Flamboyant Cape
1,000,000 | |||||
2,300,000,000 | |||||
Level Required | 40 enchanting | ||||
Slot | cape | ||||
Enchantment Slots | 1 | ||||
Enchantments | Danger Zone | ||||
Augment | |||||
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Tooltip | |||||
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A Flamboyant Cape is a piece of equipment that can be equipped to the cape slot that aids the playing in dangerous gathering encounters and gathering dungeons. It requires level 40 Enchanting to equip.
Wearing the Flamboyant Cape gives the player an extra 50% chance of a dangerous encounter occurring while gathering in dangerous locations, a gathering delay reduction of 10%, and a 1 in 25 chance to have an elite variant of the monster simulated instead. This can result in better mob drops at the cost of more time spent delayed while gathering.
How to Acquire
It is acquired through Crafting.
Level | Exp | Materials | |
---|---|---|---|
300 Rough Cloth | |||
250 Restored Cloth | |||
200 Lesser Cloth | |||
150 Imbued Cloth | |||
100 Greater Cloth | |||
50 Major Cloth |
Enchanting
Flamboyant Cape has one enchantment slot which is pre-enchanted with Danger Zone upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. Reduces dangerous gathering delay by 10% and during dangerous gathering encounters, reduces damage taken and increases damage done by the same amount. The enchantment can be replaced but there is no way to re-enchant the cape with Danger Zone when this is done.
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Endless Ammo | Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also