) and [[heat]] must be applied with the necessary ingredients to produce new or upgraded versions of the desired enchanted potion.
 
 
==Brewed Potions==
 
  
 
{| class="wikitable sortable mw-collapsible hover-highlight"
 
{| class="wikitable sortable mw-collapsible hover-highlight"
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|{{img|Deep Fry|40|40|word=1}}
 
|{{img|Deep Fry|40|40|word=1}}
 
|[[Cooking]]
 
|[[Cooking]]
|Increased cooking speed by 8%. Caps at halving action time. Stacks with [[haste]]
+
|Increased cooking speed by 4%. Caps at halving action time. Stacks with [[Haste]].
 
|[[Fish Oil]]
 
|[[Fish Oil]]
|
+
|[[Bitter Essence]], [[Sour Essence]], [[Spicy Essence]]
 
|-
 
|-
 
|{{img|Empowered Prospecting|40|40|word=1}}
 
|{{img|Empowered Prospecting|40|40|word=1}}
 
|[[Mining]]
 
|[[Mining]]
|Increases your chance to find gems and silver while mining by 100%. Rolls before Prospecting and does not stack with it. Does not require an earth rune
+
|Increases the chance to find gems and silver while mining by 50%. Rolls before [[Prospecting]] and does not stack with it. Does not require earth runes.
 
|[[Yellow Pepper]]
 
|[[Yellow Pepper]]
 +
|[[Bitter Essence]], [[Spicy Essence]]
 
|-
 
|-
|{{img|root digging|40|40|word=1}}
+
|{{img|Root Digging|40|40|word=1}}
 
|[[Foraging]]
 
|[[Foraging]]
|Gain a chance to find gems while foraging. Has a 10% to consume earth rune on success.
+
|Gain a chance to find gems while foraging. Has a 10% to consume earth runes upon success.
 
|[[Mushroom]]
 
|[[Mushroom]]
 +
|[[Bitter Essence]], [[Spicy Essence]]
 
|-
 
|-
|{{img|supercooling|40|40|word=1}}
+
|{{img|Supercooling|40|40|word=1}}
 
|[[Mining]]
 
|[[Mining]]
|Items with lower heat costs to process have an increased chance to be gathered. Has a 2% chance to consume a water rune every mining action.
+
|Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a water rune every mining action.
 
|[[Frost Flowers]]
 
|[[Frost Flowers]]
 +
|[[Bitter Essence]], [[Sweet Essence]]
 
|-
 
|-
|{{img|empowered gathering|40|40|word=1}}
+
|{{img|Empowered Gathering|40|40|word=1}}
 
|[[Mining]], [[Foraging]], and [[Fishing]]
 
|[[Mining]], [[Foraging]], and [[Fishing]]
|Gain a 20% chance to find an extra resource while gathering. Rolls before gathering and does not stack with it.
+
|Gain a 10% chance to find an extra resource while gathering. Rolls before [[Gathering]] and does not stack with it.
 
|[[Watermelon]]
 
|[[Watermelon]]
 +
|[[Diced Fruit]], [[Sour Essence]], [[Sweet Essence]]
 
|-
 
|-
 
|{{img|Cooking (Enchantment)|40|word=1}}
 
|{{img|Cooking (Enchantment)|40|word=1}}
 
|[[Cooking]]
 
|[[Cooking]]
|Decreases chance of burning food by 8% while cooking.
+
|Decreases chance of burning food by 4% while cooking.
 
|[[Salt]]
 
|[[Salt]]
 +
|[[Chopped Vegetables]], [[Spicy Essence]]
 
|-
 
|-
 
|{{img|Shrimp Lord|40|word=1}}
 
|{{img|Shrimp Lord|40|word=1}}
 
|[[Cooking]]
 
|[[Cooking]]
|Player gains 10% increased chance of finding [[Raw Shrimp]] while Cooking.
+
|Player gains 5% increased chance of finding raw shrimp while cooking.
 
|[[Raw Shrimp]]
 
|[[Raw Shrimp]]
 +
|[[Filleted Fish]], [[Sweet Essence]]
 
|-
 
|-
 
|{{img|Pyromancy|40|word=1}}
 
|{{img|Pyromancy|40|word=1}}
 
|[[Cooking]] and [[Smithing]]
 
|[[Cooking]] and [[Smithing]]
|Player uses 10% less heat while Cooking and [[Smithing]].
+
|Player uses 5% less heat while cooking and smithing. Caps at 80% reduction.
 
|[[Ashes]]
 
|[[Ashes]]
 +
|[[Bitter Essence]], [[Ground Flour]], [[Sour Essence]]
 
|-
 
|-
 
|{{img|Inferno|40|word=1}}
 
|{{img|Inferno|40|word=1}}
 
|[[Smithing]]
 
|[[Smithing]]
|Gain a 10% chance to automatically smelt ores an additional time while [[smithing]].
+
|Gain a 10% chance to instantly smelt ores after a completed smithing action.
 
|[[Pepper]]
 
|[[Pepper]]
 +
[[Ground Flour]], [[Sour Essence]], [[Spicy Essence]]
 
|-
 
|-
 
|{{img|Superheating|40|word=1}}
 
|{{img|Superheating|40|word=1}}
 
|[[Mining]]
 
|[[Mining]]
|Gain a 2% chance to instantly smelt an ore into a bar while [[mining]].
+
|Gain a increased chance to gather ores with higher heat requirements while mining.
 
|[[Chili Pepper]]
 
|[[Chili Pepper]]
 +
|[[Spicy Essence]]
 
|-
 
|-
|{{img|Nature|40|word=1}}
+
|{{img|Naturalist|40|word=1}}
 
|[[Foraging]]
 
|[[Foraging]]
|Gain 10% chance to collect bonus logs while foraging.
+
|Increase chance to gain chests as well as convert chests to higher variants by 20%.
|[[Mushroom]]
+
|[[Durian]]
 +
|[[Sour Essence]], [[Sweet Essence]]
 
|-
 
|-
 
|{{img|Fishing (Enchantment)|40|word=1}}
 
|{{img|Fishing (Enchantment)|40|word=1}}
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|Increases fishing catch rate by 10%.
 
|Increases fishing catch rate by 10%.
 
|[[Honey]]
 
|[[Honey]]
 +
|[[Sour Essence]], [[Sweet Essence]]
 
|-
 
|-
 
|{{img|Fishing Magnetism|40|word=1}}
 
|{{img|Fishing Magnetism|40|word=1}}
 
|[[Fishing]]
 
|[[Fishing]]
|Increases bonus rarity by 4 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes.
+
|Increases bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes.
 
|[[Raw Magnetic Minnow]]
 
|[[Raw Magnetic Minnow]]
 +
|[[Filleted Fish]], [[Sour Essence]]
 
|-
 
|-
 
|{{img|Reinforced Line|40|word=1}}
 
|{{img|Reinforced Line|40|word=1}}
 
|[[Fishing]]
 
|[[Fishing]]
|Increases reel power by 6.
+
|Increases reel power by 3.
 
|[[Raw Tigerfish]]
 
|[[Raw Tigerfish]]
 +
|[[Bitter Essence]], [[Filleted Fish]]
 
|-
 
|-
 
|{{img|Pungent Bait|40|word=1}}
 
|{{img|Pungent Bait|40|word=1}}
 
|[[Fishing]]
 
|[[Fishing]]
|Increases bait power by 6.
+
|Increases bait power by 3.
 
|[[Seaweed]]
 
|[[Seaweed]]
 +
|[[Bitter Essence]], [[Chopped Vegetables]]
 
|-
 
|-
 
|{{img|Oil Spill|40|word=1}}
 
|{{img|Oil Spill|40|word=1}}
 
|[[Fishing]]
 
|[[Fishing]]
|Adds 7.5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
+
|Adds 8% chance to try and extract fish oil from a fish based on size. There is a chance that fish oil may not be created if the fish is too small.
 
|[[Raw Slippery Eel]]
 
|[[Raw Slippery Eel]]
 +
|[[Filleted Fish]], [[Sour Essence]], [[Spicy Essence]]
 
|-
 
|-
 
|{{img|Deadliest Catch|40|word=1}}
 
|{{img|Deadliest Catch|40|word=1}}
 
|[[Fishing]]
 
|[[Fishing]]
|Increases bonuses from bait by 10%, but decreases chance of bait preservation by 5%. Increases chance to find known rare resources.
+
|Increases bonuses from bait by 5%, but decreases chance of bait preservation by 5%. Increases chance to find known rare resources.
 
|[[Raw Great White Shark]]
 
|[[Raw Great White Shark]]
 +
|[[Minced Meat]], [[Spicy Essence]]
 
|-
 
|-
 
|{{img|Gathering|40|word=1}}
 
|{{img|Gathering|40|word=1}}
 
|[[Mining]], [[Foraging]], and [[Fishing]]
 
|[[Mining]], [[Foraging]], and [[Fishing]]
|Gain a 20% chance to find an extra resource while gathering.
+
|Gain a 10% chance to find an extra resource while gathering. 15% chance to consume a nature rune.
 
|[[Banana]]
 
|[[Banana]]
 +
|[[Diced Fruit]], [[Sweet Essence]]
 
|-
 
|-
 
|{{img|Runecrafting (Enchantment)|40|word=1}}
 
|{{img|Runecrafting (Enchantment)|40|word=1}}
 
|[[Runecrafting]]
 
|[[Runecrafting]]
|Reduces essence used in [[runecrafting]] by 10%.
+
|Reduces essence used in runecrafting by 5%. Caps at 80%.
 
|[[Goblin Brain]]
 
|[[Goblin Brain]]
 +
|[[Bitter Essence]], [[Butchered Monster]]
 
|-
 
|-
 
|{{img|Efficiency|40|word=1}}
 
|{{img|Efficiency|40|word=1}}
 
|[[Cooking]], [[Smithing]], [[Runecrafting]] and [[Scrollcrafting]]
 
|[[Cooking]], [[Smithing]], [[Runecrafting]] and [[Scrollcrafting]]
|Gain a 2% chance to produce an extra item during cooking and smithing.
+
|Gain a 2% chance to produce an extra item during cooking, smithing, runecrafting and scrollcrafting.
 
|[[Sugar]]
 
|[[Sugar]]
 +
|[[Bitter Essence]], [[Sweet Essence]]
 
|-
 
|-
 
|{{img|Intuition|40|word=1}}
 
|{{img|Intuition|40|word=1}}
 
|Most activities
 
|Most activities
|Increases experience gained by 10% while doing most things.
+
|Increases experience gained by 5% while doing most things.
 
|[[Sageberry]]
 
|[[Sageberry]]
|-
+
|[[Bitter Essence]][[Sour Essence]], [[Sweet Essence]]
|{{img|Demon Skin|40|word=1}}
 
|[[Combat]]
 
|All damage taken is reduced by 2.
 
|[[Ichor]]
 
|-
 
|{{img|Nimble|40|word=1}}
 
|[[Combat]]
 
|Increases Defense by about 20%.
 
|[[Spider Legs]]
 
|-
 
|{{img|Flame Resistance|40|word=1}}
 
|[[Combat]]
 
|Grants some resistance to intense heat.
 
|[[Water Imbued Dust]]
 
 
|-
 
|-
 
|}
 
|}

Revision as of 06:11, 7 April 2025

All Potions
Gold0
MarketYes

Potions are liquids that imbue the user with temporary and beneficial magical powers or enchantments. Most potion magics improve productivity by:

  • reducing materials or Heat used in production
  • increasing the quality or number of resources gathered or goods created
  • speeding up item production or material gathering
  • improving the chance to find or create a rare material or item


Effects

A potion's effects last one production, gathering or combat turn per potion use. Potions may be stored in inventory or drank in quantity. Their buffs can be paused or resumed in game while not in battle.

Drinking potions with identical enchantments but differing power levels is not additive. For example, drinking a potion with Cooking 1 followed by a potion with Cooking 2 does not result in the chef gaining a Cooking 3 buff. Doing so will place the potion with the higher level Cooking 2, in queue for consumption before Cooking 1. All consumed uses of Cooking 2 must be gone before Cooking 1 will take effect.

While potions only affect the drinker, some of these buffs can be made available game wide through purchase at the Shrine of Toucan with in-game gold or at the Platinum Shop with real life currency. Potion enchantments are additive to their respective global buff as well as additive to buffs caused by wearing enhanced gear possessing the same buff.


Quality

Potions are divided into four levels of quality as designated by the type of potion: Common, Rare, Epic and Legendary with the first being of lowest quality and the rest in ascending quality. The quality of the potion is determined by the number of ingredients used to brew the potion. The highest quality potions require more ingredients and higher Cooking skill to brew. Their enchantments are more powerful than their lower quality counterparts. Potions require containers such as empty vials or other potion flasks with an identical enchantment but of lesser quality.

Potion Quality Enchantment Level Vial Requirements Vendor Price
Common Potion Common Potion Level 1 Empty Vial Empty Vial 5
Rare Potion Rare Potion Level 2 Empty Vial Empty Vial or Common Potion Common Potion 10
Epic Potion Epic Potion Level 3 Empty Vial Empty Vial or Common Potion Common Potion or Rare Potion Rare Potion 15
Legendary Potion Legendary Potion Level 4 Empty Vial Empty Vial or Common Potion Common Potion or Rare Potion Rare Potion or Epic Potion Epic Potion 20

Vendor price is not a reflection of a potion's value just as quality is not a reflection of a potion's rarity. Some potions are more 'valuable' due to the scarcity of their ingredients. For example, Intuition potions are created from rare sageberries). Other potions have relatively higher value due to the nature of their enchantment. For example, Empowered Gathering potions provide increased gathering capabilities without the cost of runes in comparison to regular Gathering potions. The rarest potions are ones that can not be brewed but must be earned in combat such as the Gold Leaf Cook potion which is only dropped by completing the dungeon Master Chicken's Kitchen.


Acquisition

Many potions are sold in the Marketplace, while others are only available as dungeon drops. Most potionmakers brew their own using cooking alchemy. Sufficient vials (or existing lower quality potion flasks with identical magics) and heat must be applied with the necessary ingredients to produce new or upgraded versions of the desired enchanted potion.

Potion Name Skill Affected Description Reagents CollapseOther Ingredients
Deep Fry Deep Fry Cooking Increased cooking speed by 4%. Caps at halving action time. Stacks with Haste. Fish Oil Bitter Essence, Sour Essence, Spicy Essence
Empowered Prospecting Empowered Prospecting Mining Increases the chance to find gems and silver while mining by 50%. Rolls before Prospecting and does not stack with it. Does not require earth runes. Yellow Pepper Bitter Essence, Spicy Essence
Root Digging Root Digging Foraging Gain a chance to find gems while foraging. Has a 10% to consume earth runes upon success. Mushroom Bitter Essence, Spicy Essence
Supercooling Supercooling Mining Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a water rune every mining action. Frost Flowers Bitter Essence, Sweet Essence
Empowered Gathering Empowered Gathering Mining, Foraging, and Fishing Gain a 10% chance to find an extra resource while gathering. Rolls before Gathering and does not stack with it. Watermelon Diced Fruit, Sour Essence, Sweet Essence
Cooking (Enchantment) Cooking (Enchantment) Cooking Decreases chance of burning food by 4% while cooking. Salt Chopped Vegetables, Spicy Essence
Shrimp Lord Shrimp Lord Cooking Player gains 5% increased chance of finding raw shrimp while cooking. Raw Shrimp Filleted Fish, Sweet Essence
Pyromancy Pyromancy Cooking and Smithing Player uses 5% less heat while cooking and smithing. Caps at 80% reduction. Ashes Bitter Essence, Ground Flour, Sour Essence
Inferno Inferno Smithing Gain a 10% chance to instantly smelt ores after a completed smithing action. Pepper

Ground Flour, Sour Essence, Spicy Essence

Superheating Superheating Mining Gain a increased chance to gather ores with higher heat requirements while mining. Chili Pepper Spicy Essence
Naturalist Naturalist Foraging Increase chance to gain chests as well as convert chests to higher variants by 20%. Durian Sour Essence, Sweet Essence
Fishing (Enchantment) Fishing (Enchantment) Fishing Increases fishing catch rate by 10%. Honey Sour Essence, Sweet Essence
Fishing Magnetism Fishing Magnetism Fishing Increases bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. Raw Magnetic Minnow Filleted Fish, Sour Essence
Reinforced Line Reinforced Line Fishing Increases reel power by 3. Raw Tigerfish Bitter Essence, Filleted Fish
Pungent Bait Pungent Bait Fishing Increases bait power by 3. Seaweed Bitter Essence, Chopped Vegetables
Oil Spill Oil Spill Fishing Adds 8% chance to try and extract fish oil from a fish based on size. There is a chance that fish oil may not be created if the fish is too small. Raw Slippery Eel Filleted Fish, Sour Essence, Spicy Essence
Deadliest Catch Deadliest Catch Fishing Increases bonuses from bait by 5%, but decreases chance of bait preservation by 5%. Increases chance to find known rare resources. Raw Great White Shark Minced Meat, Spicy Essence
Gathering Gathering Mining, Foraging, and Fishing Gain a 10% chance to find an extra resource while gathering. 15% chance to consume a nature rune. Banana Diced Fruit, Sweet Essence
Runecrafting (Enchantment) Runecrafting (Enchantment) Runecrafting Reduces essence used in runecrafting by 5%. Caps at 80%. Goblin Brain Bitter Essence, Butchered Monster
Efficiency Efficiency Cooking, Smithing, Runecrafting and Scrollcrafting Gain a 2% chance to produce an extra item during cooking, smithing, runecrafting and scrollcrafting. Sugar Bitter Essence, Sweet Essence
Intuition Intuition Most activities Increases experience gained by 5% while doing most things. Sageberry Bitter Essence, Sour Essence, Sweet Essence