Difference between revisions of "User:HeckYea"

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This Combat Guide is written in order to help players travel through combat as optimally as possible. It will be broken into four sections: A guide on how combat works, then guides for each respective combat skill, Melee, Range and Magic.
+
The '''Getting Started''' guide is intended to help both new and returning players. To skip straight to the beginner's guide, click here.
 +
==Things to Consider==
 +
This section will cover subjects including the player's account and official rules.
 +
===Game Rules===
 +
[[Rules]]
  
<br />
+
All players must follow the rules of the game. Certain things are not allowed, and can result in your account being muted, suspended, or permanently banned from play:
  
==How Does Combat Work?==
+
*Any form of automation or botting is NOT allowed. This applies to the use, creation, or distribution of both bots and automation devices. Discussions about botting is also not permitted.
There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers). Ranged makes use of ranged weapons (such as longbows and crossbows). Magic makes use of magic weapons (such as staffs and wands). Hybrid utilizes 2 or more of the above skills with weapons that provide hybrid statistics (such as Shapeless Scythe)
+
*Scripts for quality of life improvements may be allowed, but for safety check with Boohi through in-game chat or Discord for a timely response and approval.
 +
*Alt-trading, specifically having multiple accounts that trade between each other is NOT allowed. Players are only allowed to own a single account!
 +
*Trading any items from outside of Idlescape for items inside Idlescape is against the rules and will result in a trade ban for both players.
 +
*Follow the [[Rules#Chat Guidelines|chat rules]]!
  
===Player, Equipment Stats, and Skills===
+
===Staff & Moderators===
Both your equipment and your skill levels decide how effective you are in combat. You must know how they work in order to make effective loadouts. Combat is broken into six skills, each with their own experience and how to earn it.
+
[[FAQ#Current Staff Members|Current Staff Members]]
  
*Constitution: Earned when other Combat experience is earned.
+
Tasks of people within a role are not set in stone, but in general developers create the game system and code, and moderators keep chat in normal and help players out with small problems. Community contributors help develop and test new parts of the game on a voluntary basis. Artists create the artwork for the game.
*Attack: Landing hits in Combat. Defense: Taking, mitigating and dodging damage in Combat.
 
*Strength: Dealing damage with Melee related skills.
 
*Magic: Dealing damage with Magic related skills.
 
*Ranged: Dealing damage with Ranged related skills.
 
  
Experience for each combat skill is rewarded on monster kill, so dying before defeating a mob will reward no experience.
+
To open a ticket for assistance, you can do so in game from the "Send Feedback" feature in game, or via the [https://discord.gg/kFpscRm Discord channel] #create-ticket.
 +
==Ironman Mode==
  
===The Offensive Stats===
+
:''Note: The information on this page is based on '''non-ironman gameplay'''. While still very useful to start off, some advice may not apply!''
  
*'''Strength''' (Melee), '''Dexterity''' (Ranged), and '''Intelligence''' (Magic) are the main offensive stats and modify your overall damage for their respective fields. They are also affected by Combat Skill Levels ('''Strength''', '''Ranged''', and '''Magic''').
+
Released on 11 December 2020 [https://www.reddit.com/r/Idlescape/comments/kb6ewt/update_11_december_2020_v08_ironman/ v0.8].
*'''Crit Chance''' is your chance to hit an enemy for Critical damage, when you do hit a crit, it'll add damage based off your '''Crit Multiplier'''. Having a Crit Chance of 30% and a Crit Mult of 50% means that you have a 30% chance on hit to do 50% more damage.
 
  
*'''Accuracy''' is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those. For example the ability 'Fireball' will make use of Magic Accuracy and Fire Accuracy.
+
[[Ironman]] mode characters have unique restrictions and special capabilities:
  
===The Defensive Stats===
+
*'''Trading''': cannot trade with other players.
 +
*'''Ironman-only Chat''': all ironmen have their own chat channel that cannot be accessed by regular players, but can still chat in the general channel.
 +
*'''Chat Total Level''': total levels displayed in chat for ironmen is greyed out to differentiate them from regular players.
 +
*'''Multi-logging''': players can use both their regular character and ironman character at the same time in different browser tabs.
 +
*'''Server-wide Broadcasts''': the first time an ironman reaches a special achievement, (e.g. first to level 50 farming) a server-wide message is sent to congratulate them in both general and the ironman chat channels.
 +
*'''Ironman-only Hiscores''': a special hiscores page where the highest level ironmen are ranked.
  
*'''Protection''' is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
+
''This mode is '''not''' recommended for new players to the game.''
*'''Resistance''' is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
 
*'''Agility''' is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.
 
*'''Stamina''' determines the value of your total health, in addition to your '''Constitution''' level
 
  
===Affinities===
+
With the release of Ironman mode came several [[Alternate Playstyles]], all based around the mode.
Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. A good example of this are Breatplates, which give a high amount of negative offensive affinities, but lots of positive defensive affinities in return. This makes them very effective at tanking, but not good at outputting damage. Affinities are added together from item to item (ex. a fire amulet provides +15% fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%). Affinities can increase or decrease your total effectiveness in combat, but not as drastically as it first seems. Each ability used takes an average of all styles used in an ability.  
+
==Gameplay==
 +
This section covers mechanics and other information relating to the game itself.
 +
===Action Queue===
 +
In Idlescape, players can only perform '''one''' action at a time; for example, [[mining]] and [[foraging]] simultaneously is not possible.
  
Player Stats: +50% magic affinity,, +115% fire affinity
+
The exceptions are: [[farming]] and [[crafting]]. These can be done at the same time while training other skills.
 +
===Offline Progression===
 +
Offline progression continues for up to 12 hours. This can be extended up to 24 hours by purchasing Idlescape Plus.
 +
===Skills===
 +
Players have access to 15 skills, split up into four categories: combat, gathering, production, and magic. For more information on each skill, see their respective articles.
 +
{| class="wikitable align-center-1"
 +
! colspan="3" |Combat skills
 +
|-
 +
|<img src="https://play.idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35">
 +
|[[Combat#Attack|Attack]]
 +
|Determines how accurate the player is.
 +
|-
 +
|<img src="https://play.idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35">
 +
|[[Combat#Strength|Strength]]
 +
|Determines a player's maximum hit, calculated alongside their strength bonuses.
 +
|-
 +
|<img src="https://play.idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35">
 +
|[[Combat#Defense|Defense]]
 +
|Decreases the chance of being hit.
 +
|-
 +
|<img src="https://play.idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35">
 +
|[[Combat#Constitution|Constitution]]
 +
|Increases Health/HP.
 +
|-
 +
|<img src="https://play.idlescape.com/images/magic/magic_logo.png" alt="" height="35" width="35">
 +
|[[Combat#Magic|Magic]]
 +
|Determines a player's magic damage.
 +
|-
 +
|<img src="https://play.idlescape.com/images/combat/range_icon.png" alt="" height="35" width="35">
 +
|[[Combat#Range|Range]]
 +
|Determines a player's range damage.
 +
|-
 +
! colspan="3" |Gathering Skills
 +
|-
 +
|<img src="https://play.idlescape.com/images/mining/iron_pickaxe.png" alt="" height="35" width="35">
 +
|[[Mining]]
 +
|Used to gather ores and other materials from different locations.
 +
|-
 +
|<img src="https://play.idlescape.com/images/fishing/fishing_logo.png" alt="" height="35" width="35">
 +
|[[Fishing]]
 +
|Allows players to catch fish.
 +
|-
 +
|<img src="https://play.idlescape.com/images/foraging/foraging_icon.png" alt="" height="35" width="35">
 +
|[[Foraging]]
 +
|Allows players to gather logs, seeds, and cooking ingredients.
 +
|-
 +
! colspan="3" |Production Skills
 +
|-
 +
|<img src="https://play.idlescape.com/images/smithing/smithing_icon.png" alt="" height="35" width="35">
 +
|[[Smithing]]
 +
|Allows players to smelt ores into bars.
 +
|-
 +
|<img src="https://play.idlescape.com/images/farming/farming_icon.png" alt="" height="35" width="35">
 +
|[[Farming]]
 +
|Used to plant and harvest seeds.
 +
|-
 +
|<img src="https://play.idlescape.com/images/cooking/cooking_icon.png" alt="" height="35" width="35">
 +
|[[Cooking]]
 +
|Allows players to turn their ingredients into meals with different effects and/or for healing during combat.
 +
|-
 +
|<img src="https://play.idlescape.com/images/ui/crafting_icon.png" alt="" height="35" width="35">
 +
|[[Crafting]]
 +
|Allows players to create items & [[equipment]].
 +
|-
 +
! colspan="3" |Magic Skills
 +
|-
 +
|<img src="https://play.idlescape.com/images/runecrafting/RuneCraftingIcon.png" alt="" height="35" width="35">
 +
|[[Runecrafting]]
 +
|The runecrafting skill is divided into the following:
  
Ability Being Used: Fireball (1x Magic, 1.33x Fire) {abilityIcon(abilitiesIds.fire_ball)}
+
*[[Runecrafting#Runes|Runecrafting]] allows players to make runes from essences.
 +
*[[Runecrafting#Runes|Cloth Weaving]] allows players to make clothes from reeds.
 +
*[[Runecrafting#Runes|Affix Warding]] allows players to make enhance items by adding bonuses.
 +
|-
 +
|<img src="https://play.idlescape.com/images/enchanting/enchanting_logo.png" alt="" height="35" width="35">
 +
|[[Enchanting]]
 +
|The enchanting skill is divided into the following:
  
(Magicaffinity x Magicmultiplier1 + Fireaffinity x Firemultiplier2) / 2  
+
*[[Enchanting#Scrollcrafting|Scrollcrafting]] allows players to create enchantment scrolls.
 +
*[[Enchanting#Augmenting|Augmenting]] allows players to improve equipment stats.
 +
*[[Enchanting#Research|Item Research]] .
 +
*[[Enchanting#Enchanting|Enchanting]] allows players to apply enchantment scrolls.
 +
|}
 +
==Combat==
 +
===Combat Experience===
 +
Players gain combat skill experience
 +
{| class="wikitable align-center-1"
 +
! colspan="2" |Combat experience
 +
|-
 +
|Constitution
 +
|Constitution now scales separately from HP. Generally speaking you take your Constitution level * 7.5 to get your HP and add on your stamina bonus to get your max HP. It gets XP from getting hit or mitigating damage taken. Constitution affects your magical resistance.
 +
|-
 +
|Attack
 +
|Attack is the accuracy of all your attacks. It gets XP from successfully hitting things.
 +
|-
 +
|Strength
 +
|Strength is your ability to deal melee damage. It gets XP from damaging things.
 +
|-
 +
|Defense
 +
|Defense is your physical protection. It gets XP from getting hit or mitigating damage taken.
 +
|-
 +
|Magic
 +
|Magic is your ability to deal magic damage. It gets XP from damaging things.
 +
|-
 +
|Range
 +
|Range is your ability to deal range damage. It gets XP from damaging things.
 +
|}
 +
==Skills==
 +
'''See various guides:'''
  
↓↓
+
*'''[[Mining Guide|Mining Guide [WIP]]]'''
 +
*'''[[Foraging Guide|Foraging Guide [WIP]]]'''
 +
*'''[[Fishing Guide]]'''
 +
*'''[[Farming Guide|Farming Guide [WIP]]]'''
 +
*'''[[Enchanting Guide|Enchanting Guide [WIP]]]'''
 +
*'''[[Runecrafting Guide]]'''
 +
*'''[[Smithing Guide]]'''
 +
*'''[[Cooking Guide]]'''
 +
*'''[[Crafting Guide|Crafting Guide [WIP]]]'''
 +
*'''[[Combat guide|Combat Guide]]'''
 +
*'''[[Melee Guide|Melee Guide [WIP]]]'''
 +
*'''[[Magic Guide|Magic Guide [WIP]]]'''
 +
*'''[[Ranged Guide|Ranged Guide [WIP]]]'''
  
(1.00 x 1.50 + 1.33 x 2.15) / 2
+
==Marketplace==
 +
===Verify Your Email===
  
↓↓
+
#Open the menu in the upper left of the screen.
 +
#Go to settings, then verify your email.
 +
#You can now trade on the market!
  
Effectiveness = 2.179
+
===Using the Marketplace===
  
''This guide is featured in-game under the combat information symbol.''
+
*'''Always sell your items to other players on the market.''' Do not vendor/sell to the NPC unless the item vendors for more than the offers on the marketplace, which it usually is not.
 +
*'''Check the actual listings.''' When selling items, the game will show you the lowest listed price, however, players will sometimes list a small quantity of an item at well below normal market price in order to lure unsuspecting players into listing their items for too cheap.
 +
*'''Stack Size is important.''' Players don't usually want to buy up 20 separate listing of iron ore with 20‒100 ore per listing if someone else has several thousand listed at similar prices.
 +
*'''Undercutting''' is a controversial topic. The amount you undercut by and on which items can make people frustrated when they are trying to sell similar items or are very invested in a specific market. This is just something you will have to feel out yourself.
 +
*'''Taxes:''' When you ''sell'' an item, 5% of the sale price is taken in taxes. This is to help combat inflation. Keep this in mind if trying to eke out slim profit margins, otherwise you can just ignore it.
 +
*Items will stay posted on the market for 30 days and then they will be returned to your inventory where you can list them again if you wish. However, if your item is fairly common and doesn't sell after a few days, consider lowering the price.
  
<br />
+
== Beginner's Gameplay Guide ==
 +
This guide aims to assist the player from the early-game to the beginning of mid-game, covering a wide range of topics including skilling, money-making, and the meta in ''Idlescape''. Mid-game can loosely be described as the point where the player has:
  
==Melee==
+
*Skill levels roughly averaging 50-60
Melee is the easiest form of combat to get into. The materials needed to begin fighting are gathered primarily from [[mining]], making it usually the first combat skill used.
+
*Runite armor, tools or gear of similar tier.
  
=== Beginning Melee ===
+
<br />
Getting a set of bronze daggers is the first step when leveling melee. These give you the highest xp/hr because of the fast attack speed. Early game, your attack speed is what determines your xp/hr more than anything else.
+
==Tips and Tricks==
 
 
On top of this, bronze chainmail, leggings and medium helm are the best supportive item. Chestplates are meant to be tank items: they reduce your offensive affinities heavily while buffing your defensive affinities. While these are useful, they aren't good in the early game.
 
 
 
Once you have daggers and supporting gear, go fight in [[Farm]] until you reach level 15-20 combat stats. This should take no more than an hour or two. You can swap over to [[Caves]] once you get a pair of iron daggers. Upgrading your defensive gear isn't necessary for this small step.
 
  
=== Reaching City ===
+
*Burning coal is a cheap way to get heat, whereas logs can often be sold to players for more than their value in heat. Check the market for current prices on coal, logs, and pyres logs to see what the best heat to gold ratio is.
[[City]] is the place that provides a ton of materials and items for you. Consistently being able to farm here is extremely good for you. It provides solid xp/hr, really good junk drops and obsidian gear.
+
*CTRL/CMD + left-click will link an item in chat; you can link up to 5 items per message.
 +
*You can link your gold and heat in chat by CTRL-clicking the money bag and flame above your inventory.
 +
*You can link your skill level by CTRL-clicking the skill.
 +
*The vault is where you can store items you want kept separate. Examples of such things might be an augmented ladle for cooking, a weapon you don't have the level for, boots with various enchants you are not currently using, rare drops, crafting projects you are saving for later, or excess blank scrolls you don't want to accidentally enchant.
 +
*It's a game, play it to have fun! If that means optimizing things in a certain way, playing the market, not trading ever, playing in non ideal ways etc., then go for it. People give advice to help you but in the end, it is you that is playing. 'If you ask for advice, you should consider taking it though.'
  
By this point, your mining, smithing and foraging should have allowed you to make adamantite or runite daggers.
+
==See also==
  
==Ranged==
+
*[[FAQ]]
Ranged is a skill that...
+
*[[Useful Stuff|Calculators and Guides]]
 +
*[[Community Shorthand]]
  
==Magic==
+
==References==
Magic is a skill that...
+
<references />

Revision as of 04:16, 1 June 2024

The Getting Started guide is intended to help both new and returning players. To skip straight to the beginner's guide, click here.

Things to Consider

This section will cover subjects including the player's account and official rules.

Game Rules

Rules

All players must follow the rules of the game. Certain things are not allowed, and can result in your account being muted, suspended, or permanently banned from play:

  • Any form of automation or botting is NOT allowed. This applies to the use, creation, or distribution of both bots and automation devices. Discussions about botting is also not permitted.
  • Scripts for quality of life improvements may be allowed, but for safety check with Boohi through in-game chat or Discord for a timely response and approval.
  • Alt-trading, specifically having multiple accounts that trade between each other is NOT allowed. Players are only allowed to own a single account!
  • Trading any items from outside of Idlescape for items inside Idlescape is against the rules and will result in a trade ban for both players.
  • Follow the chat rules!

Staff & Moderators

Current Staff Members

Tasks of people within a role are not set in stone, but in general developers create the game system and code, and moderators keep chat in normal and help players out with small problems. Community contributors help develop and test new parts of the game on a voluntary basis. Artists create the artwork for the game.

To open a ticket for assistance, you can do so in game from the "Send Feedback" feature in game, or via the Discord channel #create-ticket.

Ironman Mode

Note: The information on this page is based on non-ironman gameplay. While still very useful to start off, some advice may not apply!

Released on 11 December 2020 v0.8.

Ironman mode characters have unique restrictions and special capabilities:

  • Trading: cannot trade with other players.
  • Ironman-only Chat: all ironmen have their own chat channel that cannot be accessed by regular players, but can still chat in the general channel.
  • Chat Total Level: total levels displayed in chat for ironmen is greyed out to differentiate them from regular players.
  • Multi-logging: players can use both their regular character and ironman character at the same time in different browser tabs.
  • Server-wide Broadcasts: the first time an ironman reaches a special achievement, (e.g. first to level 50 farming) a server-wide message is sent to congratulate them in both general and the ironman chat channels.
  • Ironman-only Hiscores: a special hiscores page where the highest level ironmen are ranked.

This mode is not recommended for new players to the game.

With the release of Ironman mode came several Alternate Playstyles, all based around the mode.

Gameplay

This section covers mechanics and other information relating to the game itself.

Action Queue

In Idlescape, players can only perform one action at a time; for example, mining and foraging simultaneously is not possible.

The exceptions are: farming and crafting. These can be done at the same time while training other skills.

Offline Progression

Offline progression continues for up to 12 hours. This can be extended up to 24 hours by purchasing Idlescape Plus.

Skills

Players have access to 15 skills, split up into four categories: combat, gathering, production, and magic. For more information on each skill, see their respective articles.

Combat skills
Attack Determines how accurate the player is.
Strength Determines a player's maximum hit, calculated alongside their strength bonuses.
Defense Decreases the chance of being hit.
Constitution Increases Health/HP.
Magic Determines a player's magic damage.
Range Determines a player's range damage.
Gathering Skills
Mining Used to gather ores and other materials from different locations.
Fishing Allows players to catch fish.
Foraging Allows players to gather logs, seeds, and cooking ingredients.
Production Skills
Smithing Allows players to smelt ores into bars.
Farming Used to plant and harvest seeds.
Cooking Allows players to turn their ingredients into meals with different effects and/or for healing during combat.
Crafting Allows players to create items & equipment.
Magic Skills
Runecrafting The runecrafting skill is divided into the following:
Enchanting The enchanting skill is divided into the following:

Combat

Combat Experience

Players gain combat skill experience

Combat experience
Constitution Constitution now scales separately from HP. Generally speaking you take your Constitution level * 7.5 to get your HP and add on your stamina bonus to get your max HP. It gets XP from getting hit or mitigating damage taken. Constitution affects your magical resistance.
Attack Attack is the accuracy of all your attacks. It gets XP from successfully hitting things.
Strength Strength is your ability to deal melee damage. It gets XP from damaging things.
Defense Defense is your physical protection. It gets XP from getting hit or mitigating damage taken.
Magic Magic is your ability to deal magic damage. It gets XP from damaging things.
Range Range is your ability to deal range damage. It gets XP from damaging things.

Skills

See various guides:

Marketplace

Verify Your Email

  1. Open the menu in the upper left of the screen.
  2. Go to settings, then verify your email.
  3. You can now trade on the market!

Using the Marketplace

  • Always sell your items to other players on the market. Do not vendor/sell to the NPC unless the item vendors for more than the offers on the marketplace, which it usually is not.
  • Check the actual listings. When selling items, the game will show you the lowest listed price, however, players will sometimes list a small quantity of an item at well below normal market price in order to lure unsuspecting players into listing their items for too cheap.
  • Stack Size is important. Players don't usually want to buy up 20 separate listing of iron ore with 20‒100 ore per listing if someone else has several thousand listed at similar prices.
  • Undercutting is a controversial topic. The amount you undercut by and on which items can make people frustrated when they are trying to sell similar items or are very invested in a specific market. This is just something you will have to feel out yourself.
  • Taxes: When you sell an item, 5% of the sale price is taken in taxes. This is to help combat inflation. Keep this in mind if trying to eke out slim profit margins, otherwise you can just ignore it.
  • Items will stay posted on the market for 30 days and then they will be returned to your inventory where you can list them again if you wish. However, if your item is fairly common and doesn't sell after a few days, consider lowering the price.

Beginner's Gameplay Guide

This guide aims to assist the player from the early-game to the beginning of mid-game, covering a wide range of topics including skilling, money-making, and the meta in Idlescape. Mid-game can loosely be described as the point where the player has:

  • Skill levels roughly averaging 50-60
  • Runite armor, tools or gear of similar tier.


Tips and Tricks

  • Burning coal is a cheap way to get heat, whereas logs can often be sold to players for more than their value in heat. Check the market for current prices on coal, logs, and pyres logs to see what the best heat to gold ratio is.
  • CTRL/CMD + left-click will link an item in chat; you can link up to 5 items per message.
  • You can link your gold and heat in chat by CTRL-clicking the money bag and flame above your inventory.
  • You can link your skill level by CTRL-clicking the skill.
  • The vault is where you can store items you want kept separate. Examples of such things might be an augmented ladle for cooking, a weapon you don't have the level for, boots with various enchants you are not currently using, rare drops, crafting projects you are saving for later, or excess blank scrolls you don't want to accidentally enchant.
  • It's a game, play it to have fun! If that means optimizing things in a certain way, playing the market, not trading ever, playing in non ideal ways etc., then go for it. People give advice to help you but in the end, it is you that is playing. 'If you ask for advice, you should consider taking it though.'

See also

References