Difference between revisions of "Elite Scroll"

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(→‎Augmenting: added new stuff)
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==Augmenting==
 
==Augmenting==
Players can augment their scroll to get increased difficulty in their challenge, and also get increased chance of better loot.
+
Players can augment their scroll to get:
 +
* Increased difficulty on the challenge.
 +
* Increased loot count.
 +
* If the challenge is completed the player will get a permanent Treasure Hunter buff in that zone.
 +
''Augmenting a scroll is always successful.''
  
Augmenting a scroll is always successful.
 
  
Every time a player augment their scroll, the player will get +2 mobs and +1 treasure hunter per each augment.
+
 
 +
Every scroll augment will result in a stat multiplier of 1.1^level and +10% loot count.
 +
 
 +
This loot multiplier is inherently different from TH, TH affects which items drop, loot multiplier affects how much of that item drop (this also affects rare uniques, like giant drops)!
 +
Which technically means that a +10 could drop 2 rares at the same time.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
!Augment +
 
!Augment +
!Amount of <br>encounters
+
!Amount of<br>encounters
!Treasure Hunter
+
!Treasure Hunter<br>Buff
 +
!Difficulty multiplier
 +
!Loot Multiplier
 
|-
 
|-
| +0
+
|0
 
|1
 
|1
 
|0
 
|0
 +
|1x
 +
|0%
 
|-
 
|-
| +1
+
|1
 
|3
 
|3
 
|1
 
|1
 +
|1.1x
 +
|10%
 
|-
 
|-
| +2
+
|2
 
|5
 
|5
 
|2
 
|2
 +
|1.21x
 +
|20%
 
|-
 
|-
| +3
+
|3
 
|7
 
|7
 
|3
 
|3
 +
|1.33x
 +
|30%
 
|-
 
|-
| +4
+
|4
 
|9
 
|9
 
|4
 
|4
 +
|1.46x
 +
|40%
 
|-
 
|-
| +5
+
|5
 
|11
 
|11
 
|5
 
|5
 +
|1.61x
 +
|50%
 +
|-
 +
|6
 +
|13
 +
|6
 +
|1.77x
 +
|60%
 +
|-
 +
|7
 +
|15
 +
|7
 +
|1.94x
 +
|70%
 +
|-
 +
|8
 +
|17
 +
|8
 +
|2.14x
 +
|80%
 +
|-
 +
|9
 +
|19
 +
|9
 +
|2.35x
 +
|90%
 +
|-
 +
|10
 +
|21
 +
|10
 +
|2.59x
 +
|100%
 
|}
 
|}
  

Revision as of 18:49, 21 April 2021

Elite Scroll
gold coin500
SourceCombat

Elite Scrolls are a combat drop item, they offer a harder combat challenge for players who are willing to test their skills and equipment.

They are considered to be a very rare drop.

The scrolls are tradeable and are therefore obtainable through the marketplace.

Uses

  • Combat Challenge: Players can break the scrolls seal to start a combat challenge, the difficulty depends on the scrolls augmentation level.
It is not possible to start the scroll event unless the player is at full health.
  • Augmentation: Players can increase the difficulty of the combat challenge by augmenting the scroll, more info below.

How to Obtain

There are currently 7 different type of scrolls and all are obtained through combat:

Scroll name Source Encounter during challenge Permanent TH gained in
(Completed +1 or higher)
Cluster-Cluck Chicken in Farm Elite Chicken Farm
Stew Stained Page Goblin in Farm and Caves Elite Goblin Caves
Black Knight's Trial Black Knight in City Elite Black Knight City
Taproot Scroll Spriggan in Living Forest Elite Spriggan Living Forest
Demonic Trial Imp/Lesser Demon/Greater Demon in
Caves/Lava Maze/Deep Pit
Elite Lesser/Greater(?) Demon Lava Maze/Deep Pit
Corroded Scroll Infected Naga/Bone Giant in Corrupted Lands Elite Infected Naga/Bone Giant Corrupted Lands
Giant Scroll Giants in Valley of Giants Elite Giant
33% chance between Fire/Ice/Moss
Valley of Giants

Augmenting

Players can augment their scroll to get:

  • Increased difficulty on the challenge.
  • Increased loot count.
  • If the challenge is completed the player will get a permanent Treasure Hunter buff in that zone.

Augmenting a scroll is always successful.


Every scroll augment will result in a stat multiplier of 1.1^level and +10% loot count.

This loot multiplier is inherently different from TH, TH affects which items drop, loot multiplier affects how much of that item drop (this also affects rare uniques, like giant drops)! Which technically means that a +10 could drop 2 rares at the same time.

Augment + Amount of
encounters
Treasure Hunter
Buff
Difficulty multiplier Loot Multiplier
0 1 0 1x 0%
1 3 1 1.1x 10%
2 5 2 1.21x 20%
3 7 3 1.33x 30%
4 9 4 1.46x 40%
5 11 5 1.61x 50%
6 13 6 1.77x 60%
7 15 7 1.94x 70%
8 17 8 2.14x 80%
9 19 9 2.35x 90%
10 21 10 2.59x 100%

Change Log

Release - 4th April 2021

Increased difficulty, adding permanent TH to zone - 21st April 2021