(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Razorfin |
| 4,495,000 |
---|
| 6,000,000 |
---|
Level Required | 70 strength |
---|
Slot | weapon |
---|
Enchantment Slots | 7 |
---|
Attack Speed | 2.5 |
---|
|
Crit Chance | 0.05 |
---|
Crit Multiplier | 1.33 |
---|
|
|
|
|
|
|
|
|
|
|
A large scimitar taken from a fish! You could probably use it as a paddle! Seems mildly magical, almost... |
|
Razorfin is an Epic-tier main hand. Razorfin requires 70 Strength to equip. It is tradable.
When equipped, Razorfin grants the player the abilities Flow, Ebb, and Riptide.
How to Acquire
Razorfin can be acquired rarely through augmenting and transformation of Fishtail. It can also be acquired as a rare drop from the enemy Swordfish Champion.
Enchanting
List of useful Enchantments.
Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also