Cooking
Cooking is a skill that allows raw ingredients to be prepared and therefore cooked into edible food or brewed into potions. Players can unlock new recipes by preparing or obtaining new ingredients, and heat is needed to cook them.
Food has a chance to burn, depending on the player's effective cooking level and the experience given by the recipe. Either burnt food or burnt fish is produced when failing depending on the type of ingredients used. Effective cooking level and the amount of ingredients used also affects the level of food produced, which directly affects the amount of health and buff stacks the food will have. By leveling cooking, the player is able to cook better foods that give increased healing and better buffs.
Contents
Uses
- Recover health by eating food or drinking potions out of combat.
- Food can be placed in the combat inventory to recover health during combat.
- - Combat buffs are only applied when food is eaten during combat and disappears when leaving combat.
- Can be used to obtain various buffs that help in other skills such as foraging, mining, etc.
- Cooking filleted fish or preparing raw fish has a chance to produce fish oil which can be used in crafting to create pyre logs or brew Deep fry potions.
Fish Oil Chance
Oil chance is determined by the total size of fish in preparing, with each size giving 5% chance.
Fish | Chance* | |
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5% | |
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5% | |
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10% | |
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10% | |
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10% | |
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15% | |
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20% | |
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20% | |
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25% | |
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40% |
* Oil chance above 100% in the pot equates to chance for additional oil
Determining Produced Food
Ingredients
There are six factors associated with each ingredient:
- "Category" or "Tags" - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient.
- There are a total of 11 Tags: Fruit, Vegetable, Grain, Dairy, Meat, Fish, Monster, Sour, Bitter, Sweet and Spicy.
- Size - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish.
- XP - The amount of experience gained when the ingredient is cooked. This is used to calculate difficulty (Chance to burn the food).
- Heat - The amount of heat required to cook the ingredient.
- Difficulty - Determines the burn chance of food.
- Buff - The buff effect that is added to the produced food or potion when this ingredient is used in the recipe. Only some ingredients are addable as a buff ingredient for food (Combat buffs) and buff ingredients for non combat buffs in potions.
- The buff effect applies the buff with a level of 2 in food, and cannot be increased or decreased.
- Potions are required for buff above 2 and can be brewed as a lv 1, 2, 3 or 4 buff
- Buffs stack with enchants from other sources such as armor. E.g., if the player has 5 Gathering scrolls on their ring and consumes a potion that grants Gathering 2, the player will have a total effect of Gathering 7.
Ingredient Table
Ingredient | Category/Buff Ingredient | EXP | Food Size | Alchemy Size | Heat | Difficulty | Source | Seed | Buff | |
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Dairy | 5 | 1 | 5 | 1 | Combat | ||||
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Dairy | 15 | 3 | 15 | 3 | Crafting | ||||
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Deep Fry | 15 | -5 | 30 | 0 | Cooking fish Fishing with Oil Spill |
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Fish / Shrimp Lord | 5 | 1 | 3 | 5 | 1 | Fishing | Shrimp Lord | ||
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Fish | 5 | 1 | 5 | 1 | |||||
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Fishing Magnetism | 10 | 1 | 2.5 | 5 | 1 | Fishing Magnetism | |||
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Fish | 15 | 2 | 10 | 2 | |||||
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Fish | 15 | 2 | 10 | 2 | |||||
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Fish, Meat | 25 | 3 | 15 | 3 | |||||
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Fish | 20 | 3 | 15 | 3 | |||||
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Reinforced Line | 25 | 3 | 2 | 15 | 3 | Reinforced Line | |||
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Oil Spill | 25 | 3 | 2 | 15 | 3 | Oil Spill | |||
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Fish, Meat | 30 | 3 | 15 | 3 | |||||
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Fish | 30 | 4 | 20 | 4 | |||||
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Fish | 35 | 5 | 25 | 5 | |||||
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Deadliest Catch | 32 | 5 | 2.5 | 25 | 5 | Deadliest Catch | |||
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Fish | 45 | 6 | 30 | 6 | |||||
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Gathering | 5 | 1 | 2 | 5 | 1 | Foraging | Yes | Gathering | |
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Fruit | 10 | 1 | 5 | 2 | Yes | ||||
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Intuition | 25 | 1 | 2 | 25 | 5 | Farming | Yes | Intuition | |
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Fruit, Sweet | 5 | 2 | 10 | 1 | Foraging | Yes | |||
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Fruit, Sour | 10 | 2 | 10 | 2 | Yes | ||||
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Grain | 10 | 1 | 5 | 2 | Foraging | Yes | |||
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Grain | 10 | 2 | 10 | 2 | Yes | ||||
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Flame Resistance | 5 | 1 | 1 | 5 | 1 | Crafting | Flame Resistance | ||
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Pyromancy | 15 | 3 | 1 | 15 | 3 | Combat | Pyromancy | ||
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Meat | 5 | 2 | 10 | 1 | Combat | ||||
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Meat | 5 | 2 | 10 | 1 | |||||
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Monster / Demon Skin | 20 | 1 | 2 | 5 | 4 | Combat | Demon Skin | ||
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Runecrafting | 10 | 2 | 2 | 10 | 2 | Runecrafting | |||
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Monster / Nimble | 20 | 4 | 2.5 | 20 | 4 | Nimble | |||
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Monster, Meat | 32 | 5 | 25 | 5 | Fishing | ||||
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Monster, Spicy | 50 | 7 | 35 | 7 | |||||
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Monster | 75 | 9 | 45 | 9 | |||||
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Inferno | 5 | 1 | 1.5 | 5 | 1 | Farming | Yes | Inferno | |
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Cooking | 5 | 1 | 1 | 5 | 1 | Mining | Cooking | ||
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Efficiency | 5 | 1 | 1 | 5 | 1 | Farming | Yes | Efficiency | |
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Fishing | 15 | 3 | 2.5 | 15 | 3 | Foraging | Fishing | ||
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Pungent Bait | 5 | 1 | 1 | 5 | 1 | Fishing | Pungent Bait | ||
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Vegetable | 5 | 1 | 5 | 1 | Foraging | Yes | |||
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Bitter | 15 | 1 | 2 | 5 | 3 | Yes | Nature | ||
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Spicy | 10 | 2 | 1 | 10 | 2 | Yes | Superheated | ||
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Vegetable, Flour | 10 | 2 | 10 | 2 | Yes | ||||
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Vegetable, Sweet | 15 | 3 | 15 | 3 | Yes | ||||
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Empowered Gathering | 15 | 3 | 1.5 | 15 | 3 | Empowered Gathering | |||
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Naturalist | 30 | 1 | 2 | 10 | 6 | Naturalist | |||
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Vegetable, Spicy | 10 | 2 | 1 | 10 | 2 | ||||
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Rune Reserves | 10 | 2 | 1.5 | 10 | 2 | Rune Reserves | |||
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Flour, Bitter | 10 | 2 | 1.5 | 10 | 2 | ||||
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Vegetable, Bitter | 10 | 1.5 | 2 | 10 | 2 | ||||
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Vegetable, Bitter | 30 | 2 | 3 | 15 | 6 | ||||
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Fruit, Sweetener | 45 | 0.25 | 4 | 20 | 9 | ||||
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Supercooling | 15 | 2 | 2 | 10 | 3 | Supercooling | |||
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Sweet, Spicy | 35 | 0.25 | 3.5 | 17 | 7 | ||||
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Treasure Hunter | 20 | 1 | 1 | 5 | 4 | Treasure Hunter | |||
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Fruit, Sweet, Sour | 15 | 2.5 | 2 | 13 | 3 | ||||
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Vegetable, Sour, Spicy | 55 | 1 | 5.5 | 27 | 11 | ||||
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Dairy | 25 | 5 | 25 | 5 | Combat |
Recipes
There are a total of 17 Cookable Food Recipes and 21 Types of buffs for potions
However
There are a total of 39 discovered recipes in the in-game recipe database. Each recipe has the following properties:
- ID - The unique ID of the recipe in the recipe list within the game's code.
- HP - The base hitpoint recovery value granted by the food when cooked without factoring ingredients or other quality bonuses.
- Value - The price that the dish can be sold to the vendor for.
- Ingredient Tags - The ingredient types that are required to cook the fish. E.g., the Birdie Pasta recipe has the poultry and grain tags, meaning that cooking 1x Raw Chicken and 1x Rice would create this recipe.
All Recipes Table
ID | Food | Total HP | HP | Tick HP | #Tick | Tick Delay | Cooldown | Vendor price | Ingredient 1 | Ingredient 2 | Ingredient 3 | |
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2101 | ![]() |
105 | 0 | 7 | 15 | 8 | 10 | 30 | Monster | |||
2103 | ![]() |
86 | 5 | 9 | 9 | 6 | 6 | 30 | Fish | |||
2107 | ![]() |
190 | 22 | 21 | 8 | 5 | 11 | 100 | Fish | Grain | ||
2109 | ![]() |
375 | 63 | 39 | 8 | 5 | 17 | 125 | Meat | Flour | Dairy | |
2110 | ![]() |
355 | 61 | 42 | 7 | 4.67 | 15 | 125 | Fish | Flour | Dairy | |
2111 | ![]() |
335 | 90 | 49 | 5 | 3.67 | 12 | 125 | Fruit | Flour | Dairy | |
2112 | ![]() |
225 | 16 | 19 | 11 | 6 | 15 | 175 | Monster | Flour | ||
2114 | ![]() |
180 | 45 | 29 | 5 | 3.5 | 8 | 125 | Fruit | Flour | ||
2122 | ![]() |
402 | 18 | 32 | 12 | 7 | 24 | 150 | Meat | Fish | Monster | |
2123 | ![]() |
64 | 22 | 14 | 3 | 3 | 3 | 100 | Fruit | |||
2124 | ![]() |
80 | 8 | 9 | 8 | 5 | 6 | 100 | Vegetable | |||
2125 | ![]() |
354 | 60 | 42 | 7 | 5 | 17 | 150 | Meat | Vegetable | Fruit | |
2127 | ![]() |
180 | 56 | 31 | 4 | 3.5 | 7 | 75 | Fruit | Dairy | ||
2129 | ![]() |
210 | 34 | 22 | 8 | 5.5 | 12 | 125 | Dairy | Meat | ||
2134 | ![]() |
383 | 33 | 35 | 10 | 5.67 | 21 | 150 | Monster | Flour | Vegetable | |
2136 | ![]() |
358 | 43 | 35 | 9 | 5.33 | 19 | 175 | Meat | Flour | Vegetable | |
2137 | ![]() |
80 | 20 | 15 | 4 | 3 | 5 | 175 | Fish | Flour | Vegetable |
Food Quality
The quality of food is determined by the following formula:
Any fractional amounts gives the chance to craft a food with an additional +1 quality.
Every 40 Effective Cooking levels will provide +1 Quality to food produced.
Food Healing
The amount of HP recovered when the dish is consumed is based on the quality of food.
Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover hitpoints.
Food Buffs
The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula:
Food with buffs can be created by using special buff-granting ingredients while cooking.
Cooking Speed
Cooking speed is determined by the following formula:
- The first part of the formula represents the base cooking speed of the ingredients.
- The second part accounts for the speed bonus from cooking stats on an augmented ladle.
- The third part accounts for the speed bonus from the Haste enchantment.
There are further modifiers depending on the cooking types.
- Preparation time uses the general cooking time. Preparation can be sped up indirectly with the Blitzing enchantment which prepares multiple ingredients at a time.
- Alchemy uses the Deep Frying enchantment to speed up brewing.
- Food cooking also uses the Deep Frying enchantment and additionally has it's duration doubled.
All cooking types are also affected by the Inferno enchantment which gives a chance to instantly complete the next action.
Difficulty
Chance of success is determined by the following formula:
where difficulty is the total difficulty of the ingredients, effLvl the effective cooking level, clvl, mlvl and olvl are the level of the Cooking, Master Chef and Overly Well Done enchantment.
Buffs
Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from enchantments. The amount of buff stacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented ladle), players can hover over the cooking skill icon to see their effective level.
Identical food buffs and enchantments will stack. For example, if a player has an active 30% Inferno buff from a scroll of inferno, and a 10% inferno buff from food, they will have a total of 40%.
Food can be eaten any time out of combat to recover health, food added to the combat inventory may be used during combat. Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from eating food in combat will be kept until used once out of combat. Non-combat buff stacks are consumed by performing an action out of combat, regardless of the type of skill being trained. I.E inferno stacks will be used even when not smithing
Buffs gained from food
Name | Skill Affected | Description | Buff Gained From |
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Cooking | Decreases chance of burning food by 8% while cooking. | Salt |
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Cooking | Player gains 10% increased chance of finding Raw Shrimp while Cooking. | Raw Shrimp |
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Cooking and Smithing | Player uses 10% less heat while Cooking and Smithing. | Ashes |
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Smithing | Gain a 10% chance to automatically smelt ores an additional time while smithing. | Pepper |
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Mining | Gain a 2% chance to instantly smelt an ore into a bar while mining. | Chili Pepper |
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Foraging | Gain 10% chance to collect bonus logs while foraging. | Mushroom |
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Fishing | Increases fishing catch rate by 10%. | Honey |
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Fishing | Increases bonus rarity by 4 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. | Raw Magnetic Minnow |
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Fishing | Increases reel power by 6. | Raw Tigerfish |
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Fishing | Increases bait power by 6. | Seaweed |
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Fishing | Adds 7.5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. | Raw Slippery Eel |
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Fishing | Increases bonuses from bait by 10%, but decreases chance of bait preservation by 5%. Increases chance to find known rare resources. | Raw Great White Shark |
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Mining, Foraging, and Fishing | Gain a 20% chance to find an extra resource while gathering. | Banana |
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Runecrafting | Reduces essence used in runecrafting by 10%. | Goblin Brain |
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Cooking and Smithing | Gain a 2% chance to produce an extra item during cooking and smithing. | Sugar |
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Most activities | Increases experience gained by 10% while doing most things. | Sageberry |
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Combat | All damage taken is reduced by 2. | Ichor |
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Combat | Increases Defense by about 20%. | Spider Legs |
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Combat | Grants some resistance to intense heat. | Water Imbued Dust |
Enchantments
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel | 48 | 600 | 60 | Chaos, Mind, Cosmic | ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%. |
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Gloves, Boots | 1 | 100 | 10 | Air, Water, Chaos, Nature | Gain 5% chance per cooking action to gain one Raw Shrimp. |
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Gloves, Boots, Ladle | 40 | 500 | 50 | Earth, Fire, Water | Decrease chance to burn food while cooking by 4%. |
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Boots, Gloves | 46 | 600 | 50 | Earth, Fire, Chaos | Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.
Caps at 80% strength; every 25% strength increases the number of times inferno can proc by 1. For example at strength 1 (4%) it can proc once, at strength 7 (28%) it can proc twice, etc. |
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Gloves, Boots | 91 | 1500 | 130 | Air, Earth, Fire, Water, Nature | Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers. |
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Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
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Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
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Ring, Necklace | 7 | 100 | 30 | Fire, Water, Nature | Use 5% less heat when cooking and smithing. Caps at 80% reduction. |
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Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar. |
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Ring, Necklace | 88 | 1300 | 110 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99. |
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Ring, Necklace | 94 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
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Ladle | 2 | 100 | 10 | Earth, Fire, Water | Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%. |
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Ladle | 84 | 1000 | 90 | Earth, Fire, Water | Decreases chance to burn food while cooking by 4% of your effective cooking level. |
Bonus Items
See Shrimp Bauble
Skills (Experience Table) | |
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Gathering | |
Production | |
Magic | |
Combat |
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