Difference between revisions of "Enchanting"
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===List of Enchantments=== | ===List of Enchantments=== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
− | ! class="unsortable | + | ! class="unsortable" style="text-align: left;" width="60" |<img src="https://idlescape.com/images/enchanting/enchanted_scroll.png" alt="Scrollcrafting" height="42" width="42"> |
! width="120" |Scroll | ! width="120" |Scroll | ||
! width="60" |Area Affected | ! width="60" |Area Affected | ||
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! width="80" |Runes | ! width="80" |Runes | ||
! width="250" |Effect | ! width="250" |Effect | ||
− | ! | + | ! class="unsortable" width="50" | |
|- | |- | ||
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|[[:Equipment#Armor|Obsidian Full Helm]] | |[[:Equipment#Armor|Obsidian Full Helm]] | ||
|? | |? | ||
+ | (from +2 to +3) | ||
|<img src="https://idlescape.com/images/combat/equipment/black_black_knight_great_helm_icon.png" alt="" height="42" width="42"> | |<img src="https://idlescape.com/images/combat/equipment/black_black_knight_great_helm_icon.png" alt="" height="42" width="42"> | ||
|[[:Equipment#Armor|Black Knight Great Helm]] | |[[:Equipment#Armor|Black Knight Great Helm]] | ||
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The chance for an augment to succeed is calculated by the formula: | The chance for an augment to succeed is calculated by the formula: | ||
− | <math>\left(\left(0.9+\frac{\sqrt{L\cdot1.5}}{200}\right)^{a}\cdot100\right)+c</math> | + | <nowiki><math>\left(\left(0.9+\frac{\sqrt{L\cdot1.5}}{200}\right)^{a}\cdot100\right)+c</math></nowiki> |
Where L is effective enchanting level, a is the target augment level, and c is level of the chances buff. | Where L is effective enchanting level, a is the target augment level, and c is level of the chances buff. |
Revision as of 13:54, 11 January 2021
Enchanting is a powerful skill which is divided into the following:
- Scrollcrafting - used to create enchantment scrolls.
- Enchanting - used to apply enchantment scrolls.
- Augmenting - used to improve gear stats.
Contents
Scrollcrafting
Enchantment scrolls are created via scrollcrafting using [silver] and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.
List of Enchantments
Scroll | Area Affected | Slot | Level | Silver Amount | Rune Amount | Runes | Effect | ||
---|---|---|---|---|---|---|---|---|---|
Scroll of the Shrimp Lord | Cooking | Gloves, Boots | 1 | 100 | 10 | Air, Water, Chaos, Nature | Gain 5% chance to find shrimps in any food you cook. | ||
Scroll of Weakening | Combat Equipment | Helm, Body, Legs | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 5. | ||
Scroll of Pyromancy | Cooking, Smithing | Ring, Necklace | 7 | 100 | 30 | Fire, Water, Nature | Use 10% less heat when Cooking and smithing. | ||
Scroll of Healing | Combat | Shield | 10 | 200 | 30 | Blood, Nature, Cosmic | Boost your health regeneration rate. | ||
Scroll of Overhealing | Combat | Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. | ||
Scroll of Cultivation | Farming | Hoe | 12 | 200 | 30 | Air, Water, Blood | Gain a 1% chance to get a seed back when harvesting. | ||
Scroll of Reinforcement | Combat | Helm, Body, Legs | 13 | 200 | 30 | Death, Chaos, Mind | Decreases enemy's accuracy by 5%. | ||
Scroll of Destructive Testing | Mining | Pickaxe | 16 | 200 | 30 | Earth, Fire, Chaos, Mind | Destroys junk drops when mined, granting 5 mining experience each. | ||
Scroll of Nature | Foraging | Hatchet | 19 | 300 | 30 | Earth, Water, Nature, Cosmic | Gain 5% chance to collect bonus logs while foraging. | ||
Scroll of Root Digging | Foraging | Hatchet | 22 | 300 | 30 | Earth, Nature, Cosmic | Gain a chance to find gems while foraging. | ||
Scroll of the Prospector | Mining | Pickaxe | 25 | 300 | 40 | Air, Fire, Cosmic | Increases your chance to find gems while mining by a mysterious amount. | ||
Scroll of Accuracy | Combat | Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases player accuracy by 5%. | ||
Scroll of Protection | Combat | Helm, Body, Legs | 31 | 400 | 40 | Air, Earth, Cosmic | Reduces all damage taken by 4%. | ||
Scroll of Refining | Smithing | Gloves, Boots | 34 | 400 | 40 | Air, Earth, Fire, Cosmic | Gain a chance to find gems while smithing. | ||
Scroll of the Gold Digger | Farming | Hoe | 36 | 500 | 50 | Earth, Nature, Cosmic | Gain a chance to recieve up to 1,000 gold coins when harvesting crops. | ||
Scroll of Wealth | Gathering and Production skills | Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sell resources for 20% more gold than their vendor value. | ||
Scroll of Cooking | Cooking | Gloves, Boots | 40 | 500 | 50 | Earth, Fire, Water | Decreases chance to burn food while cooking by 4%. | ||
Scroll of Runecrafting | Runecrafting | Gloves, Boots | 43 | 500 | 50 | Nature, Mind, Cosmic | Reduces essence used in runecrafting by 5%. | ||
Scroll of Inferno | Smithing | Gloves, Boots | 46 | 600 | 50 | Earth, Fire, Chaos | Gain a 5% chance to automatically smelt ores an additional time while smithing. | ||
Scroll of Naturalist | Gathering Skills | Gloves, Boots | 49 | 600 | 60 | Air, Water, Nature, Cosmic | Increases the chance to find chests while gathering. | ||
Scroll of Critical Strike | Combat | Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Gain a 5% chance to critically hit the enemy. | ||
Scroll of Fishing | Fishing | Gloves, Boots | 55 | 700 | 60 | Earth, Water, Mind | Increases the fish catch chance by 5%. | ||
Scroll of Prolonging | Consumables | Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Grants 10% more buff stacks from consumables. | ||
Scroll of Embers | Foraging | Hatchet | 61 | 700 | 70 | Fire, Nature | Gain a 10% chance to instantly burn logs when foraged for double the heat. | ||
Scroll of Gathering | Gather Skills | Ring, Necklace | 64 | 800 | 70 | Earth, Fire, Water, Mind, Cosmic | Gain a 10% chance to find an extra resource while gathering. | ||
Scroll of Crafting | Crafting | Gloves, Boots | 67 | 800 | 70 | Air, Nature | Reduce crafting material costs by 2%. | ||
Scroll of Chances | Augumentation | Gloves, Boots | 70 | 800 | 70 | Nature, Mind, Cosmic | Increase the chance of a successful augmentation by 1%. | ||
Scroll of Farming | Farming | Hoe | 72 | 900 | 70 | Earth, Water, Nature | Gain a 1% chance to get double yield when harvesting. | ||
Scroll of Enlightenment | Runecrafting | Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence each time essence is acquired. | ||
Scroll of Superheating | Mining | Pickaxe | 76 | 900 | 80 | Earth, Fire, Cosmic | Gain a 1% chance to instantly smelt an ore into a bar when mining. | ||
Scroll of Force | Combat, Equipment | Shield | 79 | 900 | 80 | Blood, Death, Chaos | Converts 10% of a shield's defenses to offense. It no longer provides any defensive bonuses. | ||
Scroll of Recklessness | Combat | Helm, Body, Legs | 81 | 1000 | 80 | Blood, Death, Chaos | Increases outgoing damage by 1. | ||
Scroll of Patience | Combat | Body, Legs | 82 | 1000 | 80 | Air, Water, Death | Increases the efficiency of slower attacks. | ||
Scroll of the Treasure Hunter | Combat | Gloves, Boots | 85 | 1000 | 80 | Chaos, Nature, Cosmic | Increases chances of finding rare items from slain enemies. | ||
Scroll of the Scholar | All Skills* | Ring, Necklace | 88 | 1000 | 90 | Chaos, Mind, Cosmic | Gain 20% more experience, but no items. This does not apply to combat, farming, or crafting. | ||
Scroll of Fertilizing | Farming | Hoe | 90 | 1100 | 90 | Air, Earth, Water, Nature, Cosmic | Gain 10% of the effect of fertilizer. | ||
Scroll of Efficiency | Production Skills* | Gloves, Boots | 91 | 1100 | 90 | Air, Earth, Fire, Water, Nature | Gain a 1% chance to produce an extra item during production tasks other than crafting. | ||
Scroll of Haste | All Skill except Combat | Ring, Necklace | 94 | 1100 | 100 | Air, Chaos, Mind, Cosmic | Increases action speed by 4%. |
Entries marked with an * has a special condition to them, read scroll tool tip to find out more
Chance to Make Scrolls
When a scroll is unlocked, the base chance of creation starts at 40%. With every level after the initial unlock, an additional 4% chance is gained. Skill mastery does not affect this chance, so haste scrolls will forever have a 60% chance for creation. The chances enchantment does not increase chance to make scrolls. When the crafting of a scroll fails, all ingredients used to make it are lost.
Notes
There are some important things to keep in mind before enchanting equipment:
- Only one kind of enchantment can be active per equipment piece. Adding a new enchant of a different type will overwrite the previous enchantment.
- Overwriting an enchantment does not refund the scroll.
- The same enchantments do not stack over different equipment.
- Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
- Adding enchantments to gear will give you mind essence based on how many scrolls you added.
Enchanting
Enchanting allows you to use your enchantment scrolls to give your item new properties.
This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.
Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.
Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items such as the moss maul can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.
Augmenting
WARNING: If you fail while augmenting an item, it will be destroyed!
Augmenting allows players to increase the base stats of a piece of gear. This process has a chance to fail. If it succeeds, the base stats of the item will increase by a small amount. If not, it will be destroyed.
An item can be augmented any number of times. However, the chance to fail will progressively increase with each level of augmentation. It is recommended to stop augmenting once the success rate gets too low for comfort.
Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats by 0.5 per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.
Augmenting an item has a material cost. This is generally about 10% of the item's crafting cost, but it varies from item to item.
Naming
Clicking on the name of a item at the top of the screen (while it is in the augmenting slot) allows players to change the item name. The maximum length of the name is 13. The item must be successfully augmented in order to be renamed. If an item transforms and was renamed, it will keep its name.
List of Augment Upgrades
Source Item | Chance of Transforming | Upgrade Image | Upgrade Result | ||
---|---|---|---|---|---|
Obsidian Med Helm | ? | Gargoyle Helm | |||
Obsidian Med Helm | ?
(From +4 to +5) |
Crest of Chaos | |||
Obsidian Full Helm | ?
(from +2 to +3) |
Black Knight Great Helm | |||
Obsidian Chainbody | ? | Gargoyle Chainmail | |||
Obsidian Platelegs | ? | Gargoyle Platelegs | |||
Obsidian Boots | ? | Gargoyle Boots | |||
Obsidian Scimitar | ? | Gargoyle Falchion | |||
Obsidian Daggers | ? | Gargoyle Daggers | |||
Obsidian Greatsword | ? | Gargoyle Glaive | |||
Obsidian Shield | ? | Gargoyle Shield | |||
Gargoyle Glaive | ? | Infernal Lance | |||
Rune Scimitar | 0.05 (5%)
(From +4 to +5) |
Zero Edge | |||
Sapphire Ring | ? | Emerald Ring | |||
Sapphire Necklace | ? | Emerald Necklace | |||
Emerald Ring | ? | Ruby Ring | |||
Emerald Necklace | ? | Ruby Necklace | |||
Ruby Ring | ? | Diamond Ring | |||
Ruby Necklace | ? | Diamond Necklace | |||
Diamond Ring | ? | Black Opal Ring | |||
Diamond Necklace | ? | Black Opal Necklace | |||
Black Opal Ring | ? | Prismatic Ring | |||
Black Opal Necklace | ? | Prismatic Necklace | |||
Shrimp | ? | Shrimp Ascendant | |||
Shrimp Ascendant | ? | Shrimp Bauble |
Augmenting Success Formula
The chance for an augment to succeed is calculated by the formula:
<math>\left(\left(0.9+\frac{\sqrt{L\cdot1.5}}{200}\right)^{a}\cdot100\right)+c</math>
Where L is effective enchanting level, a is the target augment level, and c is level of the chances buff.
Changes
- 20 July - Update v0.6.6.2 - adjusted the aquisition rate of some augmenting secrets