Razorfin |
| Vendor Value | 4,495,000  |
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| Rarity | Epic |
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| Level | 70 Strength |
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| Enchantment Slots | 7 |
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| Slot | Weapon |
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| Attack Speed | 2.5s |
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| Crit Chance | 5% |
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| Crit Multiplier | 1.33x |
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| 980 |
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A large scimitar taken from a fish! Seems particularly magical, but casting magic with a sword this wide will not be the most accurate. |
Razorfin is an Epic main-hand slashing weapon. This scimitar and requires 70 Strength to equip.
Abilities
When wielded, Razorfin grants the abilities Flow, Ebb, and Riptide.
- Flow: Flow like water...
- Ebb: ... and strike like a wave!
- Riptide: Manifest the strength of the tides as you slash your enemies.
Acquisition
Razorfin is produced by augmenting the Fishtail to +7, or as a rare transformation of researching Fishtail. It can also be obtained as a rare drop from the Swordfish Champion:
Razorfin is tradable, players can buy or sell it at the Marketplace. It cannot be crafted.
Augmenting
Augmenting Razorfin requires 2 Runite Bars and 1 Stygian Bar per counter increase, and a number of Razorfin base copies per level increase (not counter increase) when augmenting it beyond +5.
Enchanting
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Scroll of Weakening | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Elemental Accuracy | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
Scroll of Physical Accuracy | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
Scroll of Accuracy | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. |
Scroll of Endless Ammo | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Critical Strike | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
Scroll of DOT Dealer | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. |
Scroll of Finesse | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
Scroll of Force | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
Scroll of Convergence | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
Scroll of Poisoning | weapon | 100 | | | | Apply poison for 1 damage per second. |
Scroll of Acrobatics | weapon | 100 | | | | Has a 3% chance to speed up attack speed by 33%. |
See Also