Forgotten Madness
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![]() | 3,360,000 | ||||||
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![]() | 12,900,000 | ||||||
Level Required | 70 strength 70 magic | ||||||
Slot | weapon | ||||||
Enchantment Slots | 7 | ||||||
Attack Speed | 2.3 | ||||||
Offensive Stats | |||||||
Crit Chance | 0.05 | ||||||
Crit Multiplier | 1.3 | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Augment | |||||||
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Tooltip | |||||||
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A Forgotten Madness is a weapon that primarily provides slashing offensive bonuses when in combat, it provides higher (+131 vs +72/+64) strength bonus than the other forgotten souls. It requires level 70 strength to equip.
How to Acquire
It is acquired from Sunken Treasure and also the combat zone Fallen Academy.
Augmenting
Every augment turns Forgotten Madness into a Forgotten Anger
Enchanting
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also