Shrine of Toucan
The Shrine of Toucan is a weekly event where all players donate to unlock global buffs for everyone that donated. The shrine has four different altars, one time altar and three buff altars. Leagues with the buff madness rule active have two additional altars for madness strength and buff.
The shrine activates every Friday at 15:00 (3PM) UTC, applying buffs and renewing all the altars.
In each altar players can donate gold to unlock milestones. Ironmen can also donate three randomly chosen materials, which contribute with 10x their vendor value.
The time altar is the simplest altar. Each unlocked milestone will add 8 hours to the total duration of all buffs once the shrine is activated.
Each of the buff altars is themed around one of the skills or a group of skills (Gathering, Production, Combat). Three buffs that fit the theme are randomly chosen at the start of the week. Every unlocked milestones increases the strength of one of the buffs by one. The buff that will be unlocked with the next milestone is shown in the interface.
To benefit from the buffs once they are applied, players need to complete their individual personal contribution thresholds by donating to any of the altars. Each threshold unlocks one of the buffs from each altar in the order that they are listed. Note that this is not the same as the order in which the first level of each buff is unlocked. The current thresholds are 1m, 10m and 100m. This also means that it is possible to avoid getting unwanted buffs by not completing your own threshold levels.
The shrine can be accessed from the navigation menu, under the Commerce section or through the top right drop down.
Highscore
There is one highscore for each altar and one global highscore, that doesn't reset. The top three donators of the global highscore receive a special chat icon.
Possible Global Buffs
Buff | Description | |
---|---|---|
Prospecting | Increase your chance to find gems or silver while mining by 50%. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found. | |
Superheating | Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a fire rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found. | |
Empowered Prospecting | Increase your chance to find gems or silver while mining by 50%. Rolls before Prospecting and does not stack with it; does not require an earth rune. | |
Supercooling | Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a water rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found. | |
Embers | Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item. | |
Nature | Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging. | |
Root Digging | Gain a chance to find gems while foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found. | |
Herbalist | Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging. | |
Seed Harvesting | Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging. | |
Fishing | Increases fish catch chance by 2.5%. | |
Fishing Magnetism | Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes. | |
Pungent Bait | Increases bait power by 3. | |
Reinforced Line | Increases reel power by 3. | |
Bait Preservation | Increases chance to preserve bait by 4%. | |
Oil Spill | Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. | |
Deadliest Catch | Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources. | |
Fiber Finder | Increases chance to find aquatic fibers by 25%. | |
Gathering | Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. | |
Naturalist | Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%. | |
Archaeology | Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones! | |
Empowered Gathering | Gain a 10% chance to find an extra resource while gathering. Rolls before Gathering and does not stack with it; does not require a nature rune. | |
Gatherer's Boon | Increases min and max gathering ranges by 10%. If the range is 1, it is instead a 10% chance to gather an extra resource. | |
Bag of Holding | Gives a 33% chance to force the max quantity of a resource while gathering. | |
Dwarven Engineering | Gives a 0.2% chance to massively boost amount gathered. | |
Danger Zone | Increases the chance of a dangerous encounter by 50%. Reduces dangerous gathering delay by 10% and during dangerous gathering encounters, reduces damage taken and increases damage done by the same amount. | |
Calming Aura | Decreases the chance of a dangerous encounter by 50%. Reduces dangerous gathering delay by 20% and during dangerous gathering encounters, reduces damage taken and increases damage done by the same amount | |
Farming | Gain a 2% chance to get double the yield when harvesting. | |
Gold Digger | Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins. | |
Fertilizing | Increase minimum harvest yield by 6%. | |
Cultivation | Gain a 2% chance to get a seed back when harvesting. | |
Chances | Increased chance of an item transforming during augmentation by 1%. | |
Runecrafting | Reduces essence used in Runecrafting by 5%. | |
Essence Concentration | Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%. | |
Engraving | Gives a 2% chance to not consume rune slates while Runecrafting. | |
Fibrous Fabrication | 2% chance to preserve fibers while weaving. | |
Refining | Gain a mysterious chance to find gems and other rare materials while smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted. | |
Metallurgy | Increases the forge's max heat intensity by 0.5. (Rounded down) | |
Pure Metals | Reduces the amount of materials required to smelt a bar by 2%. | |
Crucible | Increases input and output of materials in Smithing by 2%. Heat cost is instead increased by 3%. | |
Forge Enhancement | Increases positive forge effects by 1%. | |
Forge Maintenance | Decreases negative forge effects by 1%. | |
Crafting Talent | Each crafted item costs 2% less ingredients | |
Cooking | Decrease chance to burn food while cooking by 4%. | |
Shrimp Lord | Gain 5% chance per cooking action to gain one Raw Shrimp. | |
Master Chef | Decreases chance to burn food while cooking by 4% of your effective cooking level. | |
Deep Fry | Increases cooking speed by 4%. Caps at halving action time. Stacks with Haste. | |
Leftovers | Gain a 1% chance to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used. | |
Blitzing | Gain a chance to prepare another ingredient by 0.05% per effective cooking level. | |
Pyromancy | Use 5% less heat when cooking and smithing. Caps at 80% reduction. | |
Efficiency | Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers. | |
Inferno | Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action. Caps at 80% strength and 5 consecutive procs. | |
Dwarven Manufacturing | Increases production speed by 20% and increases resource cost by 25%. For cooking this resource cost modification only applies to heat. | |
Elven Logistics | Decreases production speed by 25% and decreases resource cost by 20%. For cooking this resource cost modification only applies to heat. | |
Haste | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. | |
Researcher's Boon | Increases shard generation rate by 10%. | |
Adventurer's Boon | Gives a 10% chance to produce an additional skilling shard. | |
Acrobatics | Has a 3% chance to speed up attack speed by 33%. | |
Critical Strike | Increases critical chance and damage multiplier by 2.5%. | |
Accuracy | Increases accuracy for all three combat styles by 3% multiplicatively. | |
Force | Gain 1% of your protection as strength. | |
Healing | Passive heal per tick increased by 20%. Increases health received from consumables by 10%. | |
Reinforcement | Increases agility by 12. | |
Protection | Increases protection by 10. | |
False Equilibrium | Increases maximum damage and decreases minimum damage by 1.5%. | |
Treasure Hunter | Increases your chance of finding items from slain enemies by 3%. | |
Patience | Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease. | |
Overhealing | Heal for 1% of overkill damage on a target. | |
Fortitude | Increases stamina by 10. | |
Aspect of Flame | Converts 5% of damage into fire damage. | |
Aspect of Lightning | Converts 5% of damage into lightning damage. | |
Aspect of Chaos | Converts 5% of damage into chaos damage. | |
Endless Ammo | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. | |
Rune Reserves | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). | |
Quiver | Gain a 5% chance to not consume ranged ammo (resulting in 5% more uses from each ammo piece on average). | |
Alacrity | Increases agility by 15 at the expense of the same amount of accuracy in all combat styles. | |
Hold the Line | Increases defenses by 15, but lowers damage affinity in all styles by 5%. | |
Aspect of Ice | Converts 5% of damage into ice damage. | |
Loot Goblin | Gains a chance to encounter a Loot Goblin in combat on average 2 times a day. | |
Recklessness | Additively increases offensive magic, range, and melee affinity by 2% but reduces the respective defensive affinities by the same amount. | |
Elemental Stabilization | Neutralizes negative affinities by 2% but will never exceed a neutral state. Does NOT apply to accuracy. | |
Resistance | Increases resistance by 10. | |
Convergence | Gain 1% of your resistance as intellect. | |
Finesse | Gain 1% of your agility as dexterity. | |
Nimble | Increases ability to dodge by 10%. | |
Demon Skin | All damage taken is reduced by 9 or 2%, whichever decreases the damage more, to a minimum of 1. | |
Soul Stealing | Heal for 1% of damage dealt. | |
Nature's Sanctuary | Increases resistance by 20 and protection by 10. | |
Regal Might | Increases protection by 50 and resistance by 25. | |
Guarded | Increases protection and resistance by 20%. | |
Hard to Hit | Increases your agility by 10% or by 20, whichever is higher. | |
Ice Armor | Increases your protection and resistance by 10 and reduces agility by the same amount. | |
Cleanse | Counteracts up to 1 levels of Corrosion. | |
Enraged | Increases almost all combat stats by 15%. | |
Enlightenment | Gain 1 more essence per action where essence is acquired. | |
Prolonging | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). | |
Intuition | Gain 5% increased experience while doing most things. |