Infernal Lance

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Infernal Lance
Infernal Lance
gold coin420,000
Marketplace322,000,000
Level Required40 Attack
SourceAugmenting
SlotTwo Handed
Attack Speed3s
Attack TypeStab
Enchantment Slots8
Offensive Stats
AccuracyMelee Str
+160+145
Defensive Stats
StabSlashCrushMagicRange
+15+15+15+0+0
Augment Bonus
AccuracyMelee Str
+7+7
StabSlashCrushMagicRange
+0+0+0+0+0
Aug. Cost100 Fire Runes
100 Coal
50 Stygian Bars
Tooltip
A legendary weapon of great prestige and power.

Infernal Lance is a rare-transform item created by researching a gargoyle glaive. Glaives are created by a rare transform chance of an obsidian great sword. The Infernal Lance attack type is ‘stab’, unlike regular great swords and has an attack speed that is 0.4s faster and gives very high offensive stats while in combat. They are tradable and can be bought on the marketplace.

How to Acquire

Infernal Lance is acquired as a rare transform possibility from researching Gargoyle Glaive.

Ability

"Infernal Judgement" - A fire attack that is 25% faster, 35% more damage, and is 50% more accurate.

Enchanting

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also