Cooking

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Cooking UI
This page is about the skill. For the enchantment, see Cooking (Enchantment).

Cooking is a skill that allows raw ingredients to be prepared and therefore cooked into edible food or brewed into potions. Players can unlock new recipes by preparing or obtaining new ingredients, and heat is needed to cook them.

Food has a chance to burn, depending on the player's effective cooking level and the experience given by the recipe. Either burnt food or burnt fish is produced when failing depending on the type of ingredients used. Effective cooking level and the amount of ingredients used also affects the level of food produced, which directly affects the amount of health and buff stacks the food will have. By leveling cooking, the player is able to cook better foods that give increased healing and better buffs.


Uses

  • Recover health by eating food or drinking potions out of combat.
  • Food can be placed in the combat inventory to recover health during combat.
    - Combat buffs are only applied when food is eaten during combat and disappears when leaving combat.
  • Can be used to obtain various buffs that help in other skills such as foraging, mining, etc.
  • Cooking filleted fish or preparing raw fish has a chance to produce fish oil which can be used in crafting to create pyre logs or brew Deep fry potions.

Fish Oil Chance

Oil chance is determined by the total size of fish in preparing, with each size giving 5% chance.

Fish Chance*
Raw Shrimp Raw Shrimp 5%
Raw Anchovy Raw Anchovy 5%
Raw Trout Raw Trout 10%
Raw Salmon Raw Salmon 10%
Raw Lobster Raw Lobster 10%
Raw Crab Raw Crab 15%
Raw Tuna Raw Tuna 20%
Raw Shark Raw Shark 20%
Raw Hammerhead Shark Raw Hammerhead Shark 25%
Raw Huge Tuna Raw Huge Tuna 40%

* Oil chance above 100% in the pot equates to chance for additional oil

Determining Produced Food

Ingredients

There are six factors associated with each ingredient:

  1. "Category" or "Tags" - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient.
    • There are a total of 11 Tags: Fruit, Vegetable, Grain, Dairy, Meat, Fish, Monster, Sour, Bitter, Sweet and Spicy.
  2. Size - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish.
  3. XP - The amount of experience gained when the ingredient is cooked. This is used to calculate difficulty (Chance to burn the food).
  4. Heat - The amount of heat required to cook the ingredient.
  5. Difficulty - Determines the burn chance of food.
  6. Buff - The buff effect that is added to the produced food or potion when this ingredient is used in the recipe. Only some ingredients are addable as a buff ingredient for food (Combat buffs) and buff ingredients for non combat buffs in potions.
    • The buff effect applies the buff with a level of 2 in food, and cannot be increased or decreased.
    • Potions are required for buff above 2 and can be brewed as a lv 1, 2, 3 or 4 buff
    • Buffs stack with enchants from other sources such as armor. E.g., if the player has 5 Gathering scrolls on their ring and consumes a potion that grants Gathering 2, the player will have a total effect of Gathering 7.

Ingredient Table

Ingredient Category/Buff Ingredient EXP Size Alchemy Size Heat Difficulty Source Seed Buff
Milk Milk Dairy 10 1 5 2 Combat
Butter Butter Dairy 40 3 15 8 Crafting
Fish Oil Fish Oil Deep Fry -5 30 Cooking fish
Fishing with Oil Spill
Raw Shrimp Raw Shrimp Fish / Shrimp Lord 5 1 3 5 1 Fishing Shrimp Lord
Raw Anchovy Raw Anchovy Fish 10 1 5 2
Raw Magnetic Minnow Raw Magnetic Minnow Fishing Magnetism 1 2.5 5 Fishing Magnetism
Raw Salmon Raw Salmon Fish 15 2 10 3
Raw Trout Raw Trout Fish 10 2 10 2
Raw Lobster Raw Lobster Fish, Meat 15 3 15 3
Raw Tuna Raw Tuna Fish 25 3 15 5
Raw Tigerfish Raw Tigerfish Reinforced Line 3 2 15 Reinforced Line
Raw Slippery Eel Raw Slippery Eel Oil Spill 3 2 15 Oil Spill
Raw Crab Raw Crab Fish, Meat 20 3 15 4
Raw Shark Raw Shark Fish 30 4 20 6
Raw Hammerhead Shark Raw Hammerhead Shark Fish 40 5 25 8
Raw Great White Shark Raw Great White Shark Deadliest Catch 5 2.5 25 Deadliest Catch
Raw Huge Tuna Raw Huge Tuna Fish 50 6 30 10
Banana Banana Gathering 1 2 5 Foraging Yes Gathering
Wildberry Wildberry Fruit 10 1 5 2 Yes
Sageberry Sageberry Intuition 1 2 25 Farming Yes Intuition
Apple Apple Fruit, Sweet 30 2 10 6 Foraging Yes
Tomato Tomato Fruit, Sour 20 2 10 4 Yes
Wheat Wheat Grain 20 1 5 4 Foraging Yes
Rice Rice Grain 35 2 10 7 Yes
Water Imbued Dust Water Imbued Dust Flame Resistance 1 1 5 Crafting Flame Resistance
Ashes Ashes Pyromancy 3 1 15 Combat Pyromancy
Raw Beef Raw Beef Meat 25 2 10 5 Combat
Raw Chicken Raw Chicken Meat 10 2 10 2
Ichor Ichor Monster / Demon Skin 7 1 2 5 1.5 Combat Demon Skin
Goblin Brain Goblin Brain Runecrafting 2 2 10 Runecrafting
Spider Legs Spider Legs Monster / Nimble 15 4 2.5 20 3 Nimble
Raw Ancient Lobster Raw Ancient Lobster Monster, Meat 40 5 25 8 Fishing
Raw Megalodon Raw Megalodon Monster, Spicy 60 7 35 12
Raw Tentacle Meat Raw Tentacle Meat Monster 90 9 45 18
Pepper Pepper Inferno 1 1.5 5 Farming Yes Inferno
Salt Salt Cooking 1 1 5 Mining Cooking
Sugar Sugar Efficiency 1 1 5 Farming Yes Efficiency
Honey Honey Fishing 3 2.5 15 Foraging Fishing
Seaweed Seaweed Pungent Bait 1 1 5 Fishing Pungent Bait
Carrot Carrot Vegetable 5 1 5 1 Foraging Yes
Mushroom Mushroom Bitter 5 1 2 5 1 Yes Nature
Chili Pepper Chili Pepper Spicy / Superheating 5 2 1 10 1 Yes Superheated
Potato Potato Vegetable, Flour 15 2 10 3 Yes
Pumpkin Pumpkin Vegetable, Sweet 40 3 15 8 Yes
Watermelon Watermelon Empowered Gathering 3 1.5 15 Empowered Gathering
Durian Durian Naturalist 1 2 10 Naturalist
Onion Onion Vegetable, Spicy 10 2 1 10 2
Mana Berry Mana Berry Rune Reserves 2 1.5 10 Rune Reserves
Thorny Root Thorny Root Flour, Bitter 10 2 1.5 10 2
Thorny Vine Thorny Vine Vegetable, Bitter 15 1.5 2 10 3
Mandrake Mandrake Vegetable, Bitter 40 2 3 15 8
Black Berry Black Berry Fruit, Sweetener 35 0.25 4 20 7
Frost Flowers Frost Flowers Supercooling 2 2 10 Supercooling
Fairy Dust Fairy Dust Sweet, Spicy 50 0.25 3.5 17 10
Four-Leaf Clover Four-Leaf Clover Treasure Hunter 1 1 5 Treasure Hunter
Pineapple Pineapple Fruit, Sweet, Sour 15 2.5 2 13 3
Lotus Flower Lotus Flower Vegetable, Sour, Spicy 70 1 5.5 27 14
Choccy Milk Choccy Milk Dairy 50 5 25 10 Combat

Recipes

There are a total of 17 Cookable Food Recipes and 21 Types of buffs for potions

However

There are a total of 39 discovered recipes in the in-game recipe database. Each recipe has the following properties:

  1. ID - The unique ID of the recipe in the recipe list within the game's code.
  2. HP - The base hitpoint recovery value granted by the food when cooked without factoring ingredients or other quality bonuses.
  3. Value - The price that the dish can be sold to the vendor for.
  4. Ingredient Tags - The ingredient types that are required to cook the fish. E.g., the Birdie Pasta recipe has the poultry and grain tags, meaning that cooking 1x Raw Chicken and 1x Rice would create this recipe.

All Recipes Table

ID Food Total HP HP Tick HP #Tick Tick Delay Cooldown Vendor price Ingredient 1 Ingredient 2 Ingredient 3
2101 Monster Surprise Monster Surprise 105 0 7 15 8 10 30 Monster
2103 Seared Fish Seared Fish 86 5 9 9 6 6 30 Fish
2107 Sushi Sushi 190 22 21 8 5 11 100 Fish Grain
2109 Cottage Pie Cottage Pie 375 63 39 8 5 17 125 Meat Flour Dairy
2110 Fisherman's Pie Fisherman's Pie 355 61 42 7 4.67 15 125 Fish Flour Dairy
2111 Fruit Pie Fruit Pie 335 90 49 5 3.67 12 125 Fruit Flour Dairy
2112 Demon Cake Demon Cake 225 16 19 11 6 15 175 Monster Flour
2114 Fruit Cake Fruit Cake 180 45 29 5 3.5 8 125 Fruit Flour
2122 Meat Roast Meat Roast 402 18 32 12 7 24 150 Meat Fish Monster
2123 Fried Fruit Fried Fruit 64 22 14 3 3 3 100 Fruit
2124 Grilled Veggies Grilled Veggies 80 8 9 8 5 6 100 Vegetable
2125 Kebabs Kebabs 354 60 42 7 5 17 150 Meat Vegetable Fruit
2127 Milkshake Milkshake 180 56 31 4 3.5 7 75 Fruit Dairy
2129 Meaty Stew Meaty Stew 210 34 22 8 5.5 12 125 Dairy Meat
2134 Monster Curry Monster Curry 383 33 35 10 5.67 21 150 Monster Flour Vegetable
2136 Beast Curry Beast Curry 358 43 35 9 5.33 19 175 Meat Flour Vegetable
2137 Seafood Curry Seafood Curry 80 20 15 4 3 5 175 Fish Flour Vegetable

Food Quality

The quality of food is determined by the following formula:

Any fractional amounts gives the chance to craft a food with an additional +1 quality.

Every 40 Effective Cooking levels will provide +1 Quality to food produced.

Food Healing

The amount of HP recovered when the dish is consumed is based on the quality of food.

Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover hitpoints.

Food Buffs

The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula:

Food with buffs can be created by using special buff-granting ingredients while cooking.

Cooking Speed

Cooking speed is determined by the following formula:


  • The first part of the formula represents the base cooking speed of the ingredients.
  • The second part accounts for the speed bonus from cooking stats on an augmented ladle.
  • The third part accounts for the speed bonus from the Haste enchantment.

There are further modifiers depending on the cooking types.



  • Preparation time uses the general cooking time. Preparation can be sped up indirectly with the Blitzing enchantment which prepares multiple ingredients at a time.
  • Alchemy uses the Deep Frying enchantment to speed up brewing.
  • Food cooking also uses the Deep Frying enchantment and additionally has it's duration doubled.

All cooking types are also affected by the Inferno enchantment which gives a chance to instantly complete the next action.

Difficulty

Chance of success is determined by the following formula:

where difficulty is the total difficulty of the ingredients, effLvl the effective cooking level, clvl, mlvl and olvl are the level of the Cooking, Master Chef and Overly Well Done enchantment.

Buffs

Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from enchantments. The amount of buff stacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented ladle), players can hover over the cooking skill icon to see their effective level.

Identical food buffs and enchantments will stack. For example, if a player has an active 30% Inferno buff from a scroll of inferno, and a 10% inferno buff from food, they will have a total of 40%.

Food can be eaten any time out of combat to recover health, food added to the combat inventory may be used during combat. Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from eating food in combat will be kept until used once out of combat. Non-combat buff stacks are consumed by performing an action out of combat, regardless of the type of skill being trained. I.E inferno stacks will be used even when not smithing

Buffs gained from food

Name Skill Affected Description Buff Gained From
Cooking (Enchantment) Cooking (Enchantment) Cooking Decreases chance of burning food by 8% while cooking. Salt
Shrimp Lord Shrimp Lord Cooking Player gains 10% increased chance of finding Raw Shrimp while Cooking. Raw Shrimp
Pyromancy Pyromancy Cooking and Smithing Player uses 10% less heat while Cooking and Smithing. Ashes
Inferno Inferno Smithing Gain a 10% chance to automatically smelt ores an additional time while smithing. Pepper
Superheating Superheating Mining Gain a 2% chance to instantly smelt an ore into a bar while mining. Chili Pepper
Nature Nature Foraging Gain 10% chance to collect bonus logs while foraging. Mushroom
Fishing (Enchantment) Fishing (Enchantment) Fishing Increases fishing catch rate by 10%. Honey
Fishing Magnetism Fishing Magnetism Fishing Increases bonus rarity by 4 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. Raw Magnetic Minnow
Reinforced Line Reinforced Line Fishing Increases reel power by 6. Raw Tigerfish
Pungent Bait Pungent Bait Fishing Increases bait power by 6. Seaweed
Oil Spill Oil Spill Fishing Adds 7.5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. Raw Slippery Eel
Deadliest Catch Deadliest Catch Fishing Increases bonuses from bait by 10%, but decreases chance of bait preservation by 5%. Increases chance to find known rare resources. Raw Great White Shark
Gathering Gathering Mining, Foraging, and Fishing Gain a 20% chance to find an extra resource while gathering. Banana
Runecrafting (Enchantment) Runecrafting (Enchantment) Runecrafting Reduces essence used in runecrafting by 10%. Goblin Brain
Efficiency Efficiency Cooking and Smithing Gain a 2% chance to produce an extra item during cooking and smithing. Sugar
Intuition Intuition Most activities Increases experience gained by 10% while doing most things. Sageberry
Demon Skin Demon Skin Combat All damage taken is reduced by 2. Ichor
Nimble Nimble Combat Increases Defense by about 20%. Spider Legs
Flame Resistance Flame Resistance Combat Grants some resistance to intense heat. Water Imbued Dust

Enchantments

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of the Shrimp Lord Scroll of the Shrimp Lord Gloves, Boots 1 100 10 Air, Water, Chaos, Nature Gain 5% chance per cooking action to gain one Raw Shrimp.
Scroll of Cooking Scroll of Cooking Gloves, Boots, Ladle 40 500 50 Earth, Fire, Water Decrease chance to burn food while cooking by 4%.
Scroll of Inferno Scroll of Inferno Boots, Gloves 46 600 50 Earth, Fire, Chaos Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.

Caps at 80% strength; every 25% strength increases the number of times inferno can proc by 1.

For example at strength 1 (4%) it can proc once, at strength 7 (28%) it can proc twice, etc.
Scroll of Efficiency Scroll of Efficiency Gloves, Boots 91 1500 130 Air, Earth, Fire, Water, Nature Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers.
Scroll of Prolonging Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Enlightenment Scroll of Enlightenment Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Pyromancy Scroll of Pyromancy Ring, Necklace 7 100 30 Fire, Water, Nature Use 5% less heat when cooking and smithing. Caps at 80% reduction.
Scroll of Wealth Scroll of Wealth Ring, Necklace 37 500 50 Nature, Mind, Cosmic Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar.
Scroll of the Scholar Scroll of the Scholar Ring, Necklace 88 1300 110 Chaos, Mind, Cosmic Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99.
Scroll of Haste Scroll of Haste Ring, Necklace 94 2000 200 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.
Scroll of Overly Well Done Scroll of Overly Well Done Ladle 2 100 10 Earth, Fire, Water Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%.
Scroll of the Master Chef Scroll of the Master Chef Ladle 84 1000 90 Earth, Fire, Water Decreases chance to burn food while cooking by 4% of your effective cooking level.

Bonus Items

See Shrimp Bauble