Camo Cloak

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Camo Cloak
Gold1,000,000
Market2,162,000,000
Level Required40 enchanting
Slotcape
Enchantment Slots1
EnchantmentsCalming Aura
Augment
Aug BonusCost
+0.5 mining
+0.5 foraging
+0.5 fishing
+0.5 fishingBaitPower
+0.5 fishingRarityPower
+0.5 fishingReelPower
1 Restored ClothRestored Cloth
1 Major ClothMajor Cloth
1 Rough ClothRough Cloth
1 Lesser ClothLesser Cloth
1 Imbued ClothImbued Cloth
1 Greater ClothGreater Cloth
Tooltip
A cloak with camo elements to help you avoid fights in dangerous places. Increases your combat ability in dangerous gathering encounters and gathering dungeons.

A Camo Cloak is a cape that aids the player during Dangerous Encounters and in gathering dungeons. It requires level 40 Enchanting to equip. Wearing the cloak reduces the player's chance of encountering a monster by 50% and reduces the delay of these encounters by 20%.


Acquisition

This cloak is crafted using a variety of runecrafted cloth.

crafting Level crafting Exp Materials
Camo Cloak
60
20,250
300 Rough Cloth Rough Cloth
250 Restored Cloth Restored Cloth
200 Lesser Cloth Lesser Cloth
150 Imbued Cloth Imbued Cloth
100 Major Cloth Major Cloth
50 Greater Cloth Greater Cloth


Enchanting

The Camo Cloak has one enchantment slot which is pre-enchanted with Calming Aura upon creation. Calming Aura decreases the chance of encountering a monster by 50%. It also reduces gathering delay by 20%, while reducing damage taken and increasing damage done by the same amount during dangerous gathering situations. While this enchantment can be replaced, there is no way to re-enchant the cape with Calming Aura when this is done.

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes CollapseEffect per scroll
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).


See Also