Cooking
Cooking is a skill that allows raw ingredients be cooked into edible food. Players can add up to 5 ingredients into the pot by interacting with them in ingredients window on the right and then using heat to cook them.
Food has a chance to burn, depending on the player's effective cooking level, resulting in either burnt food or burnt fish depending on the type of ingredients used. Effective cooking level and the amount of ingredients used also effects the level of food produced, which directly affects the amount of buff stacks the food will have. By leveling cooking, the player is able to cook better foods that give increased healing and better buffs.
Uses
- Recover health by eating food out of combat
- Food can be placed in the combat inventory to recover health during combat.
- - Combat buffs are only applied when food is eaten during combat.
- Can be used to obtain various buffs that help in other skills such as foraging, mining, etc.
- Cooking fish has a chance to produce fish oil which can be used in the crafting skill to create pyre logs.
Fish Oil Chance
Image | Fish | Chance* |
---|---|---|
Raw Shrimp | 5% | |
Raw Anchovy | 5% | |
Raw Trout | 10% | |
Raw Salmon | 10% | |
Raw Lobster | 15% | |
Raw Tuna | 15% | |
Raw Shark | 20% |
*Per fish used. For example, cooking with 1 Raw Shark and 1 Raw Tuna results in a 35% chance, while cooking with 5 Raw Sharks will result in a 100% chance to receive fish oil.
Determining Produced Food
Ingredients
The first part to understanding how the game determines the resulting food produced is to understand the ingredients. Each ingredient has "Categories" or "Tags", size, heat, exp, buff.
Tags
Denotes which category or categories they belong to.
- Some ingredients can have multiple tags. (e.g. an apple is both a fruit and a sweetener)
- The value of a tag is always equal to the size of the ingredient.
- There are 13 tags in total:
- Fruit
- Vegetable
- Grain
- Dairy
- Eggs
- Meat
- Beast
- Poultry
- Fish
- Monster
- Spice
- Sweetener
- Preservative
Size
Used to calculate difficulty and tag value. This affects everything from bonuses to how long it takes to cook the dish.
XP
The amount of experience gained per ingredient when cooked.
Heat
The amount of heat used per ingredient when cooked.
Buff
Some ingredients will apply buffs to dishes when they’re used. If more than 1 unique buff ingredient is used, it will always result in questionable food. Buffs are also always applied at level 2, and cannot be increased or decreased. This stacks with existing enchants from sources such as armor, e.g. if the player has 3 gathering scrolls on their ring, eating a dish with gathering 2 will have the effect of gathering 5.
Ingredient Table
Ingredient | Category | EXP | Size | Heat | Source | Seed | Buff |
---|---|---|---|---|---|---|---|
Butter | Dairy | 15 | 3 | 15 | Crafting | ||
Milk | Dairy | 5 | 1 | 5 | Combat | ||
Egg | Egg | 5 | 1 | 5 | Combat | ||
Raw Shrimp | Fish, Meat | 5 | 1 | 5 | Fishing | Shrimp Lord | |
Raw Anchovy | Fish, Meat | 5 | 1 | 5 | |||
Raw Salmon | Fish, Meat | 10 | 2 | 10 | |||
Raw Trout | Fish, Meat | 10 | 2 | 10 | |||
Raw Lobster | Fish, Meat | 15 | 3 | 15 | |||
Raw Tuna | Fish, Meat | 15 | 3 | 15 | |||
Raw Shark | Fish, Meat | 20 | 4 | 20 | |||
Apple | Fruit, Sweetener | 5 | 2 | 10 | Foraging | x | |
Banana | Fruit, Sweetener | 5 | 1 | 5 | x | Gathering | |
Tomato | Fruit | 10 | 2 | 10 | x | ||
Wildberry | Fruit, Sweetener | 10 | 1 | 5 | x | ||
Sageberry | Fruit, Sweetener | 25 | 1 | 25 | Combat | x | Intuition |
Ashes | Grain, Spice | 15 | 3 | 15 | Combat | Pyromancy | |
Rice | Grain | 10 | 2 | 10 | Foraging | x | |
Wheat | Grain | 10 | 1 | 5 | x | ||
Raw Beef | Meat, Beast | 5 | 2 | 10 | Combat | ||
Raw Chicken | Meat, Poultry | 5 | 2 | 10 | |||
Goblin Brain | Monster, Meat | 10 | 2 | 10 | Combat | Runecrafting | |
Ichor | Monster | 20 | 1 | 5 | Demon Skin | ||
Spider Legs | Monster, Meat | 20 | 4 | 20 | Nimble | ||
Honey | Spice, Sweetener | 15 | 3 | 15 | Foraging | Fishing | |
Pepper | Spice | 5 | 1 | 5 | Farming | x | Inferno |
Salt | Spice, Preservative | 5 | 1 | 5 | Mining | Cooking | |
Sugar | Spice, Sweetener | 5 | 1 | 5 | Foraging | x | Efficiency |
Carrot | Vegetable | 5 | 1 | 5 | Foraging | x | |
Chili Pepper | Vegetable | 10 | 2 | 10 | x | Superheated | |
Mushroom | Vegetable | 15 | 1 | 5 | x | Nature | |
Potato | Vegetable | 10 | 2 | 10 | x | ||
Pumpkin | Vegetable | 15 | 3 | 15 | x |
Recipes
Recipes are pre-determined dishes that require certain ingredients to create, each having their own unique properties. These are stored in an in-game database that it compares chosen ingredients to in order to determine which recipe will be the result. Each recipe has these properties:
ID
The order in the recipe list within the game’s code. This is important when selecting recipes that fit the chosen ingredients.
HP
The base value that this dish will heal, without considering ingredients or bonuses.
Value
How much gold a dish can be vendored for.
Ingredient Tags
What ingredient types are required to cook the dish, e.g. the Birdie Pasta recipe has the poultry and grain tags, meaning a raw chicken and rice would create this recipe.
Recipes Table
ID | Name | HP | Vendor price | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
2100 | Questionable Food | 1 | 5 | - | - | - |
2101 | Monster Surprise | 1 | 5 | Monster | ||
2102 | Seared Steak | 1 | 50 | Beast | ||
2103 | Seared Fish | 1 | 30 | Fish | ||
2104 | Seared Poultry | 1 | 50 | Poultry | ||
2105 | Birdie Pasta | 3 | 75 | Poultry | Grain | |
2106 | Spaghetti & Meat | 3 | 75 | Beast | Grain | |
2107 | Sushi | 3 | 100 | Fish | Grain | |
2108 | Birdie Pie | 4 | Poultry | Grain | Dairy | |
2109 | Cottage Pie | 4 | Beast | Grain | Dairy | |
2110 | Fisherman's Pie | 4 | Fish | Grain | Dairy | |
2111 | Fruit Pie | 4 | 125 | Fruit | Grain | Dairy |
2112 | Demon Cake | 3 | 175 | Monster | Grain | Sweetener |
2113 | Cake | 4 | 125 | Dairy | Grain | Sweetener |
2114 | Fruit Cake | 4 | 125 | Fruit | Grain | Sweetener |
2115 | Grain Cake | 3 | 125 | Grain | Sweetener | |
2116 | Omelette | 2 | 75 | Eggs | ||
2117 | Monster Omelette | 3 | Eggs | Monster | ||
2118 | Meaty Omelette | 3 | 125 | Eggs | Beast | |
2119 | Veggie Crepe | 3 | 125 | Eggs | Vegetable | |
2120 | Fruity Crepe | 3 | 175 | Eggs | Fruit | |
2121 | Eggnog | 3 | 50 | Eggs | Dairy | |
2122 | Meat Roast | 4 | 150 | Beast | Fish | Poultry |
2123 | Fried Fruit | 1 | 100 | Fruit | ||
2124 | Grilled Veggies | 1 | 100 | Vegetable | ||
2125 | Kebabs | 3 | 150 | Meat | Vegetable | |
2126 | Candied Fruit | 2 | 125 | Fruit | Sweetener | |
2127 | Milkshake | 4 | 75 | Fruit | Sweetener | Dairy |
2128 | Vegetable Stew | 3 | 150 | Dairy | Vegetable | |
2129 | Meaty Stew | 3 | 125 | Dairy | Meat | |
2130 | Monster Stew | 3 | 200 | Dairy | Monster | |
2131 | Jerky | 3 | 75 | Meat | Preservative | |
2132 | Pudding | 4 | Eggs | Dairy | Sweetener | |
2133 | Ice Cream | 3 | 100 | Dairy | Sweetener | |
2134 | Monster Curry | 4 | Monster | Grain | Spice | |
2135 | Birdie Curry | 4 | Poultry | Grain | Spice | |
2136 | Beast Curry | 4 | 175 | Beast | Grain | Spice |
2137 | Seafood Curry | 4 | 175 | Fish | Grain | Spice |
2138 | Monster Gelato | 4 | 225 | Monster | Dairy | Eggs |
Resulting Dish
The resulting dish is determined by the ingredients and the size of each ingredient type.
- The categories of the ingredients matches a recipe in the in-game recipe database.
- The size of ingredient categories in the recipe that is used by the recipe.
- The size of ingredient categories in the recipe that is NOT used by the recipe.
- If the categories of the ingredients matches more than one recipe, the ID of the recipes.
In order for a recipe to be valid, the categories of the ingredients must match against a recipe in the in-game recipe database. Additionally, the total size of categories not used by the recipe must not be greater than the total size of ingredients used by the recipe. If the categories of the ingredients matches more than one recipe, the result will be the recipe with the lowest ID. If all recipes in the in-game recipe database is invalidated, Questionable Food will be produced.
If a player attempts to cook the Seafood Curry recipe with 2x Raw Shark and 2x Ashes, the total size of each ingredient category are:
Ingredient | Quantity | Size | Category | Total Size |
---|---|---|---|---|
Raw Shark | 2 | 4 | Fish, Meat | 8 |
Ashes | 2 | 3 | Grain, Spice | 6 |
The above recipe is determined by the following:
- The ingredients matches the following recipes: Seared Fish, Sushi, Seafood Curry.
- The total size of ingredients for Seared Fish [Fish] is 8. The total size of unused ingredients [Meat, Grain, Spice] is 20. Therefore, this recipe is not valid.
- The total size of ingredients for Sushi [Fish, Grain] is 14. The total size of unused ingredients [Meat, Spice] is 14. Therefore, this recipe is valid.
- The total size of ingredients for Seafood Curry [Fish, Grain, Spice] is 20. The total size of unused ingredients [Meat] is 8. Therefore, this recipe is valid.
- The ID for Sushi is 2107. The ID for Seafood Curry is 2137. Because the ID of Sushi is lower than Seafood Curry, Sushi is created.
If the player decides to add 1x Carrot into the same recipe as above:
Ingredient | Quantity | Size | Category | Total Size |
---|---|---|---|---|
Raw Shark | 2 | 4 | Fish, Meat | 8 |
Ashes | 2 | 3 | Grain, Spice | 6 |
Carrot | 1 | 1 | Vegetable | 1 |
The above recipe is determined by the following:
- The ingredients matches the following recipes: Seared Fish, Sushi, Grilled Veggies, Kebab, Seafood Curry.
- The total size of ingredients for Seared Fish [Fish] is 8. The total size of unused ingredients [Meat, Grain, Spice, Vegetable] is 21. Therefore, this recipe is not valid.
- The total size of ingredients for Sushi [Fish, Grain] is 14. The total size of unused ingredients [Meat, Spice, Vegetable] is 15. Therefore, this recipe is not valid.
- The total size of ingredients for Grilled Veggies [Vegetable] is 1. The total size of unused ingredients [Meat, Fish, Grain, Spice] is 28. Therefore, this recipe is not valid.
- The total size of ingredients for Kebab [Meat, Vegetable] is 9. The total size of unused ingredients [Fish, Grain, Spice] is 20. Therefore, this recipe is not valid.
- The total size of ingredients for Seafood Curry [Fish, Grain, Spice] is 20. The total size of unused ingredients [Meat, Vegetable] is 1. Therefore, this recipe is valid.
- As Seafood Curry is the only valid recipe, Seafood Curry is created.
Food Quality
The quality of food is determined by the following formula:
The base quality of the food is determined by the lowest size of the categories used in the recipe plus additional quality bonuses from Cooking Level. Every 30 Effective Cooking levels will provide +1 Quality to food produced.
If a player attempts to cook the Seafood Curry recipe with 2x Raw Shark, 2x Ashes, and 1x Carrot, the total size of each relevant ingredient category are:
Ingredient | Quantity | Size | Category | Total Size |
---|---|---|---|---|
Raw Shark | 2 | 4 | Fish | 8 |
Ashes | 2 | 3 | Grain, Spice | 6 |
The quality of the produced food will be:
- The size of Fish is 8.
- The size of Grain is 6.
- The size of Spice is 6.
- The base quality of the recipe is the lowest size of the categories used. Therefore, the base quality is 6.
- If the player's cooking level is 156, the player's cooking level grants +5 quality to the produced food.
- 1 is deducted from the quality at the end of the formula. The result is Seafood Curry with +10 Quality.
Food Healing
The amount of HP recovered when the dish is consumed is based on the quality of food.
Seafood Curry has a base HP value of 4. A Seafood Curry with +10 Quality will recover hitpoints.
Food Buffs
The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula:
Food with buffs can be created by using special buff-granting ingredients while cooking. The buff granted is determined by the ingredient used, and if more than one buff-granting ingredient is used, the produced food will always be Questionable Food with the buff of the first buff ingredient in the pot.
Buffs
Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from enchantments. The amount of buff stacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented ladle), players can hover over the cooking skill icon to see their effective level.
Identical food buffs and enchantments will stack. For example, if a player has an active 30% Inferno buff from a scroll of inferno, and a 10% inferno buff from food, they will have a total of 40%.
Food can be eaten any time out of combat to recover health, food added to the combat inventory may be used during combat. Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from eating food in combat will be kept until used once out of combat. Non-combat buff stacks are consumed by performing an action out of combat, regardless of the type of skill being trained. I.E inferno stacks will be used even when not smithing
Buffs gained from food
Name | Skill Affected | Description | Buff Gained From | Top Tier Recipe | Mid Tier Recipe | |
---|---|---|---|---|---|---|
Inferno | Smithing | Gain a 10% chance to automatically smelt ores an additional time while smithing. | 1 Pepper | 4 Pumpkins, 1 Pepper | 4 Tomato, 1 Pepper | |
Cooking | Cooking | Decreases chance of burning food by 8% while cooking. | 1 Salt | 4 Pumpkins, 1 Salt | 2 Raw Chickens, 3 Salt | |
Efficiency | All production skills except crafting | Gain a 2% chance to produce an extra item during production tasks, except crafting. | 1 Sugar | 4 Pumpkins, 1 Sugar | 4 Apples, 1 Sugar | |
Superheated | Mining | Gain a 2% chance to instantly smelt an ore into a bar while mining. | 1 Chili Pepper | 4 Pumpkins, 1 Chili Pepper | 4 Potatoes, 1 Chili Pepper | |
Gathering | Mining, Foraging, and Fishing | Gain a 20% chance to find an extra resource while gathering. | 1 Banana | 4 Pumpkins, 1 Banana | 4 Apples, 1 Banana | |
Runecrafting | Runecrafting | Reduces essence used in runecrafting by 5%. | 1 Goblin Brain | 4 Pumpkins, 1 Goblin Brain | 5 Goblin Brains | |
Intuition | Most activities | Increases experience gained by 10% while doing most things. | 1 Sageberry | 4 Pumpkins, 1 Sageberry | 4 Apples, 1 Sageberry | |
Demon Skin | Combat | All damage taken is reduced by 2. | 1 Ichor | 2 Raw Sharks, 2 Pumpkins, and 1 Ichor | 4 Apples, 1 Ichor | |
Pyromancy | Cooking and Smithing | Player uses 10% less heat while Cooking and Smithing. | 1 Ashes | 3 Raw Chickens, 2 Ashes | 4 Apples, 1 Ashes | |
Nimble | Combat | Slightly increases evasion. | 1 Spider Legs | 3 Pumpkins, 1 Raw Shark, and 1 Spider Leg | ??? | |
Shrimp Lord | Cooking | Player gains 5% increased chance of finding Raw Shrimp while Cooking. | 1 Raw Shrimp | ??? | ??? |
Top and mid tier recipes are based on community input and might not be best available in-game
Equipment
Equipment that can used to support cooking.
Name | Source | Augmenting Bonus | Enchantment Slots | |
---|---|---|---|---|
Lesser Ladle | Rare Goblin Drop | +3 Cooking Levels | 5 | |
Ladle | Rare Goblin Drop | +3 Cooking Levels | 5 | |
Greater Ladle | Rare Goblin Drop | +3 Cooking Levels | 5 |
Enchantments
Enchantments that benefit cooking.
Scroll | Slot | Level | Silver | Rune Amount | Runes | Effect | |
---|---|---|---|---|---|---|---|
Scroll of the Shrimp Lord | Gloves, Boots | 1 | 100 | 10 | Air, Water, Chaos, Nature | Gain 5% chance to find shrimps in any food you cook. | |
Scroll of Pyromancy | Ring, Necklace | 7 | 100 | 30 | Fire, Water, Nature | Use 10% less heat when cooking and smithing. | |
Scroll of Cooking | Gloves, Boots | 40 | 500 | 50 | Earth, Fire, Water | Decreases chance to burn food while cooking by 4%. | |
Scroll of Prolonging | Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Grants 10% more buff stacks from consumables. |
Bonus Items
See Shrimp Bauble