Enchanting
Enchanting is a powerful skill which is divided into the following sections within the skill page:
- Scrollcrafting - used to create enchantment scrolls.
- Augmenting - used to improve gear stats.
- Item Research -used to research items into dust or scrap.
- Enchanting - used to apply enchantment scrolls.
Contents
Equipment
In addition to the equipment listed below, gloves and boots with augment slots can be enchanted with enchantment scrolls crafted in Scrollcrafting.
Equipment | Level Requirement | Equipment Slot | Affix Warding Slots | Enchanting Stats | Augment Bonus |
---|---|---|---|---|---|
![]() |
1 | Tome | 0 | 10 | +0.5 Enchanting |
![]() |
10 | Tome | 1 | 20 | +1 Enchanting |
![]() |
30 | Tome | 2 | 30 | +1.5 Enchanting |
![]() |
40 | Tome | 3 | 40 | +2 Enchanting |
![]() |
40 | Tome | 4 | 50 | +2.5 Enchanting |
Scrollcrafting
Enchantment scrolls are created via scrollcrafting using a scroll, silver, and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.
You can filter the list of creatable scrolls by applicable gear type by clicking on the various gear icons in the textbox at the top of the Scrollcrafting page.
List of Enchantments
![]() |
Area Affected | Slot | Level | Exp | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|---|---|
![]() |
Cooking | Gloves, Boots | 1 | 80 | 100 | 10 | Air, Water, Chaos, Nature | Gain a 5% chance per Cooking action to gain one Raw Shrimp. |
![]() |
Cooking | Ladle | 2 | 120 | 100 | 10 | Water, Fire, Earth | Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20% |
![]() |
Combat Equipment | Helm, Body, Legs, Weapon, Shield | 4 | 300 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() |
Cooking, Smithing | Ring, Necklace | 7 | 600 | 100 | 30 | Fire, Water, Nature | Use 5% less heat when Cooking and Smithing. Caps at 80% reduction. |
![]() |
Combat | Shield, Combat-Talisman | 10 | 700 | 200 | 30 | Blood, Nature, Cosmic | Passive heal per tick is increased by 20%, healing from food is increased by 10%. |
![]() |
Combat | Weapon | 11 | 700 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() |
Farming | Hoe | 12 | 800 | 200 | 30 | Air, Water, Blood | Gain a 2% chance to get a seed back when harvesting. |
![]() |
Combat | Helm, Body, Legs | 13 | 800 | 200 | 30 | Death, Chaos, Mind | Increases agility by 12. |
![]() |
Fishing | Tacklebox, Fishing Set | 14 | 850 | 200 | 30 | Nature, Water | Increase bait power by 3. |
![]() |
Mining | Pickaxe, Mining Set | 16 | 900 | 200 | 30 | Earth, Fire, Chaos, Mind | Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece. Scholar rolls first and does not stack. |
![]() |
Foraging | Hatchet | 19 | 1000 | 300 | 30 | Earth, Water, Nature, Cosmic | Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging. |
![]() |
Foraging | Hatchet, Foraging Set | 22 | 1000 | 300 | 30 | Earth, Nature, Cosmic | Gain a chance to find gems while Foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an Earth Rune on success. Attempts to pull rune from your stockpile then ammo pouch if none found. |
![]() |
Fishing | Tacklebox, Fishing Set | 23 | 1250 | 300 | 40 | Water, Earth | Increases reel power by 3. |
![]() |
Mining | Pickaxe, Mining Set | 25 | 1500 | 300 | 40 | Air, Fire, Cosmic | Increase your chance to find gems or silver while gathering by 50%. Has a 10% chance to consume an Earth Rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
![]() |
Combat | Helm, Body, Legs, Shield, Shield, Combat-talisman | 26 | 1600 | 400 | 40 | Chaos, Blood, Earth | Increases your threat by 20%. |
![]() |
Cooking | Ladle, Cooking Set | 27 | 1600 | 400 | 40 | Air, Water, Blood | Gain a chance to prepare another ingredient by 0.05% per effective cooking level. |
![]() |
Combat | Weapon | 28 | 1600 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all 3 styles by 3% multiplicativey. |
![]() |
Combat | Cape, Weapon | 29 | 1650 | 400 | 40 | Mind, Nature, Chaos | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
![]() |
Combat | Weapon | 30 | 1650 | 400 | 40 | Nature, Blood, Earth | Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging. |
![]() |
Combat | Helm, Body, Legs | 31 | 1700 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
![]() |
Combat | Helm, Body, Legs | 32 | 1750 | 400 | 40 | Cosmic, Fire, Air | Increases resistance by 10. |
![]() |
Fishing | Tacklebox | 33 | 1750 | 400 | 40 | Cosmic, Water, Earth | Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. |
![]() |
Smithing | Gloves, Boots, Tongs, smithingset | 34 | 1800 | 400 | 40 | Air, Earth, Fire, Cosmic | Gain a mysterious chance to find gems and other rare materials while Smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted. |
![]() |
Combat | Cape, Weapon | 35 | 2100 | 500 | 50 | Mind, Chaos, Water | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
![]() |
Farming | Hoe | 36 | 2300 | 500 | 50 | Earth, Nature, Cosmic | Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins. |
![]() |
Gathering and Production skills | Ring, Necklace | 37 | 2300 | 500 | 50 | Nature, Mind, Cosmic | Automatically sell resources for 20% more gold than their vendor value. Does not affect Crafting or stack with Scholar. |
![]() |
Smithing | Tongs, smithingset | 38 | 2350 | 500 | 40 | Mind, Fire, Air | Increases the forge's max heat intensity by 0.5 (rounded down). |
![]() |
Runecrafting | Chisel | 39 | 2400 | 500 | 50 | Cosmic, Mind, Nature | Gives a 2% chance to not consume rune slates while Runecrafting. |
![]() |
Cooking | Gloves, Boots, Ladle | 40 | 2400 | 500 | 50 | Earth, Fire, Water | Decreases chance to burn food while Cooking by 4%. |
![]() |
Gathering Skills | Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set | 41 | 2400 | 500 | 50 | Nature, Water, Earth | Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones! |
![]() |
Foraging | Hatchet, Foraging Set | 42 | 2450 | 500 | 50 | Nature, Death, Fire | Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging. |
![]() |
Runecrafting | Gloves, Boots, Chisel | 43 | 2500 | 500 | 50 | Nature, Mind, Cosmic | Reduces essence used in Runecrafting by 5%. |
![]() |
Smithing | Gloves, Boots | 46 | 2600 | 600 | 50 | Earth, Fire, Chaos | Gain a 4% chance per Smithing/Cooking action to complete another Smithing/Cooking action. Caps at 80% strength and 5 consecutive procs. |
![]() |
Fishing | Tacklebox, Fishing Set | 47 | 2800 | 600 | 60 | Chaos, Water, Earth | Increases chance to preserve bait by 4%. |
![]() |
All Skills* | pickaxe, hatchet, hoe, helm, body, legs, gloves, boots, weapon, shield, ring, necklace, tacklebox, ladle, tongs, cape, chisel, arrows, tome, combat-talisman, mining set, foraging set, fishing set, cooking set, smithing set, runecrafting set | 48 | 3000 | 600 | 60 | Cosmic, Mind, Chaos | ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%. |
![]() |
Gathering Skills | Gloves, Boots | 49 | 3200 | 600 | 60 | Air, Water, Nature, Cosmic | Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%. |
![]() |
Fishing | Tacklebox, Fishing Set | 50 | 3300 | 600 | 60 | Mind, Water, Earth | Increases chance of find aquatic fibers by 25%. |
![]() |
Enchanting | Gloves, Boots | 51 | 3300 | 600 | 60 | Nature, Mind, Cosmic | Decreases your chance to successfully research an item by 10%. |
![]() |
Combat | Weapon | 52 | 3300 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
![]() |
Fishing | Gloves, Boots | 55 | 3400 | 700 | 60 | Earth, Water, Mind | Increases the fish catch chance by 2.5%. |
![]() |
Combat | Capes | 56 | 3450 | 700 | 70 | Earth, Death, Cosmic | Gives a 10% chance to halve debuff stacks taken. |
![]() |
Consumables | Gloves, Boots | 58 | 3500 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
![]() |
Runecrafting | Gloves, Boots, Chisel | 59 | 4000 | 700 | 70 | Cosmic, Mind, Chaos | Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%. |
![]() |
Foraging | Hatchet, Foraging Set | 61 | 4200 | 700 | 70 | Fire, Nature | Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item. |
![]() |
Smithing | Tongs, smithingset | 62 | 4200 | 700 | 70 | Mind, Fire, Earth | Increases input and output of materials in Smithing by 2%. Heat cost is instead increased by 3%. |
![]() |
Gather Skills | Ring, Necklace | 64 | 4300 | 800 | 70 | Earth, Fire, Water, Mind, Cosmic | Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a Nature Rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
![]() |
Runecrafting | Chisel, Runecrafting Set | 66 | 4400 | 800 | 80 | Air, Mind, Cosmic | Gain a 2% chance to preserve fibers while weaving. Caps at 80% |
![]() |
Crafting | Gloves, Boots | 67 | 4400 | 800 | 70 | Air, Nature | Each crafted item costs 2% less ingredients. |
![]() |
Combat | Shield, Combat-Talisman | 68 | 4400 | 800 | 70 | Nature, Chaos, Blood | Increases stamina by 10. |
![]() |
Fishing | Tacklebox | 69 | 4450 | 800 | 70 | Death, Water, Earth | Adds a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. |
![]() |
Augumentation | Gloves, Boots | 70 | 4500 | 800 | 70 | Nature, Mind, Cosmic | Increase the chance of a successful augmentation by 1%. |
![]() |
Fishing | Tacklebox, Fishing Set | 71 | 4550 | 900 | 70 | Blood, Water, Earth | Increase bonuses from bait by 5% but decreases the chance of bait preservation by 5%. |
![]() |
Farming | Hoe | 72 | 4600 | 900 | 70 | Earth, Water, Nature | Gain a 2% chance to get double yield when harvesting. |
![]() |
Runecrafting | Gloves, Boots | 73 | 4600 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
![]() |
Cooking | Ladle, Cooking Set | 74 | 4800 | 900 | 80 | Fire, Chaos, Mind | Gain 1% to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used. |
![]() |
Mining | Pickaxe, Mining Set | 76 | 5400 | 900 | 80 | Earth, Fire, Cosmic | Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Water Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found. |
![]() |
Mining | Pickaxe, Mining Set | 76 | 5400 | 900 | 80 | Earth, Fire, Cosmic | Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Fire Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found. |
![]() |
Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your protection as strength. |
![]() |
Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your Resistance as Intellect. Caps at 100%. |
![]() |
Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your agility as dexterity. Caps at 100% |
![]() |
Combat | Helm, Body, Legs | 80 | 5550 | 1000 | 80 | Blood, Death, Chaos | Additively increases offensive magic, range and melee affinities by 2%, but reduces the respective defensive affinities by the same amount. |
![]() |
Enchanting | Gloves, Boots | 81 | 5220 | 1000 | 80 | Nature, Mind, Cosmic | Increases your chance to successfully research an item by 1%. |
![]() |
Combat | Helm, Body, Legs | 81 | 5600 | 1000 | 80 | Chaos, Death, Blood | Increase maximum damage and decreases minimum damage by 1.5%. |
![]() |
Combat | Body, Legs | 82 | 5600 | 1000 | 80 | Air, Water, Death | Slower abilities and attacks receive a maximum damage bonus scaling based on attack speed. Scales off of ability speed, capping at 50% increase or decrease. |
![]() |
Mining | Pickaxe, Mining Set | 83 | 5600 | 1000 | 90 | Mind, Nature, Air | Gives a 0.20% chance to massively boost amount gathered. |
![]() |
Cooking | Ladle | 84 | 5650 | 1000 | 80 | Water, Fire, Earth | Decrease chance to burn food while cooking by 4% of your effective cooking level. (level 99 * 4% = -3.96% burn chance) |
![]() |
Combat | Gloves, Boots | 85 | 5700 | 1000 | 80 | Chaos, Nature, Cosmic | Increases your chance of finding items from slain enemies by 3%. |
![]() |
Smithing | Tongs, smithingset | 87 | 6400 | 1200 | 100 | Mind, Fire, Earth | Reduces the amount of materials required to smelt a bar by 2%. |
![]() |
All Skills* | Ring, Necklace | 88 | 6500 | 1000 | 90 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience when a skill is at level 99. |
![]() |
Farming | Hoe | 90 | 6600 | 1100 | 90 | Air, Earth, Water, Nature, Cosmic | Increase minimum harvest yield by 6%. |
![]() |
Cooking, Smithing | Gloves, Boots | 91 | 6600 | 1100 | 90 | Air, Earth, Fire, Water, Nature | Gain a 1% chance to produce an extra item during Cooking, Smithing, Scrollcrafting, and Weaving fibers. |
![]() |
All Skill except Combat | Ring, Necklace | 94 | 7500 | 1100 | 100 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
Entries marked with an * have a special condition to them, read scroll tool tip to find out more
Notes
There are some important things to keep in mind before enchanting equipment:
- Only one kind of enchantment can be active per equipment piece. Adding a new enchantment of a different type will overwrite the previous enchantment.
- Overwriting an enchantment does not refund the previous enchantment scroll. It does however automatically disenchant the item before applying the new enchantment, which refunds some of the scroll ressources.
- The same enchantments do not stack over different equipment.
- Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
- Adding enchantments to gear will give you mind essence based on how many scrolls you add.
- See Skilling Efficiency for a table on gold to exp efficiency.
Enchanting
Enchanting allows you to use your enchantment scrolls to give your item new properties.
This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.
Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.
Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items, such as the moss maul, can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.
Augmenting
Augmenting allows players to increase the base stats of a piece of gear. This process cannot fail and on every action will increase the augment counter by one (two if critical augmentation happens). Once the counter is full, the item will upgrade by one level and reset and increase the next counter requirements.
Almost all items have no limit to the number of augmentations. However, the time of augmenting will progressively increase with each level of augmentation. After level five, it will start to require base copies of the item you are augmenting, progressively scaling every five levels there after.
Exceptions to the above include Dungeon Keys and Elite Scrolls, which cap at +20.
Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.
Augmenting an item has a material cost. This is generally about 1% of the item's crafting cost, but it varies from item to item.
Augmenting critically starts at a static 10% chance, but can be increase with Enchantment Scrolls and Talents.
Researching
Researching is a new mechanic introduced in season 2.
Researching an item will produce dust on a successful action or scrap on an unsuccessful action at a base rate of 90% success.
These chances can be increase or decreased with Enchantment Scrolls or Talents capping at either 98% or 10% chance of success.
Researching has a chance of transforming items into a different item. Check the table below for more information. (This has replaced augmenting transformations, unless otherwise stated.)
List of Research Upgrades (Needs updating)
Augment experience per tier/+
This table is accurate for all equipment in their respective tier.
![]() |
Tier | Slots | EXP | |
---|---|---|---|---|
![]() |
Bronze | 1 | 20 | |
![]() |
Iron | 2 | 20 | |
![]() |
Obsidian | 5 | 180 | |
![]() |
Mithril | 3 | 180 | |
![]() |
Adamantite | 4 | 320 | |
![]() |
Runite | 5 | 500 | |
![]() |
Stygian | 6 | 720 | |
![]() |
7 slots | 7 | 980 | |
![]() |
8 slots | 8 | ? |
The experience gained from augmentation is calculated by the items tier, no longer by its enchantment slots. Special cases do exist.
Augmentation requirements per level
The Augment Counter follows the following formula:
![]() |
Augment Counter |
Cumulative Counter |
Base Copies |
Cumulative Copies |
|
---|---|---|---|---|---|
+1 | 50 | 50 | 0 | 0 | |
+2 | 60 | 110 | 0 | 0 | |
+3 | 90 | 200 | 0 | 0 | |
+4 | 140 | 340 | 0 | 0 | |
+5 | 210 | 550 | 0 | 0 | |
+6 | 300 | 850 | 1 | 1 | |
+7 | 410 | 1260 | 1 | 2 | |
+8 | 540 | 1800 | 1 | 3 | |
+9 | 690 | 2490 | 1 | 4 | |
+10 | 860 | 3350 | 1 | 5 | |
+11 | 1050 | 4400 | 4 | 9 | |
+12 | 1260 | 5660 | 4 | 13 | |
+13 | 1490 | 7150 | 4 | 17 | |
+14 | 1740 | 8890 | 4 | 21 | |
+15 | 2010 | 10900 | 4 | 25 | |
+16 | 2300 | 13200 | 9 | 34 | |
+17 | 2610 | 15810 | 9 | 43 | |
+18 | 2940 | 18750 | 9 | 52 | |
+19 | 3290 | 22040 | 9 | 61 | |
+20 | 3660 | 25700 | 9 | 70 | |
+21 | 4050 | 29750 | 16 | 86 | |
+22 | 4460 | 34210 | 16 | 102 | |
+23 | 4890 | 39100 | 16 | 118 | |
+24 | 5340 | 44440 | 16 | 134 | |
+25 | 5810 | 50250 | 16 | 150 | |
+26 | 6300 | 56550 | 25 | 175 | |
+27 | 6810 | 63360 | 25 | 200 | |
+28 | 7340 | 70700 | 25 | 225 | |
+29 | 7890 | 78590 | 25 | 250 | |
+30 | 8460 | 87050 | 25 | 275 | |
+31 | 9050 | 96100 | 36 | 311 | |
+32 | 9660 | 105760 | 36 | 347 | |
+33 | 10290 | 116050 | 36 | 383 | |
+34 | 10940 | 126990 | 36 | 419 | |
+35 | 11610 | 138600 | 36 | 455 | |
+36 | 12300 | 150900 | 49 | 504 | |
+37 | 13010 | 163910 | 49 | 553 | |
+38 | 13740 | 177650 | 49 | 602 | |
+39 | 14490 | 192140 | 49 | 651 | |
+40 | 15260 | 207400 | 49 | 700 | |
+41 | 16050 | 223450 | 64 | 764 | |
+42 | 16860 | 240310 | 64 | 828 | |
+43 | 17690 | 258000 | 64 | 892 | |
+44 | 18540 | 276540 | 64 | 956 | |
+45 | 19410 | 295950 | 64 | 1020 | |
+46 | 20300 | 316250 | 81 | 1101 | |
+47 | 21210 | 337460 | 81 | 1182 | |
+48 | 22140 | 359600 | 81 | 1263 | |
+49 | 23090 | 382690 | 81 | 1344 | |
+50 | 24060 | 406750 | 81 | 1425 | |
+51 | 25050 | 431800 | 100 | 1525 | |
+52 | 26060 | 457860 | 100 | 1625 | |
+53 | 27090 | 484950 | 100 | 1725 | |
+54 | 28140 | 513090 | 100 | 1825 | |
+55 | 29210 | 542300 | 100 | 1925 | |
+56 | 30300 | 572600 | 121 | 2046 | |
+57 | 31410 | 604010 | 121 | 2167 | |
+58 | 32540 | 636550 | 121 | 2288 | |
+59 | 33690 | 670240 | 121 | 2409 | |
+60 | 34860 | 705100 | 121 | 2530 | |
+61 | 36050 | 741150 | 144 | 2674 | |
+62 | 37260 | 778410 | 144 | 2818 | |
+63 | 38490 | 816900 | 144 | 2962 | |
+64 | 39740 | 856640 | 144 | 3106 | |
+65 | 41010 | 897650 | 144 | 3250 | |
+66 | 42300 | 939950 | 169 | 3419 | |
+67 | 43610 | 983560 | 169 | 3588 | |
+68 | 44940 | 1028500 | 169 | 3757 | |
+69 | 46290 | 1074790 | 169 | 3926 | |
+70 | 47660 | 1122450 | 169 | 4095 | |
+71 | 49050 | 1171500 | 196 | 4291 | |
+72 | 50460 | 1221960 | 196 | 4487 | |
+73 | 51890 | 1273850 | 196 | 4683 | |
+74 | 53340 | 1327190 | 196 | 4879 | |
+75 | 54810 | 1382000 | 196 | 5075 | |
+76 | 56300 | 1438300 | 225 | 5300 | |
+77 | 57810 | 1496110 | 225 | 5525 | |
+78 | 59340 | 1555450 | 225 | 5750 | |
+79 | 60890 | 1616340 | 225 | 5975 | |
+80 | 62460 | 1678800 | 225 | 6200 | |
+81 | 64050 | 1742850 | 256 | 6456 | |
+82 | 65660 | 1808510 | 256 | 6712 | |
+83 | 67290 | 1875800 | 256 | 6968 | |
+84 | 68940 | 1944740 | 256 | 7224 | |
+85 | 70610 | 2015350 | 256 | 7480 | |
+86 | 72300 | 2087650 | 289 | 7769 | |
+87 | 74010 | 2161660 | 289 | 8058 | |
+88 | 75740 | 2237400 | 289 | 8347 | |
+89 | 77490 | 2314890 | 289 | 8636 | |
+90 | 79260 | 2394150 | 289 | 8925 | |
+91 | 81050 | 2475200 | 324 | 9249 | |
+92 | 82860 | 2558060 | 324 | 9573 | |
+93 | 84690 | 2642750 | 324 | 9897 | |
+94 | 86540 | 2729290 | 324 | 10221 | |
+95 | 88410 | 2817700 | 324 | 10545 | |
+96 | 90300 | 2908000 | 361 | 10906 | |
+97 | 92210 | 3000210 | 361 | 11267 | |
+98 | 94140 | 3094350 | 361 | 11628 | |
+99 | 96090 | 3190440 | 361 | 11989 | |
+100 | 98060 | 3288500 | 361 | 12350 |
Soulbinding
Soulbinding was a mechanic that was removed during season two in favor of the new augmenting system. Any soulbound items players had at the time were un-soulbound and kept their levels.
Changes
- 20 July - Update v0.6.6.2 - adjusted the acquisition rate of some augmenting secrets
Skills (Experience Table) | |
---|---|
Gathering | |
Production | |
Magic | |
Combat |
|