Cooking

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Revision as of 02:31, 17 December 2020 by Starnub (talk | contribs) (Rework, still needs quite a bit of additional information.)
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Cooking UI
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Cooking is a skill that allows raw ingredients to be combined into an edible food; healing hitpoints when eaten and sometimes giving various buffs depending on the recipe. Players can add up to 5 ingredients into the pot by interacting with them in ingredients window on the right and then using Heat to cook them.

Food has a chance to burn, depending on the player's effective cooking level, resulting in either Burnt Food or Burnt Fish depending on the type of ingredients used. Effective cooking level and the amount of ingredients used also effects the level of food produced, which directly affects the amount of buff stacks the food will have. By leveling cooking, the player is able to cook better foods that give increased healing and better buffs.

Cooking goes hand-in-hand with the fishing, foraging and farming skills, as the player can cook using the ingredients they obtain.

Uses

  • Food can be placed in the combat inventory to recover health during combat.
    - Combat buffs are only applied when food is eaten during combat.
  • Can be used to obtain various buffs that help in other skills such as foraging, mining, etc.
  • Cooking fish has a chance to produce fish iil which can be used in the crafting skill to create pyre logs.

Fish Oil Chance

Fish Chance*
Shrimp 5%
Anchovy 5%
Trout 10%
Salmon 10%
Lobster 15%
Tuna 15%
Shark 20%

*This is per fish used. I.E. cooking with 1 shark and 1 tuna results in a 35% chance, while cooking with 5 sharks will result in a 100% chance to receive fish oil.

Quality

The quality (augmentation levels/bonus) of your food is based on two factors:

  • The first factor is the base quality of your recipe and ingredients. Higher tier ingredients generally result in better food, the experience an ingredient gives when cooked is a good indicator for its tier.
  • The second factor is your effective cooking level, which is a combination of your cooking level (including mastery) and additional modifiers such as an augmented ladle. Every 30 effective levels will increase the quality of food cooked by 1.

Each level of quality of a food will give additional health healed based on the base hitpoints of the recipe, and 2 additional stacks of its buff (if applicable).

Buffs

Eating food created with a few specific ingredients (see below) can give various buffs, similar to those from enchantments. The number of buff stacks given by the food is determined by the quality of the food which in turn, is determined by effective cooking level (a combination of base cooking level and additional modifiers such as an augmented ladle)).


Identical food buffs and enchantments will stack. E.G. if a player has an active 30% Inferno buff from a scroll of inferno, and a 10% inferno buff from food, they will have a total of 40%.


Food can be eaten any time to recover health, but only food brought in the combat inventory may be used during combat. Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from eating food in combat will be kept until used once out of combat. Non-combat buff stacks are consumed by performing an action out of combat, regardless of the type of skill being trained. I.E inferno stacks will be used even when not smithing

Ingredients

Primary ingredients can be combined to produce food with a buffs, and neutral ingredients (those without an enchantment) can be used as a secondary ingredient to the primary one. The number and quality of ingredients will provide more/less buff stacks and healing. E.G. 1 pepper (primary, inferno) + 1 potato (secondary, neutral) will result in grilled veggies with the inferno buff. 1 pepper (primary, inferno) + 4 pumpkins (secondary, neutral) will still result in grilled veggies, but the quality of the food will be much higher.

A dish can only have 1 type of buff, attempting to cook food with 2 primary ingredients will result in questionable food. E.G. to make a candied fruit a fruit and a spice is required, but using both pepper (inferno buff) and bananas (gathering buff) will not work


Category Ingredient EXP Source Seed Buff
Dairy Butter 15 Crafting
Milk 5 Combat
Egg Egg 5 Combat
Fish Raw Anchovy 5 Fishing
Raw Lobster 15
Raw Salmon 10
Raw Shark 20
Raw Shrimp 5 Shrimp Lord
Raw Trout 10
Raw Tuna 15
Fruit Apple 5 Foraging x
Banana 5 x Gathering
Tomato 10 x
Wildberry 10 x
Sageberry 25 Combat x Intuition
Grain Ashes 15 Combat Pyromancy
Rice 10 Foraging x
Wheat 10 x
Meat Raw Beef 5 Combat
Raw Chicken 5
Monster Goblin Brain 10 Combat Runecrafting
Ichor 20 Demon Skin
Spider Legs 20 Nimble
Spice Honey 15 Foraging Fishing
Pepper 5 Farming x Inferno
Salt 5 Mining Cooking
Sugar 5 Foraging x Efficiency
Vegetable Carrot 5 Foraging x
Chili Pepper 10 x Superheated
Mushroom 15 x Nature
Potato 10 x
Pumpkin 15 x


Recipes

Recipe Image Base Healing Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Questionable Food 1 hp Any Any Any Any
Monster Surprise 1 hp Monster - - -
Seared Steak 1 hp Beef - - -
Seared Fish 1 hp Fish - - -
Seared Poultry 1 hp Chicken - - -
Birdie Pasta 3 hp Chicken Grain - -
Spaghetti & Meat 3 hp Beef Grain - -
Sushi 3 hp Fish Grain - -
Cottage Pie 4 hp Beef Grain Dairy -
Fisherman's Pie 4 hp Fish Grain Dairy -
Fruit Pie 4 hp Fruit Grain Dairy -
Omelette 2 hp Egg - - -
Veggie Crepe 3 hp Egg Vegetable - -
Eggnog 3 hp Egg Dairy - -
Fried Fruit 1 hp Fruit - - -
Grilled Veggies 1 hp Vegetable - - -
Kebabs 3 hp Meat Vegetable - -
Jerky 3 hp Meat Salt - -
Beast Curry 4 hp Beef Grain Spice -
Monster Gelato 4 hp Dairy Egg Monster Grain
Monster Omelette 3 hp Dairy Egg Monster -
Candied Fruit 2 hp Fruit Spice - -
Milkshake 4 hp Fruit Dairy - -
Meaty Stew 3 hp Meat Dairy - -
Vegetable Stew 3 hp Vegetable Dairy - -
Monster Stew 3 hp Ichor Dairy - -
Monster Curry 4 hp Ichor Grain - -
Meat Roast 4 hp Raw Beef Raw Chicken Fish -
Grain Cake 4 hp Grain Sugar or Honey - -
Cake 4 hp Grain Sugar or Honey Dairy -
Demon Cake 3 hp Grain Monster Fruit -
Fruit Cake 4 hp Grain Fruit - -
Seafood Curry 4 hp Fish Vegetable Ashes -


Notable Recipes

Buffs

Inferno Cooking Efficiency Superheat Gathering Runecrafting Intuition Demon Skin Fishing Nature
Image Intuition Cooking Efficiency Superheat Gathering Runecrafting Intuition Demon Skin Fishing Nature
Description Gain a 10% chance to automatically smelt ores an additional time while smithing Decreases chance to burn food while cooking by 8% Gain a 2% chance to produce an extra item during production tasks other than crafting Gain a 2% chance to instantly smelt an ore into a bar when mining Gain a 20% chance to find an extra resource while gathering (Mining, Foraging, and Fishing) Reduces essence used in runecrafting by 5% Gain 10% increased experience while doing most things All damage taken is reduced by 2 Increases fishing catch rate by 10% Gain 10% chance to collect bonus logs while foraging
Key Ingredient 1 x Pepper 1 x Salt 1 x Sugar 1 x Chilli Pepper 1 x Banana 1 x Goblin Brain 1 x Sageberry 1 x Ichor 1 x Honey 1 x Mushroom
Best Secondary Ingredients 4 x Pumpkin 4 x Pumpkin 4 x Pumpkin 4 x Pumpkin 4 x Pumpkin 4 x Pumpkin 4 x Pumpkin 2 x Shark 4 x Pumpkin 4 x Pumpkin
Cheaper Alternative 4 x Tomato 4 x Nothing 4 x Nothing 4 x Potato 4 x Apple 4 x Apple OR 4 x Goblin Brain 4 x Apple 4 x Apple 4 x Apple 4 x Apple

Equipment

Equipment that can used to support cooking.

Name Requirement Source Effect Augmenting Bonus Enchantment Slots
Lesser_Ladle Lesser Ladle N/A Rare Goblin Drop None +3 Cooking Level 5
Ladle Ladle N/A Rare Goblin Drop None +3 Cooking Level 5
Greater_Ladle Greater Ladle N/A Rare Goblin Drop None +3 Cooking Level 5

Enchantments

Enchantments that benefit cooking.

Scrollcrafting Scroll Slot Level Silver Rune 1 Rune 2 Rune 3 Rune 4 Rune 5 Effect
Scroll of the Shrimp Lord Gloves, Boots 1 100 10 Air 10 Water 10 Chaos 10 Nature - Gain 5% chance to find shrimps in any food you cook.
Scroll of Pyromancy Ring, Necklace 7 100 30 Fire 30 Water 30 Nature - - Use 10% less heat when cooking and smithing.
Scroll of Cooking Gloves, Boots 40 500 50 Earth 50 Fire 50 Water - - Decreases chance to burn food while cooking by 4%.
Scroll of Prolonging Gloves, Boots 58 700 60 Nature 60 Mind - - - Grants 10% more buff stacks from consumables.

Bonus Items

See Shrimp Bauble