Difference between revisions of "Fishtail"
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==How to Acquire== | ==How to Acquire== | ||
| − | '''{{PAGENAME}}''' can be acquired as a [[Combat]] drop from the | + | '''{{PAGENAME}}''' can be acquired as a [[Combat]] drop from the enemies [[Swordfish]] and [[Swordfish Champion]], encountered in the dungeons [[Ancient Pyramid]] and [[Ancient Maelstrom Orb|Ancient Maelstrom]]. |
==Enchanting== | ==Enchanting== | ||
| Line 12: | Line 12: | ||
==See Also== | ==See Also== | ||
*[[Swordfish]] | *[[Swordfish]] | ||
| + | *[[Swordfish Champion]] | ||
*[[Augmenting]] | *[[Augmenting]] | ||
*[[Razorfin]] | *[[Razorfin]] | ||
Revision as of 01:18, 5 June 2024
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| Vendor Value | 2,500,000 | ||||||
|---|---|---|---|---|---|---|---|
| Rarity | Rare | ||||||
| Level | 50 Strength | ||||||
| Enchantment Slots | 6 | ||||||
| Slot | Weapon | ||||||
| Attack Speed | 2.5s | ||||||
| Offensive Stats | |||||||
| Crit Chance | 5% | ||||||
| Crit Multiplier | 1.33x | ||||||
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| Offensive Affinity | |||||||
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| Accuracy | |||||||
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| Enchanting | |||||||
| Base XP | 500 | ||||||
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| Augmentation | |||||||
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| Research | |||||||
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| Tooltip | |||||||
A large scimitar taken from a fish! You could probably use it as a paddle! | |||||||
Fishtail is a Rare-tier main hand. Fishtail requires 50
Strength to equip. It is tradable.
Fishtail can be transformed into Razorfin through Augmenting.
How to Acquire
Fishtail can be acquired as a Combat drop from the enemies Swordfish and Swordfish Champion, encountered in the dungeons Ancient Pyramid and Ancient Maelstrom.
Enchanting
Scroll |
Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |


Scroll of Weakening
Scroll of Overhealing
Scroll of Accuracy
Scroll of Critical Strike
Scroll of Endless Ammo