User:Valiant
Im totaly gonna copy someone elses formatting for a guide
Contents
Gear and Enchants
Foraging is a fairly simple skill so your main equipment isnt going to be anything crazy
- The 3 pieces of the foraging armor set, Lumberjack's hat, lumberjack's vest, and lumberjack's trousers
- One of the baseline metal hatchets or a Grovekeeper
- A piece of jewelry with Haste
- A piece of jewelry with Gathering (Prismatic ring gives gathering stats so idealy you have one of these)
- Boots or Gloves with Naturalist(This is the most important enchant for boots/gloves)
- Boots or Gloves with any of the following enchants explained in detail below Enlightenment, Prolonging, Treasure hunter
- One of the 4 skilling capes Cloak of Many Pockets, Flamboyant cape, Camo Cloak, or Cloak of the Void explained in detail below
- one of the 3 Bags of holding Small bag of holding, bag of holding, large bag of holding, or either backpack, Newbie Adventurer's Backpack, Dwarven Adventurer's Backpack
Gear Priority list
In order of importance from most to least
- Hatchet
- Lumberjack's set
- Black opal jewelry or up with Haste
- Black opal jewelry or up with Gathering
- Boots/Gloves with Naturalist
- Bag of Holding or Backpack
- One of the four capes
- Boots or Gloves with one of the secondary enchants
- Mining or fishing tool with Archeology explained below
Which Enchants?
Foraging has quite a few enchants that can be interchanged depending on what you want, they are all fairly balanced so it mostly depends on how you want to play
Hatchet and Armor Enchants
Nature, Seed Harvesting, and Herbalist are the enchants that come with crafting the armor set and all influence the type and quality of nodes you will find in the various gathering locations. Each of these enchants unlock the higher tier nodes that relate to them, if you are missing one of these on your hatchet or armor you will not see many of the related node and will not get its higher tier items. Usually its best to keep these as they are for a balanced item gain. The most important of these is the Nature enchant as logs are used for heat and crafting and are always in high demand, many people will put this on their Hatchet for a higher quantity and quality of log related nodes. If you do use one of these three on your hatchet make sure to switch out the matching armor pieces enchant for one of the next enchants. Root digging and Embers, Root digging is very popular with low to mid level players as gems are harder to get at those levels. Embers on the other hand is for the player who wants more heat without sacrificing nodes or just wants a well rounded foraging settup, getting an even amount of everything. The high level setups with include some combination of Nature, Embers, Herbalist, Seed Harvesting on their hatchet and armor set. Archeology can also go on hatchet but I will explain this enchant later
Secondary Boot/Glove enchant
Pretty easy to decide on these. Tresure hunter if you are foraging in the living forest, Proloning if you use a bunch of buff stacks, and Enlightenment if you want/need more nature essence, it is one of the harder essences to get passively.
Which cape to use
For every zone that is not Living forest you want either the cloak of many pockets or Cloak of the void depending on how rich you are, the extra levels of haste are much better than the effective levels you get from the other two. For living forest it is a bit more complicated, Spriggans have the best loot out of all 3 dangerous gathering locations, Sageberry seeds, Mysterious seeds, all logs, Nature Amulet, and [[Sylvan Staff] being the most notable. It is almost always worth running Flamboyant Cape as this increases encounters and even allows elite spriggans to spawn. However, if you want to min-max Elder log gain or Lotus flowers you can run Camo Cloak to minimize the encounters. The 3rd option is to run either of the haste capes to get a balance of both gathering mats and encounters.
Bag or Backpack
Priority for augmenting
The most important augs are going to be on your Lumberjack set and your hatchet, because the set and grovekeeper use shards you are limited in how fast you can augment these, its best to prioritize the set and only aug the grovekeeper when you get the crafting mats for it from greater nests. If you dont have a grovekeeper your hatchet should be upgraded alongside the armor. The next impactful augs are going to be bag/backpack and capes, each aug on the large bag, newbie backpack, camo or flamboyant cape gives 1 effective level (pockets and void cape dont have gathering related aug bonuses so these can be ignored). The small and regular bag of holding get upgraded at +5 and +10 and these should be prioritized as the enchant and aug bonus increase. Backpacks give negative levels, especialy the dwarven, giving -20 at +0, so though expensive these can be augmented alongside the capes. Lastly, for the top 1% out there, prismatic ring gives 1 foraging level per aug and is worth augmenting if you are maxed out on everything else.