Potion

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Revision as of 02:32, 13 April 2025 by LilMissMDK (talk | contribs) (Added a byproducts section.)
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All Potions
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MarketYes
SourceCooking

Potions are liquids that imbue the user with temporary and beneficial magical powers or enchantments. Most potion magics improve productivity by:

  • reducing materials or Heat used in production
  • increasing the quality or number of resources gathered or goods created
  • speeding up item production or material gathering
  • improving the chance to find or create a rare material or item


Effects

A potion's effects last one production, gathering or combat turn per potion use. Potions may be stored in inventory or drank in quantity. Their buffs can be paused or resumed in game while not in battle.

Drinking potions with identical enchantments but differing power levels is not additive. For example, drinking a potion with Cooking 1 followed by a potion with Cooking 2 does not result in the chef gaining a Cooking 3 buff. Doing so will place the potion with the higher level Cooking 2, in queue for consumption before Cooking 1. All consumed uses of Cooking 2 must be gone before Cooking 1 will take effect.

While potions only affect the drinker, some of these buffs can be made available game wide through purchase at the Shrine of Toucan with in-game gold or at the Platinum Shop with real life currency. Potion enchantments are additive to their respective global buff as well as additive to buffs caused by wearing enhanced gear possessing the same buff.


Quality

Potions are divided into four levels of quality or strength as designated by the type of potion: Common, Rare, Epic and Legendary with the first being of lowest quality (potion strength of 1) and the rest in ascending quality (potion strengths 2-4).

The quality of the potion is determined by the number of ingredients used to brew the potion through cooking alchemy. Higher quality potions require more ingredients, more heat and higher Cooking skill to brew. Legendary potions contain enchantments that are more powerful than their lower quality counterparts.


Containers

Potions require containers such as empty vials to create new potions. Upgraded potions require lesser quality potion containers with an identical enchantment. For example common Shrimp Lord 1 potions, rare Shrimp Lord 2 potions or epic Shrimp Lord 3 potions can be upgraded to legendary Shrimp Lord 4 potions.

Potion Quality Enchantment Level Vial Requirements Vendor Price
Common Potion Common Potion Level 1 Empty Vial Empty Vial 5
Rare Potion Rare Potion Level 2 Empty Vial Empty Vial or Common Potion Common Potion 10
Epic Potion Epic Potion Level 3 Empty Vial Empty Vial or Common Potion Common Potion or Rare Potion Rare Potion 15
Legendary Potion Legendary Potion Level 4 Empty Vial Empty Vial or Common Potion Common Potion or Rare Potion Rare Potion or Epic Potion Epic Potion 20

Potions can not be downgraded to lesser quality nor can they be emptied back into their Empty Vial state.

Potions with an existing enchantment can not be used to create potions with different enchantments.


Byproducts

Potions are brewed in batches or set amounts based on Cooking skill level. The higher the skill, the more potions can be brewed in one batch.

Whenever a potion batch (ie. a batch=50 potions) is successfully brewed, an equal amount of Empty Vials or other lesser quality containers is used up along with its required ingredients and heat. The result is typically one batch of batches with the possibility of an extra potion. An extra vial or potion container is used up if the extra potion is produced.

If an extra potion occurs because of an Efficiency buff or the because of a success roll of Alchemy amount increased due to an affixed ward. then no ingredients, containers nor heat is used up.

If the potion contains Fish or Filleted Fish, there is a possibility of Fish Oil being generated after the potions are brewed.

When a batch of potions fail, one Empty Vial or potion container is used up along with the ingredients and heat to create a set of Ashes.

Prismatic Extract also has the possibility of being produced after brewing a batch of potions.

To increase the probability of Fish Oil or Prismatic Extract being created:


Value and Rarity

Vendor price is not a reflection of a potion's value just as quality is not a reflection of a potion's rarity. Some potions are more 'valuable' due to the scarcity of their ingredients. For example, Intuition potions are created from rare sageberries.

Other potions have relatively higher value due to the nature of their enchantment. For example, Empowered Gathering potions provide increased gathering capabilities without the cost of runes in comparison to regular Gathering potions.

The rarest potions are ones that can not be brewed but must be earned in combat such as the Gold Leaf Cook potion which is only dropped by completing the dungeon Master Chicken's Kitchen.


Acquisition

Many potions are sold in the Marketplace, while others are only available as dungeon drops. Most potionmakers brew their own using cooking alchemy. Sufficient vials (or existing lower quality potion flasks with identical magics) and heat must be applied with the necessary ingredients to produce new or upgraded versions of the desired enchanted potion.

Potion Name Skill Affected Description Reagents CollapseOther Ingredients
Deep Fry Deep Fry Cooking Increased cooking speed by 4%. Caps at halving action time. Stacks with Haste. Fish Oil Fish Oil Bitter Essence Bitter Essence, Sour Essence Sour Essence, Spicy Essence Spicy Essence
Empowered Prospecting Empowered Prospecting Mining Increases the chance to find gems and silver while mining by 50%. Rolls before Prospecting and does not stack with it. Does not require earth runes. Yellow Pepper Yellow Pepper Bitter Essence Bitter Essence, Spicy Essence Spicy Essence
Root Digging Root Digging Foraging Gain a chance to find gems while foraging. Has a 10% to consume earth runes upon success. Mushroom Mushroom Bitter Essence Bitter Essence, Spicy Essence Spicy Essence
Supercooling Supercooling Mining Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a water rune every mining action. Frost Flowers Frost Flowers Bitter Essence Bitter Essence, Sweet Essence Sweet Essence
Empowered Gathering Empowered Gathering Mining, Foraging, and Fishing Gain a 10% chance to find an extra resource while gathering. Rolls before Gathering and does not stack with it. Watermelon Watermelon Diced Fruit Diced Fruit, Sour Essence Sour Essence, Sweet Essence Sweet Essence
Cooking (Enchantment) Cooking (Enchantment) Cooking Decreases chance of burning food by 4% while cooking. Salt Salt Chopped Vegetables Chopped Vegetables, Spicy Essence Spicy Essence
Shrimp Lord Shrimp Lord Cooking Player gains 5% increased chance of finding raw shrimp while cooking. Raw Shrimp Raw Shrimp Filleted Fish Filleted Fish, Sweet Essence Sweet Essence
Pyromancy Pyromancy Cooking and Smithing Player uses 5% less heat while cooking and smithing. Caps at 80% reduction. Ashes Ashes Bitter Essence Bitter Essence, Ground Flour Ground Flour, Sour Essence Sour Essence
Inferno Inferno Smithing Gain a 10% chance to instantly smelt ores after a completed smithing action. Pepper Pepper Ground Flour Ground Flour, Sour Essence Sour Essence, Spicy Essence Spicy Essence
Superheating Superheating Mining Gain a increased chance to gather ores with higher heat requirements while mining. Chili Pepper Chili Pepper Spicy Essence Spicy Essence
Naturalist Naturalist Foraging Increase chance to gain chests as well as convert chests to higher variants by 20%. Durian Durian Sour Essence Sour Essence, Sweet Essence Sweet Essence
Fishing (Enchantment) Fishing (Enchantment) Fishing Increases fishing catch rate by 10%. Honey Honey Sour Essence Sour Essence, Sweet Essence Sweet Essence
Fishing Magnetism Fishing Magnetism Fishing Increases bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. Raw Magnetic Minnow Raw Magnetic Minnow Filleted Fish Filleted Fish, Sour Essence Sour Essence
Reinforced Line Reinforced Line Fishing Increases reel power by 3. Raw Tigerfish Raw Tigerfish Bitter Essence Bitter Essence, Filleted Fish Filleted Fish
Pungent Bait Pungent Bait Fishing Increases bait power by 3. Seaweed Seaweed Bitter Essence Bitter Essence, Chopped Vegetables Chopped Vegetables
Oil Spill Oil Spill Fishing Adds 8% chance to try and extract fish oil from a fish based on size. There is a chance that fish oil may not be created if the fish is too small. Raw Slippery Eel Raw Slippery Eel Filleted Fish Filleted Fish,Sour Essence Sour Essence, Spicy Essence Spicy Essence
Deadliest Catch Deadliest Catch Fishing Increases bonuses from bait by 5%, but decreases chance of bait preservation by 5%. Increases chance to find known rare resources. Raw Great White Shark Raw Great White Shark Minced Meat Minced Meat, Spicy Essence Spicy Essence
Gathering Gathering Mining, Foraging, and Fishing Gain a 10% chance to find an extra resource while gathering. 15% chance to consume a nature rune. Banana Banana Diced Fruit Diced Fruit, Sweet Essence Sweet Essence
Runecrafting (Enchantment) Runecrafting (Enchantment) Runecrafting Reduces essence used in runecrafting by 5%. Caps at 80%. Goblin Brain Goblin Brain Bitter Essence Bitter Essence, Butchered Monster Butchered Monster
Efficiency Efficiency Cooking, Smithing, Runecrafting and Scrollcrafting Gain a 2% chance to produce an extra item during cooking, smithing, runecrafting and scrollcrafting. Sugar Sugar Bitter Essence Bitter Essence, Sweet Essence Sweet Essence
Intuition Intuition Most activities Increases experience gained by 5% while doing most things. Sageberry Sageberry Bitter Essence Bitter Essence, Sour Essence Sour Essence, Sweet Essence Sweet Essence