Difference between revisions of "Razorfin"
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Spongiform (talk | contribs) (Created page.) |
LilMissMDK (talk | contribs) (Clarified the description, removed non existent links. Added more links to the acquisition section. Re-ordered the See Also and added this to the weapon Category.) |
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− | '''{{PAGENAME}}''' is an | + | The '''{{PAGENAME}}''' is an epic tier main hand slashing weapon. This scimitar is tradable and requires 70 {{img|Strength|30|word=1}} to equip. When wielded the '''{{PAGENAME}}''' grants the player the abilities '''Flow''', '''Ebb''', and '''Riptide'''. |
− | + | ==Acquisition== | |
− | + | The '''{{PAGENAME}}''' is produced by [[Enchanting#Augmenting|augmenting]] the [[Fishtail]] to level 7 or as a rare transformation of the [[Enchanting#Researching|researched]] Fishtail. It can also be obtained as a rare drop from the [[Swordfish Champion]]. | |
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==Enchanting== | ==Enchanting== | ||
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==See Also== | ==See Also== | ||
+ | *[[Enchanting#Augmenting|Augmenting]] | ||
*[[Fishtail]] | *[[Fishtail]] | ||
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*[[Swordfish Champion]] | *[[Swordfish Champion]] | ||
+ | |||
+ | [[Category:Weapon]] |
Latest revision as of 14:16, 2 April 2025
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Level Required | 70 strength | ||||||||
Slot | weapon | ||||||||
Enchantment Slots | 7 | ||||||||
Attack Speed | 2.5 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 0.05 | ||||||||
Crit Multiplier | 1.33 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Augment | |||||||||
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Tooltip | |||||||||
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The Razorfin is an epic tier main hand slashing weapon. This scimitar is tradable and requires 70 Strength to equip. When wielded the Razorfin grants the player the abilities Flow, Ebb, and Riptide.
Acquisition
The Razorfin is produced by augmenting the Fishtail to level 7 or as a rare transformation of the researched Fishtail. It can also be obtained as a rare drop from the Swordfish Champion.
Enchanting
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |