Enchantments
|
General
|
Intuition •
Soul Wisdom •
Prolonging •
Enlightenment
|
Non‑Combat
|
Wealth •
Scholar •
Haste
|
Gathering
|
Pungent Bait •
Destructive Testing •
Nature •
Root Digging •
Reinforced Line •
Prospecting •
Seed Harvesting •
Fishing Magnetism •
Archaeology •
Herbalist •
Bait Preservation •
Naturalist •
Fiber Finder •
Fishing (Enchantment) •
Embers •
Gathering •
Oil Spill •
Deadliest Catch
Supercooling •
Superheating •
Dwarven Engineering •
Pure Metals •
|
Production
|
Shrimp Lord •
Overly Well Done •
Pyromancy •
Cultivation •
Blitzing •
Refining •
Gold Digger •
Metallurgy •
Engraving •
Cooking (Enchantment) •
Runecrafting (Enchantment) •
Inferno •
Scrapper •
Essence Concentration •
Crucible •
Fibrous Fabrication •
Crafting (Enchantment) •
Chances •
Farming (Enchantment) •
Leftovers •
Forge Maintenance •
Forge Enhancement •
Duster •
Master Chef •
Fertilizing •
Efficiency
|
Combat
|
Weakening •
Healing •
Overhealing •
Reinforcement •
Taunting •
Accuracy •
Endless Ammo •
Protection •
Resistance •
Rune Reserves •
Critical Strike •
Force •
Convergence •
Finesse •
Recklessness •
False Equilibrium •
Patience •
Treasure Hunter •
Corruption •
Fortitude •
Aspect of Flame •
Aspect of Chaos •
Nimble •
Demon Skin •
Flame Resistance
|