Difference between revisions of "Fishtail"
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==How to Acquire== | ==How to Acquire== | ||
− | '''{{PAGENAME}}''' can be acquired as a [[Combat]] drop from the | + | '''{{PAGENAME}}''' can be acquired as a [[Combat]] drop from the enemies [[Swordfish]] and [[Swordfish Champion]], encountered in the dungeons [[Ancient Pyramid]] and [[Ancient Maelstrom Orb|Ancient Maelstrom]]. |
==Enchanting== | ==Enchanting== | ||
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==See Also== | ==See Also== | ||
*[[Swordfish]] | *[[Swordfish]] | ||
+ | *[[Swordfish Champion]] | ||
*[[Augmenting]] | *[[Augmenting]] | ||
*[[Razorfin]] | *[[Razorfin]] |
Latest revision as of 01:18, 5 June 2024
2,500,000 | |||||||
2,799,995 | |||||||
Level Required | 50 strength | ||||||
Slot | weapon | ||||||
Enchantment Slots | 6 | ||||||
Attack Speed | 2.5 | ||||||
Offensive Stats | |||||||
Crit Chance | 0.05 | ||||||
Crit Multiplier | 1.33 | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Augment | |||||||
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Tooltip | |||||||
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Fishtail is a Rare-tier main hand. Fishtail requires 50 Strength to equip. It is tradable.
Fishtail can be transformed into Razorfin through Augmenting.
How to Acquire
Fishtail can be acquired as a Combat drop from the enemies Swordfish and Swordfish Champion, encountered in the dungeons Ancient Pyramid and Ancient Maelstrom.
Enchanting
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Weakening | Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Accuracy | Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike | Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo | Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |