Forgotten Madness

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Forgotten Madness
Level Required70 strength
Enchantment Slots7
Attack Speed2.3
Offensive Stats
Crit Chance0.05
Crit Multiplier1.3
Offensive Affinity
Aug BonusAug Cost
+2.5 Melee
+3.2 strength
+3.3 Magic
+3.6 intellect
50 IchorIchor
100 Death RuneDeath Rune
Driven mad by its endless drifting. Appears to channel magical energy.

A Forgotten Madness is a weapon that primarily provides slashing offensive bonuses when in combat, it provides higher (+131 vs +72/+64) strength bonus than the other forgotten souls. It requires level 70 strength to equip.

How to Acquire

It is acquired from Sunken Treasure and also the combat zone Fallen Academy.


Every augment turns Forgotten Madness into a Forgotten Anger


List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of the Soul Wisdom Scroll of the Soul Wisdom Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel 48 600 60 Chaos, Mind, Cosmic ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%.
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also