Difference between revisions of "Cooking"

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[[File:Cooking UI.jpg|thumb|500x500px|Cooking UI|alt=]]
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[[File:CookingUI.png|alt=|thumb|800x800px|Cooking UI]]
 +
{{about|the skill|the enchantment|Cooking (Enchantment)}}
  
{{Incomplete|The mechanics of cooking and its ingredients is still not fully understood.}}
+
'''Cooking''' is a skill that allows raw ingredients to be prepared, then transformed into dishes or brewed into [[potion]]s, using [[heat]] and other reagents to produce enchanted [[Cooking#Buffs|buffs]]. New recipes can be unlocked by preparing or obtaining new [[:Category:Ingredients|ingredients]].
  
'''Cooking''' is a skill that allows raw ingredients to be combined into an edible food; healing [[hitpoints]] when eaten and sometimes giving various buffs depending on the recipe. Players can add up to 5 ingredients into the pot by interacting with them in ingredients window on the right and then using [[heat|Heat]] to cook them.
+
Food has a chance to burn, depending on the player's effective cooking level and the level of the recipe. Either [[Burnt Food|burnt food]] or [[Burnt Fish|burnt fish]] is produced when failing depending on whether [[Minced Meat|meat]] or [[Filleted Fish|fish]] is used respectively. Failed potions will result in [[Ashes]] being produced.
  
Food has a chance to burn, depending on the player's effective cooking [[Levels|level]], resulting in either [[Burnt Food]] or [[Burnt Fish]] depending on the type of ingredients used. Effective cooking level and the amount of ingredients used also effects the level of food produced, which directly affects the amount of buff stacks the food will have. By leveling cooking, the player is able to cook better foods that give increased healing and better buffs.
+
Effective cooking level and the amount of ingredients utilized also affects the level (or quality) of food produced, which directly affects the amount of health and buff stacks the food will have. By leveling cookery or wearing gear with cooking related [[enchantments]] (such as the [[:Category:Cooking Set|Cooking Set]], the chef achieves higher quality food for increased healing and improved buff strength.
  
Cooking goes hand-in-hand with the [[fishing]], [[foraging]] and [[farming]] skills, as the player can cook using the ingredients they obtain.
 
<br />
 
  
 
==Uses==
 
==Uses==
  
*Food can be placed in the combat inventory to recover health during combat.
+
Food can be placed in the combat inventory to recover health during combat. While some raw ingredients and prepared ingredients provide HP when consumed, it is recommended that they be cooked into dishes beforehand to increase the amount of HP available.
*:- ''Combat buffs are only applied when food is eaten during [[combat]].''
+
 
*Can be used to obtain various buffs that help in other skills such as foraging, mining, etc.
+
HP is restored upon exiting battle so consuming dishes or edible ingredients is not required outside of combat. Ingredients and cooked dishes do not go bad while stored in the general or combat inventory. However it may be prudent to occasionally restock the combat inventory in case a particular dish has run out or if a specific buff is desired before adventuring.
*Cooking fish has a chance to produce [[Fish_Oil|fish oil]] which can be used in the [[crafting]] skill to create [[pyre logs]].
+
 
 +
Cooked dishes may be enhanced with different buffs, with the limitation being one buff per dish. Pairing which dish with a preferred buff is left to the chef's discretion. Seasoned adventurers prioritize order, amount and type of food (enhanced or not) stocked in their combat inventories to suit the dungeon or combat zone. Combat buffs are only applied when food is eaten during [[combat]]. Their effects disappear upon leaving combat.
 +
 +
Drinking potions may temporarily improve non-combat skills such as [[foraging]], [[mining]], [[runecrafting]] etc. Typically potions are consumed outside of combat given that they are enchantments that improve productivity. While it is possible to drink potions during combat, none of the resulting buffs can be turned on or off during battle.
 +
 
 +
In addition to prepared ingredients, cooked dishes and potions, cooking activities may also result in byproducts such as [[Raw Shrimp]], [[Fish Oil]], [[Ashes]], [[Shrimp Bauble]]s and the [[Prismatic Extract]].
 +
 
  
 
====Fish Oil Chance====
 
====Fish Oil Chance====
{| class="wikitable"
+
 
!Fish
+
[[Fish Oil]] has a possibility of being produced when:
!Chance*
+
 
 +
*Raw fish is prepared into [[Filleted Fish|filleted fish]].
 +
*Dishes are cooked using filleted fish.
 +
*Potions are brewed using filleted fish.
 +
 
 +
Oil chance is determined by the total size of fish being prepared, with each increased size giving an additional 5% chance.
 +
 +
{| class="wikitable mw-collapsible"
 +
!Fish !!Fish Size !!{{img|Fish Oil|25}} Chance %
 +
|-
 +
|{{img|Raw Shrimp|24|word=1}} ||1 ||5%
 +
|-
 +
|{{img|Raw Anchovy|24|word=1}} ||1 ||5%
 +
|-
 +
|{{img|Raw Trout|24|word=1}} ||2 ||10%
 
|-
 
|-
|Shrimp
+
|{{img|Raw Salmon|24|word=1}} ||2 ||10%
|5%
 
 
|-
 
|-
|Anchovy
+
|{{img|Raw Lobster|24|word=1}} ||2 ||10%
|5%
 
 
|-
 
|-
|Trout
+
|{{img|Raw Crab|24|word=1}} ||3 ||15%
|10%
 
 
|-
 
|-
|Salmon
+
|{{img|Raw Tuna|24|word=1}} ||4 ||20%
|10%
 
 
|-
 
|-
|Lobster
+
|{{img|Raw Shark|24|word=1}} ||4 ||20%
|15%
 
 
|-
 
|-
|Tuna
+
|{{img|Raw Hammerhead Shark|24|word=1}} ||5 ||25%
|15%
 
 
|-
 
|-
|Shark
+
|{{img|Raw Huge Tuna|24|word=1}} ||8 ||40%
|20%
 
 
|}
 
|}
<nowiki>*</nowiki>''This is per fish used. I.E. cooking with 1 shark and 1 tuna results in a 35% chance, while cooking with 5 sharks will result in a 100% chance to receive fish oil.''
 
  
==Determining Produced Food==
+
To further improve {{img|Fish Oil|25|word=1}} production:
 +
*Prepare larger fish like the [[Raw Huge Tuna]].
 +
*Cook fish dishes like [[Seared Fish]] at the highest level possible. This increases the amounts of [[Filleted Fish]] used and increases the chance of fish oil being produced.
 +
*Brew higher quality potions with increased amounts of [[Filleted Fish]]. Legendary potions (brewed from [[Empty Vial]]s) have a greater chance of producing fish oil than their lower quality counterparts.
 +
*Drink [[Efficiency]] potions and/or wear gear enchanted with scrolls of Efficiency to potentially double the fish oil produced.
 +
*Perform cooking activities while an [[Efficiency]] buff is active (these are game-wide buffs provided by the [[Shrine of Toucan]] purchased with in-game gold or by the [[Platinum Shop]] courtesy of players using Platinum.)
 +
*Level up your Cooking Skill. (Although fish oil chance is tied to quantities of [[Filleted Fish]] used, higher cooking skill means access to higher level dishes which in turn means more [[Filleted Fish]] being used.)
 +
 
 +
<blockquote>* Fish Oil chances above 100% as shown in the Cooking pot (displayed in the Cooking game interface) equates to a chance for an additional oil.</blockquote>
 +
 
 +
==Food Preparation==
 +
 
 +
Some raw ingredients require further processing before they can be used to cook dishes or brew potions. This is done in the '''Preparation''' tab of the Cooking Interface in game. To prepare ingredients:
 +
#(Optional) toggle the '''Hide Buff Ingredients''' to hide or display ingredients used as enchantment additives or potion reagents.
 +
#Select which ingredient(s) to prepare from the '''Preparation Queue'''.
 +
#Select the '''Queue Order''' button to choose the order (unsorted, prepare evenly, highest experience, by level) in which ingredients are prepared. (Preparation is done from top left corner to bottom right corner of green highlighted ingredients.)
 +
#*'''Sorting by Experience or Level''' will rearrange the items in descending order of experience and level respectively.
 +
#*'''Unsorted''' will return the order back to the original order of your selection. Any ingredient selected last moves to the top of the queue.
 +
#*'''Prepare Evenly''' will do one round of ingredient preparation per ingredient whereas all other selections will finish the entire stack of a particular ingredient before moving onto the next selected ingredient.
 +
#Click '''Start''' to begin preparation.
 +
#Preparation will continue until the '''Stop''' button is selected, or the ingredients to prepare run out or if another skill action is selected.
 +
 
 +
[[File:Cooking preparation interface.png|top|Cooking Preparation User Interface]]
 +
 
  
 
===Ingredients===
 
===Ingredients===
The first part to understanding how the game determines the resulting food produced is to understand the ingredients. Each ingredient has "Categories" or "Tags", size, heat, exp, buff.
 
  
====Tags====
+
There are several characteristics associated with each ingredient:
Denotes which category or categories they belong to.
 
  
*Some ingredients can have multiple tags. (e.g. an apple is both a fruit ''and'' a sweetener)
+
#'''"Category" or "Tags"''' - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient.  
*The value of a tag is always equal to the ''size'' of the ingredient.
+
#*There are a total of 11 Tags: Fruit, Vegetable, Flour, Dairy, Meat, Fish, Monster, Sour, Bitter, Sweet and Spicy.
*There are 13 tags in total:
+
#'''Size''' - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish.
**Fruit
+
#'''Alchemy Size''' - This is used to calculate the number of alchemy reagents an ingredient produces when it is prepared.
**Vegetable
+
#'''XP''' - The amount of experience gained when the ingredient is prepared. This is used to calculate difficulty (the chance to burn the food).
**Grain
+
#'''Difficulty''' - Determines the chance of burning food or potions.
**Dairy
+
#'''Alchemy Enchantment''' - The skill related buff effect that is added to the brewed potion when this ingredient is used in the alchemy recipe.
**Eggs
+
#*[[Potion]]s can be brewed at an enchantment strength (quality) of levels: 1 ({{img|Common Potion|25}} common), 2 ({{img|Rare Potion|25}} rare), 3 ({{img|Epic Potion|25}} epic), or 4 ({{img|Legendary Potion|25}} legendary).
**Meat
+
#'''Cooking Enchantment''' - The combat buff effect that is added to the cooked dish when this ingredient is used in the dish recipe.
**Beast
+
#*The buff effect applies the enchantment with a level of 2 in cooked dishes, and cannot be increased or decreased.
**Poultry
+
#*Buffs stack with enchantments of identical nature but different sources such as armor. For example, if the player has [[Gathering|Gathering 5]] on their worn boots and consumes a potion that grants '''Gathering 2''', the player will have a total effect of '''Gathering 7'''.
**Fish
 
**Monster
 
**Spice
 
**Sweetener
 
**Preservative
 
  
====Size====
 
Used to calculate difficulty and tag value. This affects everything from bonuses to how long it takes to cook the dish.
 
  
====XP====
+
====Unprepared Ingredients====
The amount of experience gained per ingredient when cooked.
 
  
====Heat====
+
Many ingredients are tradeable in the [[Marketplace]], received as combat drops from monsters, earned as rewards from [[quests]] or successful dungeon raids, or found by luck in treasure chests, dungeon caches or nests. However the most reliable and cost-effective way to source them is by farming, fishing, mining and/or foraging.
The amount of heat used per ingredient when cooked.
 
  
====Buff====
+
{| class="wikitable sortable mw-collapsible hover-highlight"
Some ingredients will apply buffs to dishes when they’re used. If more than 1 unique buff ingredient is used, it will ''always'' result in questionable food. Buffs are also always applied at level 2, and cannot be increased or decreased. This stacks with existing enchants from sources such as armor, e.g. if the player has 3 gathering scrolls on their ring, eating a dish with gathering 2 will have the effect of gathering 5.
+
!Ingredient !!Category !!EXP !!Size !!Alchemy Size !!Difficulty !!Source !!Seed !![[Enchanting#List of Enchantments|Buff]]
 
+
|-
====Ingredient Table====
+
|{{img|Milk|32|word=1}} ||Dairy ||10 ||2 ||  ||2  || [[Combat]] with [[cow]]s or Farming [[Pitfall Trap]]s || ||
{| class="wikitable sortable"
+
|-
!Ingredient
+
|{{img|Butter|32|word=1}} ||Dairy ||40 ||6 || ||8 || [[Crafting]] || ||
!Category
+
|-
!EXP
+
|{{img|Fish Oil|32|word=1}} || || || || || ||Cooking / Preparing Fish / Brewing Potions with raw or filleted fish. <br> [[Fishing]] with [[Oil Spill]] || ||[[Deep fry]]
!Size
+
|-
!Heat
+
|{{img|Raw Shrimp|32|word=1}} ||Fish ||5 ||1 || ||1 ||[[Fishing]] or any cooking activity while the [[Shrimp Lord]] buff is active. || |[[Scroll of the Shrimp Lord|Shrimp Lord]]
!Source
+
|-
!Seed
+
|{{img|Raw Anchovy|32|word=1}} ||Fish ||10 ||1 || ||2
![[Enchanting#List of Enchantments|Buff]]
+
| rowspan=13 |[[Fishing]] || ||
 +
|-
 +
|{{img|Raw Magnetic Minnow|32|word=1}} || || || || || || ||[[Fishing Magnetism]]
 +
|-
 +
|{{img|Raw Salmon|32|word=1}} ||Fish ||15 ||2 || ||3 || ||
 +
|-
 +
|{{img|Raw Trout|32|word=1}} ||Fish ||10 ||2 || ||2 || ||
 +
|-
 +
|{{img|Raw Lobster|32|word=1}} ||Fish, Meat ||15 ||2 || ||3 || ||
 +
|-
 +
|{{img|Raw Tuna|32|word=1}} ||Fish ||25 ||4 || ||5 || ||
 +
|-
 +
|{{img|Raw Tigerfish|32|word=1}} || || || || || || ||[[Reinforced Line]]
 +
|-
 +
|{{img|Raw Slippery Eel|32|word=1}} || || || || || || ||[[Oil Spill]]
 +
|-
 +
|{{img|Raw Crab|32|word=1}} ||Fish, Meat ||20 ||3 || ||4 || ||
 +
|-
 +
|{{img|Raw Shark|32|word=1}} ||Fish ||30 ||4 || ||6 || ||
 +
|-
 +
|{{img|Raw Hammerhead Shark|32|word=1}} ||Fish, Sour ||40 ||5 || ||8 || ||
 +
|-
 +
|{{img|Raw Great White Shark|32|word=1}} || || || || || || ||[[Deadliest Catch]]
 +
|-
 +
|{{img|Raw Huge Tuna|32|word=1}} ||Fish, Sweet ||50 ||8 ||1 ||10 || ||
 +
|-
 +
|{{img|Banana|32|word=1}} || || || || ||
 +
| rowspan=2 |[[Foraging]] ||{{yes}} ||[[Scroll of Gathering|Gathering]]
 +
|-
 +
|{{img|Wildberry|32|word=1}} ||Fruit ||10 ||1 || ||2 ||{{yes}} ||
 +
|-
 +
|{{img|Sageberry|32|word=1}} || || || || || ||[[Farming]] ||{{yes}} ||[[Intuition]]
 +
|-
 +
|{{img|Apple|32|word=1}} ||Fruit, Sweet ||30 ||5 ||1 ||6
 +
| rowspan=4 |[[Foraging]] ||{{yes}} ||
 +
|-
 +
|{{img|Tomato|32|word=1}} ||Fruit, Sour ||20 ||3 ||1 ||4 ||{{yes}} ||
 +
|-
 +
|{{img|Wheat|32|word=1}} ||Flour ||20 ||3 || ||4 ||{{yes}} ||
 +
|-
 +
|{{img|Rice|32|word=1}} ||Flour ||35 ||6 || ||7 ||{{yes}} ||
 +
|-
 +
|{{img|Water Imbued Dust|32|word=1}} || || || || || ||[[Crafting]] || ||[[Flame Resistance]]
 +
|-
 +
|{{img|Ashes|32|word=1}} || || || || || ||[[Combat]] / [[Crafting]] or by burning potions. || ||[[Pyromancy]]
 +
|-
 +
|{{img|Raw Beef|32|word=1}} ||Meat ||25 ||4 || ||5 ||[[Combat]] or harvesting [[Pitfall Trap]]s, [[Net Trap]]s or [[Bear Trap]]s while [[Farming]] || ||
 +
|-
 +
|{{img|Raw Chicken|32|word=1}} ||Meat ||10 ||2 || ||2 ||[[Combat]] or harvesting [[Box Trap]]s or [[Bird Trap]]s while [[Farming]] || ||
 +
|-
 +
|{{img|Ichor|32|word=1}} ||Monster ||7 ||1 || ||1.5 ||[[Combat]] || ||[[Demon Skin]]
 +
|-
 +
|{{img|Goblin Brain|32|word=1}} || || || || ||
 +
| rowspan="2" |[[Combat]] or harvesting [[Monster Trap]]s while [[Farming]]. || ||[[Scroll of Runecrafting|Runecrafting]]
 +
|-
 +
|{{img|Spider Legs|32|word=1}} ||Monster ||15 ||2 || ||3 || ||[[Nimble]]
 +
|-
 +
|{{img|Raw Ancient Lobster|32|word=1}} ||Monster, Meat ||40 ||5 || ||8
 +
| rowspan=3 |[[Fishing]] || ||
 +
|-
 +
|{{img|Raw Megalodon|32|word=1}} ||Monster, Spicy ||60 ||8 ||1 ||12 || ||
 +
|-
 +
|{{img|Raw Tentacle Meat|32|word=1}} ||Monster ||90 ||12 ||1 ||18 || ||
 +
|-
 +
|{{img|Pepper|32|word=1}} || || || || || ||[[Farming]] ||{{yes}} ||[[Scroll of Inferno|Inferno]]
 +
|-
 +
|{{img|Salt|32|word=1}} || || || || || ||[[Mining]] || ||[[Scroll of Cooking|Cooking]]
 +
|-
 +
|{{img|Sugar|32|word=1}} || || || || || ||[[Farming]] ||{{yes}} ||[[Scroll of Efficiency|Efficiency]]
 +
|-
 +
|{{img|Honey|32|word=1}} || || || || || ||[[Foraging]] || ||[[Fishing (Enchantment)]]
 +
|-
 +
|{{img|Seaweed|32|word=1}} || || || || || ||[[Fishing]] || ||[[Pungent Bait]]
 +
|-
 +
|{{img|Carrot|32|word=1}} ||Vegetable ||5 ||1 || ||1
 +
| rowspan=21 |[[Foraging]] ||{{yes}} ||
 +
|-
 +
|{{img|Mushroom|32|word=1}} ||Bitter ||5 || ||1 ||1 ||{{yes}} ||[[Root Digging]]
 
|-
 
|-
|'''[[Butter]]'''
+
|{{img|Chili Pepper|32|word=1}} ||Spicy ||5 ||2 ||1 ||1 ||{{yes}}
|Dairy
+
|[[Superheating]]
|15
 
|3
 
|15
 
|[[Crafting]]
 
|
 
|
 
 
|-
 
|-
|'''[[Milk]]'''
+
|{{img|Potato|32|word=1}} ||Vegetable, Flour ||15 ||2 || ||3 ||{{yes}} ||
|Dairy
 
|5
 
|1
 
|5
 
|[[Combat]]
 
|
 
|
 
 
|-
 
|-
|'''[[Egg]]'''
+
|{{img|Pumpkin|32|word=1}} ||Vegetable, Sweet ||40 ||6 ||1 ||8 ||{{yes}} ||
|Egg
 
|5
 
|1
 
|5
 
|Combat
 
|
 
|
 
 
|-
 
|-
|'''[[Raw Anchovy]]'''
+
|{{img|Watermelon|32|word=1}} || || || || || || ||[[Empowered Gathering]]
|Fish, Meat
 
|5
 
|1
 
|5
 
| rowspan="7" |[[Fishing]]
 
|
 
|
 
 
|-
 
|-
|'''[[Raw Lobster]]'''
+
|{{img|Durian|32|word=1}} || || || || || || ||[[Naturalist]]
|Fish, Meat
 
|15
 
|3
 
|15
 
|
 
|
 
 
|-
 
|-
|'''[[Raw Salmon]]'''
+
|{{img|Onion|32|word=1}} ||Vegetable, Spicy ||10 ||1 ||2 ||2 || ||
|Fish, Meat
 
|10
 
|2
 
|10
 
|
 
|
 
 
|-
 
|-
|'''[[Raw Shark]]'''
+
|{{img|Mana Berry|32|word=1}} || || || || || || ||[[Rune Reserves]]
|Fish, Meat
 
|20
 
|4
 
|20
 
|
 
|
 
 
|-
 
|-
|'''[[Raw Shrimp]]'''
+
|{{img|Tangle Root|32|word=1}} ||Flour, Bitter ||20 ||2 ||4 ||4 || ||
|Fish, Meat
 
|5
 
|1
 
|5
 
|
 
|[[Shrimp Lord]]
 
 
|-
 
|-
|'''[[Raw Trout]]'''
+
|{{img|Thorny Root|32|word=1}} ||Flour, Bitter ||10 ||1 ||3 ||2 || ||
|Fish, Meat
 
|10
 
|2
 
|10
 
|
 
|
 
 
|-
 
|-
|'''[[Raw Tuna]]'''
+
|{{img|Thorny Vine|32|word=1}} ||Vegetable, Bitter ||15 ||1 ||3 ||3 || ||
|Fish, Meat
 
|15
 
|3
 
|20
 
|
 
|
 
 
|-
 
|-
|'''[[Apple]]'''
+
|{{img|Mandrake|32|word=1}} ||Vegetable, Bitter ||40 ||2 ||7 ||8 || ||
|Fruit, Sweetener
 
|5
 
|2
 
|10
 
| rowspan="4" |[[Foraging]]
 
|x
 
|
 
 
|-
 
|-
|'''[[Banana]]'''
+
|{{img|Black Berry|32|word=1}} ||Fruit, Sweet ||35 ||1 ||6 ||7 || ||
|Fruit, Sweetener
 
|5
 
|1
 
|5
 
|x
 
|[[Gathering]]
 
 
|-
 
|-
|'''[[Tomato]]'''
+
|{{img|Frost Flowers|32|word=1}} || || || || || || ||[[Supercooling]]
|Fruit
 
|10
 
|2
 
|10
 
|x
 
|
 
 
|-
 
|-
|'''[[Wildberry]]'''
+
|{{img|Fairy Dust|32|word=1}} ||Sweet, Spicy ||50 || ||4 ||10 || ||
|Fruit, Sweetener
 
|10
 
|1
 
|5
 
|x
 
|
 
 
|-
 
|-
|'''[[Sageberry]]'''
+
|{{img|Four-leaf Clover|32|word=1}} || || || || || || ||[[Treasure Hunter]]
|Fruit, Sweetener
 
|25
 
|1
 
|25
 
|Combat
 
|x
 
|[[Intuition]]
 
 
|-
 
|-
|'''[[Ashes]]'''
+
|{{img|Ghost Shrooms|32|word=1}} ||Spicy ||22 || ||5 ||6 || ||
|Grain, Spice
 
|15
 
|3
 
|15
 
|Combat
 
|
 
|[[Pyromancy]]
 
 
|-
 
|-
|'''[[Rice]]'''
+
|{{img|Glow Spore Shroom|32|word=1}} ||Bitter, Sour ||14 || ||2 ||5 || ||
|Grain
 
|10
 
|2
 
|10
 
| rowspan="2" |Foraging
 
|x
 
|
 
 
|-
 
|-
|'''[[Wheat]]'''
+
|{{img|Pineapple|32|word=1}} ||Fruit, Sweet, Sour ||15 ||2 ||2 ||3 || ||
|Grain
 
|10
 
|1
 
|5
 
|x
 
|
 
 
|-
 
|-
|'''[[Raw Beef]]'''
+
|{{img|Lotus Flower|32|word=1}} ||Vegetable, Sour, Spicy ||70 ||1 ||6 ||14 || ||
|Meat, Beast
 
|5
 
|2
 
|10
 
| rowspan="2" |Combat
 
|
 
|
 
 
|-
 
|-
|'''[[Raw Chicken]]'''
+
|{{img|Choccy Milk|32|word=1}} ||Dairy ||50 ||8 || ||10 ||[[Combat]] with [[Chocolate Cow]]s || ||
|Meat, Poultry
 
|5
 
|2
 
|10
 
|
 
|
 
 
|-
 
|-
|'''[[Goblin Brain]]'''
+
|{{img|Seed Oil|32|word=1}} ||Bitter, Spicy ||15 || ||2 ||3 ||[[Crafting]] seeds || ||
|Monster
+
|}
|10
+
 
|2
+
====Prepared Ingredients====
|10
+
 
| rowspan="3" |Combat
+
{| class="wikitable"
|
+
!Ingredient !!Category !!EXP !!Size !!Alchemy Size !!Difficulty !!Preparation Source
|[[Runecrafting]]
 
 
|-
 
|-
|'''[[Ichor]]'''
+
|{{img|Filleted Fish|32|word=1}} ||Fish ||5 ||1 || ||1
|Monster
+
|{{img|raw shrimp|25}} {{img|raw anchovy|25}} {{img|raw salmon|25}} {{img|raw trout|25}} {{img|raw lobster|25}} {{img|raw tuna|25}} {{img|raw crab|25}} {{img|raw shark|25}} {{img|raw hammerhead shark|25}} {{img|raw huge tuna|25}}
|20
 
|1
 
|5
 
|
 
|[[Demon Skin]]
 
 
|-
 
|-
|'''[[Spider Legs]]'''
+
|{{img|Ground Flour|32|word=1}} ||Flour ||5 ||1 || ||1
|Monster
+
|{{img|wheat|25}} {{img|rice|25}} {{img|potato|25}} {{img|thorny root|25}} {{img|tangle root|25}}
|20
 
|4
 
|20
 
|
 
|[[Nimble]]
 
 
|-
 
|-
|'''[[Honey]]'''
+
|{{img|Churned Dairy|32|word=1}} ||Dairy ||5 ||1 || ||1
|Spice, Sweetener
+
|{{img|milk|25|25|}} {{img|butter|25|25|}} {{img|choccy milk|25|25|}}
|15
 
|3
 
|15
 
|Foraging
 
|
 
|[[Fishing]]
 
 
|-
 
|-
|'''[[Pepper]]'''
+
|{{img|Diced Fruit|32|word=1}} ||Fruit ||5 ||1 || ||1
|Spice
+
|{{img|wildberry|25}} {{img|apple|25}} {{img|tomato|25}} {{img|black berry|25}} {{img|pineapple|25}}
|5
 
|1
 
|5
 
|[[Farming]]
 
|x
 
|[[Inferno]]
 
 
|-
 
|-
|'''[[Salt]]'''
+
|{{img|Chopped Vegetables|32|word=1}} ||Vegetable ||5 ||1 || ||1
|Spice, Preservative
+
|{{img|carrot|25}} {{img|potato|25}} {{img|pumpkin|25}} {{img|onion|25}} {{img|tomato|25}} {{img|thorny vine|25}} {{img|mandrake|25}} {{img|lotus flower|25}}
|5
 
|1
 
|5
 
|[[Mining]]
 
|
 
|[[Cooking (enchantment)|Cooking]]
 
 
|-
 
|-
|'''[[Sugar]]'''
+
|{{img|Minced Meat|32|word=1}} ||Meat ||5 ||1 || ||1
|Spice, Sweetener
+
|{{img|raw lobster|25}} {{img|raw crab|25}} {{img|raw beef|25}} {{img|raw chicken|25}} {{img|raw ancient lobster|25}}
|5
 
|1
 
|5
 
|Foraging
 
|x
 
|[[Efficiency]]
 
 
|-
 
|-
|'''[[Carrot]]'''
+
|{{img|Butchered Monster|32|word=1}} ||Monster ||7 ||1 || ||1.5
|Vegetable
+
|{{img|ichor|25}} {{img|spider legs|25}} {{img|raw ancient lobster|25}} {{img|raw megalodon|25}} {{img|raw tentacle meat|25}}
|5
 
|1
 
|5
 
| rowspan="5" |Foraging
 
|x
 
|
 
 
|-
 
|-
|'''[[Chili Pepper]]'''
+
|{{img|Sour Essence|32|word=1}} ||Sour ||5 ||1 || ||1
|Vegetable
+
|{{img|raw hammerhead shark|25}} {{img|tomato|25}} {{img|pineapple|25}} {{img|glow spore shroom|25}} {{img|lotus flower|25}}
|10
 
|2
 
|10
 
|x
 
|[[Superheated]]
 
 
|-
 
|-
|'''[[Mushroom]]'''
+
|{{img|Bitter Essence|32|word=1}} ||Bitter ||5 ||1 || ||1
|Vegetable
+
|{{img|mushroom|25|25|}} {{img|glow spore shroom|25|25|}} {{img|thorny root|25|25|}} {{img|thorny vine|25|25|}} {{img|mandrake|25|25|}} {{img|Seed Oil|25}}
|15
 
|1
 
|5
 
|x
 
|[[Nature]]
 
 
|-
 
|-
|'''[[Potato]]'''
+
|{{img|Sweet Essence|32|word=1}} ||Sweet ||5 ||1 || ||1
|Vegetable
+
|{{img|apple|25}} {{img|pumpkin|25}} {{img|raw huge tuna|25}} {{img|pineapple|25}} {{img|fairy dust|25}} {{img|black berry|25}}
|10
 
|2
 
|10
 
|x
 
|
 
 
|-
 
|-
|'''[[Pumpkin]]'''
+
|{{img|Spicy Essence|32|word=1}} ||Spicy ||5 ||1 || ||1
|Vegetable
+
|{{img|raw megalodon|25}} {{img|chili pepper|25}} {{img|onion|25}} {{img|fairy dust|25}} {{img|ghost shrooms|25}} {{img|lotus flower|25}} {{img|Seed Oil|25}}
|15
 
|3
 
|15
 
|x
 
|
 
 
|}
 
|}
<br />
 
  
===Recipes===
 
Recipes are pre-determined dishes that require certain ingredients to create, each having their own unique properties. These are stored in an in-game database that it compares chosen ingredients to in order to determine which recipe will be the result. Each recipe has these properties:
 
  
====ID====
+
==Cookery==
The order in the recipe list within the game’s code. This is important when selecting recipes that fit the chosen ingredients.
+
After gathering and preparing ingredients, the second stage of cookery is the cooking itself which is accessed by the {{img|Cooking|25}} '''Cooking''' tab in game. To cook:
 +
#Select a recipe. Only one recipe and one dish can be cooked at a time.
 +
#Select an optional reagent (used to add a combat buff) by clicking on the empty '''cauldron'''.
 +
#Drag the '''quality slider''' to select the desired dish quality level.
 +
#Click '''Start''' when ready. In this example, more {{img|Ground Flour|25|word=1}} is required so the chef will need to prepare a sufficient quantity beforehand.
 +
#Cooking will continue until:
 +
#*the '''Stop''' is clicked,
 +
#*an ingredient, reagent or the {{img|heat|25|word=1}} runs out, or
 +
#*another skill action (excluding {{img|Farming|25|word=1}} or {{img|Crafting|25|word=1}}) is performed.
 +
 
 +
[[File:Cooking with reagents.png|frame|bottom|How to cook sushi with reagents.]]
  
====Hp====
+
===Recipes===
The base value that this dish will heal, without considering ingredients or bonuses.
 
  
====Value====
+
Each recipe has the following properties:
How much gold a dish can be vendored for.
 
  
====Ingredient Tags====
+
#'''ID''' - The unique ID of the recipe in the recipe list within the game's code.
What ingredient types are required to cook the dish, e.g. the Birdie Pasta recipe has the ''poultry'' and ''grain'' tags, meaning a raw chicken and rice would create this recipe.
+
#'''HP''' - The base hit point recovery value granted by the food when cooked without factoring ingredients or other quality bonuses.
 +
#'''Value''' - The price that the dish can be sold to the non-marketplace vendor.
 +
#'''Ingredient''' '''Tags''' - The ingredient types indicate what is required to cook the dish. For example, the [[Kebabs]] recipe has the ''Meat'', ''Vegetable'', and ''Fruit'' tags, meaning that this dish requires [[Minced Meat]], [[Chopped Vegetables]], and [[Diced Fruit]].
  
====Recipes Table====
+
====All Recipes Table====
{| class="wikitable sortable"
+
{| class="wikitable sortable mw-collapsible hover-highlight"
!ID
+
!ID !!Food !!Total HP !!HP !!Tick HP !!#Tick !!Tick Delay !!Cooldown !!Vendor Price
!Name
+
!Ingredient 1 !!Ingredient 2 !!Ingredient 3 !!Availability
!HP
 
!Ingredient 1
 
!Ingredient 2
 
!Ingredient 3
 
 
|-
 
|-
|2100
+
|2100 ||{{img|Questionable Food|40|word=1}} ||8 ||3 ||1 ||5 ||5 ||5 ||5
|Questionable Food
+
| || || ||N/A
|1
 
| -
 
| -
 
| -
 
 
|-
 
|-
|2101
+
|2101 ||{{img|Monster Surprise|40|word=1}} ||105 ||0 ||7 ||15 ||8 ||10 ||5
|Monster Surprise
+
|Monster ||N/A ||N/A ||Available
|1
 
|Monster
 
|
 
|
 
 
|-
 
|-
|2102
+
|2102 ||{{img|Seared Steak|40|word=1}} ||82 ||4 ||6 ||13 ||7 ||8 ||50
|Seared Steak
+
| || || ||N/A
|1
 
|Beast
 
|
 
|
 
 
|-
 
|-
|2103
+
|2103 ||{{img|Seared Fish|40|word=1}} ||86 ||5 ||9 ||9 ||6 ||6 ||30
|Seared Fish
+
|Fish ||N/A ||N/A ||Available
|1
 
|Fish
 
|
 
|
 
 
|-
 
|-
|2104
+
|2014 ||{{img|Seared Poultry|40|word=1}} ||35 ||3 ||3 ||12 ||5 ||5 ||50
|Seared Poultry
+
| || || || rowspan=3 |N/A
|1
 
|Poultry
 
|
 
|
 
 
|-
 
|-
|2105
+
|2015||{{img|Birdie Pasta|40|word=1}} ||135 ||15 ||15 ||8 ||4 ||8 ||75
|Birdie Pasta
+
| || ||
|3
 
|Poultry
 
|Grain
 
|
 
 
|-
 
|-
|2106
+
|2016 ||{{img|Spaghetti Meat|40|word=1}} ||178 ||18 ||16 ||10 ||5.5 ||13 ||75
|Spaghetti & Meat
+
| || ||
|3
 
|Beast
 
|Grain
 
|
 
 
|-
 
|-
|2107
+
|2107 ||{{img|Sushi|40|word=1}} ||190 ||22 ||21 ||8 ||5 ||11 ||100
|Sushi
+
|Fish ||Flour ||N/A ||Available
|3
 
|Fish
 
|Grain
 
|
 
 
|-
 
|-
|2108
+
|2108 ||{{img|Birdie Pie|40|word=1}} ||144 ||24 ||40 ||3 ||5 ||15 ||125
|Birdie Pie
+
| || || ||N/A
|4
 
|Poultry
 
|Grain
 
|Dairy
 
 
|-
 
|-
|2109
+
|2109 ||{{img|Cottage Pie|40|word=1}} ||375 ||63 ||39 ||8 ||5 ||17 ||125
|Cottage Pie
+
|Meat
|4
+
| rowspan=4 |Flour
|Beast
+
| rowspan=3 |Dairy
|Grain
+
| rowspan=4 |Available
|Dairy
 
 
|-
 
|-
|2110
+
|2110 ||{{img|Fisherman's Pie|40|word=1}} ||355 ||61 ||42 ||7 ||4.67 ||15 ||125 ||Fish
|Fisherman's Pie
 
|4
 
|Fish
 
|Grain
 
|Dairy
 
 
|-
 
|-
|2111
+
|2111 ||{{img|Fruit Pie|40|word=1}} ||335 ||90 ||49 ||5 ||3.67 ||12 ||125 ||Fruit
|Fruit Pie
 
|4
 
|Fruit
 
|Grain
 
|Dairy
 
 
|-
 
|-
|2112
+
|2112 ||{{img|Demon Cake|40|word=1}} ||225 ||16 ||19 ||11 ||6 ||15 ||175
|Demon Cake
+
|Monster ||N/A
|3
 
|Monster
 
|Grain
 
|Sweetener
 
 
|-
 
|-
|2113
+
|2113 ||{{img|Cake|40|word=1}} ||147
|Cake
+
|28 ||17 ||7 ||5 ||12 ||100
|4
+
| || || ||N/A
|Dairy
 
|Grain
 
|Sweetener
 
 
|-
 
|-
|2114
+
|2114 ||{{img|Fruit Cake|40|word=1}} ||180 ||45 ||29 ||5 ||3.5 ||8 ||125 ||Fruit
|Fruit Cake
+
|Flour ||N/A ||Available
|4
 
|Fruit
 
|Grain
 
|Sweetener
 
 
|-
 
|-
|2115
+
|2115 ||{{img|Grain Cake|40|word=1}} ||165 ||33 ||22 ||6 ||4 ||9 ||125
|Grain Cake
+
| || || || rowspan="7" |N/A
|3
 
|Grain
 
|Sweetener
 
|
 
 
|-
 
|-
|2116
+
|2116 ||{{img|Omelette|40|word=1}} ||66 ||10 ||7 ||8 ||6 ||7 ||75
|Omelette
+
| || ||
|2
 
|Eggs
 
|
 
|
 
 
|-
 
|-
|2117
+
|2117 ||{{img|Monster Omelette|40|word=1}} ||191 ||15 ||16 ||11 ||7 ||17 ||150
|Monster Omelette
+
| || ||
|3
 
|Eggs
 
|Monster
 
|
 
 
|-
 
|-
|2118
+
|2118 ||{{img|Meaty Omelette|40|word=1}} ||181 ||21 ||16 ||10 ||6.5 ||15 ||125 ||
|Meaty Omelette
+
| ||
|3
 
|Eggs
 
|Beast
 
|
 
|-
 
|2119
 
|Veggie Crepe
 
|3
 
|Eggs
 
|Vegetable
 
|
 
 
|-
 
|-
|2120
+
|2119 ||{{img|Veggie Crepe|40|word=1}} ||143 ||24 ||17 ||7 ||5.5 ||13 ||125
|Fruity Crepe
+
| || ||
|3
 
|Eggs
 
|Fruit
 
|
 
 
|-
 
|-
|2121
+
|2120 ||{{img|Fruity Crepe|40|word=1}} ||152 ||42 ||22 ||5 ||4.5 ||10 ||150
|Eggnog
+
| || ||
|3
 
|Eggs
 
|Dairy
 
|
 
 
|-
 
|-
|2122
+
|2121 ||{{img|Eggnog|40|word=1}} ||163 ||37 ||21 ||6 ||5 ||11 ||50
|Meat Roast
+
| || ||
|4
 
|Beast
 
|Fish
 
|Poultry
 
 
|-
 
|-
|2123
+
|2122 ||{{img|Meat Roast|40|word=1}} ||402 ||18 ||32 ||12 ||7 ||24 ||150
|Fried Fruit
+
|Meat ||Fish ||Monster || rowspan="4" |Available
|1
 
|Fruit
 
|
 
|
 
 
|-
 
|-
|2124
+
|2123 ||{{img|Fried Fruit|40|word=1}} ||64 ||22 ||14 ||3 ||3 ||3 ||100
|Grilled Veggies
+
|Fruit || rowspan=2 |N/A || rowspan="2" |N/A
|1
 
|Vegetable
 
|
 
|
 
 
|-
 
|-
|2125
+
|2124 ||{{img|Grilled Veggies|40|word=1}} ||80 ||8 ||9 ||8 ||5 ||6 ||100
|Kebabs
 
|3
 
|Meat
 
 
|Vegetable
 
|Vegetable
|
 
 
|-
 
|-
|2126
+
|2125 ||{{img|Kebabs|40|word=1}} ||354 ||60 ||42 ||7 ||5 ||17 ||150 ||Meat ||Vegetable
|Candied Fruit
 
|2
 
 
|Fruit
 
|Fruit
|Sweetener
 
|
 
 
|-
 
|-
|2127
+
|2126 ||{{img|Candied Fruit|40|word=1}} ||66 ||6 ||6 ||10 ||5 ||7.5 ||125
|Milkshake
+
| || || ||N/A
|4
+
|-
|Fruit
+
|2127 ||{{img|Milkshake|40|word=1}} ||180 ||56 ||31 ||4 ||3.5 ||7 ||75
|Sweetener
+
|Fruit ||Dairy ||N/A ||Available
|Dairy
 
 
|-
 
|-
|2128
+
|2128 ||{{img|Vegetable Stew|40|word=1}} ||160 ||28 ||22 ||6 ||4.5 ||10 ||150
|Vegetable Stew
+
| || || ||N/A
|3
 
|Dairy
 
|Vegetable
 
|
 
 
|-
 
|-
|2129
+
|2129 ||{{img|Meaty Stew|40|word=1}} ||210 ||34 ||22 ||8 ||5.5 ||12 ||125
|Meaty Stew
+
|Dairy ||Meat ||N/A ||Available
|3
 
|Dairy
 
|Meat
 
|
 
 
|-
 
|-
|2130
+
|2130 ||{{img|Monster Stew|40|word=1}} ||220 ||20 ||20 ||10 ||6 ||14 ||200
|Monster Stew
+
| || || || rowspan=4 |N/A
|3
 
|Dairy
 
|Monster
 
|
 
 
|-
 
|-
|2131
+
|2131 ||{{img|Jerky|40|word=1}} ||144 ||18 ||18 ||7 ||5 ||10 ||75
|Jerky
+
| || ||
|3
 
|Meat
 
|Preservative
 
|
 
 
|-
 
|-
|2132
+
|2132 ||{{img|Pudding|40|word=1}} ||144 ||24 ||24 ||5 ||5 ||12.5 ||100
|Pudding
+
| || ||
|4
 
|Eggs
 
|Dairy
 
|Sweetener
 
 
|-
 
|-
|2133
+
|2133 ||{{img|Ice Cream|40|word=1}} ||144 ||18 ||18 ||7 ||5 ||10 ||100
|Ice Cream
+
| || ||
|3
 
|Dairy
 
|Sweetener
 
|
 
 
|-
 
|-
|2134
+
|2134 ||{{img|Monster Curry|40|word=1}} ||383 ||33 ||35 ||10 ||5.67 ||21 ||150
|Monster Curry
+
|Monster ||Flour ||Vegetable ||Available
|4
 
|Monster
 
|Grain
 
|Spice
 
 
|-
 
|-
 
|2135
 
|2135
|Birdie Curry
+
|{{img|Birdie Curry|40|word=1}} ||120 ||24 ||32 ||3 ||3 ||17.5 ||175
|4
+
| || || ||N/A
|Poultry
 
|Grain
 
|Spice
 
 
|-
 
|-
|2136
+
|2136 ||{{img|Beast Curry|40|word=1}} ||358 ||43 ||35 ||9 ||5.33 ||19 ||175
|Beast Curry
+
|Meat || rowspan=2 |Flour || rowspan=2 |Vegetable || rowspan="2" |Available
|4
 
|Beast
 
|Grain
 
|Spice
 
 
|-
 
|-
|2137
+
|2137 ||{{img|Seafood Curry|40|word=1}} ||80 ||20 ||15 ||4 ||3 ||5 ||175
|Seafood Curry
 
|4
 
 
|Fish
 
|Fish
|Grain
 
|Spice
 
 
|-
 
|-
|2138
+
|2138 ||{{img|Monster Gelato|40|word=1}} ||365 ||50 ||35 ||9 ||6 ||21 ||225
|Monster Gelato
+
| || ||
|4
+
|N/A
|Monster
 
|Dairy
 
|Eggs
 
 
|}
 
|}
<br />
 
  
===Resulting Dish===
+
===Food Quality===
The resulting dish has a few parts, its recipe, bonus/quality, hp, buff, and stacks.
+
 
 +
The quality level of food is determined by the following formula:
 +
 
 +
<math>\frac{3}{\text{Number of Types of Ingredients}} \times {\text{Slider}} + \frac{Effective Level}{40}</math>
 +
 
 +
Any fractional amounts gives the chance to cook a dish with an additional +1 to quality level.
 +
 
 +
Every 40 Effective Cooking levels will provide +1 Quality to food produced.
 +
 
 +
 
 +
====Food Healing====
 +
 
 +
The amount of HP recovered when the dish is consumed is based on the quality of food.
  
====Recipe====
+
<math>\text{Immediate HP} = (Quality+1)\times \text{Base Immediate HP}</math>
the determine the chosen recipe the game will check each recipe in the the database if its viable or not. To check if the recipe is viable or not the game will first add the value(weight of ingredient) of each tag of the ingredients that is used by the recipe and value of each tag of the ingredient that is not used by the recipe. If the total value of tags used by the recipe is greater or equal to the total value of tags not used by the recipe, then the recipe is valid.
 
  
For example, consider the following ingredients: 2 x raw beef, 2 x ashes, 1 x potato, and the recipe: Beast Curry, which ingredients are beast, grain, and spice
+
<math>\text{HP per Tick} = \frac{\text{Quality} + 1}{2}\times \text{Base HP per Tick}</math>
  
The total tags of each ingredient is:
+
<math>\text{Total HP} = \text{Immediate HP} + \text{HP per Tick} \times \text{Number of Ticks}</math>
  
6 x grain (3 each from the ashes)
+
Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover <math>(9+1) \times 41 + \frac{9+1}{2} \times 37 \times 8 = 1,890</math> hitpoints.
  
4 x meat (2 each from the raw beef)
 
  
4 x beast (2 each from the raw beef)
+
====Food Buffs====
  
2 x vegetable (2 from the potato)
+
The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula:
  
From this we can see the total tags used by the recipe is 14(from grain, meat and beast) and total tags not used by the recipe is 2(from vegetable). Since the number of tags used is bigger than the number of tags not used, this recipe is valid.
+
<math>Quality\times2+1</math>
  
If there are multiple recipes valid, the game will choose the first one based on the ID.
+
Cooked dishes with buffs have an [[Enchanting|Enchantment]] strength of 2 and can be created by using special buff-granting ingredients or reagents while cooking.
  
====Bonus/Quality====
+
===Cooking Speed===
Bonus is the little number on the top right of dishes, which affects the final hp and stacks of dishes.
 
  
The bonus is determined by 2 factors:
+
Cooking speed is determined by the following formula:
  
The first factor is the effective cooking level of the cook. This modifier's formula is:
+
<math> \text{General Cooking Time(s)} = 3\times \left ( 0.8 + 0.2\times \text{Total Size of Ingredients} ^ {0.85} \right ) \times \frac{1}{ 1 + \text{Ladle Haste}\times 4% } \times \frac{1}{ 1 + \text{Haste}% }</math><br />
  
<math>\biggl\lfloor\frac{Effective Level}{30}-1\biggr\rfloor</math>
+
*The first part of the formula represents the base cooking speed of the ingredients.
 +
*The second part accounts for the speed bonus from cooking stats on an augmented ladle.
 +
*The third part accounts for the speed bonus from the [[Haste]] enchantment.
  
The second factor is determined by the lowest used tag in the recipe.
+
There are further modifiers depending on the cooking types.
  
Using the previous example with the ingredients: 2 x raw beef, 2 x ashes, 1 x potato, and the recipe: Beast Curry, which ingredients are beast, grain, and spice
+
<math> \text{Alchemy Time(s)} = \text{General Cooking Time} \times \frac{1}{ 1 + \text{Deep Fry}% }</math><br />
 +
<math> \text{Food Cooking Time(s)} = \text{General Cooking Time} \times \frac{1}{ 1 + \text{Deep Fry}% } \times \left ( \text{Number of Types of Ingredients} \times 0.25 + 1.25 \right )</math><br />
  
In this case, since the vegetable tag isn't asked for, the minimum tag for this recipe will be 4 from Beast or meat.
+
*Preparation time uses the general cooking time. Preparation can be sped up indirectly with the [[Blitzing]] enchantment which increases the chance to prepare another ingredient instantly after the initial preparing action.
  
So if this recipe is cooked using effective level 30 the resulting quality will be +4
+
*Alchemy uses the [[Deep Fry]] enchantment to speed up brewing.
  
====Hp====
+
*Food cooking also uses the [[Deep Fry]] enchantment and additionally has its duration increased depending on the number and types of ingredients.
The amount of HP recovered when the dish is consumed, can be easily determined using the formula
 
  
<math>(Bonus+1)\times Base Hp</math>
+
*All cooking tasks (preparation, dish cooking and brewing) are also affected by the [[Inferno]] enchantment which gives a chance to instantly complete the next action.
  
====Buff====
 
The buff of the food is determined by the buff of the ingredients used. However, if more than 1 type of buff is used as an ingredient , the resulting food will always be Questionable Food with the buff of the first buff ingredient put in the pot.
 
  
====Stacks====
+
===Difficulty===
The number of stacks of the buff that will be applied when the dish is consumed can be determined by using the formula:
 
  
<math>Bonus\times2+1</math>
+
Chance of cooking success is determined by the following formula:
 +
 
 +
<math>max \left ( 0,\ min \left ( 1,\ 1.2 - \frac{ 3.5 \times \text {difficulty} ^{2.5}}{\left (\text {effLvl} + 50 \right ) \times 100} + \text {clvl} + \text{effLvl} \times \text {mlvl} - \text {olvl} \right) \right ) </math>
 +
 
 +
where '''difficulty''' is the total difficulty of the ingredients, '''effLvl''' the effective cooking level, '''clvl''', '''mlvl''' and '''olvl''' are the level of the [[Cooking (Enchantment)|Cooking]], [[Master Chef]] and [[Overly Well Done]] enchantment.
 +
 
 +
*Preparation always succeeds and instead has a minimum cooking level for more difficult ingredients.
  
 
==Buffs==
 
==Buffs==
Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from [[Enchanting|enchantments]]. The amount of buffstacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented [[ladle]]), players can hover over the cooking skill icon to see their effective level.
 
  
<blockquote>Identical food buffs and enchantments will stack. ''For example, if a player has an active 30% Inferno buff from a [[Scroll_of_Inferno|scroll of inferno]], and a 10% inferno buff from food, they will have a total of 40%.''</blockquote>
+
Cooking and eating food created with a few specific ingredients (see below) provide various buffs, similar to those from [[Enchanting|enchantments]]. The amount of buff stacks given by food is determined by the food's quality and player's effective cooking level (base cooking level + additional modifiers such as an augmented [[ladle]]). Chefs can hover over the cooking skill icon {{img|Cooking|25}} to see their effective level.
 +
 
 +
<blockquote>Identical food [[buffs]] and enchantments will stack. ''For example, if a player has an active 20% [[Inferno]] buff while wearing equipment enchanted by '''Inferno 5''' and then consumes an '''Inferno 3''' [[potion]] (with 12% Inferno buff), they will have a total of 32% chance for Inferno (possibility of completing another identical action instantly).''</blockquote>
 +
 
 +
Food added to the combat inventory may be used during combat. Combat buffs will only be applied if the dish is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from drinking [[Potion]]s in combat will be kept until used once out of combat.
 +
 +
Non-combat buff stacks (when set to active) are consumed by performing an action outside of combat with respect to their affected skill. For example stacks of [[Pyromancy]] (an enchantment that reduces amount of [[heat]]) will be used even when [[smithing]] or cooking dishes/potions but will not be used when [[mining]] or [[foraging]].
  
Food can be eaten any time out of combat to recover health, food added to the combat inventory may be used during combat.
 
Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from eating food in combat will be kept until used once out of combat.
 
Non-combat buff stacks are consumed by performing an action out of combat, regardless of the type of skill being trained. ''I.E inferno stacks will be used even when not [[smithing]]''
 
  
===Buffs gained from food===
+
===Food and Potion Buffs===
{| class="wikitable"
+
The following descriptions assume Buff or potion strength of level 2.
!
+
{| class="wikitable mw-collapsible hover-highlight"
!Name
+
!Name !! width="150" |Skill Affected !! width="250" |Description !!Buff Gained From
! width="150" | Skill Affected
+
|-
! width="250" | Description
+
|{{img|Deep Fry|40|word=1}}
!Buff Gained From
+
|[[Cooking]]
!Top Tier Recipe
+
|Increased cooking speed by 8%. Caps at halving action time. Stacks with [[Haste]].
!Mid Tier Recipe
+
|{{img|Fish Oil|40|word=1}}
 +
|-
 +
|{{img|Empowered Prospecting|40|word=1}}
 +
|[[Mining]]
 +
|Increases your chance to find gems and silver while mining by 100%. Rolls before [[Prospecting]] and does not stack with it. Does not require an {{img|Earth Rune|25|word=1}}.
 +
|{{img|Yellow Pepper|40|word=1}}
 +
|-
 +
|{{img|Root Digging|40|word=1}}
 +
|[[Foraging]]
 +
|Gain a chance to find gems while foraging. Has a 10% chance to consume an {{img|Earth Rune|25|word=1}} on success.
 +
|{{img|Mushroom|40|word=1}}
 +
|-
 +
|{{img|Supercooling|40|word=1}}
 +
|[[Mining]]
 +
|Items with lower {{img|Heat|25|word=1}} costs to process have an increased chance to be gathered. Has a 2% chance to consume a {{img|Water Rune|25|word=1}} every mining action.
 +
|{{img|Frost Flowers|40|word=1}}
 +
|-
 +
|{{img|Empowered Gathering|40|word=1}}
 +
|[[Mining]], [[Foraging]], and [[Fishing]]
 +
|Gain a 20% chance to find an extra resource while gathering. Rolls before the [[Gathering]] enchantment and does not stack with it.
 +
|{{img|Watermelon|40|word=1}}
 +
|-
 +
|{{img|Cooking (Enchantment)|40|word=1}}
 +
|[[Cooking]]
 +
|Decreases chance of burning food by 8% while cooking.
 +
|{{img|Salt|40|word=1}}
 +
|-
 +
|{{img|Shrimp Lord|40|word=1}}
 +
|[[Cooking]]
 +
|Player gains 10% chance of finding a {{img|Raw Shrimp|25|word=1}} while cooking.
 +
|{{img|Raw Shrimp|25|word=1}}
 +
|-
 +
|{{img|Pyromancy|40|word=1}}
 +
|[[Cooking]] and [[Smithing]]
 +
|Player uses 10% less {{img|Heat|25|word=1}} while cooking and [[smithing]].
 +
|{{img|Ashes|40|word=1}}
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/inferno_icon.png" alt="" height="62" width="62">
+
|{{img|Inferno|40|word=1}}
|Inferno
 
 
|[[Smithing]]
 
|[[Smithing]]
 
|Gain a 10% chance to automatically smelt ores an additional time while [[smithing]].
 
|Gain a 10% chance to automatically smelt ores an additional time while [[smithing]].
|1 [[Pepper]]
+
|{{img|Pepper|40|word=1}}
|4 [[Pumpkin|Pumpkins]], 1 [[Pepper]]
+
|-
|4 [[Tomato]], 1 [[Pepper]]
+
|{{img|Superheating|40|word=1}}
 +
|[[Mining]]
 +
|Resources with higher {{img|Heat|25|word=1}} requirements have an increased chance to be found while [[mining]].
 +
|{{img|Chili Pepper|40|word=1}}
 +
|-
 +
|{{img|Naturalist|40|word=1}}
 +
|[[Foraging]]
 +
|Increase your chance to gain [[chests]] by %20 as well as convert chests to their greater variants while gathering.
 +
|{{img|Durian|40|word=1}}
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/cooking_icon.png" alt="" height="62" width="62">
+
|{{img|Fishing (Enchantment)|40|word=1}}
|Cooking
+
|[[Fishing]]
|[[Cooking]]
+
|Increases [[fishing]] catch rate by 10%.
|Decreases chance of burning food by 8% while [[cooking]].
+
|{{img|Honey|40|word=1}}
|1 [[Salt]]
+
|-
|4 [[Pumpkin|Pumpkins]], 1 [[Salt]]
+
|{{img|Fishing Magnetism|40|word=1}}
|2 [[Raw Chicken|Raw Chickens]], 3 [[Salt]]
+
|[[Fishing]]
 +
|Increases bonus rarity by 4 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes.
 +
|{{img|Raw Magnetic Minnow|40|word=1}}
 +
|-
 +
|{{img|Reinforced Line|40|word=1}}
 +
|[[Fishing]]
 +
|Increases reel power by 6.
 +
|{{img|Raw Tigerfish|40|word=1}}
 +
|-
 +
|{{img|Pungent Bait|40|word=1}}
 +
|[[Fishing]]
 +
|Increases bait power by 6.
 +
|{{img|Seaweed|40|word=1}}
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/efficiency_icon.png" alt="" height="62" width="62">
+
|{{img|Oil Spill|40|word=1}}
|Efficiency
+
|[[Fishing]]
|All production skills except [[crafting]]
+
|Adds 15% chance to try and extract {{img|Fish Oil|25|word=1}} from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
|Gain a 2% chance to produce an extra item during production tasks, '''except''' [[crafting]].
+
|{{img|Raw Slippery Eel|40|word=1}}
|1 [[Sugar]]
 
|4 [[Pumpkin|Pumpkins]], 1 [[Sugar]]
 
|4 [[Apple|Apples]], 1 [[Sugar]]
 
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/superheated_icon.png" alt="" height="62" width="62">
+
|{{img|Deadliest Catch|40|word=1}}
|Superheated
+
|[[Fishing]]
|[[Mining]]
+
|Increases bonuses from bait by 10%, but decreases chance of [[Bait Preservation]] by 10%. Increases chance to find known rare resources.
|Gain a 2% chance to instantly smelt an ore into a bar while [[mining]].
+
|{{img|Raw Great White Shark|40|word=1}}
|1 [[Chilli Pepper]]
 
|4 [[Pumpkin|Pumpkins]], 1 [[Chilli Pepper]]
 
|4 [[Potato|Potatoes]], 1 [[Chilli Pepper]]
 
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/gathering_icon.png" alt="" height="62" width="62">
+
|{{img|Gathering|40|word=1}}
|Gathering
 
 
|[[Mining]], [[Foraging]], and [[Fishing]]
 
|[[Mining]], [[Foraging]], and [[Fishing]]
|Gain a 20% chance to find an extra resource while gathering.
+
|Gain a 20% chance to find an extra resource while gathering. There is a 15% chance that a {{img|Nature Rune|25|word=1}} is consumed when it processes.
|1 [[Banana]]
+
|{{img|Banana|40|word=1}}
|4 [[Pumpkin|Pumpkins]], 1 [[Banana]]
 
|4 [[Apple|Apples]], 1 [[Banana]]
 
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/runecrafting_icon.png" alt="" height="62" width="62">
+
|{{img|Runecrafting (Enchantment)|40|word=1}}
|Runecrafting
 
 
|[[Runecrafting]]
 
|[[Runecrafting]]
|Reduces essence used in [[runecrafting]] by 5%.
+
|Reduces essence used in [[runecrafting]] by 10%.
|1 [[Goblin Brain]]
+
|{{img|Goblin Brain|40|word=1}}
|4 [[Pumpkin|Pumpkins]], 1 [[Goblin Brain]]
+
|-
|5 [[Goblin Brain|Goblin Brains]]
+
|{{img|Efficiency|40|word=1}}
 +
|[[Cooking]], [[Smithing]], [[Runecrafting]] and [[Scrollcrafting]]
 +
|Gain a 2% chance to produce an extra item during cooking and [[smithing]].
 +
|{{img|Sugar|40|word=1}}
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/xp_increased.png" alt="" height="62" width="62">
+
|{{img|Intuition|40|word=1}}
|Intuition
 
 
|Most activities
 
|Most activities
 
|Increases experience gained by 10% while doing most things.
 
|Increases experience gained by 10% while doing most things.
|1 [[Sageberry]]
+
|{{img|Sageberry|40|word=1}}
|4 [[Pumpkin|Pumpkins]], 1 [[Sageberry]]
 
|4 [[Apple|Apples]], 1 [[Sageberry]]
 
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/demon_skin.png" alt="" height="62" width="62">
+
|{{img|Demon Skin|40|word=1}}
|Demon Skin
 
 
|[[Combat]]
 
|[[Combat]]
 
|All damage taken is reduced by 2.
 
|All damage taken is reduced by 2.
|1 [[Ichor]]
+
|{{img|Ichor|40|word=1}}
|2 [[Shark|Sharks]], 2 [[Pumpkin|Pumpkins]], and 1 [[Ichor]]
 
|4 [[Apple|Apples]], 1 [[Ichor]]
 
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/pyromancy.png" alt="" height="62" width="62">
+
|{{img|Nimble|40|word=1}}
|Pyromancy
+
|[[Combat]]
|[[Cooking]] and [[Smithing]]
+
|Increases Defense rolls by about 20% when being attacked, thus improving dodge chance.
|Player uses 10% less heat while [[Cooking]] and [[Smithing]].
+
|{{img|Spider Legs|40|word=1}}
|1 [[Ashes]]
 
|3 [[Raw Chicken|Raw Chickens]], 2 [[Ashes]]
 
|4 [[Apple|Apples]], 1 [[Ashes]]
 
 
|-
 
|-
|<img src="https://idlescape.com/images/magic/buffs/nimble.png" alt="" height="62" width="62">
+
|{{img|Flame Resistance|40|word=1}}
|Nimble
 
 
|[[Combat]]
 
|[[Combat]]
|Slightly increases evasion.
+
|Grants some resistance to intense heat. Counteracts up to 2 levels of [[Overheating]].
|1 [[Spider Legs]]
+
|{{img|Water Imbued Dust|40|word=1}}
|3 [[Pumpkin|Pumpkins]], 1 [[Raw Shark]], and 1 [[Spider Legs|Spider Leg]]
 
|???
 
|-
 
|<img src="https://idlescape.com/images/magic/buffs/shrimlord_icon.png" alt="" height="62" width="62">
 
|Shrimp Lord
 
|[[Cooking]]
 
|Player gains 5% increased chance of finding [[Raw Shrimp]] while [[Cooking]].
 
|1 [[Raw Shrimp]]
 
|???
 
|???
 
|-
 
 
|}
 
|}
<blockquote>''Top and mid tier recipes are based on community input and might not be best available in-game''</blockquote>
 
  
==Equipment==
+
==Brewing==
 
+
[[File:Brewing shrimp lord potion.png|frame|right|top|Brewing an epic Shrimp Lord potion.]]
[[Equipment#Tools|Equipment]] that can used to support cooking.
+
To brew a batch of [[potion]]s:
{| class="wikitable sortable"
+
#Select the '''Brewing (Alchemy)''' tab while in the {{img|Cooking|25}} Cooking Guild.
|<img src="https://idlescape.com/images/combat/equipment/greater_ladle.png" alt=""  width="22">
+
#Choose a potion recipe.
!Name
+
#Select the desired [[Potion#Quality|potion quality]] (strength) using the green slider (Common=1, Rare=2, Epic=3, Legendary=4).
!Requirement
+
#Click the empty '''Cauldron''' and choose a [[Potion#Containers|Vial]] type.
!Source
+
#Click on '''Start''' to begin brewing.
!Effect
+
#Potions will continue to brew until:
!Augmenting Bonus
+
#*the '''Stop''' button is selected,
!Enchantment Slots
+
#*an ingredient, reagent or the {{img|heat|25|word=1}} runs out, or
|-
+
#*another skill action (excluding {{img|Farming|25|word=1}} and {{img|Crafting|25|word=1}}) is performed.
|<img src="https://idlescape.com/images/combat/equipment/lesser_ladle.png" alt="Lesser_Ladle" width="22">
 
|Lesser Ladle
 
|N/A
 
|Rare Goblin Drop
 
|None
 
|<nowiki>+3 Cooking Level</nowiki>
 
|5
 
|-
 
|<img src="https://idlescape.com/images/combat/equipment/ladle.png" alt="Ladle" width="22">
 
|Ladle
 
|N/A
 
|Rare Goblin Drop
 
|None
 
|<nowiki>+3 Cooking Level</nowiki>
 
|5
 
|-
 
|<img src="https://idlescape.com/images/combat/equipment/greater_ladle.png" alt="Greater_Ladle" width="22">
 
|Greater Ladle
 
|N/A
 
|Rare Goblin Drop
 
|None
 
|<nowiki>+3 Cooking Level</nowiki>
 
|5
 
|-
 
|}
 
  
 
==Enchantments==
 
==Enchantments==
[[Enchanting#List of Enchantments|Enchantments]] that benefit cooking.
+
{{Enchantments|Cooking}}
{| class="wikitable sortable"
 
|<img src="https://idlescape.com/images/enchanting/enchanted_scroll.png" alt="Scrollcrafting"  width="42">
 
!Scroll
 
!Slot
 
!Level
 
!Silver
 
!Rune 1
 
!Rune 2
 
!Rune 3
 
!Rune 4
 
!Rune 5
 
!Effect
 
|-
 
|<img src="https://idlescape.com/images/enchanting/scroll_of_the_shrimp_lord.png" alt="" height="60" width="60">
 
|[[Scroll of the Shrimp Lord]]
 
|Gloves, Boots
 
|1
 
|100
 
|10 Air
 
|10 Water
 
|10 Chaos
 
|10 Nature
 
| -
 
|Gain 5% chance to find shrimps in any food you cook.
 
|-
 
|<img src="https://idlescape.com/images/enchanting/scroll_of_pyromancy.png" alt="" height="60" width="60">
 
|[[Scroll of Pyromancy]]
 
|Ring, Necklace
 
|7
 
|100
 
|30 Fire
 
|30 Water
 
|30 Nature
 
| -
 
| -
 
|Use 10% less heat when cooking and smithing.
 
|-
 
|<img src="https://idlescape.com/images/enchanting/scroll_of_cooking.png" alt="" height="60" width="60">
 
|[[Scroll of Cooking]]
 
|Gloves, Boots
 
|40
 
|500
 
|50 Earth
 
|50 Fire
 
|50 Water
 
| -
 
| -
 
|Decreases chance to burn food while cooking by 4%.
 
|-
 
|<img src="https://idlescape.com/images/enchanting/scroll_of_boosting.png" alt="" height="60" width="60">
 
|[[Scroll of Prolonging]]
 
|Gloves, Boots
 
|58
 
|700
 
|60 Nature
 
|60 Mind
 
| -
 
| -
 
| -
 
|Grants 10% more buff stacks from consumables.
 
|}
 
  
 
==Bonus Items==
 
==Bonus Items==
See [[Shrimp Bauble]]
+
* See [[Prismatic Pudding]]
<br />
+
* See [[Shrimp Bauble]]
 +
 
 +
{{Navbar Skills}}

Latest revision as of 04:26, 27 June 2025

Cooking UI
This page is about the skill. For the enchantment, see Cooking (Enchantment).

Cooking is a skill that allows raw ingredients to be prepared, then transformed into dishes or brewed into potions, using heat and other reagents to produce enchanted buffs. New recipes can be unlocked by preparing or obtaining new ingredients.

Food has a chance to burn, depending on the player's effective cooking level and the level of the recipe. Either burnt food or burnt fish is produced when failing depending on whether meat or fish is used respectively. Failed potions will result in Ashes being produced.

Effective cooking level and the amount of ingredients utilized also affects the level (or quality) of food produced, which directly affects the amount of health and buff stacks the food will have. By leveling cookery or wearing gear with cooking related enchantments (such as the Cooking Set, the chef achieves higher quality food for increased healing and improved buff strength.


Uses

Food can be placed in the combat inventory to recover health during combat. While some raw ingredients and prepared ingredients provide HP when consumed, it is recommended that they be cooked into dishes beforehand to increase the amount of HP available.

HP is restored upon exiting battle so consuming dishes or edible ingredients is not required outside of combat. Ingredients and cooked dishes do not go bad while stored in the general or combat inventory. However it may be prudent to occasionally restock the combat inventory in case a particular dish has run out or if a specific buff is desired before adventuring.

Cooked dishes may be enhanced with different buffs, with the limitation being one buff per dish. Pairing which dish with a preferred buff is left to the chef's discretion. Seasoned adventurers prioritize order, amount and type of food (enhanced or not) stocked in their combat inventories to suit the dungeon or combat zone. Combat buffs are only applied when food is eaten during combat. Their effects disappear upon leaving combat.

Drinking potions may temporarily improve non-combat skills such as foraging, mining, runecrafting etc. Typically potions are consumed outside of combat given that they are enchantments that improve productivity. While it is possible to drink potions during combat, none of the resulting buffs can be turned on or off during battle.

In addition to prepared ingredients, cooked dishes and potions, cooking activities may also result in byproducts such as Raw Shrimp, Fish Oil, Ashes, Shrimp Baubles and the Prismatic Extract.


Fish Oil Chance

Fish Oil has a possibility of being produced when:

  • Raw fish is prepared into filleted fish.
  • Dishes are cooked using filleted fish.
  • Potions are brewed using filleted fish.

Oil chance is determined by the total size of fish being prepared, with each increased size giving an additional 5% chance.

Fish Fish Size Fish Oil Chance %
Raw Shrimp Raw Shrimp 1 5%
Raw Anchovy Raw Anchovy 1 5%
Raw Trout Raw Trout 2 10%
Raw Salmon Raw Salmon 2 10%
Raw Lobster Raw Lobster 2 10%
Raw Crab Raw Crab 3 15%
Raw Tuna Raw Tuna 4 20%
Raw Shark Raw Shark 4 20%
Raw Hammerhead Shark Raw Hammerhead Shark 5 25%
Raw Huge Tuna Raw Huge Tuna 8 40%

To further improve Fish Oil Fish Oil production:

  • Prepare larger fish like the Raw Huge Tuna.
  • Cook fish dishes like Seared Fish at the highest level possible. This increases the amounts of Filleted Fish used and increases the chance of fish oil being produced.
  • Brew higher quality potions with increased amounts of Filleted Fish. Legendary potions (brewed from Empty Vials) have a greater chance of producing fish oil than their lower quality counterparts.
  • Drink Efficiency potions and/or wear gear enchanted with scrolls of Efficiency to potentially double the fish oil produced.
  • Perform cooking activities while an Efficiency buff is active (these are game-wide buffs provided by the Shrine of Toucan purchased with in-game gold or by the Platinum Shop courtesy of players using Platinum.)
  • Level up your Cooking Skill. (Although fish oil chance is tied to quantities of Filleted Fish used, higher cooking skill means access to higher level dishes which in turn means more Filleted Fish being used.)

* Fish Oil chances above 100% as shown in the Cooking pot (displayed in the Cooking game interface) equates to a chance for an additional oil.

Food Preparation

Some raw ingredients require further processing before they can be used to cook dishes or brew potions. This is done in the Preparation tab of the Cooking Interface in game. To prepare ingredients:

  1. (Optional) toggle the Hide Buff Ingredients to hide or display ingredients used as enchantment additives or potion reagents.
  2. Select which ingredient(s) to prepare from the Preparation Queue.
  3. Select the Queue Order button to choose the order (unsorted, prepare evenly, highest experience, by level) in which ingredients are prepared. (Preparation is done from top left corner to bottom right corner of green highlighted ingredients.)
    • Sorting by Experience or Level will rearrange the items in descending order of experience and level respectively.
    • Unsorted will return the order back to the original order of your selection. Any ingredient selected last moves to the top of the queue.
    • Prepare Evenly will do one round of ingredient preparation per ingredient whereas all other selections will finish the entire stack of a particular ingredient before moving onto the next selected ingredient.
  4. Click Start to begin preparation.
  5. Preparation will continue until the Stop button is selected, or the ingredients to prepare run out or if another skill action is selected.

Cooking Preparation User Interface


Ingredients

There are several characteristics associated with each ingredient:

  1. "Category" or "Tags" - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient.
    • There are a total of 11 Tags: Fruit, Vegetable, Flour, Dairy, Meat, Fish, Monster, Sour, Bitter, Sweet and Spicy.
  2. Size - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish.
  3. Alchemy Size - This is used to calculate the number of alchemy reagents an ingredient produces when it is prepared.
  4. XP - The amount of experience gained when the ingredient is prepared. This is used to calculate difficulty (the chance to burn the food).
  5. Difficulty - Determines the chance of burning food or potions.
  6. Alchemy Enchantment - The skill related buff effect that is added to the brewed potion when this ingredient is used in the alchemy recipe.
    • Potions can be brewed at an enchantment strength (quality) of levels: 1 (Common Potion common), 2 (Rare Potion rare), 3 (Epic Potion epic), or 4 (Legendary Potion legendary).
  7. Cooking Enchantment - The combat buff effect that is added to the cooked dish when this ingredient is used in the dish recipe.
    • The buff effect applies the enchantment with a level of 2 in cooked dishes, and cannot be increased or decreased.
    • Buffs stack with enchantments of identical nature but different sources such as armor. For example, if the player has Gathering 5 on their worn boots and consumes a potion that grants Gathering 2, the player will have a total effect of Gathering 7.


Unprepared Ingredients

Many ingredients are tradeable in the Marketplace, received as combat drops from monsters, earned as rewards from quests or successful dungeon raids, or found by luck in treasure chests, dungeon caches or nests. However the most reliable and cost-effective way to source them is by farming, fishing, mining and/or foraging.

Ingredient Category EXP Size Alchemy Size Difficulty Source Seed Buff
Milk Milk Dairy 10 2 2 Combat with cows or Farming Pitfall Traps
Butter Butter Dairy 40 6 8 Crafting
Fish Oil Fish Oil Cooking / Preparing Fish / Brewing Potions with raw or filleted fish.
Fishing with Oil Spill
Deep fry
Raw Shrimp Raw Shrimp Fish 5 1 1 Fishing or any cooking activity while the Shrimp Lord buff is active. Shrimp Lord
Raw Anchovy Raw Anchovy Fish 10 1 2 Fishing
Raw Magnetic Minnow Raw Magnetic Minnow Fishing Magnetism
Raw Salmon Raw Salmon Fish 15 2 3
Raw Trout Raw Trout Fish 10 2 2
Raw Lobster Raw Lobster Fish, Meat 15 2 3
Raw Tuna Raw Tuna Fish 25 4 5
Raw Tigerfish Raw Tigerfish Reinforced Line
Raw Slippery Eel Raw Slippery Eel Oil Spill
Raw Crab Raw Crab Fish, Meat 20 3 4
Raw Shark Raw Shark Fish 30 4 6
Raw Hammerhead Shark Raw Hammerhead Shark Fish, Sour 40 5 8
Raw Great White Shark Raw Great White Shark Deadliest Catch
Raw Huge Tuna Raw Huge Tuna Fish, Sweet 50 8 1 10
Banana Banana Foraging Yes Gathering
Wildberry Wildberry Fruit 10 1 2 Yes
Sageberry Sageberry Farming Yes Intuition
Apple Apple Fruit, Sweet 30 5 1 6 Foraging Yes
Tomato Tomato Fruit, Sour 20 3 1 4 Yes
Wheat Wheat Flour 20 3 4 Yes
Rice Rice Flour 35 6 7 Yes
Water Imbued Dust Water Imbued Dust Crafting Flame Resistance
Ashes Ashes Combat / Crafting or by burning potions. Pyromancy
Raw Beef Raw Beef Meat 25 4 5 Combat or harvesting Pitfall Traps, Net Traps or Bear Traps while Farming
Raw Chicken Raw Chicken Meat 10 2 2 Combat or harvesting Box Traps or Bird Traps while Farming
Ichor Ichor Monster 7 1 1.5 Combat Demon Skin
Goblin Brain Goblin Brain Combat or harvesting Monster Traps while Farming. Runecrafting
Spider Legs Spider Legs Monster 15 2 3 Nimble
Raw Ancient Lobster Raw Ancient Lobster Monster, Meat 40 5 8 Fishing
Raw Megalodon Raw Megalodon Monster, Spicy 60 8 1 12
Raw Tentacle Meat Raw Tentacle Meat Monster 90 12 1 18
Pepper Pepper Farming Yes Inferno
Salt Salt Mining Cooking
Sugar Sugar Farming Yes Efficiency
Honey Honey Foraging Fishing (Enchantment)
Seaweed Seaweed Fishing Pungent Bait
Carrot Carrot Vegetable 5 1 1 Foraging Yes
Mushroom Mushroom Bitter 5 1 1 Yes Root Digging
Chili Pepper Chili Pepper Spicy 5 2 1 1 Yes Superheating
Potato Potato Vegetable, Flour 15 2 3 Yes
Pumpkin Pumpkin Vegetable, Sweet 40 6 1 8 Yes
Watermelon Watermelon Empowered Gathering
Durian Durian Naturalist
Onion Onion Vegetable, Spicy 10 1 2 2
Mana Berry Mana Berry Rune Reserves
Tangle Root Tangle Root Flour, Bitter 20 2 4 4
Thorny Root Thorny Root Flour, Bitter 10 1 3 2
Thorny Vine Thorny Vine Vegetable, Bitter 15 1 3 3
Mandrake Mandrake Vegetable, Bitter 40 2 7 8
Black Berry Black Berry Fruit, Sweet 35 1 6 7
Frost Flowers Frost Flowers Supercooling
Fairy Dust Fairy Dust Sweet, Spicy 50 4 10
Four-leaf Clover Four-Leaf Clover Treasure Hunter
Ghost Shrooms Ghost Shrooms Spicy 22 5 6
Glow Spore Shroom Glow Spore Shroom Bitter, Sour 14 2 5
Pineapple Pineapple Fruit, Sweet, Sour 15 2 2 3
Lotus Flower Lotus Flower Vegetable, Sour, Spicy 70 1 6 14
Choccy Milk Choccy Milk Dairy 50 8 10 Combat with Chocolate Cows
Seed Oil Seed Oil Bitter, Spicy 15 2 3 Crafting seeds

Prepared Ingredients

Ingredient Category EXP Size Alchemy Size Difficulty Preparation Source
Filleted Fish Filleted Fish Fish 5 1 1 raw shrimp raw anchovy raw salmon raw trout raw lobster raw tuna raw crab raw shark raw hammerhead shark raw huge tuna
Ground Flour Ground Flour Flour 5 1 1 wheat rice potato thorny root tangle root
Churned Dairy Churned Dairy Dairy 5 1 1 milk butter choccy milk
Diced Fruit Diced Fruit Fruit 5 1 1 wildberry apple tomato black berry pineapple
Chopped Vegetables Chopped Vegetables Vegetable 5 1 1 carrot potato pumpkin onion tomato thorny vine mandrake lotus flower
Minced Meat Minced Meat Meat 5 1 1 raw lobster raw crab raw beef raw chicken raw ancient lobster
Butchered Monster Butchered Monster Monster 7 1 1.5 ichor spider legs raw ancient lobster raw megalodon raw tentacle meat
Sour Essence Sour Essence Sour 5 1 1 raw hammerhead shark tomato pineapple glow spore shroom lotus flower
Bitter Essence Bitter Essence Bitter 5 1 1 mushroom glow spore shroom thorny root thorny vine mandrake Seed Oil
Sweet Essence Sweet Essence Sweet 5 1 1 apple pumpkin raw huge tuna pineapple fairy dust black berry
Spicy Essence Spicy Essence Spicy 5 1 1 raw megalodon chili pepper onion fairy dust ghost shrooms lotus flower Seed Oil


Cookery

After gathering and preparing ingredients, the second stage of cookery is the cooking itself which is accessed by the Cooking Cooking tab in game. To cook:

  1. Select a recipe. Only one recipe and one dish can be cooked at a time.
  2. Select an optional reagent (used to add a combat buff) by clicking on the empty cauldron.
  3. Drag the quality slider to select the desired dish quality level.
  4. Click Start when ready. In this example, more Ground Flour Ground Flour is required so the chef will need to prepare a sufficient quantity beforehand.
  5. Cooking will continue until:
    • the Stop is clicked,
    • an ingredient, reagent or the heat Heat runs out, or
    • another skill action (excluding Farming Farming or Crafting Crafting) is performed.
How to cook sushi with reagents.

Recipes

Each recipe has the following properties:

  1. ID - The unique ID of the recipe in the recipe list within the game's code.
  2. HP - The base hit point recovery value granted by the food when cooked without factoring ingredients or other quality bonuses.
  3. Value - The price that the dish can be sold to the non-marketplace vendor.
  4. Ingredient Tags - The ingredient types indicate what is required to cook the dish. For example, the Kebabs recipe has the Meat, Vegetable, and Fruit tags, meaning that this dish requires Minced Meat, Chopped Vegetables, and Diced Fruit.

All Recipes Table

ID Food Total HP HP Tick HP #Tick Tick Delay Cooldown Vendor Price Ingredient 1 Ingredient 2 Ingredient 3 Availability
2100 Questionable Food Questionable Food 8 3 1 5 5 5 5 N/A
2101 Monster Surprise Monster Surprise 105 0 7 15 8 10 5 Monster N/A N/A Available
2102 Seared Steak Seared Steak 82 4 6 13 7 8 50 N/A
2103 Seared Fish Seared Fish 86 5 9 9 6 6 30 Fish N/A N/A Available
2014 Seared Poultry Seared Poultry 35 3 3 12 5 5 50 N/A
2015 Birdie Pasta Birdie Pasta 135 15 15 8 4 8 75
2016 Spaghetti Meat Spaghetti Meat 178 18 16 10 5.5 13 75
2107 Sushi Sushi 190 22 21 8 5 11 100 Fish Flour N/A Available
2108 Birdie Pie Birdie Pie 144 24 40 3 5 15 125 N/A
2109 Cottage Pie Cottage Pie 375 63 39 8 5 17 125 Meat Flour Dairy Available
2110 Fisherman Fisherman's Pie 355 61 42 7 4.67 15 125 Fish
2111 Fruit Pie Fruit Pie 335 90 49 5 3.67 12 125 Fruit
2112 Demon Cake Demon Cake 225 16 19 11 6 15 175 Monster N/A
2113 Cake Cake 147 28 17 7 5 12 100 N/A
2114 Fruit Cake Fruit Cake 180 45 29 5 3.5 8 125 Fruit Flour N/A Available
2115 Grain Cake Grain Cake 165 33 22 6 4 9 125 N/A
2116 Omelette Omelette 66 10 7 8 6 7 75
2117 Monster Omelette Monster Omelette 191 15 16 11 7 17 150
2118 Meaty Omelette Meaty Omelette 181 21 16 10 6.5 15 125
2119 Veggie Crepe Veggie Crepe 143 24 17 7 5.5 13 125
2120 Fruity Crepe Fruity Crepe 152 42 22 5 4.5 10 150
2121 Eggnog Eggnog 163 37 21 6 5 11 50
2122 Meat Roast Meat Roast 402 18 32 12 7 24 150 Meat Fish Monster Available
2123 Fried Fruit Fried Fruit 64 22 14 3 3 3 100 Fruit N/A N/A
2124 Grilled Veggies Grilled Veggies 80 8 9 8 5 6 100 Vegetable
2125 Kebabs Kebabs 354 60 42 7 5 17 150 Meat Vegetable Fruit
2126 Candied Fruit Candied Fruit 66 6 6 10 5 7.5 125 N/A
2127 Milkshake Milkshake 180 56 31 4 3.5 7 75 Fruit Dairy N/A Available
2128 Vegetable Stew Vegetable Stew 160 28 22 6 4.5 10 150 N/A
2129 Meaty Stew Meaty Stew 210 34 22 8 5.5 12 125 Dairy Meat N/A Available
2130 Monster Stew Monster Stew 220 20 20 10 6 14 200 N/A
2131 Jerky Jerky 144 18 18 7 5 10 75
2132 Pudding Pudding 144 24 24 5 5 12.5 100
2133 Ice Cream Ice Cream 144 18 18 7 5 10 100
2134 Monster Curry Monster Curry 383 33 35 10 5.67 21 150 Monster Flour Vegetable Available
2135 Birdie Curry Birdie Curry 120 24 32 3 3 17.5 175 N/A
2136 Beast Curry Beast Curry 358 43 35 9 5.33 19 175 Meat Flour Vegetable Available
2137 Seafood Curry Seafood Curry 80 20 15 4 3 5 175 Fish
2138 Monster Gelato Monster Gelato 365 50 35 9 6 21 225 N/A

Food Quality

The quality level of food is determined by the following formula:

Any fractional amounts gives the chance to cook a dish with an additional +1 to quality level.

Every 40 Effective Cooking levels will provide +1 Quality to food produced.


Food Healing

The amount of HP recovered when the dish is consumed is based on the quality of food.

Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover hitpoints.


Food Buffs

The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula:

Cooked dishes with buffs have an Enchantment strength of 2 and can be created by using special buff-granting ingredients or reagents while cooking.

Cooking Speed

Cooking speed is determined by the following formula:


  • The first part of the formula represents the base cooking speed of the ingredients.
  • The second part accounts for the speed bonus from cooking stats on an augmented ladle.
  • The third part accounts for the speed bonus from the Haste enchantment.

There are further modifiers depending on the cooking types.



  • Preparation time uses the general cooking time. Preparation can be sped up indirectly with the Blitzing enchantment which increases the chance to prepare another ingredient instantly after the initial preparing action.
  • Alchemy uses the Deep Fry enchantment to speed up brewing.
  • Food cooking also uses the Deep Fry enchantment and additionally has its duration increased depending on the number and types of ingredients.
  • All cooking tasks (preparation, dish cooking and brewing) are also affected by the Inferno enchantment which gives a chance to instantly complete the next action.


Difficulty

Chance of cooking success is determined by the following formula:

where difficulty is the total difficulty of the ingredients, effLvl the effective cooking level, clvl, mlvl and olvl are the level of the Cooking, Master Chef and Overly Well Done enchantment.

  • Preparation always succeeds and instead has a minimum cooking level for more difficult ingredients.

Buffs

Cooking and eating food created with a few specific ingredients (see below) provide various buffs, similar to those from enchantments. The amount of buff stacks given by food is determined by the food's quality and player's effective cooking level (base cooking level + additional modifiers such as an augmented ladle). Chefs can hover over the cooking skill icon Cooking to see their effective level.

Identical food buffs and enchantments will stack. For example, if a player has an active 20% Inferno buff while wearing equipment enchanted by Inferno 5 and then consumes an Inferno 3 potion (with 12% Inferno buff), they will have a total of 32% chance for Inferno (possibility of completing another identical action instantly).

Food added to the combat inventory may be used during combat. Combat buffs will only be applied if the dish is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from drinking Potions in combat will be kept until used once out of combat.

Non-combat buff stacks (when set to active) are consumed by performing an action outside of combat with respect to their affected skill. For example stacks of Pyromancy (an enchantment that reduces amount of heat) will be used even when smithing or cooking dishes/potions but will not be used when mining or foraging.


Food and Potion Buffs

The following descriptions assume Buff or potion strength of level 2.

Name Skill Affected Description Buff Gained From
Deep Fry Deep Fry Cooking Increased cooking speed by 8%. Caps at halving action time. Stacks with Haste. Fish Oil Fish Oil
Empowered Prospecting Empowered Prospecting Mining Increases your chance to find gems and silver while mining by 100%. Rolls before Prospecting and does not stack with it. Does not require an Earth Rune Earth Rune. Yellow Pepper Yellow Pepper
Root Digging Root Digging Foraging Gain a chance to find gems while foraging. Has a 10% chance to consume an Earth Rune Earth Rune on success. Mushroom Mushroom
Supercooling Supercooling Mining Items with lower Heat Heat costs to process have an increased chance to be gathered. Has a 2% chance to consume a Water Rune Water Rune every mining action. Frost Flowers Frost Flowers
Empowered Gathering Empowered Gathering Mining, Foraging, and Fishing Gain a 20% chance to find an extra resource while gathering. Rolls before the Gathering enchantment and does not stack with it. Watermelon Watermelon
Cooking (Enchantment) Cooking (Enchantment) Cooking Decreases chance of burning food by 8% while cooking. Salt Salt
Shrimp Lord Shrimp Lord Cooking Player gains 10% chance of finding a Raw Shrimp Raw Shrimp while cooking. Raw Shrimp Raw Shrimp
Pyromancy Pyromancy Cooking and Smithing Player uses 10% less Heat Heat while cooking and smithing. Ashes Ashes
Inferno Inferno Smithing Gain a 10% chance to automatically smelt ores an additional time while smithing. Pepper Pepper
Superheating Superheating Mining Resources with higher Heat Heat requirements have an increased chance to be found while mining. Chili Pepper Chili Pepper
Naturalist Naturalist Foraging Increase your chance to gain chests by %20 as well as convert chests to their greater variants while gathering. Durian Durian
Fishing (Enchantment) Fishing (Enchantment) Fishing Increases fishing catch rate by 10%. Honey Honey
Fishing Magnetism Fishing Magnetism Fishing Increases bonus rarity by 4 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. Raw Magnetic Minnow Raw Magnetic Minnow
Reinforced Line Reinforced Line Fishing Increases reel power by 6. Raw Tigerfish Raw Tigerfish
Pungent Bait Pungent Bait Fishing Increases bait power by 6. Seaweed Seaweed
Oil Spill Oil Spill Fishing Adds 15% chance to try and extract Fish Oil Fish Oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. Raw Slippery Eel Raw Slippery Eel
Deadliest Catch Deadliest Catch Fishing Increases bonuses from bait by 10%, but decreases chance of Bait Preservation by 10%. Increases chance to find known rare resources. Raw Great White Shark Raw Great White Shark
Gathering Gathering Mining, Foraging, and Fishing Gain a 20% chance to find an extra resource while gathering. There is a 15% chance that a Nature Rune Nature Rune is consumed when it processes. Banana Banana
Runecrafting (Enchantment) Runecrafting (Enchantment) Runecrafting Reduces essence used in runecrafting by 10%. Goblin Brain Goblin Brain
Efficiency Efficiency Cooking, Smithing, Runecrafting and Scrollcrafting Gain a 2% chance to produce an extra item during cooking and smithing. Sugar Sugar
Intuition Intuition Most activities Increases experience gained by 10% while doing most things. Sageberry Sageberry
Demon Skin Demon Skin Combat All damage taken is reduced by 2. Ichor Ichor
Nimble Nimble Combat Increases Defense rolls by about 20% when being attacked, thus improving dodge chance. Spider Legs Spider Legs
Flame Resistance Flame Resistance Combat Grants some resistance to intense heat. Counteracts up to 2 levels of Overheating. Water Imbued Dust Water Imbued Dust

Brewing

Brewing an epic Shrimp Lord potion.

To brew a batch of potions:

  1. Select the Brewing (Alchemy) tab while in the Cooking Cooking Guild.
  2. Choose a potion recipe.
  3. Select the desired potion quality (strength) using the green slider (Common=1, Rare=2, Epic=3, Legendary=4).
  4. Click the empty Cauldron and choose a Vial type.
  5. Click on Start to begin brewing.
  6. Potions will continue to brew until:
    • the Stop button is selected,
    • an ingredient, reagent or the heat Heat runs out, or
    • another skill action (excluding Farming Farming and Crafting Crafting) is performed.

Enchantments

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of the Shrimp Lord Scroll of the Shrimp Lord Gloves, Boots 1 100 10 Air, Water, Chaos, Nature Gain 5% chance per cooking action to gain one Raw Shrimp.
Scroll of Cooking Scroll of Cooking Gloves, Boots, Ladle 40 500 50 Earth, Fire, Water Decrease chance to burn food while cooking by 4%.
Scroll of Inferno Scroll of Inferno Boots, Gloves 46 600 50 Earth, Fire, Chaos Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.

Caps at 80% strength; every 25% strength increases the number of times inferno can proc by 1.

For example at strength 1 (4%) it can proc once, at strength 7 (28%) it can proc twice, etc.
Scroll of Efficiency Scroll of Efficiency Gloves, Boots 91 1500 130 Air, Earth, Fire, Water, Nature Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers.
Scroll of Prolonging Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Enlightenment Scroll of Enlightenment Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Pyromancy Scroll of Pyromancy Ring, Necklace 7 100 30 Fire, Water, Nature Use 5% less heat when cooking and smithing. Caps at 80% reduction.
Scroll of Wealth Scroll of Wealth Ring, Necklace 37 500 50 Nature, Mind, Cosmic Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar.
Scroll of the Scholar Scroll of the Scholar Ring, Necklace 88 1300 110 Chaos, Mind, Cosmic Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99.
Scroll of Haste Scroll of Haste Ring, Necklace 94 2000 200 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.
Scroll of Overly Well Done Scroll of Overly Well Done Ladle 2 100 10 Earth, Fire, Water Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%.
Scroll of the Master Chef Scroll of the Master Chef Ladle 84 1000 90 Earth, Fire, Water Decreases chance to burn food while cooking by 4% of your effective cooking level.

Bonus Items